module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    // State encoding
    typedef enum reg [2:0] {
        A = 3'b000,
        B = 3'b001,
        C = 3'b010,
        D = 3'b011,
        E = 3'b100,
        F = 3'b101
    } state_t;

    state_t current_state, next_state;

    // State flip-flops
    always @(posedge clk) begin
        if (reset)
            current_state <= A;
        else
            current_state <= next_state;
    end

    // State table (next state logic)
    always @(*) begin
        case (current_state)
            A: next_state = (w ? B : A);
            B: next_state = (w ? C : D);
            C: next_state = (w ? E : D);
            D: next_state = (w ? F : A);
            E: next_state = (w ? E : D);
            F: next_state = (w ? C : D);
            default: next_state = A;
        endcase
    end

    // Output logic for 'z'
    always @(*) begin
        case (current_state)
            E, F: z = 1'b1;
            default: z = 1'b0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    // Define state codes
    typedef enum logic [2:0] {
        A = 3'b000,
        B = 3'b001,
        C = 3'b010,
        D = 3'b011,
        E = 3'b100,
        F = 3'b101
    } state_t;

    state_t current_state, next_state;

    // State flip-flops
    always @(posedge clk) begin
        if (reset)
            current_state <= A;
        else
            current_state <= next_state;
    end

    // State table
    always @(*) begin
        case (current_state)
            A: next_state = (w) ? B : A;
            B: next_state = (w) ? C : D;
            C: next_state = (w) ? E : D;
            D: next_state = (w) ? F : A;
            E: next_state = (w) ? E : D;
            F: next_state = (w) ? C : D;
            default: next_state = A; // Default state
        endcase
    end

    // Output logic
    always @(*) begin
        case (current_state)
            E, F: z = 1'b1;
            default: z = 1'b0;
        endcase
    end

endmodule

module top_module (
	input clk,
	input reset,
	input w,
	output z
);

    // State encoding
    typedef enum logic [2:0] {
        STATE_A = 3'b000,
        STATE_B = 3'b001,
        STATE_C = 3'b010,
        STATE_D = 3'b011,
        STATE_E = 3'b100,
        STATE_F = 3'b101
    } state_t;

    state_t current_state, next_state;

    // State flip-flops
    always @(posedge clk) begin
        if (reset)
            current_state <= STATE_A;
        else
            current_state <= next_state;
    end

    // State table
    always @(*) begin
        case (current_state)
            STATE_A: next_state = (w) ? STATE_B : STATE_A;
            STATE_B: next_state = (w) ? STATE_C : STATE_D;
            STATE_C: next_state = (w) ? STATE_E : STATE_D;
            STATE_D: next_state = (w) ? STATE_F : STATE_A;
            STATE_E: next_state = (w) ? STATE_E : STATE_D;
            STATE_F: next_state = (w) ? STATE_C : STATE_D;
            default: next_state = STATE_A;
        endcase
    end

    // Output logic
    assign z = (current_state == STATE_E || current_state == STATE_F);

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    // State encoding
    typedef enum reg [2:0] {
        A = 3'b000,
        B = 3'b001,
        C = 3'b010,
        D = 3'b011,
        E = 3'b100,
        F = 3'b101
    } state_t;

    state_t state, next_state;

    // State flip-flops
    always @(posedge clk) begin
        if (reset) begin
            state <= A;
        end else begin
            state <= next_state;
        end
    end

    // Next state logic
    always @(*) begin
        case (state)
            A: next_state = w ? B : A;
            B: next_state = w ? C : D;
            C: next_state = w ? E : D;
            D: next_state = w ? F : A;
            E: next_state = w ? E : D;
            F: next_state = w ? C : D;
            default: next_state = A;
        endcase
    end

    // Output logic
    always @(*) begin
        case (state)
            E, F: z = 1;
            default: z = 0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    // State declarations
    typedef enum logic [2:0] {
        A = 3'b000,
        B = 3'b001,
        C = 3'b010,
        D = 3'b011,
        E = 3'b100,
        F = 3'b101
    } state_t;

    state_t state, next_state;

    // State transition logic
    always @(*) begin
        case (state)
            A: begin
                if (w)
                    next_state = B;
                else
                    next_state = A;
            end

            B: begin
                if (w)
                    next_state = C;
                else
                    next_state = D;
            end

            C: begin
                if (w)
                    next_state = E;
                else
                    next_state = D;
            end

            D: begin
                if (w)
                    next_state = F;
                else
                    next_state = A;
            end

            E: begin
                if (w)
                    next_state = E;
                else
                    next_state = D;
            end

            F: begin
                if (w)
                    next_state = C;
                else
                    next_state = D;
            end

            default: next_state = A; // Default case for safety
        endcase
    end

    // State flip-flops
    always @(posedge clk or posedge reset) begin
        if (reset)
            state <= A;
        else
            state <= next_state;
    end

    // Output logic
    always @(*) begin
        case (state)
            E, F: z = 1;
            default: z = 0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    // State encoding
    typedef enum logic [2:0] {
        STATE_A = 3'b000,
        STATE_B = 3'b001,
        STATE_C = 3'b010,
        STATE_D = 3'b011,
        STATE_E = 3'b100,
        STATE_F = 3'b101
    } state_t;

    state_t current_state, next_state;

    // State flip-flops
    always @(posedge clk) begin
        if (reset)
            current_state <= STATE_A;
        else
            current_state <= next_state;
    end

    // State table
    always @(*) begin
        case (current_state)
            STATE_A: next_state = w ? STATE_B : STATE_A;
            STATE_B: next_state = w ? STATE_C : STATE_D;
            STATE_C: next_state = w ? STATE_E : STATE_D;
            STATE_D: next_state = w ? STATE_F : STATE_A;
            STATE_E: next_state = w ? STATE_E : STATE_D;
            STATE_F: next_state = w ? STATE_C : STATE_D;
            default: next_state = STATE_A;
        endcase
    end

    // Output logic
    always @(*) begin
        case (current_state)
            STATE_E, STATE_F: z = 1'b1;
            default: z = 1'b0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    // State encoding
    typedef enum reg [2:0] {
        S_A = 3'd0,
        S_B = 3'd1,
        S_C = 3'd2,
        S_D = 3'd3,
        S_E = 3'd4,
        S_F = 3'd5
    } state_t;

    state_t current_state, next_state;

    // State flip-flops (sequential logic)
    always @(posedge clk) begin
        if (reset)
            current_state <= S_A;
        else
            current_state <= next_state;
    end

    // State table (combinational logic)
    always @(*) begin
        case (current_state)
            S_A: next_state = (w) ? S_B : S_A;
            S_B: next_state = (w) ? S_C : S_D;
            S_C: next_state = (w) ? S_E : S_D;
            S_D: next_state = (w) ? S_F : S_A;
            S_E: next_state = (w) ? S_E : S_D;
            S_F: next_state = (w) ? S_C : S_D;
            default: next_state = S_A;
        endcase
    end

    // Output logic
    always @(*) begin
        case (current_state)
            S_E, S_F: z = 1'b1;
            default: z = 1'b0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    // State encoding
    typedef enum logic [2:0] {
        A = 3'b000,
        B = 3'b001,
        C = 3'b010,
        D = 3'b011,
        E = 3'b100,
        F = 3'b101
    } state_t;

    state_t state, next_state;

    // State flip-flops
    always @(posedge clk) begin
        if (reset)
            state <= A;
        else
            state <= next_state;
    end

    // State transition table (combinational logic for next state)
    always @(*) begin
        case (state)
            A: next_state = (w) ? B : A;
            B: next_state = (w) ? C : D;
            C: next_state = (w) ? E : D;
            D: next_state = (w) ? F : A;
            E: next_state = (w) ? E : D;
            F: next_state = (w) ? C : D;
            default: next_state = A;
        endcase
    end

    // Output logic
    always @(*) begin
        case (state)
            E, F: z = 1'b1;
            default: z = 1'b0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    // State Declarations
    typedef enum reg [2:0] {
        A = 3'b000,
        B = 3'b001,
        C = 3'b010,
        D = 3'b011,
        E = 3'b100,
        F = 3'b101
    } state_t;

    state_t current_state, next_state;

    // State Flip-Flops
    always @(posedge clk) begin
        if (reset)
            current_state <= A; // Reset to state A
        else
            current_state <= next_state;
    end

    // State Table
    always @(*) begin
        case (current_state)
            A: next_state = (w) ? B : A;
            B: next_state = (w) ? C : D;
            C: next_state = (w) ? E : D;
            D: next_state = (w) ? F : A;
            E: next_state = (w) ? E : D;
            F: next_state = (w) ? C : D;
            default: next_state = A;
        endcase
    end

    // Output Logic
    always @(*) begin
        case (current_state)
            E, F: z = 1;
            default: z = 0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    // State encoding
    typedef enum reg [2:0] {
        A = 3'd0,
        B = 3'd1,
        C = 3'd2,
        D = 3'd3,
        E = 3'd4,
        F = 3'd5
    } state_t;

    state_t current_state, next_state;

    // State flip-flops
    always @(posedge clk) begin
        if (reset) begin
            current_state <= A; // Reset to state A
        end else begin
            current_state <= next_state;
        end
    end

    // State transition table
    always @(*) begin
        case (current_state)
            A: next_state = (w ? B : A);
            B: next_state = (w ? C : D);
            C: next_state = (w ? E : D);
            D: next_state = (w ? F : A);
            E: next_state = (w ? E : D);
            F: next_state = (w ? C : D);
            default: next_state = A;
        endcase
    end

    // Output logic
    always @(*) begin
        case (current_state)
            E, F: z = 1;
            default: z = 0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    // State encoding
    typedef enum reg [2:0] {
        A = 3'b000,
        B = 3'b001,
        C = 3'b010,
        D = 3'b011,
        E = 3'b100,
        F = 3'b101
    } state_t;

    state_t current_state, next_state;

    // State flip-flops
    always @(posedge clk) begin
        if (reset)
            current_state <= A;
        else
            current_state <= next_state;
    end

    // State transition table
    always @(*) begin
        case (current_state)
            A: next_state = (w ? B : A);
            B: next_state = (w ? C : D);
            C: next_state = (w ? E : D);
            D: next_state = (w ? F : A);
            E: next_state = (w ? E : D);
            F: next_state = (w ? C : D);
            default: next_state = A;
        endcase
    end

    // Output logic
    always @(*) begin
        case (current_state)
            E: z = 1;
            F: z = 1;
            default: z = 0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);
    typedef enum reg [2:0] {
        A = 3'b000,
        B = 3'b001,
        C = 3'b010,
        D = 3'b011,
        E = 3'b100,
        F = 3'b101
    } state_t;

    state_t current_state, next_state;

    // State flip-flop (register) logic
    always @(posedge clk) begin
        if (reset)
            current_state <= A;
        else
            current_state <= next_state;
    end

    // Next state logic
    always @(*) begin
        case (current_state)
            A: next_state = (w) ? B : A;
            B: next_state = (w) ? C : D;
            C: next_state = (w) ? E : D;
            D: next_state = (w) ? F : A;
            E: next_state = (w) ? E : D;
            F: next_state = (w) ? C : D;
            default: next_state = A;
        endcase
    end

