module top_module (
    input clk,
    input areset,
    input bump_left,
    input bump_right,
    input ground,
    output reg walk_left,
    output reg walk_right,
    output reg aaah
);

    typedef enum reg [1:0] {
        STATE_WALK_LEFT = 2'b00,
        STATE_WALK_RIGHT = 2'b01,
        STATE_FALL_LEFT = 2'b10,
        STATE_FALL_RIGHT = 2'b11
    } state_t;

    state_t state, next_state;

    always @(posedge clk or posedge areset) begin
        if (areset) begin
            state <= STATE_WALK_LEFT;
        end else begin
            state <= next_state;
        end
    end

    always @(*) begin
        case (state)
            STATE_WALK_LEFT: begin
                if (!ground) begin
                    next_state = STATE_FALL_LEFT;
                end else if (bump_left || bump_right) begin
                    next_state = STATE_WALK_RIGHT;
                end else begin
                    next_state = STATE_WALK_LEFT;
                end
            end
            STATE_WALK_RIGHT: begin
                if (!ground) begin
                    next_state = STATE_FALL_RIGHT;
                end else if (bump_left || bump_right) begin
                    next_state = STATE_WALK_LEFT;
                end else begin
                    next_state = STATE_WALK_RIGHT;
                end
            end
            STATE_FALL_LEFT: begin
                if (ground) begin
                    next_state = STATE_WALK_LEFT;
                end else begin
                    next_state = STATE_FALL_LEFT;
                end
            end
            STATE_FALL_RIGHT: begin
                if (ground) begin
                    next_state = STATE_WALK_RIGHT;
                end else begin
                    next_state = STATE_FALL_RIGHT;
                end
            end
            default: begin
                next_state = STATE_WALK_LEFT;
            end
        endcase
    end

    always @(*) begin
        walk_left = 0;
        walk_right = 0;
        aaah = 0;
        case (state)
            STATE_WALK_LEFT: begin
                walk_left = 1;
            end
            STATE_WALK_RIGHT: begin
                walk_right = 1;
            end
            STATE_FALL_LEFT,
            STATE_FALL_RIGHT: begin
                aaah = 1;
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input areset,
    input bump_left,
    input bump_right,
    input ground,
    output walk_left,
    output walk_right,
    output aaah
);

    typedef enum logic [1:0] {
        LEFT = 2'b00,
        RIGHT = 2'b01,
        FALL_LEFT = 2'b10,
        FALL_RIGHT = 2'b11
    } state_t;

    state_t current_state, next_state;

    always @(posedge clk or posedge areset) begin
        if (areset) begin
            current_state <= LEFT;
        end else begin
            current_state <= next_state;
        end
    end

    always @(*) begin
        case (current_state)
            LEFT: begin
                if (!ground)
                    next_state = FALL_LEFT;
                else if (bump_left || bump_right)
                    next_state = RIGHT;
                else
                    next_state = LEFT;
            end

            RIGHT: begin
                if (!ground)
                    next_state = FALL_RIGHT;
                else if (bump_left || bump_right)
                    next_state = LEFT;
                else
                    next_state = RIGHT;
            end

            FALL_LEFT: begin
                if (ground)
                    next_state = LEFT;
                else
                    next_state = FALL_LEFT;
            end

            FALL_RIGHT: begin
                if (ground)
                    next_state = RIGHT;
                else
                    next_state = FALL_RIGHT;
            end

            default: next_state = LEFT;
        endcase
    end

    assign walk_left = (current_state == LEFT);
    assign walk_right = (current_state == RIGHT);
    assign aaah = (current_state == FALL_LEFT) || (current_state == FALL_RIGHT);

endmodule

module top_module (
    input clk,
    input areset,
    input bump_left,
    input bump_right,
    input ground,
    output reg walk_left,
    output reg walk_right,
    output reg aaah
);

    // State encoding
    typedef enum reg [1:0] {
        WALK_LEFT = 2'b00,
        WALK_RIGHT = 2'b01,
        FALL_LEFT = 2'b10,
        FALL_RIGHT = 2'b11
    } state_t;

    state_t state, next_state;

