module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    // State encoding
    typedef enum logic [2:0] {
        A = 3'd0,
        B = 3'd1,
        C = 3'd2,
        D = 3'd3,
        E = 3'd4,
        F = 3'd5
    } state_t;

    state_t current_state, next_state;

    // State update logic
    always @(posedge clk or posedge reset) begin
        if (reset)
            current_state <= A;
        else
            current_state <= next_state;
    end

    // Next state logic
    always @(*) begin
        case (current_state)
            A: next_state = (w == 1'b0) ? B : A;
            B: next_state = (w == 1'b0) ? C : D;
            C: next_state = (w == 1'b0) ? E : D;
            D: next_state = (w == 1'b0) ? F : A;
            E: next_state = (w == 1'b0) ? E : D;
            F: next_state = (w == 1'b0) ? C : D;
            default: next_state = A;
        endcase
    end

    // Output logic
    always @(*) begin
        case (current_state)
            E: z = 1'b1;
            F: z = 1'b1;
            default: z = 1'b0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    // Define states using local parameters
    localparam A = 3'b000;
    localparam B = 3'b001;
    localparam C = 3'b010;
    localparam D = 3'b011;
    localparam E = 3'b100;
    localparam F = 3'b101;

    // State registers
    reg [2:0] state, next_state;

    always @(posedge clk or posedge reset) begin
        if (reset) begin
            state <= A; // Reset state
        end else begin
            state <= next_state; // Transition to next state
        end
    end

    always @(*) begin
        case (state)
            A: begin
                if (w)
                    next_state = A;
                else
                    next_state = B;
                z = 0;
            end
            B: begin
                if (w)
                    next_state = D;
                else
                    next_state = C;
                z = 0;
            end
            C: begin
                if (w)
                    next_state = D;
                else
                    next_state = E;
                z = 0;
            end
            D: begin
                if (w)
                    next_state = A;
                else
                    next_state = F;
                z = 0;
            end
            E: begin
                if (w)
                    next_state = D;
                else
                    next_state = E;
                z = 1;
            end
            F: begin
                if (w)
                    next_state = D;
                else
                    next_state = C;
                z = 1;
            end
            default: begin
                next_state = A;
                z = 0;
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    // Define states
    typedef enum reg [2:0] {
        A = 3'd0,
        B = 3'd1,
        C = 3'd2,
        D = 3'd3,
        E = 3'd4,
        F = 3'd5
    } state_t;

    state_t state, next_state;

    // State transition logic
    always @(*) begin
        case (state)
            A: next_state = w ? A : B;
            B: next_state = w ? D : C;
            C: next_state = w ? D : E;
            D: next_state = w ? A : F;
            E: next_state = w ? D : E;
            F: next_state = w ? D : C;
            default: next_state = A;
        endcase
    end

    // State register
    always @(posedge clk or posedge reset) begin
        if (reset) begin
            state <= A;
        end else begin
            state <= next_state;
        end
    end

    // Output logic
    always @(*) begin
        case (state)
            A, B, C, D: z = 0;
            E, F: z = 1;
            default: z = 0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    typedef enum reg [2:0] {
        STATE_A = 3'b000,
        STATE_B = 3'b001,
        STATE_C = 3'b010,
        STATE_D = 3'b011,
        STATE_E = 3'b100,
        STATE_F = 3'b101
    } state_t;

    state_t state, next_state;

    // State transition logic
    always @(*) begin
        case (state)
            STATE_A: next_state = (w == 1'b0) ? STATE_B : STATE_A;
            STATE_B: next_state = (w == 1'b0) ? STATE_C : STATE_D;
            STATE_C: next_state = (w == 1'b0) ? STATE_E : STATE_D;
            STATE_D: next_state = (w == 1'b0) ? STATE_F : STATE_A;
            STATE_E: next_state = (w == 1'b0) ? STATE_E : STATE_D;
            STATE_F: next_state = (w == 1'b0) ? STATE_C : STATE_D;
            default: next_state = STATE_A;
        endcase
    end

    // Output logic
    always @(*) begin
        case (state)
            STATE_E, STATE_F: z = 1'b1;
            default: z = 1'b0;
        endcase
    end

    // State register
    always @(posedge clk or posedge reset) begin
        if (reset) begin
            state <= STATE_A;
        end else begin
            state <= next_state;
        end
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    // State Encoding
    typedef enum logic [2:0] {
        A = 3'd0,
        B = 3'd1,
        C = 3'd2,
        D = 3'd3,
        E = 3'd4,
        F = 3'd5
    } state_t;

    state_t state, next_state;

    // State Transition Logic
    always_ff @(posedge clk or posedge reset) begin
        if (reset)
            state <= A;
        else
            state <= next_state;
    end

    // Next State Logic
    always_comb begin
        case (state)
            A: if (w)
                    next_state = A;
                else
                    next_state = B;
            B: if (w)
                    next_state = D;
                else
                    next_state = C;
            C: if (w)
                    next_state = D;
                else
                    next_state = E;
            D: if (w)
                    next_state = A;
                else
                    next_state = F;
            E: if (w)
                    next_state = D;
                else
                    next_state = E;
            F: if (w)
                    next_state = D;
                else
                    next_state = C;
            default: next_state = A;
        endcase
    end

    // Output Logic
    always_comb begin
        case (state)
            E, F: z = 1;
            default: z = 0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    typedef enum reg [2:0] {
        A = 3'b000,
        B = 3'b001,
        C = 3'b010,
        D = 3'b011,
        E = 3'b100,
        F = 3'b101
    } state_t;

    state_t state, next_state;

    always @(posedge clk or posedge reset) begin
        if (reset)
            state <= A;
        else
            state <= next_state;
    end

    always @(*) begin
        case (state)
            A: next_state = (w) ? A : B;
            B: next_state = (w) ? D : C;
            C: next_state = (w) ? D : E;
            D: next_state = (w) ? A : F;
            E: next_state = (w) ? D : E;
            F: next_state = (w) ? D : C;
            default: next_state = A;
        endcase
    end

    always @(*) begin
        case (state)
            E: z = 1;
            F: z = 1;
            default: z = 0;
        endcase
    end

endmodule

module top_module (
	input clk,
	input reset,
	input w,
	output reg z
);

    // State encoding
    typedef enum reg [2:0] {
        A = 3'b000,
        B = 3'b001,
        C = 3'b010,
        D = 3'b011,
        E = 3'b100,
        F = 3'b101
    } state_t;

    state_t state, next_state;

    // State transition
    always @(posedge clk or posedge reset) begin
        if (reset)
            state <= A;
        else
            state <= next_state;
    end

    // Next state logic
    always @(*) begin
        case (state)
            A: next_state = (w) ? A : B;
            B: next_state = (w) ? D : C;
            C: next_state = (w) ? D : E;
            D: next_state = (w) ? A : F;
            E: next_state = (w) ? D : E;
            F: next_state = (w) ? D : C;
            default: next_state = A;
        endcase
    end

    // Output logic
    always @(*) begin
        case (state)
            E, F: z = 1'b1;
            default: z = 1'b0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    // State encoding
    typedef enum logic [2:0] {
        A = 3'b000,
        B = 3'b001,
        C = 3'b010,
        D = 3'b011,
        E = 3'b100,
        F = 3'b101
    } state_t;

    state_t current_state, next_state;

    // State register
    always @(posedge clk or posedge reset) begin
        if (reset)
            current_state <= A;
        else
            current_state <= next_state;
    end

    // Next state logic
    always @(*) begin
        case (current_state)
            A: next_state = (w == 0) ? B : A;
            B: next_state = (w == 0) ? C : D;
            C: next_state = (w == 0) ? E : D;
            D: next_state = (w == 0) ? F : A;
            E: next_state = (w == 0) ? E : D;
            F: next_state = (w == 0) ? C : D;
            default: next_state = A;
        endcase
    end

    // Output logic
    always @(*) begin
        case (current_state)
            E, F: z = 1;
            default: z = 0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    // State encoding
    typedef enum logic [2:0] {
        A = 3'b000,
        B = 3'b001,
        C = 3'b010,
        D = 3'b011,
        E = 3'b100,
        F = 3'b101
    } state_t;

    state_t state, next_state;

    // State transition logic
    always @(*) begin
        case (state)
            A: next_state = (w) ? A : B;
            B: next_state = (w) ? D : C;
            C: next_state = (w) ? D : E;
            D: next_state = (w) ? A : F;
            E: next_state = (w) ? D : E;
            F: next_state = (w) ? D : C;
            default: next_state = A;
        endcase
    end

    // State register
    always @(posedge clk or posedge reset) begin
        if (reset)
            state <= A;
        else
            state <= next_state;
    end

    // Output logic
    always @(*) begin
        case (state)
            E, F: z = 1;
            default: z = 0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    // State Encoding
    typedef enum reg [2:0] {
        A = 3'b000,
        B = 3'b001,
        C = 3'b010,
        D = 3'b011,
        E = 3'b100,
        F = 3'b101
    } state_t;

    state_t current_state, next_state;

    // State Transition
    always @(*) begin
        case (current_state)
            A: next_state = w ? A : B;
            B: next_state = w ? D : C;
            C: next_state = w ? D : E;
            D: next_state = w ? A : F;
            E: next_state = w ? D : E;
            F: next_state = w ? D : C;
            default: next_state = A;
        endcase
    end

    // State Register
    always @(posedge clk or posedge reset) begin
        if (reset) begin
            current_state <= A;
        end else begin
            current_state <= next_state;
        end
    end

    // Output Logic
    always @(*) begin
        case (current_state)
            E, F: z = 1;
            default: z = 0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    // Define states with meaningful names
    typedef enum reg [2:0] {
        A = 3'b000,
        B = 3'b001,
        C = 3'b010,
        D = 3'b011,
        E = 3'b100,
        F = 3'b101
    } state_t;

    state_t current_state, next_state;

    // Sequential logic for state transitions
    always @(posedge clk or posedge reset) begin
        if (reset) begin
            current_state <= A;
        end else begin
            current_state <= next_state;
        end
    end

    // Combinational logic for next state and output
    always @(*) begin
        case (current_state)
            A: begin
                if (w == 1'b0) next_state = B;
                else next_state = A;
                z = 1'b0;
            end
            B: begin
                if (w == 1'b0) next_state = C;
                else next_state = D;
                z = 1'b0;
            end
            C: begin
                if (w == 1'b0) next_state = E;
                else next_state = D;
                z = 1'b0;
            end
            D: begin
                if (w == 1'b0) next_state = F;
                else next_state = A;
                z = 1'b0;
            end
            E: begin
                if (w == 1'b0) next_state = E;
                else next_state = D;
                z = 1'b1;
            end
            F: begin
                if (w == 1'b0) next_state = C;
                else next_state = D;
                z = 1'b1;
            end
            default: begin
                next_state = A;
                z = 1'b0;
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    // Define states using one-hot encoding
    typedef enum logic [5:0] {
        A = 6'b000001,
        B = 6'b000010,
        C = 6'b000100,
        D = 6'b001000,
        E = 6'b010000,
        F = 6'b100000
    } state_t;

    state_t current_state, next_state;

    // State transition logic
    always @(*) begin
        case (current_state)
            A: next_state = (w == 1'b0) ? B : A;
            B: next_state = (w == 1'b0) ? C : D;
            C: next_state = (w == 1'b0) ? E : D;
            D: next_state = (w == 1'b0) ? F : A;
            E: next_state = (w == 1'b0) ? E : D;
            F: next_state = (w == 1'b0) ? C : D;
            default: next_state = A; // Default state to handle unexpected conditions
        endcase
    end

