module top_module (
	input [7:0] a,
	input [7:0] b,
	input [7:0] c,
	input [7:0] d,
	output reg [7:0] min
);

always @(*) begin
    if (a < b)
        min = a;
    else
        min = b;

    if (c < min)
        min = c;

    if (d < min)
        min = d;
end

endmodule

module top_module (
    input [7:0] a,
    input [7:0] b,
    input [7:0] c,
    input [7:0] d,
    output reg [7:0] min
);
    always @(*) begin
        min = a; // Assume a is the minimum
        if (b < min) min = b; // Check if b is less than current min
        if (c < min) min = c; // Check if c is less than current min
        if (d < min) min = d; // Check if d is less than current min
    end
endmodule

module top_module (
    input [7:0] a,
    input [7:0] b,
    input [7:0] c,
    input [7:0] d,
    output reg [7:0] min
);

    always @(*) begin
        min = a;
        if (b < min) min = b;
        if (c < min) min = c;
        if (d < min) min = d;
    end

endmodule

module top_module (
	input [7:0] a,
	input [7:0] b,
	input [7:0] c,
	input [7:0] d,
	output reg [7:0] min
);

    always @(*) begin
        min = a; // Initialize min with the value of a

        if (b < min) begin
            min = b; // Update min if b is less than current min
        end

        if (c < min) begin
            min = c; // Update min if c is less than current min
        end

        if (d < min) begin
            min = d; // Update min if d is less than current min
        end
    end

endmodule

module top_module (
	input [7:0] a,
	input [7:0] b,
	input [7:0] c,
	input [7:0] d,
	output reg [7:0] min
);

    always @(*) begin
        min = a; // Start by assuming 'a' is the minimum
        if (b < min) min = b; // Compare and update minimum if 'b' is smaller
        if (c < min) min = c; // Compare and update minimum if 'c' is smaller
        if (d < min) min = d; // Compare and update minimum if 'd' is smaller
    end

endmodule

module top_module (
	input [7:0] a,
	input [7:0] b,
	input [7:0] c,
	input [7:0] d,
	output reg [7:0] min
);

    always @(*) begin
        if (a < b && a < c && a < d)
            min = a;
        else if (b < c && b < d)
            min = b;
        else if (c < d)
            min = c;
        else
            min = d;
    end

endmodule

module top_module (
    input [7:0] a,
    input [7:0] b,
    input [7:0] c,
    input [7:0] d,
    output reg [7:0] min
);

    always @(*) begin
        // Start with the assumption that 'a' is the minimum
        min = a;

        // Compare 'min' with 'b', and update if 'b' is smaller
        if (b < min) begin
            min = b;
        end

        // Compare 'min' with 'c', and update if 'c' is smaller
        if (c < min) begin
            min = c;
        end

        // Compare 'min' with 'd', and update if 'd' is smaller
        if (d < min) begin
            min = d;
        end
    end

endmodule

module top_module (
    input [7:0] a,
    input [7:0] b,
    input [7:0] c,
    input [7:0] d,
    output reg [7:0] min
);
    always @(*) begin
        min = a; // Initialize min with 'a'
        if (b < min) min = b;
        if (c < min) min = c;
        if (d < min) min = d;
    end
endmodule

module top_module (
    input [7:0] a,
    input [7:0] b,
    input [7:0] c,
    input [7:0] d,
    output reg [7:0] min
);

    always @(*) begin
        min = a; // Start with the assumption that 'a' is the minimum
        if (b < min) min = b; // Compare with 'b' and update if necessary
        if (c < min) min = c; // Compare with 'c' and update if necessary
        if (d < min) min = d; // Compare with 'd' and update if necessary
    end

endmodule

module top_module (
	input [7:0] a,
	input [7:0] b,
	input [7:0] c,
	input [7:0] d,
	output reg [7:0] min
);

	always @(*) begin
		min = a; // Assume 'a' is the smallest initially

		// Compare with 'b'
		if (b < min)
			min = b;

		// Compare with 'c'
		if (c < min)
			min = c;

		// Compare with 'd'
		if (d < min)
			min = d;
	end

endmodule

module top_module (
    input [7:0] a,
    input [7:0] b,
    input [7:0] c,
    input [7:0] d,
    output reg [7:0] min
);
    always @(*) begin
        // Assume 'a' is the minimum initially
        min = a;

        // Compare with 'b'
        if (b < min)
            min = b;

        // Compare with 'c'
        if (c < min)
            min = c;

        // Compare with 'd'
        if (d < min)
            min = d;
    end
endmodule

module top_module (
    input [7:0] a,
    input [7:0] b,
    input [7:0] c,
    input [7:0] d,
    output reg [7:0] min
);

    always @(*) begin
        min = a; // Start by assuming 'a' is the minimum
        if (b < min) min = b;
        if (c < min) min = c;
        if (d < min) min = d;
    end

endmodule


module top_module (
	input a,
	input b,
	input c,
	input d,
	output out
);

    assign out = (~c & ~d) | (~a & ~c) | (~b & d) | (a & b & c & ~d);

endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output out
);
    assign out = (~c & ~d & ~b) |
                 (~c & ~d & a) |
                 (~c & d & ~b) |
                 (~c & d & a) |
                 (c & ~d & ~a & ~b) |
                 (c & d & b) |
                 (c & d & a & ~b);
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output out
);

    assign out = (~c & ~d) | (~b & ~d) | (c & d) | (b & c);

endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output out
);
    assign out = (~c & ~d) | (~a & ~d) | (~b & c & d) | (a & b & ~c) | (a & b & ~d);
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output out
);

    assign out = (~c & ~d) | (~a & ~b & c) | (~a & ~c & d) | (a & b & ~c) | (a & ~b & d) | (~b & c & d);

endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output out
);
    assign out = (~c & ~d & ~b) | (~c & d & ~b) | (~c & d & ~a) | (c & ~d & b) | (c & ~d & ~a) | (c & d & b) | (c & d & ~a);
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output out
);
    assign out = (~c & ~d) | (~a & ~b & d) | (~a & b & d) | (a & ~b & ~c & ~d) |
                 (a & b & d) | (b & c & ~d);
endmodule

module top_module (
	input a,
	input b,
	input c,
	input d,
	output out
);

    assign out = (!c & !d) | (!b & !d) | (!a & !b & c) | (!a & b & d) | (a & b & !d);

endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output out
);
    assign out = (~c & ~d) | (~a & d) | (b & c & d) | (a & ~b & ~d) | (a & ~c & d);
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output out
);

    assign out = (~c & ~d) | (~a & ~b & d) | (a & b & ~d) | (b & ~c & d) | (a & ~b & c);

endmodule

module top_module (
	input a,
	input b,
	input c,
	input d,
	output out
);
    assign out = (~c & ~d) | (~a & ~b & ~c) | (~a & ~c & d) | (~a & ~b & d) |
                 (b & c & d) | (a & ~c & d) | (a & b & ~d);
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output out
);
    assign out = (~c & ~d) | (~a & b & d) | (a & c) | (~a & ~b & c);
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output out
);
    assign out = (~c & ~d) | (~c & a) | (c & b) | (c & ~d & a);
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output out
);
    assign out = (~c & ~d) | (~a & ~b & c) | (b & d) | (a & b & ~d);
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output out
);
    assign out = (~c & ~d) | (~c & ~b) | (a & ~b & d) | (b & d);
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output out
);
    assign out = (~c & ~d) | (~a & ~b & c & ~d) | (~b & ~c & d) | (b & ~d) | (a & ~b & ~c) | (a & b & d);
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output out
);

    assign out = (~c & ~d) | (~a & ~b & d) | (b & d) | (a & ~b & c) | (a & b & ~c);

endmodule

module top_module (
	input a,
	input b,
	input c,
	input d,
	output out
);

    assign out = (~c & ~d) | (~a & ~b & d) | (a & c & b & ~d) | (~a & b & c & d) | (~a & ~c);

endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output out
);

    assign out = (~a & ~b & ~d) | (~a & ~c & ~d) | (~a & b & d) | (~b & c & ~d) |
                 (a & ~b & c) | (a & b & ~c) | (a & ~c & ~d);

endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output out
);
    assign out = (~c & ~d) | (~c & a) | (~a & d) | (b & d) | (a & b & ~d) | (c & b);
endmodule


module top_module (
    input clk,
    input reset,
    input s,
    input w,
    output reg z
);

    typedef enum logic [1:0] {
        STATE_A,
        STATE_B,
        STATE_COUNT_1,
        STATE_COUNT_2
    } state_t;

    state_t state, next_state;
    int w_count;

    always_ff @(posedge clk) begin
        if (reset) begin
            state <= STATE_A;
            z <= 0;
            w_count <= 0;
        end else begin
            state <= next_state;

            if (state == STATE_COUNT_2) begin
                z <= (w_count == 2);
            end else begin
                z <= 0;
            end

            if (state == STATE_B || state == STATE_COUNT_1 || state == STATE_COUNT_2) begin
                if (state == STATE_COUNT_2) begin
                    w_count <= 0;
                end else begin
                    w_count <= w_count + w;
                end
            end
        end
    end

    always_comb begin
        case (state)
            STATE_A: begin
                if (s == 1)
                    next_state = STATE_B;
                else
                    next_state = STATE_A;
            end
            STATE_B:
                next_state = STATE_COUNT_1;
            STATE_COUNT_1:
                next_state = STATE_COUNT_2;
            STATE_COUNT_2:
                next_state = STATE_B;
            default:
                next_state = STATE_A;
        endcase
    end

endmodule

module top_module (
	input clk,
	input reset,
	input s,
	input w,
	output reg z
);

	typedef enum logic [1:0] {
		A = 2'b00,
		B = 2'b01,
		B1 = 2'b10,
		B2 = 2'b11
	} state_t;

	state_t current_state, next_state;
	reg [1:0] w_count;

	always_ff @(posedge clk) begin
		if (reset) begin
			current_state <= A;
			w_count <= 2'b00;
			z <= 1'b0;
		end else begin
			current_state <= next_state;
		end
	end

	always_comb begin
		next_state = current_state;
		z = 1'b0;
		case (current_state)
			A: begin
				if (s) next_state = B;
			end
			B, B1: begin
				if (w) w_count = w_count + 1;
				if (w_count == 2'b10 && state_count == 2) z = 1'b1;
				next_state = (state_count == 3) ? B : (current_state == B ? B1 : B2);
			end
			B2: begin
				if (w) w_count = w_count + 1;
				if (w_count == 2'b10) z = 1'b1;
				next_state = B;
			end
		endcase
	end

	reg [1:0] state_count;

	always_ff @(posedge clk) begin
		if (reset) begin
			state_count <= 2'b00;
			w_count <= 2'b00;
		end else if (current_state == B || current_state == B1 || current_state == B2) begin
			if (state_count == 3) begin
				state_count <= 2'b00;
				w_count <= 2'b00;
			end else begin
				state_count <= state_count + 1;
			end
		end else begin
			state_count <= 2'b00;
			w_count <= 2'b00;
		end
	end

endmodule

module top_module (
	input clk,
	input reset,
	input s,
	input w,
	output reg z
);