    // Output logic
    always @(*) begin
        case (current_state)
            E, F: z = 1'b1;
            default: z = 1'b0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    // State declaration
    typedef enum logic [2:0] {
        A = 3'b000,
        B = 3'b001,
        C = 3'b010,
        D = 3'b011,
        E = 3'b100,
        F = 3'b101
    } state_t;

    state_t state, next_state;

    // State flip-flops
    always @(posedge clk or posedge reset) begin
        if (reset)
            state <= A;
        else
            state <= next_state;
    end

    // State table
    always @(*) begin
        case (state)
            A: next_state = (w) ? B : A;
            B: next_state = (w) ? C : D;
            C: next_state = (w) ? E : D;
            D: next_state = (w) ? F : A;
            E: next_state = (w) ? E : D;
            F: next_state = (w) ? C : D;
            default: next_state = A;
        endcase
    end

    // Output logic
    always @(*) begin
        case (state)
            E, F: z = 1'b1;
            default: z = 1'b0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    // State encoding
    typedef enum logic [2:0] {
        A = 3'b000,
        B = 3'b001,
        C = 3'b010,
        D = 3'b011,
        E = 3'b100,
        F = 3'b101
    } state_t;

    state_t state, next_state;

    // State flip-flops
    always @(posedge clk) begin
        if (reset) begin
            state <= A;
        end else begin
            state <= next_state;
        end
    end

    // Next state logic
    always @(*) begin
        case (state)
            A: next_state = (w ? B : A);
            B: next_state = (w ? C : D);
            C: next_state = (w ? E : D);
            D: next_state = (w ? F : A);
            E: next_state = (w ? E : D);
            F: next_state = (w ? C : D);
            default: next_state = A;
        endcase
    end

    // Output logic
    always @(*) begin
        case (state)
            E, F: z = 1;
            default: z = 0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    // State encoding
    typedef enum reg [2:0] {
        A = 3'b000,
        B = 3'b001,
        C = 3'b010,
        D = 3'b011,
        E = 3'b100,
        F = 3'b101
    } state_t;

    state_t current_state, next_state;

    // State flip-flops (Sequential logic)
    always @(posedge clk) begin
        if (reset)
            current_state <= A; // Reset to state A
        else
            current_state <= next_state;
    end

    // State transition table (Combinational logic)
    always @(*) begin
        case (current_state)
            A: begin
                if (w)
                    next_state = B;
                else
                    next_state = A;
            end
            B: begin
                if (w)
                    next_state = C;
                else
                    next_state = D;
            end
            C: begin
                if (w)
                    next_state = E;
                else
                    next_state = D;
            end
            D: begin
                if (w)
                    next_state = F;
                else
                    next_state = A;
            end
            E: begin
                if (w)
                    next_state = E;
                else
                    next_state = D;
            end
            F: begin
                if (w)
                    next_state = C;
                else
                    next_state = D;
            end
            default: next_state = A; // Default to avoid latches
        endcase
    end

    // Output logic
    always @(*) begin
        case (current_state)
            E, F: z = 1; // Output z is 1 in states E and F
            default: z = 0; // Output z is 0 in other states
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    // State encoding
    typedef enum reg [2:0] {
        A = 3'b000,
        B = 3'b001,
        C = 3'b010,
        D = 3'b011,
        E = 3'b100,
        F = 3'b101
    } state_t;

    state_t current_state, next_state;

    // State register
    always @(posedge clk) begin
        if (reset) begin
            current_state <= A;
        end else begin
            current_state <= next_state;
        end
    end

    // Next state logic
    always @(*) begin
        case (current_state)
            A: next_state = (w) ? B : A;
            B: next_state = (w) ? C : D;
            C: next_state = (w) ? E : D;
            D: next_state = (w) ? F : A;
            E: next_state = (w) ? E : D;
            F: next_state = (w) ? C : D;
            default: next_state = A;
        endcase
    end

    // Output logic
    always @(*) begin
        case (current_state)
            E: z = 1'b1;
            F: z = 1'b1;
            default: z = 1'b0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    // State encoding
    typedef enum reg [2:0] {
        A = 3'b000,
        B = 3'b001,
        C = 3'b010,
        D = 3'b011,
        E = 3'b100,
        F = 3'b101
    } state_t;

    state_t current_state, next_state;

    // State flip-flops
    always @(posedge clk) begin
        if (reset) begin
            current_state <= A;
        end else begin
            current_state <= next_state;
        end
    end

    // State transition logic
    always @(*) begin
        case (current_state)
            A: next_state = (w) ? B : A;
            B: next_state = (w) ? C : D;
            C: next_state = (w) ? E : D;
            D: next_state = (w) ? F : A;
            E: next_state = (w) ? E : D;
            F: next_state = (w) ? C : D;
            default: next_state = A;
        endcase
    end

    // Output logic
    always @(*) begin
        case (current_state)
            E, F: z = 1;
            default: z = 0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    // State encoding
    typedef enum logic [2:0] {
        A = 3'b000,
        B = 3'b001,
        C = 3'b010,
        D = 3'b011,
        E = 3'b100,
        F = 3'b101
    } state_t;

    state_t current_state, next_state;

    // State flip-flops
    always @(posedge clk) begin
        if (reset)
            current_state <= A;
        else
            current_state <= next_state;
    end

    // State transition table
    always @(*) begin
        case (current_state)
            A: if (w)
                   next_state = B;
               else
                   next_state = A;
            B: if (w)
                   next_state = C;
               else
                   next_state = D;
            C: if (w)
                   next_state = E;
               else
                   next_state = D;
            D: if (w)
                   next_state = F;
               else
                   next_state = A;
            E: if (w)
                   next_state = E;
               else
                   next_state = D;
            F: if (w)
                   next_state = C;
               else
                   next_state = D;
            default: next_state = A;
        endcase
    end

    // Output logic
    always @(*) begin
        case (current_state)
            E, F: z = 1'b1;
            default: z = 1'b0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

    // State encoding
    typedef enum reg [2:0] {
        STATE_A = 3'b000,
        STATE_B = 3'b001,
        STATE_C = 3'b010,
        STATE_D = 3'b011,
        STATE_E = 3'b100,
        STATE_F = 3'b101
    } state_t;

    state_t current_state, next_state;

    // State transition always block
    always @(*) begin
        case (current_state)
            STATE_A: begin
                if (w)
                    next_state = STATE_B;
                else
                    next_state = STATE_A;
            end

            STATE_B: begin
                if (w)
                    next_state = STATE_C;
                else
                    next_state = STATE_D;
            end

            STATE_C: begin
                if (w)
                    next_state = STATE_E;
                else
                    next_state = STATE_D;
            end

            STATE_D: begin
                if (w)
                    next_state = STATE_F;
                else
                    next_state = STATE_A;
            end

            STATE_E: begin
                if (w)
                    next_state = STATE_E;
                else
                    next_state = STATE_D;
            end

            STATE_F: begin
                if (w)
                    next_state = STATE_C;
                else
                    next_state = STATE_D;
            end

            default: next_state = STATE_A;
        endcase
    end

    // State flip-flops always block
    always @(posedge clk or posedge reset) begin
        if (reset)
            current_state <= STATE_A;
        else
            current_state <= next_state;
    end

    // Output logic
    always @(*) begin
        case (current_state)
            STATE_E, STATE_F: z = 1;
            default: z = 0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input w,
    output reg z
);

// Define state codes
typedef enum reg [2:0] {A = 3'b000, B = 3'b001, C = 3'b010, D = 3'b011, E = 3'b100, F = 3'b101} state_t;

// State registers
reg [2:0] current_state, next_state;

// State flip-flops (Sequential logic)
always @(posedge clk or posedge reset) begin
    if (reset) begin
        current_state <= A;
    end else begin
        current_state <= next_state;
    end
end

// State transition table (Combinational logic)
always @(*) begin
    case (current_state)
        A: begin
            if (w) next_state = B;
            else next_state = A;
        end
        B: begin
            if (w) next_state = C;
            else next_state = D;
        end
        C: begin
            if (w) next_state = E;
            else next_state = D;
        end
        D: begin
            if (w) next_state = F;
            else next_state = A;
        end
        E: begin
            if (w) next_state = E;
            else next_state = D;
        end
        F: begin
            if (w) next_state = C;
            else next_state = D;
        end
        default: next_state = A;
    endcase
end

// Output logic
always @(*) begin
    case (current_state)
        E, F: z = 1;
        default: z = 0;
    endcase
end

endmodule


module top_module(
    input clk,
    input resetn,
    input [1:0] byteena,
    input [15:0] d,
    output reg [15:0] q);

    always @(posedge clk) begin
        if (!resetn)
            q <= 16'b0;
        else begin
            if (byteena[0])
                q[7:0] <= d[7:0];
            if (byteena[1])
                q[15:8] <= d[15:8];
        end
    end

endmodule

module top_module (
    input clk,
    input resetn,
    input [1:0] byteena,
    input [15:0] d,
    output reg [15:0] q
);

    always @(posedge clk) begin
        if (!resetn) begin
            q <= 16'b0;
        end else begin
            if (byteena[0]) begin
                q[7:0] <= d[7:0];
            end
            if (byteena[1]) begin
                q[15:8] <= d[15:8];
            end
        end
    end

endmodule

module top_module(
    input clk,
    input resetn,
    input [1:0] byteena,
    input [15:0] d,
    output reg [15:0] q);

    always @(posedge clk) begin
        if (!resetn) begin
            q <= 16'b0;
        end else begin
            if (byteena[0])
                q[7:0] <= d[7:0];
            if (byteena[1])
                q[15:8] <= d[15:8];
        end
    end

endmodule

module top_module(
    input clk,
    input resetn,
    input [1:0] byteena,
    input [15:0] d,
    output reg [15:0] q
);

    always @(posedge clk) begin
        if (!resetn) begin
            q <= 16'b0;
        end else begin
            if (byteena[0]) begin
                q[7:0] <= d[7:0];
            end
            if (byteena[1]) begin
                q[15:8] <= d[15:8];
            end
        end
    end
endmodule

module top_module(
    input clk,
    input resetn,
    input [1:0] byteena,
    input [15:0] d,
    output reg [15:0] q);

    always @(posedge clk) begin
        if (!resetn) begin
            q <= 16'b0;
        end else begin
            if (byteena[0]) begin
                q[7:0] <= d[7:0];
            end
            if (byteena[1]) begin
                q[15:8] <= d[15:8];
            end
        end
    end

endmodule

module top_module(
    input clk,
    input resetn,
    input [1:0] byteena,
    input [15:0] d,
    output reg [15:0] q);

    always @(posedge clk) begin
        if (!resetn)
            q <= 16'b0;
        else begin
            if (byteena[1])
                q[15:8] <= d[15:8];
            if (byteena[0])
                q[7:0] <= d[7:0];
        end
    end

endmodule

module top_module(
    input clk,
    input resetn,
    input [1:0] byteena,
    input [15:0] d,
    output reg [15:0] q
);

