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simulation_core/lib/Packet.Net/PacketDotNet/LLDP/SystemCapabilities.cs

178 lines
5.6 KiB
C#

/*
This file is part of PacketDotNet
PacketDotNet is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
PacketDotNet is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with PacketDotNet. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Copyright 2010 Evan Plaice <evanplaice@gmail.com>
* Copyright 2010 Chris Morgan <chmorgan@gmail.com>
*/
using System;
using MiscUtil.Conversion;
using PacketDotNet.Utils;
namespace PacketDotNet.LLDP
{
/// <summary>
/// A System Capabilities TLV
///
/// [TLVTypeLength - 2 bytes][System Capabilities - 2 bytes][Enabled Capabilities - 2 bytes]
/// </summary>
public class SystemCapabilities : TLV
{
private const int SystemCapabilitiesLength = 2;
private const int EnabledCapabilitiesLength = 2;
#region Constructors
/// <summary>
/// Creates a System Capabilities TLV
/// </summary>
/// <param name="bytes">
/// </param>
/// <param name="offset">
/// The System Capabilities TLV's offset from the
/// origin of the LLDP
/// </param>
public SystemCapabilities(byte[] bytes, int offset) :
base(bytes, offset)
{}
/// <summary>
/// Creates a System Capabilities TLV and sets the value
/// </summary>
/// <param name="capabilities">
/// A bitmap containing the available System Capabilities
/// </param>
/// <param name="enabled">
/// A bitmap containing the enabled System Capabilities
/// </param>
public SystemCapabilities(ushort capabilities, ushort enabled)
{
var length = TLVTypeLength.TypeLengthLength + SystemCapabilitiesLength + EnabledCapabilitiesLength;
var bytes = new byte[length];
var offset = 0;
tlvData = new ByteArraySegment(bytes, offset, length);
Type = TLVTypes.SystemCapabilities;
Capabilities = capabilities;
Enabled = enabled;
}
#endregion
#region Properties
/// <value>
/// A bitmap containing the available System Capabilities
/// </value>
public ushort Capabilities
{
get
{
// get the capabilities
return BigEndianBitConverter.Big.ToUInt16(tlvData.Bytes,
tlvData.Offset + TLVTypeLength.TypeLengthLength);
}
set
{
// set the capabilities
EndianBitConverter.Big.CopyBytes(value,
tlvData.Bytes,
tlvData.Offset + TLVTypeLength.TypeLengthLength);
}
}
/// <value>
/// A bitmap containing the Enabled System Capabilities
/// </value>
public ushort Enabled
{
get
{
return EndianBitConverter.Big.ToUInt16(tlvData.Bytes,
tlvData.Offset + TLVTypeLength.TypeLengthLength + SystemCapabilitiesLength);
}
set
{
// Add the length of the previous field, the SystemCapabilities field, to get
// to the location of the EnabledCapabilities
EndianBitConverter.Big.CopyBytes(value, tlvData.Bytes,
ValueOffset + SystemCapabilitiesLength);
}
}
#endregion
#region Methods
/// <summary>
/// Checks whether the system is capable of a certain function
/// </summary>
/// <param name="capability">
/// The capability being checked
/// </param>
/// <returns>
/// Whether or not the system is capable of the function being tested
/// </returns>
public bool IsCapable(CapabilityOptions capability)
{
ushort mask = (ushort)capability;
if ((Capabilities & mask) != 0)
{
return true;
}
else
{
return false;
}
}
/// <summary>
/// Checks whether the specified function has been enabled on the system
/// </summary>
/// <param name="capability">
/// The capability being checked
/// </param>
/// <returns>
/// Whether or not the specified function is enabled
/// </returns>
public bool IsEnabled(CapabilityOptions capability)
{
ushort mask = (ushort)capability;
if ((Enabled & mask) != 0)
{
return true;
}
else
{
return false;
}
}
/// <summary>
/// Convert this System Capabilities TLV to a string.
/// </summary>
/// <returns>
/// A human readable string
/// </returns>
public override string ToString ()
{
return string.Format("[SystemCapabilities: Capabilities={0}, Enabled={1}]", Capabilities, Enabled);
}
#endregion
}
}