	// State declarations
	typedef enum reg [1:0] {
		A = 2'b00,
		B = 2'b01
	} state_t;
	state_t state, next_state;

	// Counter to track number of '1's in w
	reg [1:0] one_count;
	reg [1:0] cycle_count;

	always @(posedge clk) begin
		if (reset) begin
			state <= A;
			one_count <= 2'b00;
			cycle_count <= 2'b00;
			z <= 0;
		end
		else begin
			state <= next_state;

			if (state == B) begin
				// Count the number of 1's in w for three cycles
				if (cycle_count < 3) begin
					cycle_count <= cycle_count + 1;
					if (w) one_count <= one_count + 1;
				end
				else begin
					// After three cycles, set z based on one_count
					if (one_count == 2) z <= 1;
					else z <= 0;

					// Reset cycle and one counters
					cycle_count <= 0;
					one_count <= 0;
				end
			end
		end
	end

	always @(*) begin
		// Default next state
		next_state = state;

		case (state)
			A: begin
				if (s) next_state = B;
				else next_state = A;
			end
			B: begin
				// Stay in state B and continue counting
				next_state = B;
			end
		endcase
	end

endmodule

module top_module (
    input clk,
    input reset,
    input s,
    input w,
    output reg z
);

    typedef enum logic [1:0] {A, B0, B1, B2, B3} state_t;
    state_t state, next_state;
    reg [1:0] w_count; // Counter for 'w' value in state B

    always_ff @(posedge clk) begin
        if (reset) begin
            state <= A;
            w_count <= 0;
            z <= 0;
        end else begin
            state <= next_state;
            if (state == B3) begin
                z <= (w_count == 2);
                w_count <= 0;
            end
            else if (state == B1 || state == B2) begin
                if (w)
                    w_count <= w_count + 1;
            end
        end
    end

    always_comb begin
        case (state)
            A: begin
                if (s)
                    next_state = B0;
                else
                    next_state = A;
            end
            B0: begin
                next_state = B1;
            end
            B1: begin
                next_state = B2;
            end
            B2: begin
                next_state = B3;
            end
            B3: begin
                next_state = B0;
            end
            default: next_state = A;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input s,
    input w,
    output reg z
);

    typedef enum logic [2:0] {
        A = 3'b000,
        B = 3'b001,
        C = 3'b010,
        D = 3'b011,
        E = 3'b100
    } state_t;

    state_t state, next_state;
    reg [1:0] w_count;

    always @(posedge clk) begin
        if (reset) begin
            state <= A;
            w_count <= 2'b00;
            z <= 0;
        end else begin
            state <= next_state;
        end
    end

    always @(*) begin
        z = 0;
        case (state)
            A: begin
                if (s)
                    next_state = B;
                else
                    next_state = A;
            end
            B: begin
                w_count = 0;
                next_state = C;
            end
            C: begin
                if (w) w_count = w_count + 1;
                next_state = D;
            end
            D: begin
                if (w) w_count = w_count + 1;
                next_state = E;
            end
            E: begin
                if (w) w_count = w_count + 1;
                if (w_count == 2)
                    z = 1;
                next_state = B;
            end
            default: next_state = A;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input s,
    input w,
    output reg z
);

    typedef enum reg [2:0] {
        STATE_A = 3'b000,
        STATE_B = 3'b001,
        STATE_B1 = 3'b010,
        STATE_B2 = 3'b011,
        STATE_B3 = 3'b100,
        STATE_OUT = 3'b101
    } state_t;

    state_t current_state, next_state;
    reg [1:0] w_count;

    always @(posedge clk) begin
        if (reset) begin
            current_state <= STATE_A;
            w_count <= 2'b00;
        end else begin
            current_state <= next_state;
            if (current_state == STATE_B1 || current_state == STATE_B2 || current_state == STATE_B3) begin
                w_count <= w_count + w;
            end else begin
                w_count <= 0;
            end
        end
    end

    always @(*) begin
        case (current_state)
            STATE_A: begin
                if (s)
                    next_state = STATE_B;
                else
                    next_state = STATE_A;
                z = 0;
            end

            STATE_B: begin
                next_state = STATE_B1;
                z = 0;
            end

            STATE_B1: begin
                next_state = STATE_B2;
                z = 0;
            end

            STATE_B2: begin
                next_state = STATE_B3;
                z = 0;
            end

            STATE_B3: begin
                next_state = STATE_OUT;
                z = 0;
            end

            STATE_OUT: begin
                if (w_count == 2)
                    z = 1;
                else
                    z = 0;
                next_state = STATE_B1;
            end

            default: begin
                next_state = STATE_A;
                z = 0;
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input s,
    input w,
    output reg z
);

    typedef enum {A, B, C, D, E, F, G} state_t;
    state_t state, next_state;
    integer w_count;

    always @(posedge clk) begin
        if (reset) begin
            state <= A;
            z <= 0;
            w_count <= 0;
        end else begin
            state <= next_state;
            case (state)
                G: z <= (w_count == 2);
                default: z <= 0;
            endcase
        end
    end

    always @(*) begin
        next_state = state;
        case (state)
            A: if (s) next_state = B;
            B: next_state = C;
            C: next_state = D;
            D: next_state = E;
            E: next_state = F;
            F: next_state = G;
            G: begin
                next_state = B;
                w_count = 0;
            end
        endcase
    end

    always @(posedge clk) begin
        if (reset || state == G) begin
            w_count <= 0;
        end else if (state == B || state == C || state == D) begin
            if (w) w_count <= w_count + 1;
        end
    end

endmodule

module top_module (
    input clk,
    input reset,
    input s,
    input w,
    output reg z
);

    // State encoding
    typedef enum reg [2:0] {
        STATE_A = 3'b000, // Initial state
        STATE_B = 3'b001, // Check w for next 3 clock cycles
        STATE_B1 = 3'b010,
        STATE_B2 = 3'b011,
        STATE_B3 = 3'b100
    } state_t;

    state_t state, next_state;
    reg [1:0] w_count; // Counter for w = 1

    // Sequential logic for state transitions
    always @(posedge clk) begin
        if (reset) begin
            state <= STATE_A;
            z <= 1'b0;
            w_count <= 2'b00;
        end else begin
            state <= next_state;
        end
    end

    // Combinational logic for next state and outputs
    always @(*) begin
        next_state = state; // Default to stay in the current state
        z = 1'b0;

        case (state)
            STATE_A: begin
                if (s) begin
                    next_state = STATE_B;
                    w_count = 2'b00;
                end
            end
            STATE_B: begin
                if (w) w_count = w_count + 1;
                next_state = STATE_B1;
            end
            STATE_B1: begin
                if (w) w_count = w_count + 1;
                next_state = STATE_B2;
            end
            STATE_B2: begin
                if (w) w_count = w_count + 1;
                next_state = STATE_B3;
            end
            STATE_B3: begin
                if (w_count == 2'b10) begin
                    z = 1'b1;
                end
                w_count = 2'b00;
                next_state = STATE_B;
            end
        endcase
    end

endmodule

module top_module (
	input clk,
	input reset,
	input s,
	input w,
	output reg z
);

    // State encoding
    typedef enum reg [1:0] {
        STATE_A = 2'b00,
        STATE_B = 2'b01,
        STATE_C = 2'b10
    } state_t;

    // State registers
    state_t current_state, next_state;

    // Counter to track how many times w = 1 in state B
    reg [1:0] count_w1;

    // Synchronous reset logic
    always @(posedge clk) begin
        if (reset) begin
            current_state <= STATE_A;
            count_w1 <= 2'b00;
            z <= 1'b0;
        end else begin
            current_state <= next_state;
            if (current_state == STATE_B) begin
                if (count_w1 == 2'b10) begin
                    z <= 1'b1;
                end else begin
                    z <= 1'b0;
                end
                count_w1 <= 2'b00;  // Reset counter for new cycle of detections
            end else begin
                z <= 1'b0;
            end
        end
    end

    // State transition logic
    always @(*) begin
        case (current_state)
            STATE_A: begin
                if (s == 1'b1) begin
                    next_state = STATE_B;
                end else begin
                    next_state = STATE_A;
                end
            end

            STATE_B: begin
                if (count_w1 == 2'b10) begin
                    next_state = STATE_C;
                end else begin
                    next_state = STATE_B;
                end
            end

            STATE_C: begin
                next_state = STATE_B;
            end

            default: begin
                next_state = STATE_A;
            end
        endcase
    end

    // Counter logic to keep track of w in state B
    always @(posedge clk) begin
        if (current_state == STATE_B) begin
            if (w == 1'b1) begin
                count_w1 <= count_w1 + 2'b01;
            end
        end
    end

endmodule

module top_module (
    input clk,
    input reset,
    input s,
    input w,
    output reg z
);

    // State encoding
    typedef enum logic [2:0] {
        A = 3'b000,
        B0 = 3'b001,
        B1 = 3'b010,
        B2 = 3'b011,
        B3 = 3'b100
    } state_t;

    state_t state, next_state;
    reg [1:0] w_count; // Count of w=1 in three cycles

    always @(posedge clk) begin
        if (reset) begin
            state <= A;
            w_count <= 2'b00;
        end else begin
            state <= next_state;
            if (state == B3) begin
                w_count <= 2'b00;
            end else if (state == B0 || state == B1 || state == B2) begin
                if (w)
                    w_count <= w_count + 1;
            end
        end
    end

    always @* begin
        next_state = state;
        z = 0;
        case (state)
            A: begin
                if (s) begin
                    next_state = B0;
                end
            end
            B0: begin
                next_state = B1;
            end
            B1: begin
                next_state = B2;
            end
            B2: begin
                next_state = B3;
            end
            B3: begin
                z = (w_count == 2);
                next_state = B0;
            end
            default: begin
                next_state = A;
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input s,
    input w,
    output reg z
);

    // State encoding
    typedef enum reg [1:0] {
        STATE_A,
        STATE_B,
        STATE_C,
        STATE_D
    } state_t;

    state_t state, next_state;
    reg [1:0] w_count; // Counter for the number of times w is 1