    // Sequential logic with synchronous reset
    always @(posedge clk or posedge reset) begin
        if (reset) begin
            current_state <= A;
        end else begin
            current_state <= next_state;
        end
    end

    // Output logic
    always @(*) begin
        case (current_state)
            E, F: z = 1'b1;
            default: z = 1'b0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    // State encoding
    typedef enum reg [2:0] {
        A = 3'b000,
        B = 3'b001,
        C = 3'b010,
        D = 3'b011,
        E = 3'b100,
        F = 3'b101
    } state_t;

    state_t state, next_state;

    // State transition
    always @(posedge clk or posedge reset) begin
        if (reset)
            state <= A;
        else
            state <= next_state;
    end

    // Next state logic
    always @(*) begin
        case (state)
            A:  next_state = (w) ? A : B;
            B:  next_state = (w) ? D : C;
            C:  next_state = (w) ? D : E;
            D:  next_state = (w) ? A : F;
            E:  next_state = (w) ? D : E;
            F:  next_state = (w) ? D : C;
            default: next_state = A;
        endcase
    end

    // Output logic
    always @(*) begin
        case (state)
            E, F: z = 1;
            default: z = 0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);
    reg [2:0] state, next_state;

    // State encoding
    localparam A = 3'b000,
               B = 3'b001,
               C = 3'b010,
               D = 3'b011,
               E = 3'b100,
               F = 3'b101;

    // State transition on clock edge
    always @(posedge clk or posedge reset) begin
        if (reset)
            state <= A;
        else
            state <= next_state;
    end

    // Next state logic
    always @(*) begin
        case (state)
            A: next_state = (w == 1'b0) ? B : A;
            B: next_state = (w == 1'b0) ? C : D;
            C: next_state = (w == 1'b0) ? E : D;
            D: next_state = (w == 1'b0) ? F : A;
            E: next_state = (w == 1'b0) ? E : D;
            F: next_state = (w == 1'b0) ? C : D;
            default: next_state = A; // Default state
        endcase
    end

    // Output logic
    always @(*) begin
        case (state)
            E, F: z = 1'b1;
            default: z = 1'b0;
        endcase
    end
endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output z
);

    reg [2:0] state, next_state;  // 3-bit state to represent six states

    // State encoding
    localparam A = 3'b000,
               B = 3'b001,
               C = 3'b010,
               D = 3'b011,
               E = 3'b100,
               F = 3'b101;

    // State transition logic
    always @(posedge clk or posedge reset) begin
        if (reset) begin
            state <= A;
        end
        else begin
            state <= next_state;
        end
    end

    always @(*) begin
        case (state)
            A: next_state = (w == 0) ? B : A;
            B: next_state = (w == 0) ? C : D;
            C: next_state = (w == 0) ? E : D;
            D: next_state = (w == 0) ? F : A;
            E: next_state = (w == 0) ? E : D;
            F: next_state = (w == 0) ? C : D;
            default: next_state = A; // Defensive coding
        endcase
    end

    // Output logic
    assign z = (state == E || state == F);

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    // State encoding
    typedef enum logic [2:0] {
        A = 3'b000,
        B = 3'b001,
        C = 3'b010,
        D = 3'b011,
        E = 3'b100,
        F = 3'b101
    } state_t;

    state_t state, next_state;

    // State transition
    always_ff @(posedge clk or posedge reset) begin
        if (reset) begin
            state <= A; // Initial state
        end else begin
            state <= next_state;
        end
    end

    // Next state logic
    always_comb begin
        case (state)
            A: if (w) next_state = A; else next_state = B;
            B: if (w) next_state = D; else next_state = C;
            C: if (w) next_state = D; else next_state = E;
            D: if (w) next_state = A; else next_state = F;
            E: if (w) next_state = D; else next_state = E;
            F: if (w) next_state = D; else next_state = C;
            default: next_state = A;
        endcase
    end

    // Output logic
    always_comb begin
        case (state)
            E, F: z = 1;
            default: z = 0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    // State encoding
    typedef enum reg [2:0] {
        A = 3'b000,
        B = 3'b001,
        C = 3'b010,
        D = 3'b011,
        E = 3'b100,
        F = 3'b101
    } state_t;

    state_t state, next_state;

    // State transitions
    always @(*) begin
        case (state)
            A: begin
                if (w) next_state = A; else next_state = B;
            end
            B: begin
                if (w) next_state = D; else next_state = C;
            end
            C: begin
                if (w) next_state = D; else next_state = E;
            end
            D: begin
                if (w) next_state = A; else next_state = F;
            end
            E: begin
                if (w) next_state = D; else next_state = E;
            end
            F: begin
                if (w) next_state = D; else next_state = C;
            end
            default: next_state = A;
        endcase
    end

    // State register
    always @(posedge clk or posedge reset) begin
        if (reset) state <= A;
        else state <= next_state;
    end

    // Output logic
    always @(*) begin
        case (state)
            E, F: z = 1'b1;
            default: z = 1'b0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    typedef enum reg [2:0] {
        A = 3'b000,
        B = 3'b001,
        C = 3'b010,
        D = 3'b011,
        E = 3'b100,
        F = 3'b101
    } state_t;

    state_t current_state, next_state;

    // Determine next state
    always @(*) begin
        case (current_state)
            A: next_state = w ? A : B;
            B: next_state = w ? D : C;
            C: next_state = w ? D : E;
            D: next_state = w ? A : F;
            E: next_state = w ? D : E;
            F: next_state = w ? D : C;
            default: next_state = A; // Default to initial state
        endcase
    end

    // State transition
    always @(posedge clk or posedge reset) begin
        if (reset) begin
            current_state <= A;
        end else begin
            current_state <= next_state;
        end
    end

    // Output logic
    always @(*) begin
        case (current_state)
            E: z = 1;
            F: z = 1;
            default: z = 0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    // State encodings
    typedef enum reg [2:0] {
        STATE_A = 3'b000,
        STATE_B = 3'b001,
        STATE_C = 3'b010,
        STATE_D = 3'b011,
        STATE_E = 3'b100,
        STATE_F = 3'b101
    } state_t;

    // State Registers
    state_t current_state, next_state;

    // State Transition logic
    always @(*) begin
        case (current_state)
            STATE_A: next_state = w ? STATE_A : STATE_B;
            STATE_B: next_state = w ? STATE_D : STATE_C;
            STATE_C: next_state = w ? STATE_D : STATE_E;
            STATE_D: next_state = w ? STATE_A : STATE_F;
            STATE_E: next_state = w ? STATE_D : STATE_E;
            STATE_F: next_state = w ? STATE_D : STATE_C;
            default: next_state = STATE_A;    // Shouldn't get here; just a safety net
        endcase
    end

    // State Flip-Flops
    always @(posedge clk or posedge reset) begin
        if (reset)
            current_state <= STATE_A;  // Reset state is A
        else
            current_state <= next_state;
    end

    // Output logic
    always @(*) begin
        case (current_state)
            STATE_E: z = 1;
            STATE_F: z = 1;
            default: z = 0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    typedef enum reg [2:0] {A=3'b000, B=3'b001, C=3'b010, D=3'b011, E=3'b100, F=3'b101} state_t;
    state_t state, next_state;

    // State Transition
    always @(*) begin
        case (state)
            A: next_state = (w == 0) ? B : A;
            B: next_state = (w == 0) ? C : D;
            C: next_state = (w == 0) ? E : D;
            D: next_state = (w == 0) ? F : A;
            E: next_state = (w == 0) ? E : D;
            F: next_state = (w == 0) ? C : D;
            default: next_state = A;
        endcase
    end

    // State Register
    always @(posedge clk or posedge reset) begin
        if (reset)
            state <= A;
        else
            state <= next_state;
    end

    // Output Logic
    always @(*) begin
        case (state)
            E, F: z = 1;
            default: z = 0;
        endcase
    end

endmodule


module top_module (
    input clk,
    input [7:0] in,
    input reset,
    output reg [23:0] out_bytes,
    output reg done
);

    // State encoding
    typedef enum reg [1:0] {
        WAIT_FOR_FIRST_BYTE  = 2'b00,
        RECEIVE_SECOND_BYTE  = 2'b01,
        RECEIVE_THIRD_BYTE   = 2'b10
    } state_t;

    state_t state, next_state;
    reg [23:0] message_buffer;

    // Sequential logic for state transition and data buffer
    always @(posedge clk) begin
        if (reset) begin
            state <= WAIT_FOR_FIRST_BYTE;
            message_buffer <= 24'b0;
            out_bytes <= 24'b0;
            done <= 1'b0;
        end else begin
            state <= next_state;

            if (state != WAIT_FOR_FIRST_BYTE) begin
                message_buffer <= {message_buffer[15:0], in};
            end

            if (state == RECEIVE_THIRD_BYTE) begin
                out_bytes <= message_buffer;
            end

            done <= (state == RECEIVE_THIRD_BYTE);
        end
    end

    // Combinational logic for the next state decision
    always @(*) begin
        case (state)
            WAIT_FOR_FIRST_BYTE: begin
                if (in[3] == 1) begin
                    next_state = RECEIVE_SECOND_BYTE;
                end else begin
                    next_state = WAIT_FOR_FIRST_BYTE;
                end
            end

            RECEIVE_SECOND_BYTE: begin
                next_state = RECEIVE_THIRD_BYTE;
            end

            RECEIVE_THIRD_BYTE: begin
                next_state = WAIT_FOR_FIRST_BYTE;
            end

            default: next_state = WAIT_FOR_FIRST_BYTE;
        endcase
    end

endmodule

module top_module (
    input clk,
    input [7:0] in,
    input reset,
    output reg [23:0] out_bytes,
    output reg done
);

    typedef enum reg [1:0] {
        IDLE       = 2'b00,
        BYTE_1     = 2'b01,
        BYTE_2     = 2'b10,
        BYTE_3     = 2'b11
    } state_t;

    reg [1:0] state, next_state;
    reg [23:0] message_reg;

    always @(posedge clk) begin
        if (reset) begin
            state <= IDLE;
            done <= 1'b0;
            out_bytes <= 24'b0;
            message_reg <= 24'b0;
        end else begin
            state <= next_state;
            if (state == BYTE_3) begin
                out_bytes <= message_reg;
                done <= 1'b1;
            end else begin
                done <= 1'b0;
            end
        end
    end

    always @(*) begin
        next_state = state;
        case (state)
            IDLE: begin
                if (in[3] == 1'b1) begin
                    next_state = BYTE_1;
                end
            end
            BYTE_1: begin
                message_reg[23:16] = in;
                next_state = BYTE_2;
            end
            BYTE_2: begin
                message_reg[15:8] = in;
                next_state = BYTE_3;
            end
            BYTE_3: begin
                message_reg[7:0] = in;
                next_state = IDLE;
            end
        endcase
    end
endmodule

module top_module (
    input clk,
    input [7:0] in,
    input reset,
    output reg [23:0] out_bytes,
    output reg done
);

    reg [1:0] state, next_state;
    reg [23:0] message;

    // State encoding
    localparam IDLE = 2'b00;
    localparam BYTE1 = 2'b01;
    localparam BYTE2 = 2'b10;
    localparam BYTE3 = 2'b11;

    // State transition
    always @(posedge clk) begin
        if (reset)
            state <= IDLE;
        else
            state <= next_state;
    end

    // Next state logic
    always @(*) begin
        case (state)
            IDLE: next_state = (in[3]) ? BYTE1 : IDLE;
            BYTE1: next_state = BYTE2;
            BYTE2: next_state = BYTE3;
            BYTE3: next_state = (in[3]) ? BYTE1 : IDLE;
            default: next_state = IDLE;
        endcase
    end

