Files
simulation_core/lib/Packet.Net/Test/Misc/ConstructingPackets.cs

57 lines
1.8 KiB
C#

/*
This file is part of PacketDotNet
PacketDotNet is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
PacketDotNet is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with PacketDotNet. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Copyright 2010 Chris Morgan <chmorgan@gmail.com>
*/
using System;
using NUnit.Framework;
using PacketDotNet;
namespace Test.Misc
{
[TestFixture]
public class ConstructingPackets
{
/// <summary>
/// Build a complete ethernet packet
/// </summary>
[Test]
public void BuildEthernetPacket()
{
var tcpPacket = TcpPacket.RandomPacket();
var ipPacket = IpPacket.RandomPacket(IpVersion.IPv4);
var ethernetPacket = EthernetPacket.RandomPacket();
// put these all together into a single packet
ipPacket.PayloadPacket = tcpPacket;
ethernetPacket.PayloadPacket = ipPacket;
Console.WriteLine("random packet: {0}", ethernetPacket.ToString());
// and get a byte array that represents the single packet
var bytes = ethernetPacket.Bytes;
// and re-parse that packet
var newPacket = Packet.ParsePacket(LinkLayers.Ethernet,
bytes);
Console.WriteLine("re-parsed random packet: {0}", newPacket.ToString());
}
}
}