    // State transition and output logic
    always @(posedge clk) begin
        if (reset) begin
            state <= STATE_A;
            z <= 0;
            w_count <= 2'b00;
        end
        else begin
            state <= next_state;
            if (state == STATE_D) begin
                if (w_count == 2'b10)
                    z <= 1;
                else
                    z <= 0;
            end
        end
    end

    always @(*) begin
        next_state = state; // Default to hold state
        case (state)
            STATE_A: begin
                z = 0; // Default output
                if (s)
                    next_state = STATE_B;
            end
            STATE_B: begin
                if (w)
                    w_count = w_count + 1;
                if (w_count == 2'b11)
                    next_state = STATE_D;
                else
                    next_state = STATE_C;
            end
            STATE_C: begin
                if (w)
                    w_count = w_count + 1;
                next_state = STATE_D;
            end
            STATE_D: begin
                next_state = STATE_B;
                w_count = 2'b00; // Reset w_count for the next cycle
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input s,
    input w,
    output reg z
);
    reg [2:0] state, next_state;
    reg [1:0] w_count;

    localparam A = 3'd0;
    localparam B = 3'd1;
    localparam C = 3'd2;
    localparam D = 3'd3;
    localparam E = 3'd4;

    always @(posedge clk) begin
        if (reset) begin
            state <= A;
            w_count <= 2'd0;
            z <= 1'b0;
        end else begin
            state <= next_state;
            if (state == C || state == D || state == E) begin
                if (w) w_count <= w_count + 1;
            end
            if (state == E) begin
                z <= (w_count == 2'd2);
                w_count <= 2'd0; // Reset w_count after every three checks
            end
            if (state == A) begin
                z <= 1'b0; // Ensure z is cleared when returning to A
            end
        end
    end

    always @(*) begin
        case (state)
            A: next_state = (s) ? B : A;
            B: next_state = C;
            C: next_state = D;
            D: next_state = E;
            E: next_state = B;
            default: next_state = A;
        endcase
    end
endmodule

module top_module (
	input clk,
	input reset,
	input s,
	input w,
	output reg z
);

	// State declaration
	typedef enum logic [2:0] {
		A,  // Reset state
		B0, // State for counting w's first cycle
		B1, // State for counting w's second cycle
		B2, // State for counting w's third cycle
		B3  // State to decide output z
	} state_t;

	state_t state, next_state;
	logic [1:0] w_count; // Counter for the number of 1s in w

	// State transition logic
	always_ff @(posedge clk) begin
		if (reset) begin
			state <= A;
		end else begin
			state <= next_state;
		end
	end

	// Next state and output logic
	always_comb begin
		next_state = state;
		z = 0; // Default value

		case (state)
			A: begin
				if (s) next_state = B0;
			end
			B0: begin
				if (w) w_count = 1; else w_count = 0;
				next_state = B1;
			end
			B1: begin
				if (w) w_count = w_count + 1;
				next_state = B2;
			end
			B2: begin
				if (w) w_count = w_count + 1;
				next_state = B3;
			end
			B3: begin
				if (w_count == 2) z = 1;
				next_state = B0; // Restart the w examination cycle
			end
		endcase
	end
endmodule

module top_module (
    input clk,
    input reset,
    input s,
    input w,
    output reg z
);

    // State encoding
    typedef enum reg [1:0] {
        A = 2'b00,
        B = 2'b01,
        C = 2'b10
    } state_t;

    state_t current_state, next_state;
    reg [1:0] w_count;

    // State transition and output logic
    always @(posedge clk) begin
        if (reset) begin
            current_state <= A;
            w_count <= 2'b00;
            z <= 0;
        end else begin
            current_state <= next_state;

            case (current_state)
                A: begin
                    if (s)
                        next_state <= B;
                    else
                        next_state <= A;
                end
                B: begin
                    if (w_count == 2'b11) begin
                        z <= (w_count == 2'b10) ? 1 : 0;
                        next_state <= B;
                        w_count <= 2'b00;
                    end else begin
                        w_count <= w_count + w;
                        next_state <= B;
                    end
                end
                default: begin
                    next_state <= A;
                end
            endcase
        end
    end

endmodule

module top_module (
    input clk,
    input reset,
    input s,
    input w,
    output reg z
);

    reg [2:0] state, next_state;
    reg [1:0] count;

    localparam A = 3'b000,
               B = 3'b001,
               C1 = 3'b010,
               C2 = 3'b011,
               C3 = 3'b100,
               D = 3'b101;

    // State transition
    always @(posedge clk) begin
        if (reset) begin
            state <= A;
            count <= 0;
            z <= 0;
        end else begin
            state <= next_state;
        end
    end

    // Next state logic and output logic
    always @(*) begin
        next_state = state;
        z = 0;  // Default output
        case (state)
            A: begin
                if (s)
                    next_state = B;
                else
                    next_state = A;
            end
            B: begin
                if (w) count = count + 1;
                next_state = C1;
            end
            C1: begin
                if (w) count = count + 1;
                next_state = C2;
            end
            C2: begin
                if (w) count = count + 1;
                if (count == 2)
                    next_state = D;
                else
                    next_state = B;
            end
            D: begin
                z = 1;
                count = 0;  // Reset count
                next_state = B;
            end
            default: next_state = A;
        endcase
    end

endmodule

module top_module (
	input clk,
	input reset,
	input s,
	input w,
	output reg z
);

	reg [1:0] state, next_state;
	reg [1:0] w_count;
	localparam A = 2'd0, B = 2'd1, C = 2'd2, D = 2'd3;

	always @(posedge clk) begin
		if (reset) begin
			state <= A;
			w_count <= 2'd0;
			z <= 1'b0;
		end else begin
			state <= next_state;
		end
	end

	always @(posedge clk) begin
		if (state == B || state == C || state == D) begin
			if (w) begin
				w_count <= w_count + 2'd1;
			end

			if (state == D) begin
				if (w_count == 2'd2) begin
					z <= 1'b1;
				end else begin
					z <= 1'b0;
				end
				w_count <= 2'd0; // Reset the w counter after checking
			end
		end else begin
			w_count <= 2'd0; // Reset w_count in state A
			z <= 1'b0;
		end
	end

	always @(*) begin
		case (state)
			A: begin
				if (s == 1) next_state = B;
				else next_state = A;
			end
			B: next_state = C;
			C: next_state = D;
			D: next_state = B;
			default: next_state = A;
		endcase
	end

endmodule

module top_module (
    input clk,
    input reset,
    input s,
    input w,
    output reg z
);
    // State encoding
    typedef enum reg [1:0] {A, B, C, D, E} state_t;
    state_t state, next_state;

    reg [1:0] w_count; // Counter for w=1 occurrences within three cycles

    // State transition
    always @(posedge clk) begin
        if (reset)
            state <= A;
        else
            state <= next_state;
    end

    // Next state logic and output z logic
    always @(*) begin
        next_state = state; // Default state transition
        z = 0; // Default output

        case (state)
            A: begin
                if (s)
                    next_state = B;
            end
            B: begin
                if (w)
                    w_count = w_count + 1;
                next_state = C;
            end
            C: begin
                if (w)
                    w_count = w_count + 1;
                next_state = D;
            end
            D: begin
                if (w)
                    w_count = w_count + 1;
                if (w_count == 2)
                    z = 1;
                else
                    z = 0;
                next_state = E;
            end
            E: begin
                // Reset w_count and continue checking in next three cycles
                w_count = 0;
                next_state = B;
            end
        endcase
    end

    // w_count management
    always @(posedge clk) begin
        if (reset)
            w_count <= 0;
        else if (state == A)
            w_count <= 0; // Reset counter in state A
    end

endmodule

module top_module (
    input clk,
    input reset,
    input s,
    input w,
    output reg z
);

    // State encoding
    typedef enum logic [1:0] {
        STATE_A = 2'b00,
        STATE_B = 2'b01,
        STATE_C = 2'b10
    } state_t;

    state_t current_state, next_state;
    reg [1:0] count;

    // State transition
    always @(posedge clk) begin
        if (reset) begin
            current_state <= STATE_A;
            count <= 0;
            z <= 0;
        end else begin
            current_state <= next_state;
        end
    end

    // Next state logic and count logic
    always @(*) begin
        z = 0;
        next_state = current_state; // default state transition
        case (current_state)
            STATE_A: begin
                if (s)
                    next_state = STATE_B;
            end
            STATE_B: begin
                if (count == 3) begin
                    if (count_w == 2) z = 1;
                    count = 0;
                end else begin
                    count = count + 1;
                    next_state = STATE_C;
                end
            end
            STATE_C: begin
                next_state = STATE_B;
            end
        endcase
    end

    reg [1:0] count_w;

    // W examining logic
    always @(posedge clk) begin
        if (reset) begin
            count_w <= 0;
        end else if (current_state == STATE_B && count < 3) begin
            count_w <= count_w + w;
        end
    end

endmodule

module top_module (
    input clk,
    input reset,
    input s,
    input w,
    output reg z
);

    typedef enum logic [1:0] {A, B0, B1, B2, CHECK} state_t;
    state_t state, next_state;
    reg [1:0] w_count;

    // State transition
    always @(posedge clk) begin
        if (reset)
            state <= A;
        else
            state <= next_state;
    end

    // Next state logic
    always @(*) begin
        next_state = state;  // Default: stay in the current state
        case (state)
            A: if (s) next_state = B0;
            B0: next_state = B1;
            B1: next_state = B2;
            B2: next_state = CHECK;
            CHECK: next_state = B0;
        endcase
    end

    // Output logic and counter
    always @(posedge clk) begin
        if (reset) begin
            z <= 0;
            w_count <= 0;
        end else begin
            case (state)
                A: begin
                    z <= 0;
                    w_count <= 0;
                end
                B0,
                B1,
                B2: if (w) w_count <= w_count + 1;
                CHECK: begin
                    z <= (w_count == 2) ? 1 : 0;
                    w_count <= 0;  // Reset w_count for the next three cycles
                end
            endcase
        end
    end

endmodule

module top_module (
    input clk,
    input reset,
    input s,
    input w,
    output reg z
);

    typedef enum {STATE_A, STATE_B, STATE_C1, STATE_C2, STATE_C3, STATE_D} state_t;
    state_t current_state, next_state;

    reg [1:0] w_count; // To count the number of 1s in the last three clock cycles

    // State transition
    always @(posedge clk) begin
        if (reset) begin
            current_state <= STATE_A;
            z <= 0;
            w_count <= 0;
        end else begin
            current_state <= next_state;
            if (current_state == STATE_B || current_state == STATE_C1 || current_state == STATE_C2) begin
                z <= 0; // Ensure z gets cleared in necessary states
            end else if (current_state == STATE_D) begin
                z <= (w_count == 2) ? 1 : 0; // Output z based on count of 1s
                w_count <= 0; // Reset w_count after use
            end

            // Update w_count only when necessary
            if (current_state == STATE_B || current_state == STATE_C1 || current_state == STATE_C2) begin
                if (w) begin
                    w_count <= w_count + 1;
                end
            end
        end
    end