    // State transition
    always @(*) begin
        case (state)
            WALK_LEFT: begin
                if (!ground)
                    next_state = FALL_LEFT;
                else if (bump_left)
                    next_state = WALK_RIGHT;
                else
                    next_state = WALK_LEFT;
            end

            WALK_RIGHT: begin
                if (!ground)
                    next_state = FALL_RIGHT;
                else if (bump_right)
                    next_state = WALK_LEFT;
                else
                    next_state = WALK_RIGHT;
            end

            FALL_LEFT: begin
                if (ground)
                    next_state = WALK_LEFT;
                else
                    next_state = FALL_LEFT;
            end

            FALL_RIGHT: begin
                if (ground)
                    next_state = WALK_RIGHT;
                else
                    next_state = FALL_RIGHT;
            end

            default: next_state = WALK_LEFT; // Default to WALK_LEFT if undefined state
        endcase
    end

    // State flip-flops with asynchronous reset
    always @(posedge clk or posedge areset) begin
        if (areset) begin
            state <= WALK_LEFT;
        end else begin
            state <= next_state;
        end
    end

    // Output logic based on current state
    always @(*) begin
        case (state)
            WALK_LEFT: begin
                walk_left = 1;
                walk_right = 0;
                aaah = 0;
            end

            WALK_RIGHT: begin
                walk_left = 0;
                walk_right = 1;
                aaah = 0;
            end

            FALL_LEFT,
            FALL_RIGHT: begin
                walk_left = 0;
                walk_right = 0;
                aaah = 1;
            end

            default: begin
                walk_left = 0;
                walk_right = 0;
                aaah = 0;
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input areset,
    input bump_left,
    input bump_right,
    input ground,
    output reg walk_left,
    output reg walk_right,
    output reg aaah
);

    typedef enum logic [1:0] {
        LEFT = 2'b00,
        RIGHT = 2'b01,
        FALL_LEFT = 2'b10,
        FALL_RIGHT = 2'b11
    } state_t;

    state_t state, next_state;

    // State transitions
    always @(*) begin
        case (state)
            LEFT: begin
                if (!ground)
                    next_state = FALL_LEFT;
                else if (bump_left || bump_right)
                    next_state = RIGHT;
                else
                    next_state = LEFT;
            end

            RIGHT: begin
                if (!ground)
                    next_state = FALL_RIGHT;
                else if (bump_left || bump_right)
                    next_state = LEFT;
                else
                    next_state = RIGHT;
            end

            FALL_LEFT: begin
                if (ground)
                    next_state = LEFT;
                else
                    next_state = FALL_LEFT;
            end

            FALL_RIGHT: begin
                if (ground)
                    next_state = RIGHT;
                else
                    next_state = FALL_RIGHT;
            end

            default: next_state = LEFT;  // Default state
        endcase
    end

    // State flip-flops with asynchronous reset
    always @(posedge clk or posedge areset) begin
        if (areset)
            state <= LEFT;
        else
            state <= next_state;
    end

    // Output logic
    always @(*) begin
        walk_left = (state == LEFT);
        walk_right = (state == RIGHT);
        aaah = (state == FALL_LEFT || state == FALL_RIGHT);
    end

endmodule

module top_module (
    input clk,
    input areset,
    input bump_left,
    input bump_right,
    input ground,
    output reg walk_left,
    output reg walk_right,
    output reg aaah
);

    // State encoding
    typedef enum logic [1:0] {
        LEFT_WALK = 2'b00,
        RIGHT_WALK = 2'b01,
        FALLING_LEFT = 2'b10,
        FALLING_RIGHT = 2'b11
    } state_t;

    state_t state, next_state;