always @(posedge clk) begin
    if (!resetn)
        q <= 16'b0;
    else begin
        if (byteena[0])
            q[7:0] <= d[7:0];
        if (byteena[1])
            q[15:8] <= d[15:8];
    end
end

endmodule

module top_module(
    input clk,
    input resetn,
    input [1:0] byteena,
    input [15:0] d,
    output reg [15:0] q);

    always @(posedge clk) begin
        if (!resetn) begin
            q <= 16'b0;
        end else begin
            if (byteena[1]) begin
                q[15:8] <= d[15:8];
            end
            if (byteena[0]) begin
                q[7:0] <= d[7:0];
            end
        end
    end

endmodule

module top_module(
    input clk,
    input resetn,
    input [1:0] byteena,
    input [15:0] d,
    output reg [15:0] q);

    always @(posedge clk) begin
        if (!resetn) begin
            q <= 16'b0;
        end else begin
            if (byteena[1])
                q[15:8] <= d[15:8];
            if (byteena[0])
                q[7:0] <= d[7:0];
        end
    end

endmodule


module top_module(
    input clk,
    input [7:0] in,
    output reg [7:0] pedge);

    reg [7:0] prev_in;

    always @(posedge clk) begin
        pedge <= (~prev_in) & in;
        prev_in <= in;
    end

endmodule

module top_module(
    input clk,
    input [7:0] in,
    output reg [7:0] pedge);

    reg [7:0] prev_in;

    always @(posedge clk) begin
        pedge <= (~prev_in & in);
        prev_in <= in;
    end

endmodule

module top_module(
    input clk,
    input [7:0] in,
    output reg [7:0] pedge
);

    reg [7:0] prev_in;

    always @(posedge clk) begin
        pedge <= (in & ~prev_in);
        prev_in <= in;
    end

endmodule

module top_module(
    input clk,
    input [7:0] in,
    output reg [7:0] pedge
);

    reg [7:0] prev_in;

    always @(posedge clk) begin
        pedge <= (~prev_in) & in;
        prev_in <= in;
    end

endmodule

module top_module(
    input clk,
    input [7:0] in,
    output reg [7:0] pedge);

    reg [7:0] prev_in; // Register to store the previous state of the input

    always @(posedge clk) begin
        pedge <= (in & ~prev_in); // Detect 0 to 1 transitions
        prev_in <= in; // Update the previous state to the current input
    end

endmodule

module top_module(
    input clk,
    input [7:0] in,
    output reg [7:0] pedge
);
    reg [7:0] prev_in;

    always @(posedge clk) begin
        pedge <= ~prev_in & in;
        prev_in <= in;
    end
endmodule

module top_module(
    input clk,
    input [7:0] in,
    output reg [7:0] pedge);

    reg [7:0] prev_in;

    always @(posedge clk) begin
        pedge <= ~prev_in & in;
        prev_in <= in;
    end

endmodule

module top_module(
    input clk,
    input [7:0] in,
    output reg [7:0] pedge);

    reg [7:0] in_reg;

    always @(posedge clk) begin
        in_reg <= in;             // Store current input in register
        pedge <= (~in_reg) & in;  // Detect rising edge
    end

endmodule


module top_module (
	input clock,
	input a,
	output reg p,
	output reg q
);

    reg current_state, next_state;

    parameter S0 = 1'b0, S1 = 1'b1;

    always @(posedge clock) begin
        current_state <= next_state;
    end

    always @(*) begin
        case (current_state)
            S0: begin
                p = 0;
                q = 0;
                if (a) begin
                    next_state = S1;
                end else begin
                    next_state = S0;
                end
            end
            S1: begin
                p = 1;
                q = 1;
                if (~a) begin
                    next_state = S0;
                end else begin
                    next_state = S1;
                end
            end
        endcase
    end

endmodule

module top_module (
	input clock,
	input a,
	output reg p,
	output reg q
);

    reg state;

    always @(posedge clock) begin
        if (a) begin
            p <= 1;
            q <= state;
        end else begin
            p <= 0;
            q <= state;
        end
        state <= q;
    end

    always @(negedge clock) begin
        if (~a) begin
            q <= 0;
        end
    end

endmodule

module top_module (
    input clock,
    input a,
    output reg p,
    output reg q
);

    reg state, next_state;

    // State definitions
    localparam STATE_0 = 1'b0;
    localparam STATE_1 = 1'b1;

    // State transition logic
    always @(posedge clock) begin
        state <= next_state;
    end

    // Next state and output logic
    always @(*) begin
        case(state)
            STATE_0: begin
                p = 0;
                q = 0;
                if (a)
                    next_state = STATE_1;
                else
                    next_state = STATE_0;
            end
            STATE_1: begin
                p = 1;
                q = 1;
                if (~a)
                    next_state = STATE_0;
                else
                    next_state = STATE_1;
            end
            default: begin
                p = 0;
                q = 0;
                next_state = STATE_0;
            end
        endcase
    end

endmodule

module top_module (
    input clock,
    input a,
    output reg p,
    output reg q
);

    reg [1:0] state, next_state;
    // State encoding
    localparam S0 = 2'b00, S1 = 2'b01, S2 = 2'b10, S3 = 2'b11;

    // State transition
    always @(*) begin
        case (state)
            S0: next_state = a ? S1 : S0;
            S1: next_state = a ? S2 : S0;
            S2: next_state = a ? S2 : S0;
            S3: next_state = a ? S1 : S0;
            default: next_state = S0;
        endcase
    end

    // State update
    always @(posedge clock) begin
        state <= next_state;
    end

    // Output logic
    always @(*) begin
        case (state)
            S0, S1: begin
                p = 0;
                q = 0;
            end
            S2: begin
                p = 1;
                q = 0;
            end
            S3: begin
                p = 1;
                q = 1;
            end
            default: begin
                p = 0;
                q = 0;
            end
        endcase
    end

endmodule

module top_module (
    input clock,
    input a,
    output reg p,
    output reg q
);

    reg prev_a;

    always @(posedge clock) begin
        // Implement the behavior for p
        if (a)
            p <= 1;
        else if (q)
            p <= 0;

        // Implement the behavior for q
        if (prev_a && !a)
            q <= 1;
        else if (a)
            q <= 0;

        prev_a <= a;
    end

endmodule

module top_module (
    input clock,
    input a,
    output reg p,
    output reg q
);

    reg [1:0] state;

    always @(posedge clock) begin
        case (state)
            2'b00: begin
                p <= a;
                q <= 0;
                if (a) state <= 2'b01;
            end
            2'b01: begin
                p <= a;
                q <= 0;
                if (!a) state <= 2'b10;
            end
            2'b10: begin
                p <= 1;
                q <= 1;
                if (a) state <= 2'b01;
            end
        endcase
    end

    always @(negedge clock) begin
        if (!a) state <= 2'b00;
    end

endmodule

module top_module (
    input clock,
    input a,
    output reg p,
    output reg q
);

    reg [2:0] state, next_state;

    // State encoding
    localparam S0 = 3'b000,
               S1 = 3'b001,
               S2 = 3'b010,
               S3 = 3'b011;

    // State transition
    always @(*) begin
        case (state)
            S0: next_state = a ? S1 : S0;
            S1: next_state = a ? S1 : S2;
            S2: next_state = a ? S1 : S3;
            S3: next_state = a ? S1 : S0;
            default: next_state = S0;
        endcase
    end

    // Output logic
    always @(*) begin
        p = (state == S1);
        q = (state == S1 || state == S3);
    end

    // Sequential block for state updating on the clock's positive edge
    always @(posedge clock) begin
        state <= next_state;
    end

endmodule

module top_module (
    input clock,
    input a,
    output reg p,
    output reg q
);

    reg state;

    always @(posedge clock) begin
        if (a) begin
            p <= 1;
            state <= 1;
        end else begin
            if (state == 1) begin
                q <= 1;
            end else begin
                q <= 0;
            end
            p <= 0;
            state <= 0;
        end
    end

    always @(negedge clock) begin
        if (state == 1) begin
            q <= 1;
        end else begin
            q <= 0;
        end
    end

endmodule

module top_module (
    input clock,
    input a,
    output reg p,
    output reg q
);

    reg state;

    always @(posedge clock) begin
        if (a) begin
            p <= 1;
            state <= 1;
        end else begin
            p <= 0;
            state <= state;
        end
    end

    always @(negedge clock) begin
        if (state) begin
            q <= 1;
        end else begin
            q <= 0;
        end
    end

endmodule

module top_module (
    input clock,
    input a,
    output reg p,
    output reg q
);

    always @(posedge clock) begin
        if (a) begin
            p <= 1;
        end else begin
            p <= 0;
        end
        q <= p;
    end

endmodule

module top_module (
	input clock,
	input a,
	output reg p,
	output reg q
);

    reg state;

    always @(posedge clock) begin
        if (a) begin
            p <= 1;
            q <= state;
        end else begin
            p <= 0;
            q <= state;
        end

        state <= a;
    end

endmodule

module top_module (
    input clock,
    input a,
    output reg p,
    output reg q
);

    reg [1:0] state, next_state;

    // State encoding
    localparam S0 = 2'b00;
    localparam S1 = 2'b01;
    localparam S2 = 2'b10;
    localparam S3 = 2'b11;

    // State transition logic
    always @(*) begin
        case (state)
            S0: next_state = a ? S1 : S0;
            S1: next_state = a ? S2 : S0;
            S2: next_state = a ? S2 : S3;
            S3: next_state = a ? S1 : S0;
            default: next_state = S0;
        endcase
    end

    // State update logic
    always @(posedge clock) begin
        state <= next_state;
    end

    // Output logic
    always @(*) begin
        case (state)
            S0: {p, q} = 2'b00;
            S1: {p, q} = 2'b00;
            S2: {p, q} = 2'b10;
            S3: {p, q} = 2'b11;
            default: {p, q} = 2'b00;
        endcase
    end

endmodule

module top_module (
	input clock,
	input a,
	output reg p,
	output reg q
);

    reg [1:0] state, next_state;

    // State encoding
    localparam S0 = 2'b00;
    localparam S1 = 2'b01;
    localparam S2 = 2'b10;
    localparam S3 = 2'b11;

    // State transition logic
    always @(*) begin
        case (state)
            S0: begin
                if (a)
                    next_state = S1;
                else
                    next_state = S0;
            end
            S1: begin
                if (a)
                    next_state = S2;
                else
                    next_state = S0;
            end
            S2: begin
                if (a)
                    next_state = S3;
                else
                    next_state = S0;
            end
            S3: begin
                if (!a)
                    next_state = S0;
                else
                    next_state = S3;
            end
            default: next_state = S0;
        endcase
    end

    // State flip-flops
    always @(posedge clock) begin
        state <= next_state;
    end

    // Output logic
    always @(*) begin
        p = (state == S3);
        q = (state == S2) || (state == S3);
    end

endmodule

module top_module (
	input clock,
	input a,
	output reg p,
	output reg q
);

    reg [1:0] state, next_state;

    // State encoding
    localparam IDLE = 2'b00,
               STATE1 = 2'b01,
               STATE2 = 2'b10;