    // Next state logic
    always @(*) begin
        case (current_state)
            STATE_A: next_state = (s == 1) ? STATE_B : STATE_A;
            STATE_B: next_state = STATE_C1;
            STATE_C1: next_state = STATE_C2;
            STATE_C2: next_state = STATE_D;
            STATE_D: next_state = STATE_B; // Loop back to observe next 3 w signals
            default: next_state = STATE_A;
        endcase
    end

endmodule


module top_module (
    input [7:0] in,
    output [31:0] out
);
    assign out = {{24{in[7]}}, in};
endmodule


module top_module (
    input clk,
    input resetn,
    input in,
    output out
);

    reg [3:0] shift_reg;

    always @(posedge clk) begin
        if (!resetn)
            shift_reg <= 4'b0000;
        else
            shift_reg <= {shift_reg[2:0], in};
    end

    assign out = shift_reg[3];

endmodule

module top_module (
	input clk,
	input resetn,
	input in,
	output out
);

	reg [3:0] shift_reg;

	always @(posedge clk) begin
		if (!resetn)
			shift_reg <= 4'b0;
		else
			shift_reg <= {shift_reg[2:0], in};
	end

	assign out = shift_reg[3];

endmodule

module top_module (
	input clk,
	input resetn,
	input in,
	output out
);

    reg [3:0] shift_reg;

    always @(posedge clk) begin
        if (!resetn)
            shift_reg <= 4'b0000; // Synchronous active-low reset
        else
            shift_reg <= {shift_reg[2:0], in}; // Shift left with new input bit
    end

    assign out = shift_reg[3]; // Output the last bit of the shift register

endmodule

module top_module (
    input clk,
    input resetn,
    input in,
    output out
);

    // Internal signals for shift register's stages
    reg [3:0] shift_reg;

    always @(posedge clk) begin
        if (~resetn) begin
            shift_reg <= 4'b0000; // Synchronous reset to 0 when resetn is low
        end else begin
            shift_reg <= {shift_reg[2:0], in}; // Shift left and input new bit
        end
    end

    assign out = shift_reg[3]; // Output the last bit of the shift register

endmodule

module top_module (
    input clk,
    input resetn,
    input in,
    output out
);

    reg [3:0] shift_reg;

    always @(posedge clk) begin
        if (!resetn)
            shift_reg <= 4'b0000; // reset state
        else
            shift_reg <= {shift_reg[2:0], in}; // shift left and input new bit
    end

    assign out = shift_reg[3]; // Output the MSB

endmodule

module top_module (
    input clk,
    input resetn,
    input in,
    output out
);

    reg [3:0] shift_reg;

    always @(posedge clk) begin
        if (!resetn) begin
            shift_reg <= 4'b0000;
        end else begin
            shift_reg <= {shift_reg[2:0], in};
        end
    end

    assign out = shift_reg[3];

endmodule

module top_module (
    input clk,
    input resetn,
    input in,
    output out
);

    reg [3:0] shift_register;

    // Assign the output to the last bit of the shift register
    assign out = shift_register[3];

    always @(posedge clk) begin
        if (!resetn) begin
            shift_register <= 4'b0;
        end else begin
            shift_register <= {shift_register[2:0], in};
        end
    end

endmodule

module top_module (
	input clk,
	input resetn,
	input in,
	output out
);

    reg [3:0] shift_register;

    always @(posedge clk) begin
        if (!resetn)
            shift_register <= 4'b0000;
        else
            shift_register <= {shift_register[2:0], in};
    end

    assign out = shift_register[3];

endmodule


module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);
    // State Declaration
    typedef enum reg {OFF, ON} state_t;
    state_t state, next_state;

    // State Transition Logic
    always @(*) begin
        case (state)
            OFF: begin
                if (j) next_state = ON;
                else next_state = OFF;
            end
            ON: begin
                if (k) next_state = OFF;
                else next_state = ON;
            end
            default: next_state = OFF;
        endcase
    end

    // State Flip-Flops with Asynchronous Reset
    always @(posedge clk or posedge areset) begin
        if (areset)
            state <= OFF;
        else
            state <= next_state;
    end

    // Output Logic
    always @(*) begin
        case (state)
            OFF: out = 1'b0;
            ON: out = 1'b1;
            default: out = 1'b0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);

    typedef enum reg [0:0] {
        OFF = 1'b0,
        ON = 1'b1
    } state_t;

    state_t state, next_state;

    // State transition logic
    always @(*) begin
        case (state)
            OFF: next_state = (j == 1'b1) ? ON : OFF;
            ON:  next_state = (k == 1'b1) ? OFF : ON;
            default: next_state = OFF;
        endcase
    end

    // State flip-flops with asynchronous reset
    always @(posedge clk or posedge areset) begin
        if (areset)
            state <= OFF;
        else
            state <= next_state;
    end

    // Output logic
    always @(*) begin
        case (state)
            OFF: out = 1'b0;
            ON:  out = 1'b1;
            default: out = 1'b0;
        endcase
    end

endmodule

module top_module (
	input clk,
	input j,
	input k,
	input areset,
	output reg out
);

    // State encoding
    typedef enum logic [1:0] {
        OFF = 1'b0,
        ON = 1'b1
    } state_t;

    state_t state, next_state;

    // Asynchronous reset and state transition
    always_ff @(posedge clk or posedge areset) begin
        if (areset)
            state <= OFF;
        else
            state <= next_state;
    end

    // Next state logic and output logic
    always_comb begin
        case (state)
            OFF: begin
                out = 1'b0;
                if (j)
                    next_state = ON;
                else
                    next_state = OFF;
            end
            ON: begin
                out = 1'b1;
                if (k)
                    next_state = OFF;
                else
                    next_state = ON;
            end
            default: begin
                next_state = OFF;
                out = 1'b0;
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);

    typedef enum logic [1:0] {OFF = 2'b00, ON = 2'b01} state_t;
    state_t state, next_state;

    // State transition logic
    always @(*) begin
        case (state)
            OFF: next_state = (j == 1'b1) ? ON : OFF;
            ON:  next_state = (k == 1'b1) ? OFF : ON;
            default: next_state = OFF; // Default state
        endcase
    end

    // State flip-flop with asynchronous reset
    always @(posedge clk or posedge areset) begin
        if (areset)
            state <= OFF;
        else
            state <= next_state;
    end

    // Output logic
    always @(posedge clk or posedge areset) begin
        if (areset)
            out <= 1'b0; // Corresponds to OFF
        else if (state == OFF)
            out <= 1'b0;
        else if (state == ON)
            out <= 1'b1;
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);
    // Define state encoding
    parameter OFF = 1'b0, ON = 1'b1;

    // State registers
    reg state, next_state;

    // State transition
    always @(*) begin
        case (state)
            OFF: begin
                if (j == 1'b1)
                    next_state = ON;
                else
                    next_state = OFF;
            end
            ON: begin
                if (k == 1'b1)
                    next_state = OFF;
                else
                    next_state = ON;
            end
            default: next_state = OFF;
        endcase
    end

    // State flip-flops with asynchronous reset
    always @(posedge clk or posedge areset) begin
        if (areset)
            state <= OFF;
        else
            state <= next_state;
    end

    // Output logic
    always @(*) begin
        case (state)
            OFF: out = 1'b0;
            ON: out = 1'b1;
            default: out = 1'b0;
        endcase
    end

endmodule

module top_module (
	input clk,
	input j,
	input k,
	input areset,
	output reg out
);

    // State encoding
    typedef enum logic {OFF = 1'b0, ON = 1'b1} state_t;
    state_t state, next_state;

    // State transition logic (combinational)
    always @(*) begin
        case (state)
            OFF: next_state = j ? ON : OFF;
            ON:  next_state = k ? OFF : ON;
            default: next_state = OFF; // Default case for safety
        endcase
    end

    // State flip-flops with asynchronous reset (sequential)
    always @(posedge clk or posedge areset) begin
        if (areset)
            state <= OFF;
        else
            state <= next_state;
    end

    // Output logic (Moore machine)
    always @(*) begin
        case (state)
            OFF: out = 1'b0;
            ON:  out = 1'b1;
            default: out = 1'b0; // Default case for safety
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);

    typedef enum reg {OFF, ON} state_t;
    state_t state, next_state;

    always @(posedge clk or posedge areset) begin
        if (areset)
            state <= OFF;
        else
            state <= next_state;
    end

    always @(*) begin
        case (state)
            OFF: begin
                out = 0;
                if (j)
                    next_state = ON;
                else
                    next_state = OFF;
            end
            ON: begin
                out = 1;
                if (k)
                    next_state = OFF;
                else
                    next_state = ON;
            end
            default: begin
                out = 0;
                next_state = OFF; // Default state
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);

    // State encoding
    typedef enum reg [0:0] {
        OFF = 1'b0,
        ON  = 1'b1
    } state_t;

    state_t state, next_state;

    always @(posedge clk or posedge areset) begin
        if (areset) begin
            state <= OFF;
        end else begin
            state <= next_state;
        end
    end

    always @(*) begin
        case (state)
            OFF: begin
                out = 1'b0;
                if (j) begin
                    next_state = ON;
                end else begin
                    next_state = OFF;
                end
            end
            ON: begin
                out = 1'b1;
                if (k) begin
                    next_state = OFF;
                end else begin
                    next_state = ON;
                end
            end
            default: begin
                next_state = OFF;
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);

    typedef enum reg [1:0] {
        OFF = 2'd0,
        ON = 2'd1
    } state_t;

    state_t current_state, next_state;

    // State transition logic
    always @(posedge clk or posedge areset) begin
        if (areset)
            current_state <= OFF;
        else
            current_state <= next_state;
    end

    // Next state logic
    always @(*) begin
        case (current_state)
            OFF: if (j) next_state = ON;
                 else next_state = OFF;
            ON:  if (k) next_state = OFF;
                 else next_state = ON;
            default: next_state = OFF; // Default case for safety
        endcase
    end

    // Output logic
    always @(*) begin
        case (current_state)
            OFF: out = 1'b0;
            ON:  out = 1'b1;
            default: out = 1'b0; // Default case for safety
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);

    typedef enum reg {OFF, ON} state_t;
    state_t state, next_state;

    always @(posedge clk or posedge areset) begin
        if (areset) begin
            state <= OFF;
        end else begin
            state <= next_state;
        end
    end

    always @(*) begin
        case (state)
            OFF: begin
                out = 0;
                if (j) begin
                    next_state = ON;
                end else begin
                    next_state = OFF;
                end
            end
            ON: begin
                out = 1;
                if (k) begin
                    next_state = OFF;
                end else begin
                    next_state = ON;
                end
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);

    // Define states
    typedef enum reg {OFF = 1'b0, ON = 1'b1} state_t;
    state_t state, next_state;