    // Output logic and storage of message
    always @(posedge clk) begin
        if (reset) begin
            out_bytes <= 24'b0;
            message <= 24'b0;
            done <= 0;
        end else begin
            done <= 0;
            case (next_state)
                BYTE1: begin
                    message[23:16] <= in;
                end
                BYTE2: begin
                    message[15:8] <= in;
                end
                BYTE3: begin
                    message[7:0] <= in;
                    out_bytes <= {message[23:8], in};
                    done <= 1;
                end
            endcase
        end
    end

endmodule

module top_module (
    input clk,
    input [7:0] in,
    input reset,
    output reg [23:0] out_bytes,
    output reg done
);

    reg [1:0] state, next_state;
    reg [23:0] message;
    reg [7:0] byte1, byte2, byte3;

    localparam IDLE = 2'b00,
               BYTE1 = 2'b01,
               BYTE2 = 2'b10,
               BYTE3 = 2'b11;

    always @(posedge clk) begin
        if (reset) begin
            state <= IDLE;
            done <= 0;
            out_bytes <= 24'b0;
        end else begin
            state <= next_state;
        end
    end

    always @(posedge clk) begin
        if (reset) begin
            byte1 <= 8'b0;
            byte2 <= 8'b0;
            byte3 <= 8'b0;
        end else begin
            case (next_state)
                BYTE1: byte1 <= in;
                BYTE2: byte2 <= in;
                BYTE3: byte3 <= in;
                default: ;
            endcase
        end
    end

    always @(*) begin
        message = {byte1, byte2, byte3};
        out_bytes = message;
        done = 0;
        case (state)
            IDLE: begin
                if (in[3] == 1'b1)
                    next_state = BYTE1;
                else
                    next_state = IDLE;
            end
            BYTE1: next_state = BYTE2;
            BYTE2: next_state = BYTE3;
            BYTE3: begin
                done = 1;
                next_state = IDLE;
            end
            default: next_state = IDLE;
        endcase
    end

endmodule

module top_module (
    input clk,
    input [7:0] in,
    input reset,
    output reg [23:0] out_bytes,
    output reg done
);

    reg [1:0] state;
    reg [23:0] message;

    localparam WAIT_FOR_FIRST_BYTE = 2'b00;
    localparam RECEIVE_SECOND_BYTE = 2'b01;
    localparam RECEIVE_THIRD_BYTE  = 2'b10;

    always @(posedge clk) begin
        if (reset) begin
            state <= WAIT_FOR_FIRST_BYTE;
            message <= 24'b0;
            out_bytes <= 24'b0;
            done <= 1'b0;
        end else begin
            case (state)
                WAIT_FOR_FIRST_BYTE: begin
                    done <= 1'b0;
                    if (in[3] == 1) begin
                        message[23:16] <= in;
                        state <= RECEIVE_SECOND_BYTE;
                    end
                end

                RECEIVE_SECOND_BYTE: begin
                    message[15:8] <= in;
                    state <= RECEIVE_THIRD_BYTE;
                end

                RECEIVE_THIRD_BYTE: begin
                    message[7:0] <= in;
                    out_bytes <= message;
                    done <= 1'b1;
                    state <= WAIT_FOR_FIRST_BYTE;
                end
            endcase
        end
    end

endmodule

module top_module (
    input clk,
    input [7:0] in,
    input reset,
    output reg [23:0] out_bytes,
    output reg done
);

    typedef enum reg [1:0] {
        IDLE = 2'b00,
        BYTE1 = 2'b01,
        BYTE2 = 2'b10,
        BYTE3 = 2'b11
    } state_t;

    reg [1:0] state, next_state;

    always @(posedge clk) begin
        if (reset) begin
            state <= IDLE;
            out_bytes <= 24'b0;
            done <= 1'b0;
        end else begin
            state <= next_state;
            if (state == BYTE3) begin
                out_bytes <= {out_bytes[15:0], in}; // Shift bytes
                done <= 1'b1; // Packet complete
            end else begin
                done <= 1'b0;
            end
        end
    end

    always @(*) begin
        next_state = state;
        case (state)
            IDLE: begin
                if (in[3]) begin
                    next_state = BYTE1;
                end
            end

            BYTE1: begin
                next_state = BYTE2;
                out_bytes[23:16] = in; // Store first byte
            end

            BYTE2: begin
                next_state = BYTE3;
                out_bytes[15:8] = in; // Store second byte
            end

            BYTE3: begin
                next_state = IDLE;
                out_bytes[7:0] = in; // Store third byte
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input [7:0] in,
    input reset,
    output reg [23:0] out_bytes,
    output reg done
);

    // Define states
    typedef enum logic [1:0] {
        IDLE = 2'b00,
        BYTE1 = 2'b01,
        BYTE2 = 2'b10,
        BYTE3 = 2'b11
    } state_t;

    // State registers
    reg [1:0] current_state, next_state;

    // State transition and output logic
    always @(*) begin
        // Default assignments
        done = 0;
        next_state = current_state;

        case (current_state)
            IDLE: begin
                if (in[3]) begin
                    next_state = BYTE1;
                end
            end
            BYTE1: begin
                next_state = BYTE2;
            end
            BYTE2: begin
                next_state = BYTE3;
            end
            BYTE3: begin
                done = 1;
                next_state = IDLE;
            end
        endcase
    end

    // State register update
    always @(posedge clk) begin
        if (reset) begin
            current_state <= IDLE;
        end else begin
            current_state <= next_state;
        end
    end

    // Capture bytes logic
    always @(posedge clk) begin
        if (current_state == IDLE && in[3]) begin
            out_bytes[23:16] <= in;
        end else if (current_state == BYTE1) begin
            out_bytes[15:8] <= in;
        end else if (current_state == BYTE2) begin
            out_bytes[7:0] <= in;
        end
    end

endmodule

module top_module (
	input clk,
	input [7:0] in,
	input reset,
	output reg [23:0] out_bytes,
	output reg done
);

    // Define states
    typedef enum logic [1:0] {
        IDLE = 2'b00,     // Waiting for start of message
        BYTE1 = 2'b01,    // Receiving first byte
        BYTE2 = 2'b10,    // Receiving second byte
        BYTE3 = 2'b11     // Receiving third byte
    } state_t;

    state_t state, next_state;
    reg [7:0] byte1, byte2, byte3;

    // State register
    always @(posedge clk) begin
        if (reset) begin
            state <= IDLE;
        end else begin
            state <= next_state;
        end
    end

    // Next state logic and output logic
    always @(*) begin
        // Default values
        next_state = state;
        byte1 = out_bytes[23:16];
        byte2 = out_bytes[15:8];
        byte3 = out_bytes[7:0];
        done = 1'b0;

        case (state)
            IDLE: begin
                if (in[3] == 1'b1) begin
                    next_state = BYTE1;
                end
            end
            BYTE1: begin
                byte1 = in;
                next_state = BYTE2;
            end
            BYTE2: begin
                byte2 = in;
                next_state = BYTE3;
            end
            BYTE3: begin
                byte3 = in;
                out_bytes = {byte1, byte2, byte3};
                done = 1'b1;
                next_state = IDLE;
            end
        endcase
    end

    // Output register update
    always @(posedge clk) begin
        if (reset) begin
            out_bytes <= 24'b0;
        end else if (done) begin
            out_bytes <= {byte1, byte2, byte3};
        end
    end

endmodule

module top_module (
    input clk,
    input [7:0] in,
    input reset,
    output reg [23:0] out_bytes,
    output reg done
);

    typedef enum reg [1:0] {IDLE, BYTE1, BYTE2, BYTE3} state_t;
    state_t current_state, next_state;

    reg [23:0] message_buffer;

    always @(posedge clk) begin
        if (reset) begin
            current_state <= IDLE;
        end else begin
            current_state <= next_state;
            if (next_state == IDLE) begin
                done <= 0;
                out_bytes <= 24'd0;
            end else if (next_state == BYTE3) begin
                out_bytes <= message_buffer;
                done <= 1;
            end else begin
                done <= 0;
            end
        end
    end

    always @(*) begin
        next_state = current_state;
        case (current_state)
            IDLE: begin
                if (in[3])
                    next_state = BYTE1;
            end
            BYTE1: begin
                message_buffer[23:16] = in;
                next_state = BYTE2;
            end
            BYTE2: begin
                message_buffer[15:8] = in;
                next_state = BYTE3;
            end
            BYTE3: begin
                message_buffer[7:0] = in;
                next_state = IDLE;
            end
        endcase
    end

endmodule

module top_module (
	input clk,
	input [7:0] in,
	input reset,
	output reg [23:0] out_bytes,
	output reg done
);

    // State encoding
    typedef enum reg [1:0] {
        IDLE  = 2'b00,
        BYTE1 = 2'b01,
        BYTE2 = 2'b10,
        BYTE3 = 2'b11
    } state_t;

    state_t state, next_state;
    reg [23:0] message;

    // State transition
    always @(posedge clk) begin
        if (reset)
            state <= IDLE;
        else
            state <= next_state;
    end

    // Next state logic
    always @(*) begin
        case (state)
            IDLE:  next_state = (in[3] == 1) ? BYTE1 : IDLE;
            BYTE1: next_state = BYTE2;
            BYTE2: next_state = BYTE3;
            BYTE3: next_state = IDLE;
            default: next_state = IDLE;
        endcase
    end

    // Output logic and message capture
    always @(posedge clk) begin
        if (reset) begin
            message <= 24'b0;
            out_bytes <= 24'b0;
            done <= 0;
        end
        else begin
            done <= 0;
            case (state)
                BYTE1: message[23:16] <= in;
                BYTE2: message[15:8] <= in;
                BYTE3: begin
                    message[7:0] <= in;
                    out_bytes <= message;
                    done <= 1;
                end
            endcase
        end
    end

endmodule

module top_module (
    input clk,
    input [7:0] in,
    input reset,
    output reg [23:0] out_bytes,
    output reg done
);

    typedef enum logic [1:0] {
        IDLE = 2'b00,
        BYTE1 = 2'b01,
        BYTE2 = 2'b10,
        BYTE3 = 2'b11
    } state_t;

    state_t current_state, next_state;

    always_ff @(posedge clk) begin
        if (reset) begin
            current_state <= IDLE;
            out_bytes <= 24'b0;
            done <= 1'b0;
        end else begin
            current_state <= next_state;
        end
    end

    always_comb begin
        next_state = current_state;
        done = 1'b0;

        case (current_state)
            IDLE: begin
                if (in[3] == 1'b1) begin
                    next_state = BYTE1;
                end
            end
            BYTE1: begin
                out_bytes[23:16] = in;
                next_state = BYTE2;
            end
            BYTE2: begin
                out_bytes[15:8] = in;
                next_state = BYTE3;
            end
            BYTE3: begin
                out_bytes[7:0] = in;
                done = 1'b1;
                next_state = IDLE;
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input [7:0] in,
    input reset,
    output reg [23:0] out_bytes,
    output reg done
);

    reg [1:0] state, next_state;
    reg [23:0] message;

    localparam IDLE = 2'b00,
               BYTE1 = 2'b01,
               BYTE2 = 2'b10,
               BYTE3 = 2'b11;

    always @(posedge clk) begin
        if (reset) begin
            state <= IDLE;
            message <= 24'b0;
            out_bytes <= 24'b0;
            done <= 1'b0;
        end else begin
            state <= next_state;
            if (done)
                out_bytes <= message;
        end
    end

    always @(*) begin
        next_state = state;
        done = 1'b0;
        case (state)
            IDLE: begin
                if (in[3] == 1'b1)
                    next_state = BYTE1;
            end
            BYTE1: begin
                message[23:16] = in;
                next_state = BYTE2;
            end
            BYTE2: begin
                message[15:8] = in;
                next_state = BYTE3;
            end
            BYTE3: begin
                message[7:0] = in;
                done = 1'b1;
                next_state = IDLE;
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input [7:0] in,
    input reset,
    output reg [23:0] out_bytes,
    output reg done
);

