using System; using PacketDotNet; namespace ConstructingPackets { /// /// Example that shows how to construct a packet using packet constructors /// to build a tcp/ip ipv4 packet /// class MainClass { public static void Main(string[] args) { ushort tcpSourcePort = 123; ushort tcpDestinationPort = 321; var tcpPacket = new TcpPacket(tcpSourcePort, tcpDestinationPort); var ipSourceAddress = System.Net.IPAddress.Parse("192.168.1.1"); var ipDestinationAddress = System.Net.IPAddress.Parse("192.168.1.2"); var ipPacket = new IPv4Packet(ipSourceAddress, ipDestinationAddress); var sourceHwAddress = "90-90-90-90-90-90"; var ethernetSourceHwAddress = System.Net.NetworkInformation.PhysicalAddress.Parse(sourceHwAddress); var destinationHwAddress = "80-80-80-80-80-80"; var ethernetDestinationHwAddress = System.Net.NetworkInformation.PhysicalAddress.Parse(destinationHwAddress); // NOTE: using EthernetPacketType.None to illustrate that the ethernet // protocol type is updated based on the packet payload that is // assigned to that particular ethernet packet var ethernetPacket = new EthernetPacket(ethernetSourceHwAddress, ethernetDestinationHwAddress, EthernetPacketType.None); // Now stitch all of the packets together ipPacket.PayloadPacket = tcpPacket; ethernetPacket.PayloadPacket = ipPacket; // and print out the packet to see that it looks just like we wanted it to Console.WriteLine(ethernetPacket.ToString()); } } }