    // State transition
    always @(posedge clock) begin
        state <= next_state;
    end

    // Next state logic
    always @(*) begin
        case (state)
            IDLE: begin
                if (a)
                    next_state = STATE1;
                else
                    next_state = IDLE;
            end
            STATE1: begin
                if (!a)
                    next_state = STATE2;
                else
                    next_state = STATE1;
            end
            STATE2: begin
                if (a)
                    next_state = STATE1;
                else
                    next_state = STATE2;
            end
            default: next_state = IDLE;
        endcase
    end

    // Output logic
    always @(posedge clock) begin
        case (state)
            IDLE: begin
                p <= 0;
                q <= 0;
            end
            STATE1: begin
                p <= 1;
                q <= 0;
            end
            STATE2: begin
                p <= 1;
                q <= 1;
            end
        endcase
    end

endmodule

module top_module (
    input clock,
    input a,
    output reg p,
    output reg q
);

    reg last_a;  // to store the last value of a

    always @(posedge clock) begin
        if (a && !last_a) begin
            p <= 1;
        end else begin
            p <= 0;
        end

        if (!a && last_a) begin
            q <= 1;
        end else begin
            q <= 0;
        end

        // Update last_a for the next clock cycle
        last_a <= a;
    end

endmodule

module top_module (
    input clock,
    input a,
    output reg p,
    output reg q
);

    reg state;

    always @(posedge clock) begin
        if (a) begin
            p <= 1;
            state <= 1;
        end else begin
            p <= 0;
            state <= 0;
        end
    end

    always @(negedge clock) begin
        if (state) begin
            q <= 1;
        end else begin
            q <= 0;
        end
    end

endmodule

module top_module (
    input clock,
    input a,
    output reg p,
    output reg q
);

    reg [1:0] state;
    reg [1:0] next_state;

    // State encoding
    localparam S0 = 2'b00;
    localparam S1 = 2'b01;
    localparam S2 = 2'b10;
    localparam S3 = 2'b11;

    // State transition on rising edge of clock
    always @(posedge clock) begin
        state <= next_state;
    end

    // Next state logic
    always @(*) begin
        case (state)
            S0: if (a) next_state = S1; else next_state = S0;
            S1: next_state = S2;
            S2: if (a) next_state = S1; else next_state = S3;
            S3: if (a) next_state = S1; else next_state = S0;
            default: next_state = S0;
        endcase
    end

    // Output logic
    always @(*) begin
        case (state)
            S0: begin
                p = 0;
                q = 0;
            end
            S1: begin
                p = 0;
                q = 0;
            end
            S2: begin
                p = 1;
                q = 0;
            end
            S3: begin
                p = 1;
                q = 1;
            end
            default: begin
                p = 0;
                q = 0;
            end
        endcase
    end

endmodule

module top_module (
    input clock,
    input a,
    output reg p,
    output reg q
);

    reg [1:0] state;

    always @(posedge clock) begin
        case (state)
            2'b00: begin
                p <= a;
                q <= 0;
                state <= a ? 2'b01 : 2'b00;
            end

            2'b01: begin
                p <= 1;
                q <= 0;
                state <= a ? 2'b10 : 2'b00;
            end

            2'b10: begin
                p <= 1;
                q <= 0;
                state <= a ? 2'b10 : 2'b00;
            end

            default: begin
                p <= 0;
                q <= 0;
                state <= 2'b00;
            end
        endcase
    end

    always @(negedge clock) begin
        if (!a) q <= p;
    end

endmodule

module top_module (
	input clock,
	input a,
	output reg p,
	output reg q
);

    reg [1:0] state, next_state;
    localparam IDLE = 2'b00, DETECT_A_1 = 2'b01, ASSERT_P = 2'b10, ASSERT_PQ = 2'b11;

    // State transition logic
    always @(*) begin
        case (state)
            IDLE: next_state = a ? DETECT_A_1 : IDLE;
            DETECT_A_1: next_state = ASSERT_P;
            ASSERT_P: next_state = a ? ASSERT_PQ : IDLE;
            ASSERT_PQ: next_state = IDLE;
            default: next_state = IDLE;
        endcase
    end

    // State update on positive edge of clock
    always @(posedge clock) begin
        state <= next_state;
    end

    // Output logic
    always @(*) begin
        case (state)
            IDLE: begin
                p = 0;
                q = 0;
            end
            DETECT_A_1: begin
                p = 0;
                q = 0;
            end
            ASSERT_P: begin
                p = 1;
                q = 0;
            end
            ASSERT_PQ: begin
                p = 1;
                q = 1;
            end
            default: begin
                p = 0;
                q = 0;
            end
        endcase
    end

endmodule

module top_module (
    input clock,
    input a,
    output reg p,
    output reg q
);

always @(posedge clock) begin
    if (a) begin
        p <= 1;
    end else begin
        p <= 0;
    end
end

always @(negedge clock) begin
    q <= p;
end

endmodule


module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else begin
            integer i;
            reg [511:0] next_q;
            for (i = 0; i < 512; i = i + 1) begin
                if (i == 0) begin
                    next_q[i] <= 1'b0 ^ q[i+1];
                end else if (i == 511) begin
                    next_q[i] <= q[i-1] ^ 1'b0;
                end else begin
                    next_q[i] <= q[i-1] ^ q[i+1];
                end
            end
            q <= next_q;
        end
    end
endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q);

    integer i;

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else begin
            for (i = 0; i < 512; i = i + 1) begin
                if (i == 0) begin
                    q[i] <= 0 ^ q[i+1];
                end else if (i == 511) begin
                    q[i] <= q[i-1] ^ 0;
                end else begin
                    q[i] <= q[i-1] ^ q[i+1];
                end
            end
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q
);
    integer i;
    reg [511:0] next_q;

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else begin
            for (i = 0; i < 512; i = i + 1) begin
                if (i == 0) begin
                    next_q[i] = 0 ^ q[i+1];
                end else if (i == 511) begin
                    next_q[i] = q[i-1] ^ 0;
                end else begin
                    next_q[i] = q[i-1] ^ q[i+1];
                end
            end
            q <= next_q;
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q
);
    integer i;

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else begin
            q[0] <= q[1];  // q[-1] is 0, q[0]'s next state is q[1] ^ 0 = q[1]
            for (i = 1; i < 511; i = i + 1) begin
                q[i] <= q[i-1] ^ q[i+1];
            end
            q[511] <= q[510];  // q[512] is 0, q[511]'s next state is q[510] ^ 0 = q[510]
        end
    end
endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q);

    integer i;

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else begin
            // Compute the next state for each cell, treating q[-1] and q[512] as 0.
            q[0] <= q[1]; // q[-1] assumed to be 0
            for (i = 1; i < 511; i = i + 1) begin
                q[i] <= q[i-1] ^ q[i+1];
            end
            q[511] <= q[510]; // q[512] assumed to be 0
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else begin
            q[0] <= q[1]; // q[-1] is 0, so q[0]'s next state is q[1] ^ 0
            q[511] <= q[510]; // q[512] is 0, so q[511]'s next state is q[510] ^ 0
            for (int i = 1; i < 511; i++) begin
                q[i] <= q[i-1] ^ q[i+1];
            end
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q);

    integer i;

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else begin
            for (i = 0; i < 512; i = i + 1) begin
                if (i == 0) begin
                    q[i] <= 0 ^ q[i+1]; // q[-1] is 0
                end else if (i == 511) begin
                    q[i] <= q[i-1] ^ 0; // q[512] is 0
                end else begin
                    q[i] <= q[i-1] ^ q[i+1];
                end
            end
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q
);
    integer i;

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else begin
            q[0] <= q[1];  // Left neighbor is 0 for the first cell
            for (i = 1; i < 511; i = i + 1) begin
                q[i] <= q[i-1] ^ q[i+1];
            end
            q[511] <= q[510];  // Right neighbor is 0 for the last cell
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else begin
            q[0] <= q[1]; // q[-1] is treated as 0
            q[511] <= q[510]; // q[512] is treated as 0
            for (int i = 1; i < 511; i = i + 1) begin
                q[i] <= q[i-1] ^ q[i+1];
            end
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q);

    integer i;

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else begin
            for (i = 0; i < 512; i = i + 1) begin
                if (i == 0) begin
                    q[i] <= q[i+1];  // q[-1] is considered 0
                end else if (i == 511) begin
                    q[i] <= q[i-1];  // q[512] is considered 0
                end else begin
                    q[i] <= q[i-1] ^ q[i+1];
                end
            end
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q);

    integer i;

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end
        else begin
            for (i = 0; i < 512; i = i + 1) begin
                if (i == 0)
                    q[i] <= q[i+1]; // q[-1] is 0, q[512] is 0 at boundaries
                else if (i == 511)
                    q[i] <= q[i-1];
                else
                    q[i] <= q[i-1] ^ q[i+1];
            end
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else begin
            integer i;
            reg [511:0] next_q;
            for (i = 0; i < 512; i = i + 1) begin
                if (i == 0)
                    next_q[i] = 0 ^ q[i+1];
                else if (i == 511)
                    next_q[i] = q[i-1] ^ 0;
                else
                    next_q[i] = q[i-1] ^ q[i+1];
            end
            q <= next_q;
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q);

    integer i;

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else begin
            for (i = 0; i < 512; i = i + 1) begin
                if (i == 0) begin
                    q[i] <= q[i+1]; // Left boundary neighbor is 0
                end else if (i == 511) begin
                    q[i] <= q[i-1]; // Right boundary neighbor is 0
                end else begin
                    q[i] <= q[i-1] ^ q[i+1];
                end
            end
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q);

    integer i;

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end
        else begin
            for (i = 0; i < 512; i = i + 1) begin
                if (i == 0) begin
                    q[i] <= q[1]; // q[-1] assumed as 0
                end else if (i == 511) begin
                    q[i] <= q[510]; // q[512] assumed as 0
                end else begin
                    q[i] <= q[i-1] ^ q[i+1];
                end
            end
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q
);

    always @(posedge clk) begin
        if (load) begin
            q <= data; // Load data into q when load is high
        end else begin
            q[0] <= q[1]; // Boundary condition: q[-1] is assumed 0
            q[511] <= q[510]; // Boundary condition: q[512] is assumed 0
            // Update inner bits using Rule 90
            for (int i = 1; i < 511; i = i + 1) begin
                q[i] <= q[i-1] ^ q[i+1];
            end
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q);

    integer i;