    // State transition logic
    always_comb begin
        case (state)
            LEFT_WALK: begin
                if (!ground) next_state = FALLING_LEFT;
                else if (bump_left) next_state = RIGHT_WALK;
                else next_state = LEFT_WALK;
            end
            RIGHT_WALK: begin
                if (!ground) next_state = FALLING_RIGHT;
                else if (bump_right) next_state = LEFT_WALK;
                else next_state = RIGHT_WALK;
            end
            FALLING_LEFT: begin
                if (ground) next_state = LEFT_WALK;
                else next_state = FALLING_LEFT;
            end
            FALLING_RIGHT: begin
                if (ground) next_state = RIGHT_WALK;
                else next_state = FALLING_RIGHT;
            end
            default: next_state = LEFT_WALK; // Default to LEFT_WALK state
        endcase
    end

    // State flip-flops with asynchronous reset
    always_ff @(posedge clk or posedge areset) begin
        if (areset)
            state <= LEFT_WALK;
        else
            state <= next_state;
    end

    // Output logic
    always_comb begin
        walk_left = (state == LEFT_WALK);
        walk_right = (state == RIGHT_WALK);
        aaah = (state == FALLING_LEFT || state == FALLING_RIGHT);
    end

endmodule

module top_module (
    input clk,
    input areset,
    input bump_left,
    input bump_right,
    input ground,
    output reg walk_left,
    output reg walk_right,
    output reg aaah
);

    typedef enum reg [1:0] {
        LEFT = 2'b00,
        RIGHT = 2'b01,
        FALL_LEFT = 2'b10,
        FALL_RIGHT = 2'b11
    } state_t;

    state_t state, next_state;

    always @(*) begin
        case (state)
            LEFT: begin
                if (!ground)
                    next_state = FALL_LEFT;
                else if (bump_left)
                    next_state = RIGHT;
                else
                    next_state = LEFT;
            end
            RIGHT: begin
                if (!ground)
                    next_state = FALL_RIGHT;
                else if (bump_right)
                    next_state = LEFT;
                else
                    next_state = RIGHT;
            end
            FALL_LEFT: begin
                if (ground)
                    next_state = LEFT;
                else
                    next_state = FALL_LEFT;
            end
            FALL_RIGHT: begin
                if (ground)
                    next_state = RIGHT;
                else
                    next_state = FALL_RIGHT;
            end
            default: next_state = LEFT;
        endcase
    end

    always @(posedge clk or posedge areset) begin
        if (areset) begin
            state <= LEFT;
        end else begin
            state <= next_state;
        end
    end

    always @(*) begin
        walk_left = (state == LEFT);
        walk_right = (state == RIGHT);
        aaah = (state == FALL_LEFT) || (state == FALL_RIGHT);
    end

endmodule

module top_module (
    input clk,
    input areset,
    input bump_left,
    input bump_right,
    input ground,
    output reg walk_left,
    output reg walk_right,
    output reg aaah
);

    typedef enum reg [1:0] {
        LEFT = 2'b00,
        RIGHT = 2'b01,
        FALLING_LEFT = 2'b10,
        FALLING_RIGHT = 2'b11
    } state_t;

    state_t state, next_state;

    always @(posedge clk or posedge areset) begin
        if (areset) begin
            state <= LEFT;
        end else begin
            state <= next_state;
        end
    end

    always @(*) begin
        case(state)
            LEFT: begin
                if (!ground) next_state = FALLING_LEFT;
                else if (bump_left || bump_right) next_state = RIGHT;
                else next_state = LEFT;
            end
            RIGHT: begin
                if (!ground) next_state = FALLING_RIGHT;
                else if (bump_left || bump_right) next_state = LEFT;
                else next_state = RIGHT;
            end
            FALLING_LEFT: begin
                if (ground) next_state = LEFT;
                else next_state = FALLING_LEFT;
            end
            FALLING_RIGHT: begin
                if (ground) next_state = RIGHT;
                else next_state = FALLING_RIGHT;
            end
        endcase
    end

    always @(*) begin
        walk_left = (state == LEFT);
        walk_right = (state == RIGHT);
        aaah = (state == FALLING_LEFT) || (state == FALLING_RIGHT);
    end