    // State transition and output logic
    always @(*) begin
        case (state)
            OFF: begin
                if (j)
                    next_state = ON;
                else
                    next_state = OFF;
            end
            ON: begin
                if (k)
                    next_state = OFF;
                else
                    next_state = ON;
            end
            default: next_state = OFF;
        endcase
    end

    // State update logic
    always @(posedge clk or posedge areset) begin
        if (areset)
            state <= OFF;
        else
            state <= next_state;
    end

    // Output logic based on state
    always @(posedge clk or posedge areset) begin
        if (areset)
            out <= 0;
        else
            out <= (state == ON);
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);

    // State encoding
    typedef enum logic [1:0] {
        OFF = 1'b0,
        ON  = 1'b1
    } state_t;

    state_t state, next_state;

    // State transition logic (Moore FSM)
    always @(*) begin
        case (state)
            OFF: begin
                if (j)
                    next_state = ON;
                else
                    next_state = OFF;
            end

            ON: begin
                if (k)
                    next_state = OFF;
                else
                    next_state = ON;
            end

            default: next_state = OFF;
        endcase
    end

    // Output logic (Moore FSM)
    always @(posedge clk or posedge areset) begin
        if (areset)
            state <= OFF;
        else
            state <= next_state;
    end

    // Output assignments
    always @(*) begin
        out = (state == ON);
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);

    // State encoding
    typedef enum logic [1:0] {
        OFF = 1'b0,
        ON = 1'b1
    } state_t;

    state_t current_state, next_state;

    // State transition logic
    always @(*) begin
        case (current_state)
            OFF: begin
                if (j)
                    next_state = ON;
                else
                    next_state = OFF;
            end
            ON: begin
                if (k)
                    next_state = OFF;
                else
                    next_state = ON;
            end
            default: next_state = OFF;
        endcase
    end

    // State flip-flops with asynchronous reset
    always @(posedge clk or posedge areset) begin
        if (areset)
            current_state <= OFF;
        else
            current_state <= next_state;
    end

    // Output logic: Moore machine output depends only on the current state
    always @(*) begin
        case (current_state)
            OFF: out = 1'b0;
            ON: out = 1'b1;
            default: out = 1'b0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);

    // State encoding
    typedef enum reg [1:0] {
        OFF = 2'b00,
        ON = 2'b01
    } state_t;

    state_t state, next_state;

    // State transition logic (Moore machine)
    always @(*) begin
        case (state)
            OFF: begin
                if (j)
                    next_state = ON;
                else
                    next_state = OFF;
            end
            ON: begin
                if (k)
                    next_state = OFF;
                else
                    next_state = ON;
            end
            default: next_state = OFF;
        endcase
    end

    // State flip-flops with asynchronous reset
    always @(posedge clk or posedge areset) begin
        if (areset)
            state <= OFF;
        else
            state <= next_state;
    end

    // Output logic
    always @(*) begin
        case (state)
            OFF: out = 0;
            ON: out = 1;
            default: out = 0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);

    // State declaration
    typedef enum logic [1:0] {
        OFF = 1'b0,
        ON = 1'b1
    } state_t;

    state_t state, next_state;

    // State transition logic
    always @(*) begin
        case (state)
            OFF: next_state = j ? ON : OFF;
            ON:  next_state = k ? OFF : ON;
        endcase
    end

    // State flip-flops with asynchronous reset
    always @(posedge clk or posedge areset) begin
        if (areset) begin
            state <= OFF;
        end else begin
            state <= next_state;
        end
    end

    // Moore output logic
    always @(*) begin
        out = (state == ON) ? 1'b1 : 1'b0;
    end

endmodule

module top_module (
	input clk,
	input j,
	input k,
	input areset,
	output reg out
);

    // State encoding
    typedef enum reg {OFF = 1'b0, ON = 1'b1} state_t;
    state_t state, next_state;

    // State transition
    always @(*) begin
        case (state)
            OFF: next_state = (j) ? ON : OFF;
            ON: next_state = (k) ? OFF : ON;
            default: next_state = OFF; // Safety net
        endcase
    end

    // Sequential logic for state updating
    always @(posedge clk or posedge areset) begin
        if (areset)
            state <= OFF;
        else
            state <= next_state;
    end

    // Output logic
    always @(*) begin
        case (state)
            OFF: out = 1'b0;
            ON: out = 1'b1;
            default: out = 1'b0; // Safety net
        endcase
    end

endmodule

module top_module (
	input clk,
	input j,
	input k,
	input areset,
	output reg out
);

    // State encoding
    typedef enum logic [1:0] {
        OFF = 1'b0,
        ON  = 1'b1
    } state_t;

    state_t state, next_state;

    // Asynchronous reset and state transition logic
    always_ff @(posedge clk or posedge areset) begin
        if (areset) begin
            state <= OFF; // reset to OFF state
        end else begin
            state <= next_state;
        end
    end

    // Next state and output logic
    always_comb begin
        case (state)
            OFF: begin
                out = 1'b0;
                if (j)
                    next_state = ON;
                else
                    next_state = OFF;
            end
            ON: begin
                out = 1'b1;
                if (k)
                    next_state = OFF;
                else
                    next_state = ON;
            end
            default: begin
                next_state = OFF; // Default to OFF state
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);

    // State encoding
    typedef enum logic {
        OFF = 1'b0,
        ON  = 1'b1
    } state_t;

    state_t state, next_state;

    // State transition logic
    always @(*) begin
        case (state)
            OFF: next_state = (j) ? ON : OFF;
            ON:  next_state = (k) ? OFF : ON;
            default: next_state = OFF;
        endcase
    end

    // State register with asynchronous reset
    always @(posedge clk or posedge areset) begin
        if (areset)
            state <= OFF;
        else
            state <= next_state;
    end

    // Output logic
    always @(*) begin
        case (state)
            OFF: out = 1'b0;
            ON:  out = 1'b1;
            default: out = 1'b0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);

    // State encoding
    typedef enum logic [0:0] {
        OFF = 1'b0,
        ON = 1'b1
    } state_t;

    state_t state, next_state;

    // Asynchronous reset and state transition
    always_ff @(posedge clk or posedge areset) begin
        if (areset) begin
            state <= OFF;
        end else begin
            state <= next_state;
        end
    end

    // Next state logic and output logic
    always_comb begin
        case (state)
            OFF: begin
                out = 1'b0;
                if (j)
                    next_state = ON;
                else
                    next_state = OFF;
            end
            ON: begin
                out = 1'b1;
                if (k)
                    next_state = OFF;
                else
                    next_state = ON;
            end
            default: begin
                next_state = OFF;
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);

    // Define states
    typedef enum logic {
        OFF = 1'b0,
        ON  = 1'b1
    } state_t;

    state_t state, next_state;

    // State transition logic
    always @(*) begin
        case (state)
            OFF: next_state = (j) ? ON : OFF;
            ON:  next_state = (k) ? OFF : ON;
        endcase
    end

    // State update logic
    always @(posedge clk or posedge areset) begin
        if (areset) begin
            state <= OFF; // Reset to state OFF
        end else begin
            state <= next_state;
        end
    end

    // Output logic
    always @(*) begin
        case (state)
            OFF: out = 1'b0;
            ON:  out = 1'b1;
        endcase
    end

endmodule


module top_module(
    output out
);

    assign out = 0;

endmodule

module top_module(
    output out
);

    assign out = 1'b0;

endmodule

module top_module(
    output out);

    assign out = 1'b0;

endmodule


module top_module(
    output one);

    assign one = 1'b1;

endmodule

module top_module(
	output one);

    assign one = 1;

endmodule

module top_module(
    output one
);
    assign one = 1'b1;
endmodule


module top_module (
	input [99:0] in,
	output reg [99:0] out
);

	integer i;
	always @(*) begin
		for (i = 0; i < 100; i = i + 1) begin
			out[i] = in[99-i];
		end
	end

endmodule

module top_module (
    input [99:0] in,
    output reg [99:0] out
);
    always @(*) begin
        integer i;
        for (i = 0; i < 100; i = i + 1) begin
            out[i] = in[99 - i];
        end
    end
endmodule

module top_module (
	input [99:0] in,
	output reg [99:0] out
);

	integer i;
	always @(*) begin
		for (i = 0; i < 100; i = i + 1) begin
			out[i] = in[99 - i];
		end
	end

endmodule


module top_module(
    input clk,
    input areset,
    input load,
    input ena,
    input [3:0] data,
    output reg [3:0] q);

    always @(posedge clk or posedge areset) begin
        if (areset) begin
            q <= 4'b0000;
        end else if (load) begin
            q <= data;
        end else if (ena) begin
            q <= {1'b0, q[3:1]};
        end
    end

endmodule

module top_module(
    input clk,
    input areset,
    input load,
    input ena,
    input [3:0] data,
    output reg [3:0] q);

    always @(posedge clk or posedge areset) begin
        if (areset)
            q <= 4'b0000;
        else if (load)
            q <= data;
        else if (ena)
            q <= {1'b0, q[3:1]};
    end

endmodule

module top_module(
    input clk,
    input areset,
    input load,
    input ena,
    input [3:0] data,
    output reg [3:0] q);

    always @(posedge clk or posedge areset) begin
        if (areset) begin
            q <= 4'b0000; // Reset the shift register to zero
        end else if (load) begin
            q <= data; // Load the shift register with data
        end else if (ena) begin
            q <= {1'b0, q[3:1]}; // Shift right with the MSB becoming 0
        end
    end

endmodule

module top_module(
    input clk,
    input areset,
    input load,
    input ena,
    input [3:0] data,
    output reg [3:0] q
);

always @(posedge clk or posedge areset) begin
    if (areset) begin
        q <= 4'b0000;
    end else if (load) begin
        q <= data;
    end else if (ena) begin
        q <= {1'b0, q[3:1]};
    end
end

endmodule


module top_module (
    input x3,
    input x2,
    input x1,
    output f
);
    assign f = (~x3 & x2) | (x2 & x1) | (x3 & x1 & ~x2);
endmodule

module top_module (
    input x3,
    input x2,
    input x1,
    output f
);
    assign f = (~x3 & x2) | (x2 & x1) | (x3 & x1);
endmodule

module top_module (
    input x3,
    input x2,
    input x1,
    output f
);

    assign f = (~x3 & x2) | (x3 & x1);

endmodule

module top_module (
	input x3,
	input x2,
	input x1,
	output f
);
    assign f = (~x3 & x2) | (x2 & x1) | (x3 & ~x2 & x1) | (x3 & x2 & x1);
endmodule

module top_module (
    input x3,
    input x2,
    input x1,
    output f
);
    assign f = (x2 & ~x3) | (x1 & x3);
endmodule

module top_module (
    input x3,
    input x2,
    input x1,
    output f
);

    assign f = (~x3 & x2) | (x3 & ~x2 & x1) | (x3 & x2 & x1);

