仿真平台内核初版 -tlib库 包含<sparc arm riscv powerPC>

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liuwb
2026-02-07 20:43:43 +08:00
parent de61f9e2b0
commit b3117648be
9748 changed files with 4309137 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{7CA1E07C-DB49-40B6-820A-5A8F1370127B}</ProjectGuid>
<OutputType>Exe</OutputType>
<AssemblyName>ConstructingPackets</AssemblyName>
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
<RootNamespace>ConstructingPackets</RootNamespace>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>3.5</OldToolsVersion>
<UpgradeBackupLocation />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\PacketDotNet\PacketDotNet.csproj">
<Project>{55ABBA4C-AAF9-4726-A592-0C92436CEC92}</Project>
<Name>PacketDotNet</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>

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using System;
using PacketDotNet;
namespace ConstructingPackets
{
/// <summary>
/// Example that shows how to construct a packet using packet constructors
/// to build a tcp/ip ipv4 packet
/// </summary>
class MainClass
{
public static void Main(string[] args)
{
ushort tcpSourcePort = 123;
ushort tcpDestinationPort = 321;
var tcpPacket = new TcpPacket(tcpSourcePort, tcpDestinationPort);
var ipSourceAddress = System.Net.IPAddress.Parse("192.168.1.1");
var ipDestinationAddress = System.Net.IPAddress.Parse("192.168.1.2");
var ipPacket = new IPv4Packet(ipSourceAddress, ipDestinationAddress);
var sourceHwAddress = "90-90-90-90-90-90";
var ethernetSourceHwAddress = System.Net.NetworkInformation.PhysicalAddress.Parse(sourceHwAddress);
var destinationHwAddress = "80-80-80-80-80-80";
var ethernetDestinationHwAddress = System.Net.NetworkInformation.PhysicalAddress.Parse(destinationHwAddress);
// NOTE: using EthernetPacketType.None to illustrate that the ethernet
// protocol type is updated based on the packet payload that is
// assigned to that particular ethernet packet
var ethernetPacket = new EthernetPacket(ethernetSourceHwAddress,
ethernetDestinationHwAddress,
EthernetPacketType.None);
// Now stitch all of the packets together
ipPacket.PayloadPacket = tcpPacket;
ethernetPacket.PayloadPacket = ipPacket;
// and print out the packet to see that it looks just like we wanted it to
Console.WriteLine(ethernetPacket.ToString());
}
}
}