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end
        else begin
            for (i = 0; i < 512; i = i + 1) begin
                if (i == 0)
                    q[i] <= 1'b0 ^ q[i+1]; // q[-1] is 0
                else if (i == 511)
                    q[i] <= q[i-1] ^ 1'b0; // q[512] is 0
                else
                    q[i] <= q[i-1] ^ q[i+1];
            end
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end
        else begin
            q[0] <= q[1]; // q[-1] is considered 0
            q[511] <= q[510]; // q[512] is considered 0
            for (int i = 1; i < 511; i = i + 1) begin
                q[i] <= q[i-1] ^ q[i+1];
            end
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else begin
            integer i;
            reg [511:0] next_q;
            for (i = 0; i < 512; i = i + 1) begin
                if (i == 0) begin
                    next_q[i] = 0 ^ q[i+1];
                end else if (i == 511) begin
                    next_q[i] = q[i-1] ^ 0;
                end else begin
                    next_q[i] = q[i-1] ^ q[i+1];
                end
            end
            q <= next_q;
        end
    end

endmodule

module top_module(
	input clk,
	input load,
	input [511:0] data,
	output reg [511:0] q);

	integer i;
	always @(posedge clk) begin
		if (load) begin
			q <= data;
		end else begin
			for (i = 0; i < 512; i = i + 1) begin
				if (i == 0) begin
					q[i] <= q[1];
				end else if (i == 511) begin
					q[i] <= q[510];
				end else begin
					q[i] <= q[i-1] ^ q[i+1];
				end
			end
		end
	end
endmodule

module top_module(
    input clk,
    input load,
    input [511:0] data,
    output reg [511:0] q);

    integer i;

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else begin
            q[0] <= 0 ^ q[0] ^ q[1];
            for (i = 1; i < 511; i = i + 1) begin
                q[i] <= q[i-1] ^ q[i+1];
            end
            q[511] <= q[510] ^ 0;
        end
    end

endmodule


module top_module(
    input [1:0] A,
    input [1:0] B,
    output z);

    assign z = (A == B);

endmodule

module top_module(
	input [1:0] A,
	input [1:0] B,
	output z);

    assign z = (A == B) ? 1'b1 : 1'b0;

endmodule

module top_module(
    input [1:0] A,
    input [1:0] B,
    output z
);

assign z = (A == B) ? 1 : 0;

endmodule

module top_module(
    input [1:0] A,
    input [1:0] B,
    output z
);
    assign z = (A == B) ? 1'b1 : 1'b0;
endmodule


module top_module (
    input [99:0] in,
    output [98:0] out_both,
    output [99:1] out_any,
    output [99:0] out_different
);

    // out_both: Check if both the current bit and the next one to the left are '1'
    assign out_both = in[99:1] & in[98:0];

    // out_any: Check if any of the current bit and the next one to the right are '1'
    assign out_any = in[99:1] | in[98:0];

    // out_different: Check if the current bit is different from the next one to the left,
    //                treat the vector as wrapping around
    assign out_different = in ^ {in[0], in[99:1]};

endmodule

module top_module (
    input [99:0] in,
    output [98:0] out_both,
    output [99:1] out_any,
    output [99:0] out_different
);

    // Generate out_both: Each bit should indicate if both its corresponding input bit and its neighbor to the left are '1'.
    generate
        genvar i;
        for (i = 0; i < 99; i = i + 1) begin: gen_out_both
            assign out_both[i] = in[i] & in[i+1];
        end
    endgenerate

    // Generate out_any: Each bit should indicate if any of the corresponding input bit and its neighbor to the right are '1'.
    generate
        for (i = 1; i < 100; i = i + 1) begin: gen_out_any
            assign out_any[i] = in[i] | in[i-1];
        end
    endgenerate

    // Generate out_different: Each bit should indicate if the corresponding input bit is different from its neighbor to the left,
    // considering vector wrapping for in[99].
    generate
        for (i = 0; i < 99; i = i + 1) begin: gen_out_different
            assign out_different[i] = in[i] ^ in[i+1];
        end
        assign out_different[99] = in[99] ^ in[0];
    endgenerate

endmodule

module top_module (
    input [99:0] in,
    output [98:0] out_both,
    output [99:1] out_any,
    output [99:0] out_different
);
    // out_both: Both in[i] and in[i+1] are 1
    assign out_both = in[99:1] & in[98:0];

    // out_any: Any of in[i] or in[i-1] is 1
    assign out_any = in[99:1] | in[98:0];

    // out_different: in[i] is different from its left neighbor
    assign out_different = in ^ {in[0], in[99:1]};

endmodule

module top_module (
    input [99:0] in,
    output [98:0] out_both,
    output [99:1] out_any,
    output [99:0] out_different
);

    // Calculate out_both: both in[i] and in[i+1] are 1
    generate
        genvar i;
        for (i = 0; i < 99; i = i + 1) begin: both_loop
            assign out_both[i] = in[i] & in[i+1];
        end
    endgenerate

    // Calculate out_any: any of in[i] or in[i-1] is 1
    generate
        for (i = 1; i < 100; i = i + 1) begin: any_loop
            assign out_any[i] = in[i] | in[i-1];
        end
    endgenerate

    // Calculate out_different: in[i] is different from in[i+1], with wrap-around
    generate
        for (i = 0; i < 99; i = i + 1) begin: different_loop
            assign out_different[i] = in[i] ^ in[i+1];
        end
        assign out_different[99] = in[99] ^ in[0]; // Wrap-around case
    endgenerate

endmodule

module top_module (
    input [99:0] in,
    output [98:0] out_both,
    output [99:1] out_any,
    output [99:0] out_different
);

    // Logic for out_both
    generate
        genvar i;
        for (i = 0; i < 99; i = i + 1) begin: out_both_loop
            assign out_both[i] = in[i] & in[i+1];
        end
    endgenerate

    // Logic for out_any
    generate
        for (i = 1; i < 100; i = i + 1) begin: out_any_loop
            assign out_any[i] = in[i] | in[i-1];
        end
    endgenerate

    // Logic for out_different
    generate
        for (i = 0; i < 99; i = i + 1) begin: out_different_loop
            assign out_different[i] = in[i] ^ in[i+1];
        end
        assign out_different[99] = in[99] ^ in[0];
    endgenerate

endmodule

module top_module (
    input [99:0] in,
    output [98:0] out_both,
    output [99:1] out_any,
    output [99:0] out_different
);
    // Generate out_both: each bit indicates both in[i] and in[i+1] are 1
    genvar i;
    generate
        for (i = 0; i < 99; i = i + 1) begin : both_loop
            assign out_both[i] = in[i] & in[i+1];
        end
    endgenerate

    // Generate out_any: each bit indicates either in[i] or in[i-1] is 1
    generate
        for (i = 1; i < 100; i = i + 1) begin : any_loop
            assign out_any[i] = in[i] | in[i-1];
        end
    endgenerate

    // Generate out_different: each bit indicates in[i] is different from its left neighbor
    generate
        for (i = 0; i < 99; i = i + 1) begin : different_loop
            assign out_different[i] = in[i] ^ in[i+1];
        end
        assign out_different[99] = in[99] ^ in[0]; // Wrap-around for the last bit
    endgenerate

endmodule

module top_module (
    input [99:0] in,
    output [98:0] out_both,
    output [99:1] out_any,
    output [99:0] out_different
);

    // Part (1) out_both
    genvar i;
    generate
        for (i = 0; i < 99; i = i + 1) begin : both_loop
            assign out_both[i] = in[i] & in[i+1];
        end
    endgenerate

    // Part (2) out_any
    generate
        for (i = 99; i > 0; i = i - 1) begin : any_loop
            assign out_any[i] = in[i] | in[i-1];
        end
    endgenerate

    // Part (3) out_different
    assign out_different[0] = in[0] ^ in[99];
    generate
        for (i = 1; i < 100; i = i + 1) begin : different_loop
            assign out_different[i] = in[i] ^ in[i-1];
        end
    endgenerate

endmodule

module top_module (
    input [99:0] in,
    output [98:0] out_both,
    output [99:1] out_any,
    output [99:0] out_different
);
    assign out_both = in[99:1] & in[98:0];
    assign out_any = in[99:1] | in[98:0];
    assign out_different = in ^ {in[0], in[99:1]};
endmodule

module top_module (
    input [99:0] in,
    output [98:0] out_both,
    output [99:1] out_any,
    output [99:0] out_different
);
    assign out_both = in[99:1] & in[98:0];
    assign out_any = in[99:1] | in[98:0];
    assign out_different[99:1] = in[99:1] ^ in[98:0];
    assign out_different[0] = in[0] ^ in[99];
endmodule

module top_module (
    input [99:0] in,
    output [98:0] out_both,
    output [99:1] out_any,
    output [99:0] out_different
);

    // out_both logic
    genvar i;
    generate
        for (i = 0; i < 99; i = i + 1) begin: both_loop
            assign out_both[i] = in[i] & in[i+1];
        end
    endgenerate

    // out_any logic
    generate
        for (i = 1; i < 100; i = i + 1) begin: any_loop
            assign out_any[i] = in[i] | in[i-1];
        end
    endgenerate

    // out_different logic
    generate
        for (i = 0; i < 99; i = i + 1) begin: different_loop
            assign out_different[i] = in[i] ^ in[i+1];
        end
        assign out_different[99] = in[99] ^ in[0]; // Wrap around case
    endgenerate

endmodule

module top_module (
    input [99:0] in,
    output [98:0] out_both,
    output [99:1] out_any,
    output [99:0] out_different
);
    genvar i;
    generate
        // out_both: Check if both the current and left neighbour bits are '1'
        for (i = 0; i < 99; i = i + 1) begin: gen_out_both
            assign out_both[i] = in[i] & in[i+1];
        end

        // out_any: Check if either the current or right neighbour bits are '1'
        for (i = 1; i < 100; i = i + 1) begin: gen_out_any
            assign out_any[i] = in[i] | in[i-1];
        end

        // out_different: Check if the current bit is different from the left neighbour
        for (i = 0; i < 100; i = i + 1) begin: gen_out_different
            assign out_different[i] = in[i] ^ in[(i+1)%100];
        end
    endgenerate
endmodule

module top_module (
    input [99:0] in,
    output [98:0] out_both,
    output [99:1] out_any,
    output [99:0] out_different
);
    genvar i;

    // Generate out_both: Check for both the input bit and its neighbour to the left being '1'
    generate
        for (i = 0; i < 99; i = i + 1) begin : gen_out_both
            assign out_both[i] = in[i] & in[i+1];
        end
    endgenerate

    // Generate out_any: Check for any of the input bit and its neighbour to the right being '1'
    generate
        for (i = 1; i < 100; i = i + 1) begin : gen_out_any
            assign out_any[i] = in[i] | in[i-1];
        end
    endgenerate

    // Generate out_different: Check for difference between the input bit and its neighbour to the left, wrapping around
    assign out_different[99] = in[99] ^ in[0]; // Special case for wrapping at the end
    generate
        for (i = 1; i < 100; i = i + 1) begin : gen_out_different
            assign out_different[i-1] = in[i] ^ in[i-1];
        end
    endgenerate

endmodule

module top_module (
    input [99:0] in,
    output [98:0] out_both,
    output [99:1] out_any,
    output [99:0] out_different
);
    // Calculate out_both
    genvar i;
    generate
        for (i = 0; i < 99; i = i + 1) begin
            assign out_both[i] = in[i] & in[i+1];
        end
    endgenerate

    // Calculate out_any
    generate
        for (i = 1; i < 100; i = i + 1) begin
            assign out_any[i] = in[i] | in[i-1];
        end
    endgenerate