    // State encoding
    typedef enum reg [1:0] {WAIT_FOR_HEADER, BYTE_1, BYTE_2, BYTE_3} state_t;
    state_t state, next_state;

    // Internal registers to store bytes
    reg [7:0] byte1, byte2, byte3;

    // State transition
    always @(posedge clk) begin
        if (reset) begin
            state <= WAIT_FOR_HEADER;
            out_bytes <= 24'b0;
            done <= 1'b0;
        end else begin
            state <= next_state;
            if (done) begin
                out_bytes <= {byte1, byte2, byte3};
            end else begin
                out_bytes <= 24'bx; // don't care
            end
        end
    end

    // Next state logic
    always @(*) begin
        // Default assignments
        next_state = state;
        done = 1'b0;

        case (state)
            WAIT_FOR_HEADER: begin
                if (in[3] == 1'b1) begin
                    next_state = BYTE_1;
                end
            end
            BYTE_1: begin
                byte1 = in;
                next_state = BYTE_2;
            end
            BYTE_2: begin
                byte2 = in;
                next_state = BYTE_3;
            end
            BYTE_3: begin
                byte3 = in;
                done = 1'b1;
                next_state = WAIT_FOR_HEADER;
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input [7:0] in,
    input reset,
    output reg [23:0] out_bytes,
    output reg done
);

    typedef enum reg [1:0] {IDLE, BYTE1, BYTE2, BYTE3} state_t;
    reg [1:0] state, next_state;
    reg [7:0] byte1, byte2, byte3;

    always @(posedge clk) begin
        if (reset) begin
            state <= IDLE;
            done <= 0;
            out_bytes <= 24'bx;
        end else begin
            state <= next_state;
            if (state == BYTE3) begin
                done <= 1'b1;
                out_bytes <= {byte1, byte2, byte3};
            end else begin
                done <= 1'b0;
            end
        end
    end

    always @(*) begin
        next_state = state;
        case (state)
            IDLE: begin
                if (in[3]) begin
                    next_state = BYTE1;
                    byte1 = in;
                end
            end
            BYTE1: begin
                next_state = BYTE2;
                byte2 = in;
            end
            BYTE2: begin
                next_state = BYTE3;
                byte3 = in;
            end
            BYTE3: begin
                if (in[3])
                    next_state = BYTE1;
                else
                    next_state = IDLE;
            end
        endcase
    end

endmodule

module top_module (
	input clk,
	input [7:0] in,
	input reset,
	output reg [23:0] out_bytes,
	output reg done
);

    reg [1:0] state, next_state;
    reg [23:0] message_reg;

    // State encoding
    localparam IDLE = 2'b00;
    localparam BYTE1 = 2'b01;
    localparam BYTE2 = 2'b10;
    localparam DONE = 2'b11;

    // State transition
    always @(posedge clk) begin
        if (reset) begin
            state <= IDLE;
            message_reg <= 24'b0;
            done <= 0;
            out_bytes <= 24'b0;
        end else begin
            state <= next_state;
            case(next_state)
                BYTE1: begin
                    message_reg[23:16] <= in;
                end
                BYTE2: begin
                    message_reg[15:8] <= in;
                end
                DONE: begin
                    message_reg[7:0] <= in;
                    out_bytes <= {message_reg[23:8], in};
                    done <= 1;
                end
                default: begin
                    out_bytes <= 24'b0;
                    done <= 0;
                end
            endcase
        end
    end

    // Next state logic
    always @(*) begin
        case (state)
            IDLE: begin
                if (in[3] == 1)
                    next_state = BYTE1;
                else
                    next_state = IDLE;
            end
            BYTE1: begin
                next_state = BYTE2;
            end
            BYTE2: begin
                next_state = DONE;
            end
            DONE: begin
                next_state = IDLE;
            end
            default: begin
                next_state = IDLE;
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input [7:0] in,
    input reset,
    output reg [23:0] out_bytes,
    output reg done
);

    // State Encoding
    typedef enum reg [1:0] {
        IDLE = 2'b00,
        BYTE1 = 2'b01,
        BYTE2 = 2'b10,
        BYTE3 = 2'b11
    } state_t;

    state_t current_state, next_state;

    // State Transition
    always @(posedge clk) begin
        if (reset) begin
            current_state <= IDLE;
        end else begin
            current_state <= next_state;
        end
    end

    // Next State Logic
    always @(*) begin
        case (current_state)
            IDLE: begin
                if (in[3]) next_state = BYTE1;
                else next_state = IDLE;
            end
            BYTE1: next_state = BYTE2;
            BYTE2: next_state = BYTE3;
            BYTE3: next_state = IDLE;
            default: next_state = IDLE;
        endcase
    end

    // Output Logic
    always @(posedge clk) begin
        if (reset) begin
            out_bytes <= 24'b0;
            done <= 0;
        end else begin
            case (current_state)
                IDLE: begin
                    done <= 0;
                end
                BYTE1: begin
                    out_bytes[23:16] <= in;
                    done <= 0;
                end
                BYTE2: begin
                    out_bytes[15:8] <= in;
                    done <= 0;
                end
                BYTE3: begin
                    out_bytes[7:0] <= in;
                    done <= 1;
                end
                default: begin
                    out_bytes <= 24'b0;
                    done <= 0;
                end
            endcase
        end
    end

endmodule

module top_module (
    input clk,
    input [7:0] in,
    input reset,
    output reg [23:0] out_bytes,
    output reg done
);

    // Define state encoding
    typedef enum logic [1:0] {
        IDLE = 2'b00,
        BYTE1 = 2'b01,
        BYTE2 = 2'b10,
        BYTE3 = 2'b11
    } state_t;

    state_t state, next_state;

    // State Register
    always_ff @(posedge clk) begin
        if (reset)
            state <= IDLE;
        else
            state <= next_state;
    end

    // Next State Logic and Output Logic
    always_comb begin
        // Default assignments
        next_state = state;
        done = 0;
        out_bytes = 24'hx;

        case (state)
            IDLE: begin
                if (in[3] == 1) begin
                    next_state = BYTE1;
                end
            end
            BYTE1: begin
                out_bytes[23:16] = in;
                if (~reset) next_state = BYTE2;
            end
            BYTE2: begin
                out_bytes[15:8] = in;
                if (~reset) next_state = BYTE3;
            end
            BYTE3: begin
                out_bytes[7:0] = in;
                done = 1;
                if (~reset) next_state = IDLE;
            end
        endcase
    end

    // Update output bytes
    always_ff @(posedge clk) begin
        if (reset) begin
            out_bytes <= 0;
        end else begin
            if (state == BYTE1) out_bytes[23:16] <= in;
            else if (state == BYTE2) out_bytes[15:8] <= in;
            else if (state == BYTE3) out_bytes[7:0] <= in;
        end
    end

endmodule

module top_module (
    input clk,
    input [7:0] in,
    input reset,
    output reg [23:0] out_bytes,
    output reg done
);

    reg [1:0] state, next_state;
    reg [23:0] message;
    reg [7:0] buffer_1, buffer_2;

    localparam IDLE = 2'b00;
    localparam BYTE1 = 2'b01;
    localparam BYTE2 = 2'b10;
    localparam DONE = 2'b11;

    // State transition
    always @(posedge clk) begin
        if (reset) begin
            state <= IDLE;
        end else begin
            state <= next_state;
        end
    end

    // Next state logic
    always @(*) begin
        case (state)
            IDLE: begin
                if (in[3]) begin
                    next_state = BYTE1;
                end else begin
                    next_state = IDLE;
                end
            end
            BYTE1: next_state = BYTE2;
            BYTE2: next_state = DONE;
            DONE: next_state = IDLE;
            default: next_state = IDLE;
        endcase
    end

    // Output logic
    always @(posedge clk) begin
        if (reset) begin
            out_bytes <= 24'b0;
            done <= 0;
            buffer_1 <= 8'b0;
            buffer_2 <= 8'b0;
        end else begin
            done <= 0; // Default case, set done to 0 unless in DONE state

            case (state)
                IDLE: begin
                    // Do nothing, wait for start condition
                end
                BYTE1: begin
                    buffer_1 <= in; // Store the first byte
                end
                BYTE2: begin
                    buffer_2 <= in; // Store the second byte
                end
                DONE: begin
                    out_bytes <= {buffer_1, buffer_2, in}; // Form the message
                    done <= 1; // Signal the completion of a message
                end
            endcase
        end
    end

endmodule

module top_module (
    input clk,
    input [7:0] in,
    input reset,
    output reg [23:0] out_bytes,
    output reg done
);

    // FSM state encoding
    typedef enum reg [1:0] {
        IDLE = 2'b00,
        BYTE1 = 2'b01,
        BYTE2 = 2'b10,
        BYTE3 = 2'b11
    } state_t;

    state_t state, next_state;
    reg [23:0] message;

    // State transition
    always @(posedge clk) begin
        if (reset) begin
            state <= IDLE;
        end else begin
            state <= next_state;
        end
    end

    // Next state logic
    always @(*) begin
        next_state = state;
        done = 0;  // Default value
        case (state)
            IDLE: begin
                if (in[3] == 1) begin
                    next_state = BYTE1;
                    message[23:16] = in;
                end
            end
            BYTE1: begin
                next_state = BYTE2;
                message[15:8] = in;
            end
            BYTE2: begin
                next_state = BYTE3;
                message[7:0] = in;
            end
            BYTE3: begin
                done = 1;
                next_state = IDLE;
            end
        endcase
    end

    // Output logic
    always @(posedge clk) begin
        if (reset) begin
            out_bytes <= 24'd0;
        end else if (done) begin
            out_bytes <= message;
        end
    end

endmodule

module top_module (
    input clk,
    input [7:0] in,
    input reset,
    output reg [23:0] out_bytes,
    output reg done
);

    reg [1:0] state, next_state;
    reg [23:0] message_buffer;

    localparam IDLE = 2'd0;
    localparam BYTE_1 = 2'd1;
    localparam BYTE_2 = 2'd2;
    localparam DONE = 2'd3;

    // State Transition
    always @(*) begin
        case (state)
            IDLE: begin
                if (in[3] == 1'b1)
                    next_state = BYTE_1;
                else
                    next_state = IDLE;
            end
            BYTE_1: next_state = BYTE_2;
            BYTE_2: next_state = DONE;
            DONE: next_state = IDLE;
            default: next_state = IDLE;
        endcase
    end

    // State Register
    always @(posedge clk) begin
        if (reset)
            state <= IDLE;
        else
            state <= next_state;
    end

    // Output Logic
    always @(posedge clk) begin
        if (reset) begin
            out_bytes <= 24'd0;
            done <= 1'b0;
            message_buffer <= 24'd0;
        end else begin
            done <= 1'b0;
            case (next_state)
                BYTE_1: begin
                    message_buffer[23:16] <= in;
                end
                BYTE_2: begin
                    message_buffer[15:8] <= in;
                end
                DONE: begin
                    message_buffer[7:0] <= in;
                    out_bytes <= {message_buffer[23:8], in};
                    done <= 1'b1;
                end
            endcase
        end
    end

endmodule


module top_module (
	input [15:0] in,
	output [7:0] out_hi,
	output [7:0] out_lo
);

	assign out_lo = in[7:0];
	assign out_hi = in[15:8];

endmodule

module top_module (
	input [15:0] in,
	output [7:0] out_hi,
	output [7:0] out_lo
);

	assign out_hi = in[15:8];
	assign out_lo = in[7:0];

endmodule


module top_module(
    input a,
    input b,
    output out
);
    assign out = ~(a | b);
endmodule


module top_module (
    input [6:1] y,
    input w,
    output Y2,
    output Y4
);
    // Next state logic for Y2 (state B) based on current state and input w
    // Y2 should be 1 when transitioning to state B
    assign Y2 = (y[1] & ~w) | (y[4] & ~w) | (y[6] & ~w);