endmodule

module top_module (
    input x3,
    input x2,
    input x1,
    output f
);
    assign f = (~x3 & x2) | (x1 & x3);
endmodule

module top_module (
    input x3,
    input x2,
    input x1,
    output f
);

    assign f = (~x3 & x2) | (~x3 & x1 & x2) | (x3 & x1);

endmodule


module top_module (
    input [99:0] in,
    output out_and,
    output out_or,
    output out_xor
);

    assign out_and = ∈    // 100-input AND gate
    assign out_or = |in;     // 100-input OR gate
    assign out_xor = ^in;    // 100-input XOR gate

endmodule

module top_module (
    input [99:0] in,
    output out_and,
    output out_or,
    output out_xor
);

    assign out_and = ∈
    assign out_or = |in;
    assign out_xor = ^in;

endmodule

module top_module (
    input [99:0] in,
    output out_and,
    output out_or,
    output out_xor
);

    assign out_and = ∈  // AND reduction operator
    assign out_or = |in;   // OR reduction operator
    assign out_xor = ^in;  // XOR reduction operator

endmodule


module top_module (
    input a,
    input b,
    output sum,
    output cout
);

assign sum = a ^ b;
assign cout = a & b;

endmodule

module top_module (
    input a,
    input b,
    output sum,
    output cout
);

    assign sum = a ^ b;  // XOR operation for sum
    assign cout = a & b; // AND operation for carry-out

endmodule

module top_module (
    input a,
    input b,
    output sum,
    output cout
);

    assign sum = a ^ b;  // XOR operation for the sum
    assign cout = a & b; // AND operation for the carry-out

endmodule

module top_module (
    input a,
    input b,
    output sum,
    output cout
);

    assign sum = a ^ b;    // XOR for sum
    assign cout = a & b;   // AND for carry-out

endmodule

module top_module (
    input a,
    input b,
    output sum,
    output cout
);

    assign sum = a ^ b; // Sum is the XOR of inputs
    assign cout = a & b; // Carry-out is the AND of inputs

endmodule

module top_module (
    input a,
    input b,
    output sum,
    output cout
);

    assign sum = a ^ b;   // Sum is the XOR of inputs a and b
    assign cout = a & b;  // Carry-out is the AND of inputs a and b

endmodule

module top_module (
    input a,
    input b,
    output sum,
    output cout
);

    assign sum = a ^ b;  // XOR gate for sum
    assign cout = a & b; // AND gate for carry-out

endmodule

module top_module (
    input a,
    input b,
    output sum,
    output cout
);

    assign sum = a ^ b;  // Sum is the result of XORing the inputs a and b
    assign cout = a & b; // Carry-out is the result of ANDing the inputs a and b

endmodule


module top_module (
    input cpu_overheated,
    output reg shut_off_computer,
    input arrived,
    input gas_tank_empty,
    output reg keep_driving
);

    always @(*) begin
        if (cpu_overheated)
            shut_off_computer = 1;
        else
            shut_off_computer = 0;
    end

    always @(*) begin
        if (~arrived)
            keep_driving = ~gas_tank_empty;
        else
            keep_driving = 0;
    end

endmodule

module top_module (
    input cpu_overheated,
    output reg shut_off_computer,
    input arrived,
    input gas_tank_empty,
    output reg keep_driving
);

    always @(*) begin
        if (cpu_overheated)
            shut_off_computer = 1;
        else
            shut_off_computer = 0;
    end

    always @(*) begin
        if (arrived)
            keep_driving = 0;
        else
            keep_driving = ~gas_tank_empty;
    end

endmodule

module top_module (
    input cpu_overheated,
    output reg shut_off_computer,
    input arrived,
    input gas_tank_empty,
    output reg keep_driving
);

    always @(*) begin
        shut_off_computer = 0;  // Initialize to known state
        if (cpu_overheated)
            shut_off_computer = 1;
    end

    always @(*) begin
        keep_driving = 0;  // Initialize to known state
        if (~arrived)
            keep_driving = ~gas_tank_empty;
    end

endmodule

module top_module (
    input cpu_overheated,
    output reg shut_off_computer,
    input arrived,
    input gas_tank_empty,
    output reg keep_driving
);

    always @(*) begin
        if (cpu_overheated)
            shut_off_computer = 1;
        else
            shut_off_computer = 0; // Ensure the output is defined when cpu is not overheated
    end

    always @(*) begin
        if (~arrived)
            keep_driving = ~gas_tank_empty;
        else
            keep_driving = 0; // Ensure the output is defined when the destination has arrived
    end

endmodule

module top_module (
    input cpu_overheated,
    output reg shut_off_computer,
    input arrived,
    input gas_tank_empty,
    output reg keep_driving
);

    always @(*) begin
        if (cpu_overheated)
            shut_off_computer = 1;
        else
            shut_off_computer = 0; // Ensure it's defined for all conditions
    end

    always @(*) begin
        if (~arrived)
            keep_driving = ~gas_tank_empty;
        else
            keep_driving = 0; // Ensure it's defined for all conditions
    end

endmodule

module top_module (
	input cpu_overheated,
	output reg shut_off_computer,
	input arrived,
	input gas_tank_empty,
	output reg keep_driving
);

	always @(*) begin
		if (cpu_overheated)
			shut_off_computer = 1;
		else
			shut_off_computer = 0;
	end

	always @(*) begin
		if (!arrived)
			keep_driving = !gas_tank_empty;
		else
			keep_driving = 0;
	end

endmodule

module top_module (
    input cpu_overheated,
    output reg shut_off_computer,
    input arrived,
    input gas_tank_empty,
    output reg keep_driving
);

    always @(*) begin
        if (cpu_overheated)
            shut_off_computer = 1;
        else
            shut_off_computer = 0; // Ensure shut_off_computer is reset when not overheated
    end

    always @(*) begin
        if (~arrived)
            keep_driving = ~gas_tank_empty;
        else
            keep_driving = 0; // Ensure keep_driving is reset when arrived
    end

endmodule


module top_module (
    input clk,
    input j,
    input k,
    input reset,
    output reg out
);

    typedef enum reg [1:0] {OFF = 1'b0, ON = 1'b1} state_t;
    state_t state, next_state;

    always @(posedge clk) begin
        if (reset)
            state <= OFF;
        else
            state <= next_state;
    end

    always @(*) begin
        case (state)
            OFF: begin
                out = 1'b0;
                next_state = j ? ON : OFF;
            end
            ON: begin
                out = 1'b1;
                next_state = k ? OFF : ON;
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input reset,
    output reg out
);

    // State definition
    typedef enum logic [1:0] {
        OFF = 2'b00,
        ON  = 2'b01
    } state_t;

    state_t current_state, next_state;

    // State transition on clock
    always @(posedge clk) begin
        if (reset) begin
            current_state <= OFF;  // Synchronous reset
        end else begin
            current_state <= next_state;
        end
    end

    // Next state logic
    always @(*) begin
        case (current_state)
            OFF: begin
                if (j)
                    next_state = ON;
                else
                    next_state = OFF;
            end
            ON: begin
                if (k)
                    next_state = OFF;
                else
                    next_state = ON;
            end
            default: next_state = OFF;  // Default to OFF state
        endcase
    end

    // Output logic
    always @(*) begin
        case (current_state)
            OFF: out = 1'b0;
            ON:  out = 1'b1;
            default: out = 1'b0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input reset,
    output reg out
);

    // State encoding
    reg state, next_state;
    parameter OFF = 1'b0, ON = 1'b1;

    // State transition logic
    always @(*) begin
        case (state)
            OFF: next_state = j ? ON : OFF;
            ON: next_state = k ? OFF : ON;
            default: next_state = OFF;
        endcase
    end

    // State flip-flops with synchronous reset
    always @(posedge clk) begin
        if (reset)
            state <= OFF;
        else
            state <= next_state;
    end

    // Output logic
    always @(posedge clk) begin
        out <= (state == ON);
    end

endmodule

module top_module (
	input clk,
	input j,
	input k,
	input reset,
	output reg out
);

	// Define states
	typedef enum reg {OFF = 1'b0, ON = 1'b1} state_t;
	state_t state, next_state;

	// State transition logic (combinational)
	always @(*) begin
		case (state)
			OFF: begin
				out = 1'b0; // Output for OFF state
				if (j)
					next_state = ON;
				else
					next_state = OFF;
			end
			ON: begin
				out = 1'b1; // Output for ON state
				if (k)
					next_state = OFF;
				else
					next_state = ON;
			end
			default: begin
				next_state = OFF; // Default to OFF in case of invalid state
			end
		endcase
	end

	// State register logic (sequential)
	always @(posedge clk) begin
		if (reset)
			state <= OFF; // Reset to OFF state
		else
			state <= next_state;
	end

endmodule

module top_module (
	input clk,
	input j,
	input k,
	input reset,
	output reg out
);

    typedef enum logic [0:0] {OFF = 1'b0, ON = 1'b1} state_t;
    state_t state, next_state;

    always @(posedge clk) begin
        if (reset)
            state <= OFF;       // Synchronous reset
        else
            state <= next_state;
    end

    always @(*) begin
        case (state)
            OFF: begin
                out = 1'b0;
                if (j)
                    next_state = ON;
                else
                    next_state = OFF;
            end
            ON: begin
                out = 1'b1;
                if (k)
                    next_state = OFF;
                else
                    next_state = ON;
            end
            default: begin
                next_state = OFF;
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input reset,
    output reg out
);

    // State Encoding
    typedef enum logic {
        OFF = 1'b0,
        ON = 1'b1
    } state_t;

    state_t state, next_state;

    // State Transition Logic
    always @(*) begin
        case (state)
            OFF: next_state = (j == 1'b1) ? ON : OFF;
            ON:  next_state = (k == 1'b1) ? OFF : ON;
            default: next_state = OFF; // Default State
        endcase
    end

    // State Flip-Flops with Synchronous Reset
    always @(posedge clk) begin
        if (reset)
            state <= OFF;
        else
            state <= next_state;
    end

    // Output Logic
    always @(*) begin
        case (state)
            OFF: out = 1'b0;
            ON:  out = 1'b1;
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input reset,
    output reg out
);

    typedef enum logic [0:0] {OFF=1'b0, ON=1'b1} state_t;
    state_t state, next_state;

    always @(posedge clk) begin
        if (reset)
            state <= OFF;
        else
            state <= next_state;
    end

    always @(*) begin
        case (state)
            OFF: begin
                out = 1'b0;
                if (j == 1'b1)
                    next_state = ON;
                else
                    next_state = OFF;
            end
            ON: begin
                out = 1'b1;
                if (k == 1'b1)
                    next_state = OFF;
                else
                    next_state = ON;
            end
            default: begin
                next_state = OFF;
                out = 1'b0;
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input reset,
    output reg out
);

    // Define state encoding
    typedef enum reg {OFF, ON} state_t;
    state_t state, next_state;