endmodule

module top_module (
    input clk,
    input areset,
    input bump_left,
    input bump_right,
    input ground,
    output reg walk_left,
    output reg walk_right,
    output reg aaah
);

    typedef enum logic [2:0] {
        WALK_LEFT = 3'b001,
        WALK_RIGHT = 3'b010,
        FALLING_LEFT = 3'b101,
        FALLING_RIGHT = 3'b110
    } state_t;

    state_t state, next_state;

    always @(posedge clk or posedge areset) begin
        if (areset) begin
            state <= WALK_LEFT;
        end else begin
            state <= next_state;
        end
    end

    always @(*) begin
        case (state)
            WALK_LEFT: begin
                if (!ground) begin
                    next_state = FALLING_LEFT;
                end else if (bump_left || bump_right) begin
                    next_state = WALK_RIGHT;
                end else begin
                    next_state = WALK_LEFT;
                end
            end

            WALK_RIGHT: begin
                if (!ground) begin
                    next_state = FALLING_RIGHT;
                end else if (bump_left || bump_right) begin
                    next_state = WALK_LEFT;
                end else begin
                    next_state = WALK_RIGHT;
                end
            end

            FALLING_LEFT: begin
                if (ground) begin
                    next_state = WALK_LEFT;
                end else begin
                    next_state = FALLING_LEFT;
                end
            end

            FALLING_RIGHT: begin
                if (ground) begin
                    next_state = WALK_RIGHT;
                end else begin
                    next_state = FALLING_RIGHT;
                end
            end

            default: next_state = WALK_LEFT; // default case
        endcase
    end

    always @(*) begin
        case (state)
            WALK_LEFT: begin
                walk_left = 1;
                walk_right = 0;
                aaah = 0;
            end

            WALK_RIGHT: begin
                walk_left = 0;
                walk_right = 1;
                aaah = 0;
            end

            FALLING_LEFT, FALLING_RIGHT: begin
                walk_left = 0;
                walk_right = 0;
                aaah = 1;
            end

            default: begin
                walk_left = 0;
                walk_right = 0;
                aaah = 0;
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input areset,
    input bump_left,
    input bump_right,
    input ground,
    output walk_left,
    output walk_right,
    output aaah
);

    typedef enum logic [1:0] {
        LEFT = 2'b00,
        RIGHT = 2'b01,
        FALL_LEFT = 2'b10,
        FALL_RIGHT = 2'b11
    } state_t;

    state_t state, next_state;

    always_ff @(posedge clk or posedge areset) begin
        if (areset)
            state <= LEFT;
        else
            state <= next_state;
    end

    always_comb begin
        case (state)
            LEFT: begin
                aaah = 0;
                walk_left = 1;
                walk_right = 0;
                if (!ground)
                    next_state = FALL_LEFT;
                else if (bump_left)
                    next_state = RIGHT;
                else
                    next_state = LEFT;
            end
            RIGHT: begin
                aaah = 0;
                walk_left = 0;
                walk_right = 1;
                if (!ground)
                    next_state = FALL_RIGHT;
                else if (bump_right)
                    next_state = LEFT;
                else
                    next_state = RIGHT;
            end
            FALL_LEFT: begin
                aaah = 1;
                walk_left = 0;
                walk_right = 0;
                if (ground)
                    next_state = LEFT;
                else
                    next_state = FALL_LEFT;
            end
            FALL_RIGHT: begin
                aaah = 1;
                walk_left = 0;
                walk_right = 0;
                if (ground)
                    next_state = RIGHT;
                else
                    next_state = FALL_RIGHT;
            end
            default: begin
                aaah = 0;
                walk_left = 0;
                walk_right = 0;
                next_state = LEFT;
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input areset,
    input bump_left,
    input bump_right,
    input ground,
    output reg walk_left,
    output reg walk_right,
    output reg aaah
);