    // Calculate out_different
    generate
        for (i = 0; i < 99; i = i + 1) begin
            assign out_different[i] = in[i] ^ in[i+1];
        end
    endgenerate
    assign out_different[99] = in[99] ^ in[0];

endmodule

module top_module (
    input [99:0] in,
    output [98:0] out_both,
    output [99:1] out_any,
    output [99:0] out_different
);

    // (1) out_both: Both in[i] and in[i+1] are 1
    assign out_both = in[99:1] & in[98:0];

    // (2) out_any: Either in[i] or in[i-1] is 1
    assign out_any = in[99:1] | in[98:0];

    // (3) out_different: in[i] is different from in[i+1], treat as wrapping
    assign out_different[98:0] = in[99:1] ^ in[98:0];
    assign out_different[99] = in[0] ^ in[99];

endmodule

module top_module (
    input [99:0] in,
    output [98:0] out_both,
    output [99:1] out_any,
    output [99:0] out_different
);

    // (1) out_both: Check if both the bit and its neighbor to the left are '1'
    assign out_both = in[99:1] & in[98:0];

    // (2) out_any: Check if any of the bit and its neighbor to the right are '1'
    assign out_any = in[99:1] | in[98:0];

    // (3) out_different: Check if the bit is different from its neighbor to the left (with wrap-around)
    assign out_different[99] = in[99] ^ in[0];
    assign out_different[98:0] = in[99:1] ^ in[98:0];

endmodule

module top_module (
    input [99:0] in,
    output [98:0] out_both,
    output [99:1] out_any,
    output [99:0] out_different
);

    // Assign out_both: comparison of in[i] and in[i+1] for i = 0 to 98
    assign out_both = in[99:1] & in[98:0];

    // Assign out_any: comparison of in[i] and in[i-1] for i = 1 to 99
    assign out_any = in[99:1] | in[98:0];

    // Assign out_different: comparison of in[i] and in[i+1], with wrapping around
    assign out_different = in ^ {in[0], in[99:1]};

endmodule

module top_module (
    input [99:0] in,
    output [98:0] out_both,
    output [99:1] out_any,
    output [99:0] out_different
);
    // Generate out_both: check both 'in' and its left neighbor
    generate
        genvar i;
        for (i = 0; i < 99; i = i + 1) begin : gen_out_both
            assign out_both[i] = in[i] & in[i+1];
        end
    endgenerate

    // Generate out_any: check any of 'in' and its right neighbor
    generate
        for (i = 1; i < 100; i = i + 1) begin : gen_out_any
            assign out_any[i] = in[i] | in[i-1];
        end
    endgenerate

    // Generate out_different: check if 'in' is different from its left neighbor, wrap around
    generate
        for (i = 0; i < 100; i = i + 1) begin : gen_out_different
            assign out_different[i] = in[i] ^ ((i == 0) ? in[99] : in[i-1]);
        end
    endgenerate
endmodule

module top_module (
    input [99:0] in,
    output [98:0] out_both,
    output [99:1] out_any,
    output [99:0] out_different
);

    genvar i;

    // Generate out_both: out_both[i] = in[i] & in[i+1]
    generate
        for (i = 0; i < 99; i = i + 1) begin : both_loop
            assign out_both[i] = in[i] & in[i+1];
        end
    endgenerate

    // Generate out_any: out_any[i] = in[i] | in[i-1]
    generate
        for (i = 1; i < 100; i = i + 1) begin : any_loop
            assign out_any[i] = in[i] | in[i-1];
        end
    endgenerate

    // Generate out_different: out_different[i] = in[i] ^ in[i+1] (wrap around)
    generate
        for (i = 0; i < 99; i = i + 1) begin : different_loop
            assign out_different[i] = in[i] ^ in[i+1];
        end
        assign out_different[99] = in[99] ^ in[0]; // Wrap around
    endgenerate

endmodule

module top_module (
    input [99:0] in,
    output [98:0] out_both,
    output [99:1] out_any,
    output [99:0] out_different
);

    // Compute out_both[98:0]
    assign out_both = in[99:1] & in[98:0];

    // Compute out_any[99:1]
    assign out_any = in[99:1] | in[98:0];

    // Compute out_different[99:0]
    assign out_different[99:1] = in[99:1] ^ in[98:0];
    assign out_different[0] = in[0] ^ in[99];

endmodule


module top_module (
	input d,
	input ena,
	output logic q
);

	always @(*) begin
		if (ena) begin
			q = d;
		end
	end

endmodule

module top_module (
    input d,
    input ena,
    output logic q
);

    always @* begin
        if (ena) begin
            q = d;
        end
    end

endmodule

module top_module (
    input d,
    input ena,
    output logic q
);

    always @(d or ena) begin
        if (ena)
            q <= d;
    end

endmodule

module top_module (
    input d,
    input ena,
    output logic q
);
    always @(d or ena) begin
        if (ena) begin
            q <= d;
        end
    end
endmodule

module top_module (
	input d,
	input ena,
	output logic q
);

    always @(d or ena) begin
        if (ena) begin
            q = d;
        end
    end

endmodule

module top_module (
    input d,
    input ena,
    output logic q
);

    always @(*) begin
        if (ena)
            q = d;
    end

endmodule


module top_module (
	input [1023:0] in,
	input [7:0] sel,
	output [3:0] out
);
    assign out = in[sel*4 +: 4];
endmodule

module top_module (
    input [1023:0] in,
    input [7:0] sel,
    output [3:0] out
);
    assign out = in[sel * 4 +: 4];
endmodule

module top_module (
    input [1023:0] in,
    input [7:0] sel,
    output [3:0] out
);
    assign out = in[4*sel +: 4];
endmodule


module top_module (
    input [15:0] a,
    input [15:0] b,
    input [15:0] c,
    input [15:0] d,
    input [15:0] e,
    input [15:0] f,
    input [15:0] g,
    input [15:0] h,
    input [15:0] i,
    input [3:0] sel,
    output logic [15:0] out
);
    always_comb begin
        case (sel)
            4'd0: out = a;
            4'd1: out = b;
            4'd2: out = c;
            4'd3: out = d;
            4'd4: out = e;
            4'd5: out = f;
            4'd6: out = g;
            4'd7: out = h;
            4'd8: out = i;
            default: out = 16'hFFFF;
        endcase
    end
endmodule

module top_module (
	input [15:0] a,
	input [15:0] b,
	input [15:0] c,
	input [15:0] d,
	input [15:0] e,
	input [15:0] f,
	input [15:0] g,
	input [15:0] h,
	input [15:0] i,
	input [3:0] sel,
	output logic [15:0] out
);
    always @(*) begin
        case (sel)
            4'd0: out = a;
            4'd1: out = b;
            4'd2: out = c;
            4'd3: out = d;
            4'd4: out = e;
            4'd5: out = f;
            4'd6: out = g;
            4'd7: out = h;
            4'd8: out = i;
            default: out = 16'b1111_1111_1111_1111;
        endcase
    end
endmodule

module top_module (
    input [15:0] a,
    input [15:0] b,
    input [15:0] c,
    input [15:0] d,
    input [15:0] e,
    input [15:0] f,
    input [15:0] g,
    input [15:0] h,
    input [15:0] i,
    input [3:0] sel,
    output logic [15:0] out
);
    always @(*) begin
        case (sel)
            4'd0: out = a;
            4'd1: out = b;
            4'd2: out = c;
            4'd3: out = d;
            4'd4: out = e;
            4'd5: out = f;
            4'd6: out = g;
            4'd7: out = h;
            4'd8: out = i;
            default: out = 16'hFFFF; // set all bits to '1' for sel=9 to 15
        endcase
    end
endmodule

module top_module (
	input [15:0] a,
	input [15:0] b,
	input [15:0] c,
	input [15:0] d,
	input [15:0] e,
	input [15:0] f,
	input [15:0] g,
	input [15:0] h,
	input [15:0] i,
	input [3:0] sel,
	output logic [15:0] out
);

	always_comb begin
		case (sel)
			4'd0: out = a;
			4'd1: out = b;
			4'd2: out = c;
			4'd3: out = d;
			4'd4: out = e;
			4'd5: out = f;
			4'd6: out = g;
			4'd7: out = h;
			4'd8: out = i;
			default: out = 16'b1111_1111_1111_1111;
		endcase
	end

endmodule

module top_module (
    input [15:0] a,
    input [15:0] b,
    input [15:0] c,
    input [15:0] d,
    input [15:0] e,
    input [15:0] f,
    input [15:0] g,
    input [15:0] h,
    input [15:0] i,
    input [3:0] sel,
    output logic [15:0] out
);
    always_comb begin
        case (sel)
            4'd0: out = a;
            4'd1: out = b;
            4'd2: out = c;
            4'd3: out = d;
            4'd4: out = e;
            4'd5: out = f;
            4'd6: out = g;
            4'd7: out = h;
            4'd8: out = i;
            default: out = 16'hFFFF; // correspond to sel=9 to sel=15
        endcase
    end
endmodule

module top_module (
    input [15:0] a,
    input [15:0] b,
    input [15:0] c,
    input [15:0] d,
    input [15:0] e,
    input [15:0] f,
    input [15:0] g,
    input [15:0] h,
    input [15:0] i,
    input [3:0] sel,
    output logic [15:0] out
);
    always_comb begin
        case (sel)
            4'd0: out = a;
            4'd1: out = b;
            4'd2: out = c;
            4'd3: out = d;
            4'd4: out = e;
            4'd5: out = f;
            4'd6: out = g;
            4'd7: out = h;
            4'd8: out = i;
            default: out = 16'hFFFF; // Set all output bits to '1' for sel = 9 to 15
        endcase
    end
endmodule

module top_module (
    input [15:0] a,
    input [15:0] b,
    input [15:0] c,
    input [15:0] d,
    input [15:0] e,
    input [15:0] f,
    input [15:0] g,
    input [15:0] h,
    input [15:0] i,
    input [3:0] sel,
    output logic [15:0] out
);

    always_comb begin
        case (sel)
            4'd0: out = a;
            4'd1: out = b;
            4'd2: out = c;
            4'd3: out = d;
            4'd4: out = e;
            4'd5: out = f;
            4'd6: out = g;
            4'd7: out = h;
            4'd8: out = i;
            default: out = 16'hFFFF; // all output bits set to '1'
        endcase
    end

endmodule

module top_module (
	input [15:0] a,
	input [15:0] b,
	input [15:0] c,
	input [15:0] d,
	input [15:0] e,
	input [15:0] f,
	input [15:0] g,
	input [15:0] h,
	input [15:0] i,
	input [3:0] sel,
	output logic [15:0] out
);

	always_comb begin
		case (sel)
			4'd0: out = a;
			4'd1: out = b;
			4'd2: out = c;
			4'd3: out = d;
			4'd4: out = e;
			4'd5: out = f;
			4'd6: out = g;
			4'd7: out = h;
			4'd8: out = i;
			default: out = 16'hFFFF; // Sets all output bits to '1'
		endcase
	end

endmodule

module top_module (
    input [15:0] a,
    input [15:0] b,
    input [15:0] c,
    input [15:0] d,
    input [15:0] e,
    input [15:0] f,
    input [15:0] g,
    input [15:0] h,
    input [15:0] i,
    input [3:0] sel,
    output logic [15:0] out
);
    always_comb begin
        case(sel)
            4'd0: out = a;
            4'd1: out = b;
            4'd2: out = c;
            4'd3: out = d;
            4'd4: out = e;
            4'd5: out = f;
            4'd6: out = g;
            4'd7: out = h;
            4'd8: out = i;
            default: out = 16'hFFFF;
        endcase
    end
endmodule


module top_module(
    input [2:0] a,
    input [2:0] b,
    output [2:0] out_or_bitwise,
    output out_or_logical,
    output [5:0] out_not
);
    assign out_or_bitwise = a | b;
    assign out_or_logical = |(a | b);
    assign out_not[5:3] = ~b;
    assign out_not[2:0] = ~a;
endmodule

module top_module(
    input [2:0] a,
    input [2:0] b,
    output [2:0] out_or_bitwise,
    output out_or_logical,
    output [5:0] out_not
);