    // State transition
    always @(posedge clk) begin
        if (reset) begin
            state <= OFF; // Synchronous reset
        end else begin
            state <= next_state;
        end
    end

    // Next state logic
    always @(*) begin
        case (state)
            OFF: begin
                if (j) next_state = ON;
                else next_state = OFF;
            end
            ON: begin
                if (k) next_state = OFF;
                else next_state = ON;
            end
            default: next_state = OFF;
        endcase
    end

    // Output logic
    always @(*) begin
        case (state)
            OFF: out = 0;
            ON: out = 1;
            default: out = 0;
        endcase
    end
endmodule

module top_module (
    input clk,
    input j,
    input k,
    input reset,
    output reg out
);

    // State declaration
    typedef enum reg {OFF = 1'b0, ON = 1'b1} state_t;
    state_t current_state, next_state;

    // State transition logic
    always @(*) begin
        case (current_state)
            OFF: begin
                if (j == 1'b1)
                    next_state = ON;
                else
                    next_state = OFF;
            end
            ON: begin
                if (k == 1'b1)
                    next_state = OFF;
                else
                    next_state = ON;
            end
            default: next_state = OFF; // default case for completeness
        endcase
    end

    // State flip-flops with synchronous reset
    always @(posedge clk) begin
        if (reset)
            current_state <= OFF;
        else
            current_state <= next_state;
    end

    // Output logic
    always @(*) begin
        case (current_state)
            OFF: out = 1'b0;
            ON: out = 1'b1;
            default: out = 1'b0; // default case for completeness
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input reset,
    output reg out
);

    // State Encoding
    typedef enum reg [1:0] {
        OFF = 2'b00,
        ON  = 2'b01
    } state_t;

    state_t current_state, next_state;

    // State Transition Logic
    always @(posedge clk) begin
        if (reset) begin
            current_state <= OFF;
        end else begin
            current_state <= next_state;
        end
    end

    // Next State Logic
    always @(*) begin
        case (current_state)
            OFF: begin
                if (j) begin
                    next_state = ON;
                end else begin
                    next_state = OFF;
                end
            end
            ON: begin
                if (k) begin
                    next_state = OFF;
                end else begin
                    next_state = ON;
                end
            end
            default: next_state = OFF;
        endcase
    end

    // Output Logic
    always @(*) begin
        case (current_state)
            OFF: out = 1'b0;
            ON:  out = 1'b1;
            default: out = 1'b0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input reset,
    output reg out
);

    typedef enum reg [1:0] {OFF = 1'b0, ON = 1'b1} state_type;
    state_type state, next_state;

    always @(posedge clk) begin
        if (reset) begin
            state <= OFF;
        end else begin
            state <= next_state;
        end
    end

    always @(*) begin
        case (state)
            OFF: begin
                out = 1'b0;
                next_state = (j == 1'b1) ? ON : OFF;
            end
            ON: begin
                out = 1'b1;
                next_state = (k == 1'b1) ? OFF : ON;
            end
            default: begin
                out = 1'b0;
                next_state = OFF;
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input reset,
    output reg out
);

    // Define the state encoding
    typedef enum reg {OFF, ON} state_type;
    state_type state, next_state;

    // State transition and output logic (Moore Machine)
    always @(posedge clk) begin
        if (reset) begin
            state <= OFF; // Synchronous reset to the OFF state
        end else begin
            state <= next_state; // Move to the next state on clock edge
        end
    end

    always @(*) begin
        // Default assignments
        next_state = state;
        out = 1'b0;

        case (state)
            OFF: begin
                out = 1'b0;
                if (j == 1'b1)
                    next_state = ON;
            end

            ON: begin
                out = 1'b1;
                if (k == 1'b1)
                    next_state = OFF;
            end

            default: state = OFF; // Default for internal safety
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input reset,
    output reg out
);

    // Definition of states
    typedef enum logic {OFF, ON} state_t;
    state_t current_state, next_state;

    // State transition logic
    always @(posedge clk) begin
        if (reset)
            current_state <= OFF;
        else
            current_state <= next_state;
    end

    // Next state logic
    always @(*) begin
        case (current_state)
            OFF: begin
                if (j)
                    next_state = ON;
                else
                    next_state = OFF;
            end
            ON: begin
                if (k)
                    next_state = OFF;
                else
                    next_state = ON;
            end
            default: next_state = OFF;
        endcase
    end

    // Output logic
    always @(*) begin
        case (current_state)
            OFF: out = 0;
            ON: out = 1;
            default: out = 0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input reset,
    output reg out
);

    // State encoding
    typedef enum logic [0:0] {
        OFF = 1'b0,
        ON = 1'b1
    } state_t;

    state_t state, next_state;

    // State transition logic
    always @(*) begin
        case (state)
            OFF: next_state = (j == 1'b1) ? ON : OFF;
            ON:  next_state = (k == 1'b1) ? OFF : ON;
            default: next_state = OFF;
        endcase
    end

    // State register with synchronous reset
    always @(posedge clk) begin
        if (reset) begin
            state <= OFF;
        end else begin
            state <= next_state;
        end
    end

    // Output logic
    always @(*) begin
        case (state)
            OFF: out = 1'b0;
            ON:  out = 1'b1;
            default: out = 1'b0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input reset,
    output reg out
);

    // State encoding
    typedef enum reg {OFF = 1'b0, ON = 1'b1} state_t;
    state_t state, next_state;

    // State transition logic
    always @(*) begin
        case (state)
            OFF: begin
                if (j)
                    next_state = ON;
                else
                    next_state = OFF;
            end
            ON: begin
                if (k)
                    next_state = OFF;
                else
                    next_state = ON;
            end
            default: next_state = OFF; // Default state
        endcase
    end

    // State update
    always @(posedge clk) begin
        if (reset)
            state <= OFF; // Synchronous reset
        else
            state <= next_state;
    end

    // Output logic
    always @(*) begin
        case (state)
            OFF: out = 1'b0;
            ON: out = 1'b1;
            default: out = 1'b0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input reset,
    output reg out
);

    // State encoding
    reg state, next_state;
    localparam OFF = 1'b0, ON = 1'b1;

    // State transition
    always @(posedge clk) begin
        if (reset) begin
            state <= OFF;
        end else begin
            state <= next_state;
        end
    end

    // Next state logic
    always @(*) begin
        case (state)
            OFF: begin
                if (j)
                    next_state = ON;
                else
                    next_state = OFF;
            end
            ON: begin
                if (k)
                    next_state = OFF;
                else
                    next_state = ON;
            end
            default: next_state = OFF;
        endcase
    end

    // Output logic
    always @(*) begin
        case (state)
            OFF: out = 1'b0;
            ON: out = 1'b1;
            default: out = 1'b0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input reset,
    output reg out
);

    // State encoding
    typedef enum logic [1:0] {OFF = 2'b00, ON = 2'b01} state_t;
    state_t current_state, next_state;

    // State transition logic
    always_comb begin
        case (current_state)
            OFF: next_state = j ? ON : OFF;
            ON:  next_state = k ? OFF : ON;
            default: next_state = OFF;
        endcase
    end

    // State update and output logic
    always_ff @(posedge clk) begin
        if (reset) begin
            current_state <= OFF;
        end else begin
            current_state <= next_state;
        end
    end

    always_ff @(posedge clk) begin
        if (reset) begin
            out <= 0;
        end else begin
            case (current_state)
                OFF: out <= 0;
                ON:  out <= 1;
                default: out <= 0;
            endcase
        end
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input reset,
    output reg out
);

    // Define states
    typedef enum reg {OFF, ON} state_t;
    state_t current_state, next_state;

    // State transition
    always @(posedge clk) begin
        if (reset) begin
            current_state <= OFF;  // Synchronous reset to state OFF
        end else begin
            current_state <= next_state;
        end
    end

    // Next state logic
    always @(*) begin
        case (current_state)
            OFF: begin
                if (j)
                    next_state = ON;
                else
                    next_state = OFF;
            end
            ON: begin
                if (k)
                    next_state = OFF;
                else
                    next_state = ON;
            end
        endcase
    end

    // Output logic (Moore machine)
    always @(posedge clk) begin
        if (reset) begin
            out <= 0;
        end else begin
            case (current_state)
                OFF: out <= 0;
                ON: out <= 1;
            endcase
        end
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input reset,
    output reg out
);

    // State encoding
    typedef enum logic [1:0] {
        OFF = 1'b0,
        ON  = 1'b1
    } state_t;

    state_t state, next_state;

    // State transition
    always @(posedge clk) begin
        if (reset)
            state <= OFF;
        else
            state <= next_state;
    end

    // Next state logic
    always @(*) begin
        case (state)
            OFF: next_state = (j) ? ON : OFF;
            ON:  next_state = (k) ? OFF : ON;
            default: next_state = OFF;
        endcase
    end

    // Output logic
    always @(*) begin
        case (state)
            OFF: out = 1'b0;
            ON:  out = 1'b1;
            default: out = 1'b0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input reset,
    output reg out
);

    // State declaration
    typedef enum reg {OFF, ON} state_t;
    state_t state, next_state;

    // State transition on clock's rising edge
    always @(posedge clk) begin
        if (reset) begin
            state <= OFF;
        end else begin
            state <= next_state;
        end
    end

    // Next state logic
    always @(*) begin
        case(state)
            OFF: begin
                out = 0;
                if (j == 1) next_state = ON;
                else next_state = OFF;
            end
            ON: begin
                out = 1;
                if (k == 1) next_state = OFF;
                else next_state = ON;
            end
        endcase
    end
endmodule


module top_module (
    input [4:0] a,
    input [4:0] b,
    input [4:0] c,
    input [4:0] d,
    input [4:0] e,
    input [4:0] f,
    output [7:0] w,
    output [7:0] x,
    output [7:0] y,
    output [7:0] z
);

    wire [31:0] concatenated_vector;

    assign concatenated_vector = {a, b, c, d, e, f, 2'b11};

    assign w = concatenated_vector[31:24];
    assign x = concatenated_vector[23:16];
    assign y = concatenated_vector[15:8];
    assign z = concatenated_vector[7:0];

endmodule

module top_module (
	input [4:0] a,
	input [4:0] b,
	input [4:0] c,
	input [4:0] d,
	input [4:0] e,
	input [4:0] f,
	output [7:0] w,
	output [7:0] x,
	output [7:0] y,
	output [7:0] z
);

    wire [31:0] concatenated;

    // Concatenate all input vectors and two 1 bits
    assign concatenated = {a, b, c, d, e, f, 2'b11};