    // Next state logic for Y4 (state D) based on current state and input w
    // Y4 should be 1 when transitioning to state D
    assign Y4 = (y[2] & w) | (y[3] & w) | (y[4] & w) | (y[5] & w) | (y[6] & w);

endmodule

module top_module (
    input [6:1] y,
    input w,
    output Y2,
    output Y4
);

    // Logic for Y2: State B to C on "0" and stays at C, E, F on "0"
    assign Y2 = (y[2] & ~w) | (y[4] & ~w) | (y[6] & ~w);

    // Logic for Y4: State D achieved from B on "1", from C on "1", from D on "1", and from A on "1"
    assign Y4 = (y[2] & w) | (y[3] & w) | (y[4] & w) | (y[1] & w);

endmodule

module top_module (
    input [6:1] y,
    input w,
    output Y2,
    output Y4
);
    // Y2 corresponds to state B
    assign Y2 = y[1] & ~w; // From state A to B on input 0

    // Y4 corresponds to state D
    assign Y4 = (y[2] & w) | (y[3] & w) | (y[6] & w); // From state B to D on input 1, state C to D on input 1, state F to D on input 1
endmodule

module top_module (
    input [6:1] y,
    input w,
    output Y2,
    output Y4
);

    assign Y2 = (y[1] & ~w) | (y[6] & ~w);
    assign Y4 = (y[2] & w) | (y[3] & w) | (y[4] & ~w);

endmodule

module top_module (
    input [6:1] y,
    input w,
    output Y2,
    output Y4
);

    // Next state logic using one-hot encoding
    assign Y2 = (y[1] & ~w) | (y[4] & ~w) | (y[6] & ~w);
    assign Y4 = (y[2] & w) | (y[3] & w) | (y[6] & w);

endmodule

module top_module (
    input [6:1] y,
    input w,
    output Y2,
    output Y4
);

    // State y interpretation:
    // y[6:1] => A = 000001, B = 000010, C = 000100, D = 001000, E = 010000, F = 100000

    // Y2 is the next state signal for state B
    assign Y2 = (y[1] & ~w) | (y[5] & ~w);

    // Y4 is the next state signal for state D
    assign Y4 = (y[2] & w) | (y[3] & w) | (y[4] & w) | (y[6] & w);

endmodule

module top_module (
	input [6:1] y,
	input w,
	output Y2,
	output Y4
);

    // Logic for Y2
    assign Y2 = (y[1] & ~w) | (y[6] & ~w);

    // Logic for Y4
    assign Y4 = (y[2] & w) | (y[3] & w) | (y[5] & w) | (y[6] & w);

endmodule

module top_module (
    input [6:1] y,
    input w,
    output Y2,
    output Y4
);

    // Y2 corresponds to state B
    assign Y2 = (y[1] & ~w) | (y[6] & ~w);

    // Y4 corresponds to state D
    assign Y4 = (y[2] & w) | (y[3] & w) | (y[4] & w);

endmodule

module top_module (
    input [6:1] y,
    input w,
    output Y2,
    output Y4
);

    // Next state logic for Y2 (state B)
    assign Y2 = (y[1] & ~w) | (y[3] & ~w) | (y[6] & ~w);

    // Next state logic for Y4 (state D)
    assign Y4 = (y[2] & w) | (y[3] & w) | (y[4] & w) | (y[5] & w);

endmodule

module top_module (
    input [6:1] y,
    input w,
    output Y2,
    output Y4
);

    assign Y2 = (y[1] & ~w) | (y[6] & ~w);
    assign Y4 = (y[2] & w) | (y[3] & w) | (y[4] & w);

endmodule

module top_module (
    input [6:1] y,
    input w,
    output Y2,
    output Y4
);

    assign Y2 = (y[1] & ~w) | (y[3] & ~w) | (y[6] & ~w);
    assign Y4 = (y[2] & w) | (y[3] & w) | (y[4] & ~w) | (y[5] & w) | (y[6] & w);

endmodule

module top_module (
    input [6:1] y,
    input w,
    output Y2,
    output Y4
);

    // For Y2: It represents the state B in the one-hot encoding
    // Y2 is active when transitioning from:
    // A (000001) with input '0' goes to B (000010), hence:
    assign Y2 = y[1] & ~w; // Transition A to B on input '0'

    // For Y4: It represents the state D in the one-hot encoding
    // Y4 is active in the following conditions:
    // B (000010) with input '1' moves to D (001000),
    // C (000100) with input '1' moves to D (001000),
    // E (010000) with input '1' moves to D (001000),
    // F (100000) with input '1' moves to D (001000),
    assign Y4 = (y[2] | y[3] | y[5] | y[6]) & w; // Transitions to D on input '1'

endmodule

module top_module (
    input [6:1] y,
    input w,
    output Y2,
    output Y4
);

    assign Y2 = y[1] & ~w | y[4] & ~w;
    assign Y4 = y[2] & w | y[3] & w | y[5] & w;

endmodule

module top_module (
	input [6:1] y,
	input w,
	output Y2,
	output Y4
);

    // State assignments for better understanding
    // y[6:1] = 000001 -> State A
    // y[6:1] = 000010 -> State B
    // y[6:1] = 000100 -> State C
    // y[6:1] = 001000 -> State D
    // y[6:1] = 010000 -> State E
    // y[6:1] = 100000 -> State F

    assign Y2 = (y[1] & ~w) | (y[4] & ~w);
    assign Y4 = (y[2] & w) | (y[3] & w) | (y[6] & w);

endmodule

module top_module (
    input [6:1] y,
    input w,
    output Y2,
    output Y4
);

    assign Y2 = (y[1] & ~w) | (y[2] & ~w) | (y[6] & w);
    assign Y4 = (y[2] & w) | (y[3] & w) | (y[4] & ~w) | (y[6] & w);

endmodule

module top_module (
    input [6:1] y,
    input w,
    output Y2,
    output Y4
);

    // Next-state logic for Y2
    assign Y2 = (y[1] & ~w) | (y[6] & ~w);

    // Next-state logic for Y4
    assign Y4 = (y[2] & w)  | (y[3] & w) | (y[4] & w) | (y[5] & w);

endmodule

module top_module (
    input [6:1] y,
    input w,
    output Y2,
    output Y4
);

    // Next state logic for Y2 (state B)
    assign Y2 = y[1] & ~w; // Transition from A to B on input 0

    // Next state logic for Y4 (state D)
    assign Y4 = (y[2] & w) | // Transition from B to D on input 1
                (y[3] & w) | // Transition from C to D on input 1
                (y[4] & w) | // Transition from D to A on input 1
                (y[5] & w) | // Transition from E to D on input 1
                (y[6] & w);  // Transition from F to D on input 1

endmodule

module top_module (
    input [6:1] y,
    input w,
    output Y2,
    output Y4
);

    // State assignments
    // A => y[6:1] = 000001
    // B => y[6:1] = 000010
    // C => y[6:1] = 000100
    // D => y[6:1] = 001000
    // E => y[6:1] = 010000
    // F => y[6:1] = 100000

    // Y2 corresponds to state B, next state logic:
    // Transition to B occurs on:
    // - 0 from A (no change since it starts in B)
    // - 1 from F
    assign Y2 = y[1] & ~w | y[6] & ~w;

    // Y4 corresponds to state D, next state logic:
    // Transition to D occurs on:
    // - 1 from B
    // - 1 from C
    // - 1 from D (no change since it starts in D)
    // - 1 from E
    // - 1 from F
    assign Y4 = y[2] & w | y[3] & w | y[4] & w | y[5] & w | y[6] & w;

endmodule


module top_module (
    input [255:0] in,
    input [7:0] sel,
    output out
);
    assign out = in[sel];
endmodule


module top_module (
    input clk,
    input x,
    output z
);

    reg q1, q2, q3;
    wire xor_out, and_out, or_out;

    // XOR gate
    assign xor_out = x ^ q1;

    // AND gate
    assign and_out = x & ~q2;

    // OR gate
    assign or_out = x | ~q3;

    // D flip-flops
    always @(posedge clk) begin
        q1 <= xor_out;
        q2 <= and_out;
        q3 <= or_out;
    end

    // XNOR gate
    assign z = ~(q1 ^ q2 ^ q3);

endmodule

module top_module (
    input clk,
    input x,
    output z
);
    reg q1, q2, q3;

    wire d1, d2, d3;
    wire xn1, xn2, xn3;

    // Inputs to flip-flops
    assign d1 = x ^ q1;
    assign d2 = x & ~q2;
    assign d3 = x | ~q3;

    // D Flip-flops
    always @(posedge clk) begin
        q1 <= d1;
        q2 <= d2;
        q3 <= d3;
    end

    // XNOR operation
    assign z = ~(q1 ^ q2 ^ q3);

endmodule

module top_module (
    input clk,
    input x,
    output z
);

    reg q1, q2, q3;
    wire x_xor_q1, x_and_not_q2, x_or_not_q3;

    always @(posedge clk) begin
        q1 <= x_xor_q1;
        q2 <= x_and_not_q2;
        q3 <= x_or_not_q3;
    end

    assign x_xor_q1 = x ^ q1;
    assign x_and_not_q2 = x & ~q2;
    assign x_or_not_q3 = x | ~q3;

    assign z = ~(q1 ^ q2 ^ q3);

endmodule

module top_module (
	input clk,
	input x,
	output z
);

    reg q1, q2, q3;

    wire xor_out, and_out, or_out;
    wire q1_n, q2_n, q3_n;

    // XOR gate with flip-flop output
    assign xor_out = x ^ q1;
    // AND gate with complemented flip-flop output
    assign q2_n = ~q2;
    assign and_out = x & q2_n;
    // OR gate with complemented flip-flop output
    assign q3_n = ~q3;
    assign or_out = x | q3_n;

    // Flip-flops
    always @(posedge clk) begin
        q1 <= xor_out;
        q2 <= and_out;
        q3 <= or_out;
    end

    // Three-input XNOR
    assign z = ~(q1 ^ q2 ^ q3);

endmodule

module top_module (
    input clk,
    input x,
    output z
);
    reg q1, q2, q3;
    wire d1, d2, d3;

    // Combinational logic for flip-flop inputs
    assign d1 = x ^ q1;
    assign d2 = x & ~q2;
    assign d3 = x | ~q3;

    // D flip-flops
    always @(posedge clk) begin
        q1 <= d1;
        q2 <= d2;
        q3 <= d3;
    end

    // XNOR operation for output
    assign z = ~(q1 ^ q2 ^ q3);

endmodule

module top_module (
    input clk,
    input x,
    output z
);

    wire q1, q2, q3;
    wire d1, d2, d3;

    // Flip-flop 1: XOR gate
    assign d1 = x ^ q1;

    // Flip-flop 2: AND gate
    assign d2 = x & ~q2;

    // Flip-flop 3: OR gate
    assign d3 = x | ~q3;

    // D flip-flops
    always @(posedge clk) begin
        q1 <= d1;
        q2 <= d2;
        q3 <= d3;
    end