    // Bitwise OR of two vectors
    assign out_or_bitwise = a | b;

    // Logical OR of two vectors
    assign out_or_logical = |(a | b);

    // Inverse (NOT) of both vectors
    assign out_not[2:0] = ~a;
    assign out_not[5:3] = ~b;

endmodule

module top_module(
    input [2:0] a,
    input [2:0] b,
    output [2:0] out_or_bitwise,
    output out_or_logical,
    output [5:0] out_not
);
    // Bitwise OR of a and b
    assign out_or_bitwise = a | b;

    // Logical OR of a and b
    assign out_or_logical = |a || |b;

    // Inverse (NOT) of b in upper half, inverse of a in lower half of out_not
    assign out_not[5:3] = ~b;
    assign out_not[2:0] = ~a;
endmodule

module top_module(
    input [2:0] a,
    input [2:0] b,
    output [2:0] out_or_bitwise,
    output out_or_logical,
    output [5:0] out_not
);

    // Compute the bitwise OR of the two vectors
    assign out_or_bitwise = a | b;

    // Compute the logical OR of the two vectors
    assign out_or_logical = |(a | b);

    // Compute the inverse of both vectors
    assign out_not[5:3] = ~b;
    assign out_not[2:0] = ~a;

endmodule

module top_module(
    input [2:0] a,
    input [2:0] b,
    output [2:0] out_or_bitwise,
    output out_or_logical,
    output [5:0] out_not
);

    // Perform bitwise OR between vectors a and b
    assign out_or_bitwise = a | b;

    // Perform logical OR between vectors a and b
    assign out_or_logical = |(a | b);

    // Compute NOT of vectors a and b
    assign out_not[5:3] = ~b;
    assign out_not[2:0] = ~a;

endmodule

module top_module(
    input [2:0] a,
    input [2:0] b,
    output [2:0] out_or_bitwise,
    output out_or_logical,
    output [5:0] out_not
);

    // Bitwise OR
    assign out_or_bitwise = a | b;

    // Logical OR
    assign out_or_logical = |(a | b);

    // Inverse (NOT) of both vectors
    assign out_not = {~b, ~a};

endmodule

module top_module(
    input [2:0] a,
    input [2:0] b,
    output [2:0] out_or_bitwise,
    output out_or_logical,
    output [5:0] out_not
);
    assign out_or_bitwise = a | b;       // Bitwise OR
    assign out_or_logical = |(a | b);    // Logical OR by reducing the result of bitwise OR
    assign out_not[5:3] = ~b;            // Inverse of b in the upper half
    assign out_not[2:0] = ~a;            // Inverse of a in the lower half
endmodule

module top_module(
    input [2:0] a,
    input [2:0] b,
    output [2:0] out_or_bitwise,
    output out_or_logical,
    output [5:0] out_not
);
    // Compute the bitwise OR
    assign out_or_bitwise = a | b;

    // Compute the logical OR
    assign out_or_logical = |(a | b);

    // Compute the NOT of inputs and place them in the output
    assign out_not[5:3] = ~b;
    assign out_not[2:0] = ~a;

endmodule

module top_module(
    input [2:0] a,
    input [2:0] b,
    output [2:0] out_or_bitwise,
    output out_or_logical,
    output [5:0] out_not
);

    assign out_or_bitwise = a | b;         // Bitwise OR of the two vectors
    assign out_or_logical = |(a | b);      // Logical OR of the two vectors
    assign out_not[5:3] = ~b;              // Inverse of b in the upper half
    assign out_not[2:0] = ~a;              // Inverse of a in the lower half

endmodule

module top_module(
	input [2:0] a,
	input [2:0] b,
	output [2:0] out_or_bitwise,
	output out_or_logical,
	output [5:0] out_not
);

	assign out_or_bitwise = a | b; // Bitwise OR
	assign out_or_logical = |(a | b); // Logical OR (non-zero presence check)
	assign out_not = {~b, ~a}; // Inverse of b in upper half, inverse of a in lower half

endmodule

module top_module(
    input [2:0] a,
    input [2:0] b,
    output [2:0] out_or_bitwise,
    output out_or_logical,
    output [5:0] out_not
);

    assign out_or_bitwise = a | b; // Bitwise OR operation
    assign out_or_logical = |(a | b); // Logical OR operation
    assign out_not = {~b, ~a}; // Concatenation of NOT b and NOT a

endmodule

module top_module(
    input [2:0] a,
    input [2:0] b,
    output [2:0] out_or_bitwise,
    output out_or_logical,
    output [5:0] out_not
);

    assign out_or_bitwise = a | b;           // Bitwise OR of a and b
    assign out_or_logical = |(a | b);        // Logical OR: checks if any bit in a or b is 1
    assign out_not = {~b, ~a};               // Concatenate NOT of b and NOT of a

endmodule

module top_module(
    input [2:0] a,
    input [2:0] b,
    output [2:0] out_or_bitwise,
    output out_or_logical,
    output [5:0] out_not
);

    assign out_or_bitwise = a | b;
    assign out_or_logical = |(a | b);
    assign out_not = {~b, ~a};

endmodule

module top_module(
    input [2:0] a,
    input [2:0] b,
    output [2:0] out_or_bitwise,
    output out_or_logical,
    output [5:0] out_not
);
    // Bitwise OR
    assign out_or_bitwise = a | b;

    // Logical OR
    assign out_or_logical = |(a | b);

    // NOT operation
    assign out_not[5:3] = ~b;
    assign out_not[2:0] = ~a;

endmodule

module top_module(
    input [2:0] a,
    input [2:0] b,
    output [2:0] out_or_bitwise,
    output out_or_logical,
    output [5:0] out_not
);
    assign out_or_bitwise = a | b;           // Bitwise OR of a and b
    assign out_or_logical = |(a | b);        // Logical OR: any '1' in a or b
    assign out_not = {~b, ~a};               // Inverse of b in upper half, a in lower half
endmodule

module top_module(
    input [2:0] a,
    input [2:0] b,
    output [2:0] out_or_bitwise,
    output out_or_logical,
    output [5:0] out_not
);

    // Compute the bitwise OR of inputs a and b
    assign out_or_bitwise = a | b;

    // Compute the logical OR of inputs a and b
    assign out_or_logical = |a || |b;

    // Compute the NOT (inverse) of inputs a and b
    // Place the inverse of b in the upper half of out_not,
    // and the inverse of a in the lower half
    assign out_not = {~b, ~a};

endmodule

module top_module(
    input [2:0] a,
    input [2:0] b,
    output [2:0] out_or_bitwise,
    output out_or_logical,
    output [5:0] out_not
);

    assign out_or_bitwise = a | b;  // Bitwise OR
    assign out_or_logical = |(a | b);  // Logical OR of the two vectors
    assign out_not = {~b, ~a};  // Inverse of b in the upper half and inverse of a in the lower half

endmodule

module top_module(
    input [2:0] a,
    input [2:0] b,
    output [2:0] out_or_bitwise,
    output out_or_logical,
    output [5:0] out_not
);

    assign out_or_bitwise = a | b;             // Bitwise OR
    assign out_or_logical = |(a | b);          // Logical OR
    assign out_not[5:3] = ~b;                  // Inverse of b
    assign out_not[2:0] = ~a;                  // Inverse of a

endmodule

module top_module(
    input [2:0] a,
    input [2:0] b,
    output [2:0] out_or_bitwise,
    output out_or_logical,
    output [5:0] out_not
);

    // Compute the bitwise OR of the two vectors
    assign out_or_bitwise = a | b;

    // Compute the logical OR of the two vectors
    assign out_or_logical = |(a | b);

    // Compute the inverse (NOT) of both vectors
    assign out_not[5:3] = ~b;
    assign out_not[2:0] = ~a;

endmodule


module top_module (
    input in,
    input [3:0] state,
    output reg [3:0] next_state,
    output out
);
    always @(*) begin
        case (state)
            4'b0001: // State A
                next_state = in ? 4'b0010 : 4'b0001; // A->B on in=1 else stay in A
            4'b0010: // State B
                next_state = in ? 4'b0010 : 4'b0100; // B->B on in=1 else B->C
            4'b0100: // State C
                next_state = in ? 4'b1000 : 4'b0001; // C->D on in=1 else C->A
            4'b1000: // State D
                next_state = in ? 4'b0010 : 4'b0100; // D->B on in=1 else D->C
            default: // Default state (should not happen)
                next_state = 4'b0001; // Reset to state A
        endcase
    end

    assign out = (state == 4'b1000) ? 1'b1 : 1'b0; // Output is 1 only in state D
endmodule

module top_module (
    input in,
    input [3:0] state,
    output reg [3:0] next_state,
    output out
);

    // State transition logic
    always @(*) begin
        case (state)
            4'b0001: next_state = in ? 4'b0010 : 4'b0001; // State A
            4'b0010: next_state = in ? 4'b0010 : 4'b0100; // State B
            4'b0100: next_state = in ? 4'b1000 : 4'b0001; // State C
            4'b1000: next_state = in ? 4'b0010 : 4'b0100; // State D
            default: next_state = 4'b0001; // Default to state A
        endcase
    end

    // Output logic
    assign out = (state == 4'b1000) ? 1 : 0;

endmodule

module top_module (
	input in,
	input [3:0] state,
	output reg [3:0] next_state,
	output out
);

    // Combinational logic for the next state
    always @(*) begin
        case (state)
            4'b0001: next_state = (in) ? 4'b0010 : 4'b0001; // State A
            4'b0010: next_state = (in) ? 4'b0010 : 4'b0100; // State B
            4'b0100: next_state = (in) ? 4'b1000 : 4'b0001; // State C
            4'b1000: next_state = (in) ? 4'b0010 : 4'b0100; // State D
            default: next_state = 4'b0001; // Default to State A for safety
        endcase
    end

    // Combinational logic for the output 'out'
    assign out = (state == 4'b1000) ? 1'b1 : 1'b0; // Output logic

endmodule

module top_module (
    input in,
    input [3:0] state,
    output reg [3:0] next_state,
    output out
);

    assign out = state[3]; // Output is 1 only in state D

    always @(*) begin
        // Default next state
        next_state = 4'b0000;

        case (state)
            4'b0001: next_state = in ? 4'b0010 : 4'b0001; // State A
            4'b0010: next_state = in ? 4'b0010 : 4'b0100; // State B
            4'b0100: next_state = in ? 4'b1000 : 4'b0001; // State C
            4'b1000: next_state = in ? 4'b0010 : 4'b0100; // State D
            default: next_state = 4'b0001; // Default to state A for safety
        endcase
    end

endmodule

module top_module (
	input in,
	input [3:0] state,
	output reg [3:0] next_state,
	output out
);

