仿真平台内核初版 -tlib库 包含<sparc arm riscv powerPC>
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lib/Packet.Net/Test/Misc/ConstructingPackets.cs
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56
lib/Packet.Net/Test/Misc/ConstructingPackets.cs
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/*
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This file is part of PacketDotNet
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PacketDotNet is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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PacketDotNet is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with PacketDotNet. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Copyright 2010 Chris Morgan <chmorgan@gmail.com>
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*/
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using System;
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using NUnit.Framework;
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using PacketDotNet;
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namespace Test.Misc
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{
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[TestFixture]
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public class ConstructingPackets
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{
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/// <summary>
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/// Build a complete ethernet packet
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/// </summary>
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[Test]
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public void BuildEthernetPacket()
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{
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var tcpPacket = TcpPacket.RandomPacket();
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var ipPacket = IpPacket.RandomPacket(IpVersion.IPv4);
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var ethernetPacket = EthernetPacket.RandomPacket();
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// put these all together into a single packet
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ipPacket.PayloadPacket = tcpPacket;
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ethernetPacket.PayloadPacket = ipPacket;
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Console.WriteLine("random packet: {0}", ethernetPacket.ToString());
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// and get a byte array that represents the single packet
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var bytes = ethernetPacket.Bytes;
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// and re-parse that packet
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var newPacket = Packet.ParsePacket(LinkLayers.Ethernet,
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bytes);
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Console.WriteLine("re-parsed random packet: {0}", newPacket.ToString());
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}
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}
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}
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