    // Assign concatenated bits to the output vectors
    assign w = concatenated[31:24];
    assign x = concatenated[23:16];
    assign y = concatenated[15:8];
    assign z = concatenated[7:0];

endmodule

module top_module (
    input [4:0] a,
    input [4:0] b,
    input [4:0] c,
    input [4:0] d,
    input [4:0] e,
    input [4:0] f,
    output [7:0] w,
    output [7:0] x,
    output [7:0] y,
    output [7:0] z
);

    wire [31:0] concatenated_input;

    // Concatenate the inputs and add two 1 bits at the LSB positions
    assign concatenated_input = {a, b, c, d, e, f, 2'b11};

    // Assign outputs by splitting the concatenated input
    assign w = concatenated_input[31:24];
    assign x = concatenated_input[23:16];
    assign y = concatenated_input[15:8];
    assign z = concatenated_input[7:0];

endmodule

module top_module (
    input [4:0] a,
    input [4:0] b,
    input [4:0] c,
    input [4:0] d,
    input [4:0] e,
    input [4:0] f,
    output [7:0] w,
    output [7:0] x,
    output [7:0] y,
    output [7:0] z
);

    wire [31:0] concatenated;

    assign concatenated = {a, b, c, d, e, f, 2'b11};

    assign w = concatenated[31:24];
    assign x = concatenated[23:16];
    assign y = concatenated[15:8];
    assign z = concatenated[7:0];

endmodule

module top_module (
    input [4:0] a,
    input [4:0] b,
    input [4:0] c,
    input [4:0] d,
    input [4:0] e,
    input [4:0] f,
    output [7:0] w,
    output [7:0] x,
    output [7:0] y,
    output [7:0] z
);

    // Concatenate input vectors and add two 1 bits at the LSB positions
    wire [31:0] concatenated;
    assign concatenated = {a, b, c, d, e, f, 2'b11};

    // Split the concatenated vector into four 8-bit outputs
    assign w = concatenated[31:24];
    assign x = concatenated[23:16];
    assign y = concatenated[15:8];
    assign z = concatenated[7:0];

endmodule

module top_module (
	input [4:0] a,
	input [4:0] b,
	input [4:0] c,
	input [4:0] d,
	input [4:0] e,
	input [4:0] f,
	output [7:0] w,
	output [7:0] x,
	output [7:0] y,
	output [7:0] z
);

    // Concatenate all inputs and append two 1 bits.
    wire [31:0] concatenated_input = {a, b, c, d, e, f, 2'b11};

    // Assign to output vectors
    assign w = concatenated_input[31:24];
    assign x = concatenated_input[23:16];
    assign y = concatenated_input[15:8];
    assign z = concatenated_input[7:0];

endmodule

module top_module (
    input [4:0] a,
    input [4:0] b,
    input [4:0] c,
    input [4:0] d,
    input [4:0] e,
    input [4:0] f,
    output [7:0] w,
    output [7:0] x,
    output [7:0] y,
    output [7:0] z
);
    wire [31:0] concatenated;

    assign concatenated = {a, b, c, d, e, f, 2'b11};
    assign {w, x, y, z} = concatenated;

endmodule

module top_module (
	input [4:0] a,
	input [4:0] b,
	input [4:0] c,
	input [4:0] d,
	input [4:0] e,
	input [4:0] f,
	output [7:0] w,
	output [7:0] x,
	output [7:0] y,
	output [7:0] z
);

    wire [31:0] temp;

    assign temp = {a, b, c, d, e, f, 2'b11};
    assign w = temp[31:24];
    assign x = temp[23:16];
    assign y = temp[15:8];
    assign z = temp[7:0];

endmodule

module top_module (
    input [4:0] a,
    input [4:0] b,
    input [4:0] c,
    input [4:0] d,
    input [4:0] e,
    input [4:0] f,
    output [7:0] w,
    output [7:0] x,
    output [7:0] y,
    output [7:0] z
);

    wire [31:0] concatenated_input = {a, b, c, d, e, f, 2'b11};

    assign w = concatenated_input[31:24];
    assign x = concatenated_input[23:16];
    assign y = concatenated_input[15:8];
    assign z = concatenated_input[7:0];

endmodule

module top_module (
    input [4:0] a,
    input [4:0] b,
    input [4:0] c,
    input [4:0] d,
    input [4:0] e,
    input [4:0] f,
    output [7:0] w,
    output [7:0] x,
    output [7:0] y,
    output [7:0] z
);

    wire [31:0] concatenated_input;

    assign concatenated_input = {a, b, c, d, e, f, 2'b11};

    assign {w, x, y, z} = concatenated_input;

endmodule

module top_module (
    input [4:0] a,
    input [4:0] b,
    input [4:0] c,
    input [4:0] d,
    input [4:0] e,
    input [4:0] f,
    output [7:0] w,
    output [7:0] x,
    output [7:0] y,
    output [7:0] z
);

    wire [31:0] concatenated_input;

    assign concatenated_input = {a, b, c, d, e, f, 2'b11};

    assign w = concatenated_input[31:24];
    assign x = concatenated_input[23:16];
    assign y = concatenated_input[15:8];
    assign z = concatenated_input[7:0];

endmodule

module top_module (
    input [4:0] a,
    input [4:0] b,
    input [4:0] c,
    input [4:0] d,
    input [4:0] e,
    input [4:0] f,
    output [7:0] w,
    output [7:0] x,
    output [7:0] y,
    output [7:0] z
);
    wire [31:0] combined;

    assign combined = {a, b, c, d, e, f, 2'b11};

    assign w = combined[31:24];
    assign x = combined[23:16];
    assign y = combined[15:8];
    assign z = combined[7:0];
endmodule

module top_module (
    input [4:0] a,
    input [4:0] b,
    input [4:0] c,
    input [4:0] d,
    input [4:0] e,
    input [4:0] f,
    output [7:0] w,
    output [7:0] x,
    output [7:0] y,
    output [7:0] z
);
    wire [31:0] concat_input;

    // Concatenate all inputs along with two 1-bits
    assign concat_input = {a, b, c, d, e, f, 2'b11};

    // Split into output vectors
    assign {w, x, y, z} = concat_input;

endmodule


module top_module (
	input a,
	input b,
	input c,
	input d,
	output q
);
    assign q = (a & b & c & d) | (a & ~b & ~c & ~d) | (~a & b & ~c & d) | (~a & b & c & ~d) | (~a & ~b & c & d) | (~a & ~b & ~c & ~d);
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output q
);
    assign q = (~a & ~b & ~c & ~d) |
               (~a & ~b &  c &  d) |
               (~a &  b &  d) |
               ( a & ~b &  d) |
               ( a &  b & ~c & ~d) |
               ( a &  b &  c &  d);
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output q
);
    assign q = (~a & ~b & ~c & ~d) |
               (~a & ~b &  c &  d) |
               (~a &  b & ~c &  d) |
               (~a &  b &  c & ~d) |
               ( a & ~b & ~c &  d) |
               ( a & ~b &  c & ~d) |
               ( a &  b & ~c & ~d) |
               ( a &  b &  c &  d);
endmodule

module top_module (
	input a,
	input b,
	input c,
	input d,
	output q
);
    assign q = (a & b & c & d) | (~a & ~b & ~c & ~d) |
               (~a & ~b & c & d) | (~a & b & ~c & d) |
               (a & ~b & c & ~d) | (a & b & ~c & ~d);
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output q
);
    assign q = (a & b & c & d) | (a & ~b & ~c & ~d) | (~a & b & c & ~d) | (~a & ~b & c & d);
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output q
);

    assign q = (~a & ~b & ~c & ~d) |
               (~a & ~b &  c &  d) |
               (~a &  b &  c & ~d) |
               (~a &  b & ~c &  d) |
               ( a & ~b &  d) |
               ( a &  b & ~c & ~d) |
               ( a &  b &  c &  d);

endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output q
);
    assign q = (~a & ~b & ~c & ~d) |
               (~a & ~b & c & d) |
               (~a & b & d) |
               (a & ~c & d) |
               (a & b & ~c & ~d) |
               (a & b & c & d);
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output q
);
    assign q = (~a & ~b & ~c & ~d) |
               (~a & ~b &  c &  d) |
               (~a &  b &  d) |
               ( a & ~c &  d) |
               ( a &  b & ~c & ~d) |
               ( a &  b &  c &  d);
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output q
);
    assign q = (a & b & c & d) | (~a & ~b & ~c & ~d) |
               (c & ~d & ~(a ^ b)) | (~c & d & (a ^ b));
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output q
);
    assign q = (~a & ~b & ~c & ~d) |
               (~a & ~b & c & d) |
               (~a & b & d) |
               (a & ~b & d) |
               (a & b & ~c & ~d) |
               (a & b & c & d);
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output q
);
    assign q = (~a & ~b & ~c & ~d) |
               (~a & ~b & c & d) |
               (~a & b & c & ~d) |
               (~a & b & ~c & d) |
               (a & ~b & ~c & d) |
               (a & ~b & c & ~d) |
               (a & b & ~c & ~d) |
               (a & b & c & d);
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output q
);

    assign q = (a & b & c & d) |
               (a & b & ~c & ~d) |
               (a & ~b & c & ~d) |
               (a & ~b & ~c & d) |
               (~a & b & c & ~d) |
               (~a & b & ~c & d) |
               (~a & ~b & c & d) |
               (~a & ~b & ~c & ~d);

endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output q
);
    assign q = (a & b & c & d) |
               (a & b & ~c & ~d) |
               (a & ~b & c & ~d) |
               (~a & b & c & ~d) |
               (~a & b & ~c & d) |
               (~a & ~b & c & d) |
               (~a & ~b & ~c & ~d);
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output q
);

    assign q = (~a & ~b & ~c & ~d) |
               (~a & ~b & c & d) |
               (~a & b & d) |
               (a & ~b & ~c & d) |
               (a & ~b & c & ~d) |
               (a & b & ~c & ~d) |
               (a & b & c & d);

endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output q
);
    assign q = (a & b & c & d) | (~a & b & c & ~d) | (a & ~b & c & ~d) |
               (a & b & ~c & ~d) | (a & ~b & ~c & d) | (~a & b & ~c & d) |
               (~a & ~b & c & d) | (~a & ~b & ~c & ~d);
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output q
);
    assign q = (~a & ~b & ~c & ~d) | (~a & ~b & c & d) | (~a & b & d) | (a & ~c & d) | (a & c & b & ~d) | (a & b & c & d);
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output q
);
    assign q = ((~a & ~b & ~c & ~d) |                          // 0, 5, 10, 15 ns
                (~a & ~b & c & d) |                           // 30 ns
                (~a & b & d) |                                // 40, 45 ns
                (a & ~b & d) |                                // 60 ns
                (a & ~b & c & ~d) |                           // 65 ns
                (a & b & ~c & ~d) |                           // 75 ns
                (a & b & c & d));                             // 90 ns
endmodule


module top_module(
    input a,
    input b,
    output out
);
    assign out = a & b;
endmodule