    // XNOR gate
    assign z = ~(q1 ^ q2 ^ q3);

endmodule

module top_module (
    input clk,
    input x,
    output z
);

    reg q1, q2, q3;  // Flip-flop outputs

    always @(posedge clk) begin
        q1 <= x ^ q1;       // XOR gate
        q2 <= x & ~q2;      // AND gate
        q3 <= x | ~q3;      // OR gate
    end

    assign z = ~(q1 ^ q2 ^ q3); // XNOR gate

endmodule

module top_module (
    input clk,
    input x,
    output z
);

    reg q1, q2, q3;

    always @(posedge clk) begin
        q1 <= x ^ q1;           // XOR with the output of its corresponding flip-flop
        q2 <= x & ~q2;          // AND with the complement of its corresponding flip-flop's output
        q3 <= x | ~q3;          // OR with the complement of its corresponding flip-flop's output
    end

    assign z = ~(q1 ^ q2 ^ q3); // XNOR of all flip-flop outputs

endmodule

module top_module (
    input clk,
    input x,
    output z
);

    // Intermediate signals
    wire q1, q2, q3;
    wire xor_out, and_out, or_out;

    // XOR gate with flip-flop output feedback
    assign xor_out = x ^ q1;

    // AND gate with complemented flip-flop output feedback
    assign and_out = x & ~q2;

    // OR gate with complemented flip-flop output feedback
    assign or_out = x | ~q3;

    // D flip-flops for state storage
    always @(posedge clk) begin
        q1 <= xor_out;
        q2 <= and_out;
        q3 <= or_out;
    end

    // Three-input XNOR gate
    assign z = ~(q1 ^ q2 ^ q3);

endmodule

module top_module (
    input clk,
    input x,
    output z
);

    wire q1, q2, q3;
    wire d1, d2, d3;
    wire nq1, nq2, nq3;

    // D flip-flops with reset to zero functionality
    reg ff1, ff2, ff3;
    always @(posedge clk) begin
        ff1 <= d1;
        ff2 <= d2;
        ff3 <= d3;
    end

    assign q1 = ff1;
    assign q2 = ff2;
    assign q3 = ff3;
    assign nq1 = ~ff1;
    assign nq2 = ~ff2;
    assign nq3 = ~ff3;

    // Combinational logic for D flip-flops input
    assign d1 = x ^ q1;  // XOR gate
    assign d2 = x & nq2; // AND gate
    assign d3 = x | nq3; // OR gate

    // 3-input XNOR gate for the output
    assign z = ~(q1 ^ q2 ^ q3);

endmodule

module top_module (
    input clk,
    input x,
    output z
);

    reg q1, q2, q3;

    always @(posedge clk) begin
        q1 <= x ^ q1;
        q2 <= x & ~q2;
        q3 <= x | ~q3;
    end

    assign z = ~(q1 ^ q2 ^ q3);

endmodule

module top_module (
    input clk,
    input x,
    output z
);
    reg d1, d2, d3;
    wire q1, q2, q3;

    // Flip-flops
    always @(posedge clk) begin
        d1 <= x ^ q1;
        d2 <= x & ~q2;
        d3 <= x | ~q3;
    end

    // Outputs of flip-flops
    assign q1 = d1;
    assign q2 = d2;
    assign q3 = d3;

    // XNOR gate
    assign z = ~(q1 ^ q2 ^ q3);

endmodule

module top_module (
    input clk,
    input x,
    output z
);

    reg d1, d2, d3;

    always @(posedge clk) begin
        d1 <= x ^ d1;
        d2 <= x & ~d2;
        d3 <= x | ~d3;
    end

    assign z = ~(d1 ^ d2 ^ d3);

endmodule

module top_module (
    input clk,
    input x,
    output z
);

    reg dff1, dff2, dff3;
    wire xor_out, and_out, or_out;

    // XOR gate with flip-flop output (dff1) as the second input
    assign xor_out = x ^ dff1;

    // AND gate with complemented flip-flop output (~dff2) as the second input
    assign and_out = x & ~dff2;

    // OR gate with complemented flip-flop output (~dff3) as the second input
    assign or_out = x | ~dff3;

    // D flip-flops
    always @(posedge clk) begin
        dff1 <= xor_out;
        dff2 <= and_out;
        dff3 <= or_out;
    end

    // XNOR gate with the outputs of the flip-flops as inputs
    assign z = ~(dff1 ^ dff2 ^ dff3);

endmodule

module top_module (
    input clk,
    input x,
    output z
);

    wire q_xor, q_and, q_or;
    wire nq_xor, nq_and, nq_or;
    wire d_xor, d_and, d_or;

    // XOR gate
    assign d_xor = x ^ q_xor;
    // AND gate
    assign d_and = x & nq_and;
    // OR gate
    assign d_or = x | nq_or;

    // D flip-flops
    always @(posedge clk) begin
        q_xor <= d_xor;
        q_and <= d_and;
        q_or <= d_or;
    end

    // Complement of flip-flop outputs
    assign nq_xor = ~q_xor;
    assign nq_and = ~q_and;
    assign nq_or = ~q_or;

    // 3-input XNOR
    assign z = ~(q_xor ^ q_and ^ q_or);

endmodule

module top_module (
    input clk,
    input x,
    output z
);

    reg d1, d2, d3;
    wire q1, q2, q3;
    wire xor_out, and_out, or_out;
    wire qb2, qb3;

    // XOR gate processing
    assign xor_out = x ^ q1;

    // AND gate processing
    assign qb2 = ~q2; // Complement output of second flip-flop
    assign and_out = x & qb2;

    // OR gate processing
    assign qb3 = ~q3; // Complement output of third flip-flop
    assign or_out = x | qb3;

    // Connect the outputs of the gates to the D flip-flops
    always @(posedge clk) begin
        d1 <= xor_out;
        d2 <= and_out;
        d3 <= or_out;
    end

    // D flip-flop outputs
    assign q1 = d1;
    assign q2 = d2;
    assign q3 = d3;

    // Three-input XNOR gate
    assign z = ~(q1 ^ q2 ^ q3);

endmodule

module top_module (
    input clk,
    input x,
    output z
);

    reg q1, q2, q3;
    wire d1, d2, d3;
    wire xnor_in1, xnor_in2, xnor_in3;

    // Define the logic for D flip-flops
    assign d1 = x ^ q1;
    assign d2 = x & ~q2;
    assign d3 = x | ~q3;

    // Define the flip-flops
    always @(posedge clk) begin
        q1 <= d1;
        q2 <= d2;
        q3 <= d3;
    end

    // Define output logic
    assign xnor_in1 = q1;
    assign xnor_in2 = q2;
    assign xnor_in3 = q3;
    assign z = ~(xnor_in1 ^ xnor_in2 ^ xnor_in3);

endmodule

module top_module (
    input clk,
    input x,
    output z
);

    reg q1, q2, q3; // Flip-flop outputs

    always @(posedge clk) begin
        q1 <= x ^ q1;            // XOR gate
        q2 <= x & ~q2;           // AND gate with complemented flip-flop output
        q3 <= x | ~q3;           // OR gate with complemented flip-flop output
    end

    assign z = ~(q1 ^ q2 ^ q3);  // XNOR of all flip-flop outputs

endmodule

module top_module (
    input clk,
    input x,
    output z
);

    reg q1, q2, q3;

    always @(posedge clk) begin
        q1 <= x ^ q1;          // XOR operation with flip-flop output
        q2 <= x & ~q2;         // AND operation with complemented flip-flop output
        q3 <= x | ~q3;         // OR operation with complemented flip-flop output
    end

    assign z = ~(q1 ^ q2 ^ q3); // XNOR operation of the flip-flop outputs

endmodule

module top_module (
    input clk,
    input x,
    output z
);

    wire q1, q2, q3;
    wire x_xor_q1, x_and_notq2, x_or_notq3;
    wire not_q2, not_q3;

    // XOR gate
    assign x_xor_q1 = x ^ q1;

    // AND gate with complemented second input
    assign not_q2 = ~q2;
    assign x_and_notq2 = x & not_q2;

    // OR gate with complemented second input
    assign not_q3 = ~q3;
    assign x_or_notq3 = x | not_q3;

    // D flip-flops
    always @(posedge clk) begin
        q1 <= x_xor_q1;
        q2 <= x_and_notq2;
        q3 <= x_or_notq3;
    end

    // XNOR the outputs of the three flip-flops
    assign z = ~(q1 ^ q2 ^ q3);

endmodule


module top_module (
    input a,
    input b,
    input c,
    input d,
    output q
);
    assign q = (b | c);
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output q
);
    assign q = (b & c) | (a & c) | (c & d);
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output q
);
    assign q = (c & ~a) | (b & ~a);
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output q
);
    assign q = c | (b & ~a);
endmodule

module top_module (
	input a,
	input b,
	input c,
	input d,
	output q
);
    assign q = (b & c) | (a & c) | (b & d);
endmodule

module top_module (
	input a,
	input b,
	input c,
	input d,
	output q
);
    assign q = (b & c) | (a & c) | (c & ~d);
endmodule

module top_module (
	input a,
	input b,
	input c,
	input d,
	output q
);
    assign q = (a & b) | (c & ~a) | (c & ~b & d);
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output q
);
    assign q = (b | c) & (~a | b);
endmodule

module top_module (
	input a,
	input b,
	input c,
	input d,
	output q
);
    assign q = (b & c) | (a & b);
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output q
);

    assign q = (b & ~a) | c;

endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output q
);
    assign q = (b | c) & ~(a & d);
endmodule

module top_module (
	input a,
	input b,
	input c,
	input d,
	output q
);
    assign q = (b & c) | (a & c) | (b & ~a) | (c & d);
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output q
);
    assign q = (b & c) | (a & c);
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output q
);
    assign q = (b & c) | (a & c) | (a & b);
endmodule


module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else begin
            integer i;
            reg [511:0] next_q;
            for (i = 0; i < 512; i = i + 1) begin
                case ({(i == 0 ? 1'b0 : q[i-1]), q[i], (i == 511 ? 1'b0 : q[i+1])})
                    3'b111: next_q[i] = 1'b0;
                    3'b110: next_q[i] = 1'b1;
                    3'b101: next_q[i] = 1'b1;
                    3'b100: next_q[i] = 1'b0;
                    3'b011: next_q[i] = 1'b1;
                    3'b010: next_q[i] = 1'b1;
                    3'b001: next_q[i] = 1'b1;
                    3'b000: next_q[i] = 1'b0;
                endcase
            end
            q <= next_q;
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else begin
            integer i;
            reg [511:0] q_next;
            for (i = 0; i < 512; i = i + 1) begin
                case ({(i > 0 ? q[i-1] : 1'b0), q[i], (i < 511 ? q[i+1] : 1'b0)})
                    3'b111: q_next[i] = 0;
                    3'b110: q_next[i] = 1;
                    3'b101: q_next[i] = 1;
                    3'b100: q_next[i] = 0;
                    3'b011: q_next[i] = 1;
                    3'b010: q_next[i] = 1;
                    3'b001: q_next[i] = 1;
                    3'b000: q_next[i] = 0;
                    default: q_next[i] = 0; // default is only for safety, should match above cases
                endcase
            end
            q <= q_next;
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else begin
            integer i;
            reg [511:0] next_q;

            for (i = 0; i <= 511; i = i + 1) begin
                case ({(i == 0 ? 1'b0 : q[i-1]), q[i], (i == 511 ? 1'b0 : q[i+1])})
                    3'b111: next_q[i] = 1'b0;
                    3'b110: next_q[i] = 1'b1;
                    3'b101: next_q[i] = 1'b1;
                    3'b100: next_q[i] = 1'b0;
                    3'b011: next_q[i] = 1'b1;
                    3'b010: next_q[i] = 1'b1;
                    3'b001: next_q[i] = 1'b1;
                    3'b000: next_q[i] = 1'b0;
                endcase
            end

            q <= next_q;
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q
);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else begin
            integer i;
            reg [511:0] next_state;
            for (i = 0; i < 512; i = i + 1) begin
                // Apply Rule 110 for each cell
                case ({q[i+1:0], q[i], q[i-1:0]})
                    3'b111: next_state[i] = 0;
                    3'b110: next_state[i] = 1;
                    3'b101: next_state[i] = 1;
                    3'b100: next_state[i] = 0;
                    3'b011: next_state[i] = 1;
                    3'b010: next_state[i] = 1;
                    3'b001: next_state[i] = 1;
                    3'b000: next_state[i] = 0;
                endcase
            end
            q <= next_state;
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q
);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else begin
            reg [511:0] new_q;
            integer i;

