# Big Gustave # Open, read and create PNG images in fully managed C#. ## Usage ## To open a PNG image from file and get some pixel values: using (var stream = File.OpenRead(@"C:\my\file\path\file.png")) { Png image = Png.Open(stream); Pixel pixel = image.GetPixel(image.Width - 1, image.Height - 1); int pixelRedAverage = 0; pixelRedAverage += pixel.R; pixel = image.GetPixel(0, 0); pixelRedAverage += pixel.R; Console.WriteLine(pixelRedAverage / 2.0); } The PNG object has methods to inspect the header and get the pixel values. The header has properties for: png.Header.Width png.Header.Height png.Header.BitDepth png.Header.ColorType png.Header.CompressionMethod png.Header.FilterMethod png.Header.InterlaceMethod The PNG also has width and height as convenience properties from the header information: png.Width == png.Header.Width png.Height == png.Header.Height And a property that indicates if the image uses transparency: png.HasAlphaChannel To get a pixel use: Pixel pixel = png.GetPixel(0, 7); Where the first argument is x (column) and the second is y (row). The `Pixel` is used for all image types, e.g. Grayscale, Colour, with/without transparency. ## Creation ## To create a PNG use: var builder = PngBuilder.Create(2, 2, false); var red = new Pixel(255, 0, 0); builder.SetPixel(red, 0, 0); builder.SetPixel(255, 120, 16, 1, 1); using (var memory = new MemoryStream()) { builder.Save(memory); return memory.ToArray(); } You can also load a PNG into a builder which will copy all the pixel values into the builder for easy editing: var png = Png.Create(@"C:\files\my.png"); var builder = PngBuilder.FromPng(png);