Files
simulation_core/lib/Packet.Net/PacketDotNet/PacketOrByteArraySegment.cs

118 lines
3.3 KiB
C#

/*
This file is part of PacketDotNet
PacketDotNet is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
PacketDotNet is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with PacketDotNet. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Copyright 2010 Chris Morgan <chmorgan@gmail.com>
*/
using System;
using System.IO;
using PacketDotNet.Utils;
namespace PacketDotNet
{
/// <summary>
/// Encapsulates and ensures that we have either a Packet OR
/// a ByteArraySegment but not both
/// </summary>
public class PacketOrByteArraySegment
{
private ByteArraySegment theByteArraySegment;
/// <summary>
/// Gets or sets the byte array segment.
/// </summary>
/// <value>
/// The byte array segment.
/// </value>
public ByteArraySegment TheByteArraySegment
{
get
{
return theByteArraySegment;
}
set
{
thePacket = null;
theByteArraySegment = value;
}
}
private Packet thePacket;
/// <summary>
/// Gets or sets the packet.
/// </summary>
/// <value>
/// The packet.
/// </value>
public Packet ThePacket
{
get
{
return thePacket;
}
set
{
theByteArraySegment = null;
thePacket = value;
}
}
/// <summary>
/// Appends to the MemoryStream either the byte[] represented by TheByteArray, or
/// if ThePacket is non-null, the Packet.Bytes will be appended to the memory stream
/// which will append ThePacket's header and any encapsulated packets it contains
/// </summary>
/// <param name="ms">
/// A <see cref="MemoryStream"/>
/// </param>
public void AppendToMemoryStream(MemoryStream ms)
{
if(ThePacket != null)
{
var theBytes = ThePacket.Bytes;
ms.Write(theBytes, 0, theBytes.Length);
} else if(TheByteArraySegment != null)
{
var theBytes = TheByteArraySegment.ActualBytes();
ms.Write(theBytes, 0, theBytes.Length);
}
}
/// <value>
/// Whether or not this container contains a packet, a byte[] or neither
/// </value>
public PayloadType Type
{
get
{
if(ThePacket != null)
{
return PayloadType.Packet;
} else if(TheByteArraySegment != null)
{
return PayloadType.Bytes;
} else
{
return PayloadType.None;
}
}
}
}
}