            // Apply Rule 110 to each cell
            for (i = 0; i < 512; i = i + 1) begin
                case ({q[i+1], q[i], q[i-1]})
                    3'b111: new_q[i] = 1'b0;
                    3'b110: new_q[i] = 1'b1;
                    3'b101: new_q[i] = 1'b1;
                    3'b100: new_q[i] = 1'b0;
                    3'b011: new_q[i] = 1'b1;
                    3'b010: new_q[i] = 1'b1;
                    3'b001: new_q[i] = 1'b1;
                    3'b000: new_q[i] = 1'b0;
                    default: new_q[i] = 1'b0;
                endcase
            end

            q <= new_q;
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q);

    integer i;

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else begin
            for (i = 0; i < 512; i = i + 1) begin
                q[i] <= (i == 0 ? 0 : q[i-1]) ^ (q[i] | (i == 511 ? 0 : q[i+1]));
            end
        end
    end
endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q);

    integer i;

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else begin
            reg [513:0] extended; // Extended array for boundary conditions
            extended[511:0] = q;  // Assign current state to extended
            extended[512] = 0;    // Boundary condition on the right
            extended[-1] = 0;     // Boundary condition on the left

            for (i = 0; i < 512; i = i + 1) begin
                case ({extended[i+1], extended[i], extended[i-1]})
                    3'b111: q[i] <= 0;
                    3'b110: q[i] <= 1;
                    3'b101: q[i] <= 1;
                    3'b100: q[i] <= 0;
                    3'b011: q[i] <= 1;
                    3'b010: q[i] <= 1;
                    3'b001: q[i] <= 1;
                    3'b000: q[i] <= 0;
                    default: q[i] <= 0;
                endcase
            end
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else begin
            integer i;
            reg [511:0] next_state;
            for (i = 0; i < 512; i = i + 1) begin
                // Define neighbors with boundary conditions assuming q[-1] = 0 and q[512] = 0
                reg left = (i == 0) ? 0 : q[i-1];
                reg center = q[i];
                reg right = (i == 511) ? 0 : q[i+1];

                // Determine the next state based on Rule 110
                next_state[i] = (left & center & ~right) |
                                (left & ~center & right) |
                                (~left & center & right) |
                                (~left & center & ~right) |
                                (~left & ~center & right);
            end
            q <= next_state;
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q);

    reg [511:0] next_q;
    integer i;

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else begin
            next_q[0] = (q[1]) ? 1 : 0; // Special rule for the first cell
            next_q[511] = (q[510]) ? 1 : 0; // Special rule for the last cell
            for (i = 1; i < 511; i = i + 1) begin
                case ({q[i+1], q[i], q[i-1]})
                    3'b111: next_q[i] = 0;
                    3'b110: next_q[i] = 1;
                    3'b101: next_q[i] = 1;
                    3'b100: next_q[i] = 0;
                    3'b011: next_q[i] = 1;
                    3'b010: next_q[i] = 1;
                    3'b001: next_q[i] = 1;
                    3'b000: next_q[i] = 0;
                endcase
            end
            q <= next_q;
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q
);

    // Define internal wires to hold next state
    reg [511:0] next_q;

    // Process each clock cycle
    always @(posedge clk) begin
        if (load) begin
            // Load new state when load is high
            q <= data;
        end else begin
            // Compute next state based on Rule 110
            integer i;
            for (i = 0; i < 512; i = i + 1) begin
                // Determine the left and right neighbors, considering boundary conditions
                reg left, right;
                left = (i == 0) ? 0 : q[i-1];
                right = (i == 511) ? 0 : q[i+1];

                // Apply Rule 110 to determine the next state of each cell
                case ({left, q[i], right})
                    3'b111: next_q[i] = 0;
                    3'b110: next_q[i] = 1;
                    3'b101: next_q[i] = 1;
                    3'b100: next_q[i] = 0;
                    3'b011: next_q[i] = 1;
                    3'b010: next_q[i] = 1;
                    3'b001: next_q[i] = 1;
                    3'b000: next_q[i] = 0;
                endcase
            end
            // Update q with the next state
            q <= next_q;
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q);

    integer i;

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else begin
            for (i = 0; i < 512; i = i + 1) begin
                case ({i == 0 ? 1'b0 : q[i-1], q[i], i == 511 ? 1'b0 : q[i+1]})
                    3'b111: q[i] <= 1'b0;
                    3'b110: q[i] <= 1'b1;
                    3'b101: q[i] <= 1'b1;
                    3'b100: q[i] <= 1'b0;
                    3'b011: q[i] <= 1'b1;
                    3'b010: q[i] <= 1'b1;
                    3'b001: q[i] <= 1'b1;
                    3'b000: q[i] <= 1'b0;
                endcase
            end
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q);

    integer i;
    reg [511:0] next_q;

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else begin
            next_q[0] = (q[1] == 1);
            next_q[511] = (q[510] == 1);

            for (i = 1; i < 511; i = i + 1) begin
                case ({q[i+1], q[i], q[i-1]})
                    3'b111: next_q[i] = 0;
                    3'b110: next_q[i] = 1;
                    3'b101: next_q[i] = 1;
                    3'b100: next_q[i] = 0;
                    3'b011: next_q[i] = 1;
                    3'b010: next_q[i] = 1;
                    3'b001: next_q[i] = 1;
                    3'b000: next_q[i] = 0;
                    default: next_q[i] = 0; // Default case
                endcase
            end

            q <= next_q;
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else begin
            integer i;
            reg [511:0] next_q;
            for (i = 0; i < 512; i = i + 1) begin
                // Determine the state of the left, center, and right cells
                reg left = (i == 0) ? 1'b0 : q[i-1];
                reg center = q[i];
                reg right = (i == 511) ? 1'b0 : q[i+1];
                // Apply Rule 110 logic
                next_q[i] = (left & center & ~right) | (left & ~center) | (~left & center) | (center & right);
            end
            q <= next_q;
        end
    end
endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else begin
            integer i;
            reg [511:0] next_q;
            for (i = 0; i < 512; i = i + 1) begin
                case ({(i == 0 ? 1'b0 : q[i-1]), q[i], (i == 511 ? 1'b0 : q[i+1])})
                    3'b111: next_q[i] = 0;
                    3'b110: next_q[i] = 1;
                    3'b101: next_q[i] = 1;
                    3'b100: next_q[i] = 0;
                    3'b011: next_q[i] = 1;
                    3'b010: next_q[i] = 1;
                    3'b001: next_q[i] = 1;
                    3'b000: next_q[i] = 0;
                endcase
            end
            q <= next_q;
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else begin
            reg [511:0] next_q;
            integer i;
            for (i = 0; i < 512; i = i + 1) begin
                case ({(i == 0 ? 1'b0 : q[i-1]), q[i], (i == 511 ? 1'b0 : q[i+1])})
                    3'b111: next_q[i] = 0;
                    3'b110: next_q[i] = 1;
                    3'b101: next_q[i] = 1;
                    3'b100: next_q[i] = 0;
                    3'b011: next_q[i] = 1;
                    3'b010: next_q[i] = 1;
                    3'b001: next_q[i] = 1;
                    3'b000: next_q[i] = 0;
                endcase
            end
            q <= next_q;
        end
    end

endmodule

module top_module(
	input clk,
	input load,
	input [511:0] data,
	output reg [511:0] q);

	reg [511:0] next_q;

	always @(posedge clk) begin
		if (load)
			q <= data;
		else begin
			integer i;
			for (i = 0; i < 512; i = i + 1) begin
				case ({i == 0 ? 1'b0 : q[i-1], q[i], i == 511 ? 1'b0 : q[i+1]})
					3'b111: next_q[i] = 1'b0;
					3'b110: next_q[i] = 1'b1;
					3'b101: next_q[i] = 1'b1;
					3'b100: next_q[i] = 1'b0;
					3'b011: next_q[i] = 1'b1;
					3'b010: next_q[i] = 1'b1;
					3'b001: next_q[i] = 1'b1;
					3'b000: next_q[i] = 1'b0;
					default: next_q[i] = 1'b0; // Should never happen
				endcase
			end

			q <= next_q;
		end
	end

endmodule

module top_module(
	input clk,
	input load,
	input [511:0] data,
	output reg [511:0] q);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else begin
            integer i;
            reg [511:0] next_q;
            for (i = 0; i < 512; i = i + 1) begin
                if (i == 0) begin
                    // Handle boundary condition for q[-1]
                    next_q[i] = (q[i+1] & (~q[i] | q[i+2])) | (q[i] & ~q[i+2]);
                end else if (i == 511) begin
                    // Handle boundary condition for q[512]
                    next_q[i] = (q[i-1] & ~q[i]) | (q[i] & ~(q[i-1] & q[i]));
                end else begin
                    // Normal case
                    next_q[i] = (q[i-1] & ~q[i] & q[i+1]) | (~q[i-1] & (q[i] | q[i+1]));
                end
            end
            q <= next_q;
        end
    end

endmodule


module top_module (
    input [3:0] a,
    input [3:0] b,
    input [3:0] c,
    input [3:0] d,
    input [3:0] e,
    output reg [3:0] q
);
    always @(*) begin
        case (c)
            4'd0: q = b;
            4'd1: q = e;
            4'd2: q = a;
            4'd3: q = d;
            default: q = 4'd15; // f in hexadecimal
        endcase
    end
endmodule

module top_module (
    input [3:0] a,
    input [3:0] b,
    input [3:0] c,
    input [3:0] d,
    input [3:0] e,
    output reg [3:0] q
);
    always @(*) begin
        case(c)
            4'd0: q = b;
            4'd1: q = e;
            4'd2: q = a;
            4'd3: q = d;
            default: q = 4'd15; // f
        endcase
    end
endmodule

module top_module (
    input [3:0] a,
    input [3:0] b,
    input [3:0] c,
    input [3:0] d,
    input [3:0] e,
    output reg [3:0] q
);

    always @* begin
        case (c)
            4'd0: q = b;
            4'd1: q = e;
            4'd2: q = a;
            4'd3: q = d;
            default: q = 4'd15; // f in hexadecimal is 15 in decimal
        endcase
    end

endmodule

module top_module (
	input [3:0] a,
	input [3:0] b,
	input [3:0] c,
	input [3:0] d,
	input [3:0] e,
	output reg [3:0] q
);

    always @(*) begin
        case (c)
            4'd0: q = b;
            4'd1: q = e;
            4'd2: q = a;
            4'd3: q = d;
            default: q = 4'd15; // representation of 'f'
        endcase
    end

endmodule

module top_module (
	input [3:0] a,
	input [3:0] b,
	input [3:0] c,
	input [3:0] d,
	input [3:0] e,
	output reg [3:0] q
);