    // Output logic
    assign out = state[3];

    // State transition logic
    always @(*) begin
        case (state)
            4'b0001: // State A
                next_state = (in) ? 4'b0010 : 4'b0001;
            4'b0010: // State B
                next_state = (in) ? 4'b0010 : 4'b0100;
            4'b0100: // State C
                next_state = (in) ? 4'b1000 : 4'b0001;
            4'b1000: // State D
                next_state = (in) ? 4'b0010 : 4'b0100;
            default:
                next_state = 4'b0000; // Undefined state
        endcase
    end

endmodule

module top_module (
    input in,
    input [3:0] state,
    output reg [3:0] next_state,
    output out
);

    always @(*) begin
        case (state)
            4'b0001: next_state = (in == 1'b0) ? 4'b0001 : 4'b0010; // A state transitions
            4'b0010: next_state = (in == 1'b0) ? 4'b0100 : 4'b0010; // B state transitions
            4'b0100: next_state = (in == 1'b0) ? 4'b0001 : 4'b1000; // C state transitions
            4'b1000: next_state = (in == 1'b0) ? 4'b0100 : 4'b0010; // D state transitions
            default: next_state = 4'b0001; // Default to A if undefined state
        endcase
    end

    assign out = state[3]; // Output is 1 only in state D (4'b1000)

endmodule

module top_module (
	input in,
	input [3:0] state,
	output reg [3:0] next_state,
	output out
);

    always @(*) begin
        case (state)
            4'b0001: next_state = in ? 4'b0010 : 4'b0001; // State A
            4'b0010: next_state = in ? 4'b0010 : 4'b0100; // State B
            4'b0100: next_state = in ? 4'b1000 : 4'b0001; // State C
            4'b1000: next_state = in ? 4'b0010 : 4'b0100; // State D
            default: next_state = 4'b0001; // Default state
        endcase
    end

    assign out = (state == 4'b1000) ? 1 : 0; // Output logic
endmodule

module top_module (
    input in,
    input [3:0] state,
    output reg [3:0] next_state,
    output out
);

    // State transition logic
    always @(*) begin
        case (state)
            4'b0001: next_state = (in) ? 4'b0010 : 4'b0001; // State A
            4'b0010: next_state = (in) ? 4'b0010 : 4'b0100; // State B
            4'b0100: next_state = (in) ? 4'b1000 : 4'b0001; // State C
            4'b1000: next_state = (in) ? 4'b0010 : 4'b0100; // State D
            default: next_state = 4'b0001; // Default to State A
        endcase
    end

    // Output logic
    assign out = (state == 4'b1000) ? 1'b1 : 1'b0;

endmodule

module top_module (
    input in,
    input [3:0] state,
    output reg [3:0] next_state,
    output out
);

    // Combinational logic for next state
    always @(*) begin
        case (state)
            4'b0001: next_state = (in == 0) ? 4'b0001 : 4'b0010; // A
            4'b0010: next_state = (in == 0) ? 4'b0100 : 4'b0010; // B
            4'b0100: next_state = (in == 0) ? 4'b0001 : 4'b1000; // C
            4'b1000: next_state = (in == 0) ? 4'b0100 : 4'b0010; // D
            default: next_state = 4'b0000; // Undefined states default to an invalid state
        endcase
    end

    // Combinational logic for output
    assign out = (state == 4'b1000) ? 1 : 0; // Output is 1 only in state D

endmodule

module top_module (
    input in,
    input [3:0] state,
    output reg [3:0] next_state,
    output out
);

    always @(*) begin
        case (state)
            4'b0001: next_state = in ? 4'b0010 : 4'b0001; // State A
            4'b0010: next_state = in ? 4'b0010 : 4'b0100; // State B
            4'b0100: next_state = in ? 4'b1000 : 4'b0001; // State C
            4'b1000: next_state = in ? 4'b0010 : 4'b0100; // State D
            default: next_state = 4'b0001; // Default to State A, as a safe fallback
        endcase
    end

    assign out = state[3]; // Output is '1' only in State D (4'b1000)

endmodule

module top_module (
	input in,
	input [3:0] state,
	output reg [3:0] next_state,
	output out
);

    always @(*) begin
        case (state)
            4'b0001: next_state = in ? 4'b0010 : 4'b0001; // A
            4'b0010: next_state = in ? 4'b0010 : 4'b0100; // B
            4'b0100: next_state = in ? 4'b1000 : 4'b0001; // C
            4'b1000: next_state = in ? 4'b0010 : 4'b0100; // D
            default: next_state = 4'b0001; // Default to state A for safety
        endcase
    end

    assign out = (state == 4'b1000) ? 1'b1 : 1'b0; // Output logic

endmodule

module top_module (
    input in,
    input [3:0] state,
    output reg [3:0] next_state,
    output out
);
    // Output logic
    assign out = state[3];

    // Next state logic using one-hot encoding
    always @(*) begin
        case (state)
            4'b0001: next_state = in ? 4'b0010 : 4'b0001;  // State A
            4'b0010: next_state = in ? 4'b0010 : 4'b0100;  // State B
            4'b0100: next_state = in ? 4'b1000 : 4'b0001;  // State C
            4'b1000: next_state = in ? 4'b0010 : 4'b0100;  // State D
            default: next_state = 4'b0001; // Default to state A for safety
        endcase
    end
endmodule

module top_module (
    input in,
    input [3:0] state,
    output reg [3:0] next_state,
    output out
);

    assign out = state[3]; // Output is 1 only in state D (1000).

    always @(*) begin
        next_state = 4'b0000; // Default state to prevent latches
        case (state)
            4'b0001: // State A
                next_state = in ? 4'b0010 : 4'b0001; // B if in=1, A if in=0
            4'b0010: // State B
                next_state = in ? 4'b0010 : 4'b0100; // B if in=1, C if in=0
            4'b0100: // State C
                next_state = in ? 4'b1000 : 4'b0001; // D if in=1, A if in=0
            4'b1000: // State D
                next_state = in ? 4'b0010 : 4'b0100; // B if in=1, C if in=0
            default:
                next_state = 4'b0000; // Undefined state, reset to 0
        endcase
    end

endmodule

module top_module (
    input in,
    input [3:0] state,
    output reg [3:0] next_state,
    output out
);
    always @(*) begin
        case (state)
            4'b0001: next_state = in ? 4'b0010 : 4'b0001; // A
            4'b0010: next_state = in ? 4'b0010 : 4'b0100; // B
            4'b0100: next_state = in ? 4'b1000 : 4'b0001; // C
            4'b1000: next_state = in ? 4'b0010 : 4'b0100; // D
            default: next_state = 4'b0001; // Default to A in invalid state
        endcase
    end

    assign out = (state == 4'b1000) ? 1 : 0; // Output logic
endmodule

module top_module (
    input in,
    input [3:0] state,
    output reg [3:0] next_state,
    output out
);

    always @(*) begin
        case (state)
            4'b0001: next_state = in ? 4'b0010 : 4'b0001; // State A
            4'b0010: next_state = in ? 4'b0010 : 4'b0100; // State B
            4'b0100: next_state = in ? 4'b1000 : 4'b0001; // State C
            4'b1000: next_state = in ? 4'b0010 : 4'b0100; // State D
            default: next_state = 4'b0001; // Default to A in case of invalid state
        endcase
    end

    assign out = (state == 4'b1000) ? 1 : 0; // Output logic

endmodule

module top_module (
    input in,
    input [3:0] state,
    output reg [3:0] next_state,
    output out
);

    // Output logic
    assign out = state[3]; // Output is '1' only in state D (4'b1000)

    // State transition logic
    always @(*) begin
        case (state)
            4'b0001: next_state = in ? 4'b0010 : 4'b0001; // State A
            4'b0010: next_state = in ? 4'b0010 : 4'b0100; // State B
            4'b0100: next_state = in ? 4'b1000 : 4'b0001; // State C
            4'b1000: next_state = in ? 4'b0010 : 4'b0100; // State D
            default: next_state = 4'b0001; // Default to state A for safety
        endcase
    end

endmodule

module top_module (
    input in,
    input [3:0] state,
    output reg [3:0] next_state,
    output out
);
    assign out = state[3]; // Output logic, out is 1 only in state D

    always @(*) begin
        case (state)
            4'b0001: next_state = in ? 4'b0010 : 4'b0001; // A to B if in=1, else A
            4'b0010: next_state = in ? 4'b0010 : 4'b0100; // B to B if in=1, else C
            4'b0100: next_state = in ? 4'b1000 : 4'b0001; // C to D if in=1, else A
            4'b1000: next_state = in ? 4'b0010 : 4'b0100; // D to B if in=1, else C
            default: next_state = 4'b0000; // Default case to handle unspecified state
        endcase
    end
endmodule

module top_module (
    input in,
    input [3:0] state,
    output reg [3:0] next_state,
    output out
);

    // Combinational logic for next state generation
    always @(*) begin
        case (state)
            4'b0001: next_state = in ? 4'b0010 : 4'b0001; // State A
            4'b0010: next_state = in ? 4'b0010 : 4'b0100; // State B
            4'b0100: next_state = in ? 4'b1000 : 4'b0001; // State C
            4'b1000: next_state = in ? 4'b0010 : 4'b0100; // State D
            default: next_state = 4'b0001; // Default to state A
        endcase
    end

    // Combinational logic for output generation
    assign out = (state == 4'b1000) ? 1'b1 : 1'b0;

endmodule

module top_module (
    input in,
    input [3:0] state,
    output reg [3:0] next_state,
    output out
);

    // Output logic
    assign out = state[3];

    // Next state logic
    always @ (*) begin
        case (state)
            4'b0001: next_state = (in) ? 4'b0010 : 4'b0001;  // State A
            4'b0010: next_state = (in) ? 4'b0010 : 4'b0100;  // State B
            4'b0100: next_state = (in) ? 4'b1000 : 4'b0001;  // State C
            4'b1000: next_state = (in) ? 4'b0010 : 4'b0100;  // State D
            default: next_state = 4'b0001; // Default to State A
        endcase
    end

endmodule

module top_module (
    input in,
    input [3:0] state,
    output reg [3:0] next_state,
    output out
);

    always @(*) begin
        case (state)
            4'b0001: next_state = in ? 4'b0010 : 4'b0001; // State A
            4'b0010: next_state = in ? 4'b0010 : 4'b0100; // State B
            4'b0100: next_state = in ? 4'b1000 : 4'b0001; // State C
            4'b1000: next_state = in ? 4'b0010 : 4'b0100; // State D
            default: next_state = 4'b0001; // Default case
        endcase
    end

    assign out = (state == 4'b1000) ? 1'b1 : 1'b0; // Output logic

endmodule