    always @(*) begin
        case (c)
            4'd0: q = b;
            4'd1: q = e;
            4'd2: q = a;
            4'd3: q = d;
            default: q = 4'hf;
        endcase
    end

endmodule

module top_module (
    input [3:0] a,
    input [3:0] b,
    input [3:0] c,
    input [3:0] d,
    input [3:0] e,
    output reg [3:0] q
);
    always @(*) begin
        case (c)
            4'd0: q = b;
            4'd1: q = e;
            4'd2: q = a;
            4'd3: q = d;
            default: q = 4'd15; // 0xF in hexadecimal
        endcase
    end
endmodule

module top_module (
    input [3:0] a,
    input [3:0] b,
    input [3:0] c,
    input [3:0] d,
    input [3:0] e,
    output reg [3:0] q
);
    always @(*) begin
        case (c)
            4'd0: q = b;
            4'd1: q = e;
            4'd2: q = a;
            4'd3: q = d;
            default: q = 4'd0; // For other cases, output is 0
        endcase
    end
endmodule

module top_module (
    input [3:0] a,
    input [3:0] b,
    input [3:0] c,
    input [3:0] d,
    input [3:0] e,
    output reg [3:0] q
);
    always @(*) begin
        case (c)
            4'd0: q = b;
            4'd1: q = e;
            4'd2: q = a;
            4'd3: q = d;
            default: q = 4'hf; // Assign 'f' when c is 4 or more
        endcase
    end
endmodule

module top_module (
    input [3:0] a,
    input [3:0] b,
    input [3:0] c,
    input [3:0] d,
    input [3:0] e,
    output reg [3:0] q
);

    always @(*) begin
        case (c)
            4'd0: q = b;
            4'd1: q = e;
            4'd2: q = a;
            4'd3: q = d;
            default: q = 4'hf; // Default output when c >= 4 or any other cases not matched
        endcase
    end

endmodule

module top_module (
    input [3:0] a,
    input [3:0] b,
    input [3:0] c,
    input [3:0] d,
    input [3:0] e,
    output reg [3:0] q
);

    always @(*) begin
        case (c[3:0])
            4'b0000: q = b; // c = 0
            4'b0001: q = e; // c = 1
            4'b0010: q = a; // c = 2
            4'b0011: q = d; // c = 3
            default: q = 4'b1111; // for values 4 to 15, q = f (assuming f = 4'b1111 as unspecified input leads to an unspecified q)
        endcase
    end

endmodule

module top_module (
	input [3:0] a,
	input [3:0] b,
	input [3:0] c,
	input [3:0] d,
	input [3:0] e,
	output reg [3:0] q
);

    always @* begin
        case (c)
            4'd0: q = b;
            4'd1: q = e;
            4'd2: q = a;
            4'd3: q = d;
            default: q = 4'd15;  // 'f' corresponds to the binary 4'b1111, which is decimal 15
        endcase
    end

endmodule

module top_module (
    input [3:0] a,
    input [3:0] b,
    input [3:0] c,
    input [3:0] d,
    input [3:0] e,
    output reg [3:0] q
);

    always @(*) begin
        case (c)
            4'd0: q = b;
            4'd1: q = e;
            4'd2: q = a;
            4'd3: q = d;
            default: q = 4'hf; // for values from 4 to f
        endcase
    end

endmodule

module top_module (
	input [3:0] a,
	input [3:0] b,
	input [3:0] c,
	input [3:0] d,
	input [3:0] e,
	output reg [3:0] q
);

    always @(*) begin
        case (c)
            4'd0: q = b;
            4'd1: q = e;
            4'd2: q = a;
            4'd3: q = d;
            default: q = 4'd15; // f represents the value 15 in hexadecimal
        endcase
    end

endmodule

module top_module (
    input [3:0] a,
    input [3:0] b,
    input [3:0] c,
    input [3:0] d,
    input [3:0] e,
    output reg [3:0] q
);
    always @(*) begin
        case (c)
            4'd0: q = b;
            4'd1: q = e;
            4'd2: q = a;
            4'd3: q = d;
            default: q = 4'hf; // Assign 'f' for inputs 4 to 9 and beyond
        endcase
    end
endmodule

module top_module (
	input [3:0] a,
	input [3:0] b,
	input [3:0] c,
	input [3:0] d,
	input [3:0] e,
	output reg [3:0] q
);

    always @(*) begin
        case (c)
            4'b0000: q = b;
            4'b0001: q = e;
            4'b0010: q = a;
            4'b0011: q = d;
            default: q = 4'b1111; // 'f' value in default case for 4 to 9, a to f.
        endcase
    end

endmodule


module top_module (
	input sel,
	input [7:0] a,
	input [7:0] b,
	output reg [7:0] out
);

    always @(*) begin
        out = sel ? b : a;
    end

endmodule

module top_module (
    input sel,
    input [7:0] a,
    input [7:0] b,
    output reg [7:0] out
);

    always @(*) begin
        if (sel)
            out = b;
        else
            out = a;
    end

endmodule

module top_module (
	input sel,
	input [7:0] a,
	input [7:0] b,
	output reg [7:0] out
);

    always @(*) begin
        out = (sel) ? b : a;
    end

endmodule


module top_module(
    input clk,
    input L,
    input q_in,
    input r_in,
    output reg Q);

    always @(posedge clk) begin
        if (L) begin
            Q <= r_in;
        end else begin
            Q <= q_in;
        end
    end

endmodule

module flipflop_mux(
    input clk,
    input L,
    input q_in,
    input r_in,
    output reg q_out
);
    always @(posedge clk) begin
        if (L) begin
            q_out <= r_in;
        end else begin
            q_out <= q_in;
        end
    end
endmodule

module top_module(
    input clk,
    input L,
    input [2:0] r_in,
    output [2:0] Q
);
    wire [2:0] q_feedback;

    flipflop_mux ffm0(
        .clk(clk),
        .L(L),
        .q_in(q_feedback[1] ^ q_feedback[2]),
        .r_in(r_in[0]),
        .q_out(q_feedback[0])
    );

    flipflop_mux ffm1(
        .clk(clk),
        .L(L),
        .q_in(q_feedback[0]),
        .r_in(r_in[1]),
        .q_out(q_feedback[1])
    );

    flipflop_mux ffm2(
        .clk(clk),
        .L(L),
        .q_in(q_feedback[2]),
        .r_in(r_in[2]),
        .q_out(q_feedback[2])
    );

    assign Q = q_feedback;
endmodule

module top_module(
	input clk,
	input L,
	input q_in,
	input r_in,
	output reg Q
);

    wire mux_out;
    reg flipflop_out;

    // 2-1 multiplexer
    assign mux_out = L ? r_in : (q_in ^ flipflop_out);

    // Flip-flop
    always @(posedge clk) begin
        flipflop_out <= mux_out;
    end

    // Output assignment
    always @(posedge clk) begin
        Q <= flipflop_out;
    end

endmodule

module top_module(
    input clk,
    input L,
    input q_in,
    input r_in,
    output reg Q);

    reg mux_out;

    always @(posedge clk) begin
        Q <= mux_out;
    end

    always @(*) begin
        if (L) begin
            mux_out = r_in;
        end else begin
            mux_out = q_in;
        end
    end

endmodule

module top_module(
	input clk,
	input L,
	input q_in,
	input r_in,
	output reg Q);

	wire mux_out;

	assign mux_out = L ? r_in : q_in;

	always @(posedge clk) begin
		Q <= mux_out;
	end

endmodule

module top_module(
    input clk,
    input L,
    input q_in,
    input r_in,
    output reg Q
);

    wire mux_out;

    // 2-1 Multiplexer
    assign mux_out = (L) ? r_in : q_in;

    // Flip-flop
    always @(posedge clk) begin
        Q <= mux_out;
    end

endmodule

module sub_module(
    input clk,
    input L,
    input q_in,
    input r_in,
    output reg q_out
);
    always @(posedge clk) begin
        if (L) begin
            q_out <= r_in;
        end else begin
            q_out <= q_in;
        end
    end
endmodule

module top_module(
    input clk,
    input L,
    input [2:0] r_in,
    output [2:0] Q
);

    wire q0, q1;

    sub_module u0 (
        .clk(clk),
        .L(L),
        .q_in(Q[1] ^ Q[2]),
        .r_in(r_in[0]),
        .q_out(Q[0])
    );

    sub_module u1 (
        .clk(clk),
        .L(L),
        .q_in(Q[0]),
        .r_in(r_in[1]),
        .q_out(Q[1])
    );

    sub_module u2 (
        .clk(clk),
        .L(L),
        .q_in(Q[2]),
        .r_in(r_in[2]),
        .q_out(Q[2])
    );

endmodule

module top_module(
    input clk,
    input L,
    input q_in,
    input r_in,
    output reg Q
);

    wire mux_out;

    // 2-1 multiplexer
    assign mux_out = L ? r_in : q_in;

    // Flip-flop
    always @(posedge clk) begin
        Q <= mux_out;
    end

endmodule

module top_module(
	input clk,
	input L,
	input q_in,
	input r_in,
	output reg Q
);

    wire mux_out;

    assign mux_out = L ? r_in : (q_in ^ Q);

    always @(posedge clk) begin
        Q <= mux_out;
    end

endmodule

module top_module(
	input clk,
	input L,
	input q_in,
	input r_in,
	output reg Q
);

always @(posedge clk) begin
    if (L) begin
        Q <= r_in;
    end else begin
        Q <= q_in;
    end
end

endmodule

module full_module (
    input [2:0] r,
    input L,
    input clk,
    output [2:0] q
);

    wire [2:0] q_in;

    top_module u0 (
        .clk(clk),
        .L(L),
        .q_in(q[1] ^ q[2]),
        .r_in(r[0]),
        .Q(q_in[0])
    );

    top_module u1 (
        .clk(clk),
        .L(L),
        .q_in(q[0]),
        .r_in(r[1]),
        .Q(q_in[1])
    );

    top_module u2 (
        .clk(clk),
        .L(L),
        .q_in(q[2]),
        .r_in(r[2]),
        .Q(q_in[2])
    );

    assign q = q_in;

endmodule

module submodule(
    input clk,
    input L,
    input q_in,
    input r_in,
    output reg Q
);
    always @(posedge clk) begin
        if (L) begin
            Q <= r_in;
        end else begin
            Q <= q_in;
        end
    end
endmodule

module top_module(
    input clk,
    input L,
    input [2:0] r,
    output [2:0] q
);
    wire q0, q1, q2;

    submodule u0(
        .clk(clk),
        .L(L),
        .q_in(q[1] ^ q[2]),
        .r_in(r[0]),
        .Q(q[0])
    );

    submodule u1(
        .clk(clk),
        .L(L),
        .q_in(q[0]),
        .r_in(r[1]),
        .Q(q[1])
    );

    submodule u2(
        .clk(clk),
        .L(L),
        .q_in(q[2]),
        .r_in(r[2]),
        .Q(q[2])
    );

    assign q = {q2, q1, q0};
endmodule

module top_module(
    input clk,
    input L,
    input q_in,
    input r_in,
    output reg Q);

    reg mux_out;

    always @(*) begin
        mux_out = L ? r_in : q_in;
    end

    always @(posedge clk) begin
        Q <= mux_out;
    end

endmodule

module top_module(
	input clk,
	input L,
	input q_in,
	input r_in,
	output reg Q);

	wire mux_out;

	// 2-1 MUX
	assign mux_out = L ? r_in : q_in;

	// D Flip-Flop
	always @(posedge clk) begin
		Q <= mux_out;
	end

endmodule