    // State encoding
    typedef enum logic [1:0] {
        LEFT = 2'b00,
        RIGHT = 2'b01,
        FALL_LEFT = 2'b10,
        FALL_RIGHT = 2'b11
    } state_t;

    state_t state, next_state;

    always @(posedge clk or posedge areset) begin
        if (areset) begin
            state <= LEFT; // Start walking left on reset
        end else begin
            state <= next_state;
        end
    end

    always @(*) begin
        case (state)
            LEFT: begin
                aaah = 0;
                walk_left = 1;
                walk_right = 0;
                if (!ground) begin
                    next_state = FALL_LEFT;
                end else if (bump_left || bump_right) begin
                    next_state = RIGHT;
                end else begin
                    next_state = LEFT;
                end
            end

            RIGHT: begin
                aaah = 0;
                walk_left = 0;
                walk_right = 1;
                if (!ground) begin
                    next_state = FALL_RIGHT;
                end else if (bump_left || bump_right) begin
                    next_state = LEFT;
                end else begin
                    next_state = RIGHT;
                end
            end

            FALL_LEFT: begin
                aaah = 1;
                walk_left = 0;
                walk_right = 0;
                if (ground) begin
                    next_state = LEFT;
                end else begin
                    next_state = FALL_LEFT;
                end
            end

            FALL_RIGHT: begin
                aaah = 1;
                walk_left = 0;
                walk_right = 0;
                if (ground) begin
                    next_state = RIGHT;
                end else begin
                    next_state = FALL_RIGHT;
                end
            end

            default: begin
                next_state = LEFT;
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input areset,
    input bump_left,
    input bump_right,
    input ground,
    output reg walk_left,
    output reg walk_right,
    output reg aaah
);

    // Define state encoding
    typedef enum reg [1:0] {
        LEFT = 2'b00,
        RIGHT = 2'b01,
        FALL_LEFT = 2'b10,
        FALL_RIGHT = 2'b11
    } state_t;

    state_t state, next_state;

    // State transition logic
    always @(*) begin
        case (state)
            LEFT: begin
                if (!ground)
                    next_state = FALL_LEFT;
                else if (bump_left)
                    next_state = RIGHT;
                else
                    next_state = LEFT;
            end
            RIGHT: begin
                if (!ground)
                    next_state = FALL_RIGHT;
                else if (bump_right)
                    next_state = LEFT;
                else
                    next_state = RIGHT;
            end
            FALL_LEFT: begin
                if (ground)
                    next_state = LEFT;
                else
                    next_state = FALL_LEFT;
            end
            FALL_RIGHT: begin
                if (ground)
                    next_state = RIGHT;
                else
                    next_state = FALL_RIGHT;
            end
        endcase
    end

    // State update (sequential logic)
    always @(posedge clk or posedge areset) begin
        if (areset)
            state <= LEFT;
        else
            state <= next_state;
    end

    // Output logic
    always @(*) begin
        case (state)
            LEFT: begin
                walk_left = 1;
                walk_right = 0;
                aaah = 0;
            end
            RIGHT: begin
                walk_left = 0;
                walk_right = 1;
                aaah = 0;
            end
            FALL_LEFT, FALL_RIGHT: begin
                walk_left = 0;
                walk_right = 0;
                aaah = 1;
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input areset,
    input bump_left,
    input bump_right,
    input ground,
    output reg walk_left,
    output reg walk_right,
    output reg aaah
);

    typedef enum reg [1:0] {
        LEFT = 2'b00,
        RIGHT = 2'b01,
        FALL_LEFT = 2'b10,
        FALL_RIGHT = 2'b11
    } state_t;

    state_t state, next_state;

    // State transition logic
    always @(*) begin
        case (state)
            LEFT: begin
                if (ground) begin
                    if (bump_left)
                        next_state = RIGHT;
                    else
                        next_state = LEFT;
                end else begin
                    next_state = FALL_LEFT;
                end
            end
            RIGHT: begin
                if (ground) begin
                    if (bump_right)
                        next_state = LEFT;
                    else
                        next_state = RIGHT;
                end else begin
                    next_state = FALL_RIGHT;
                end
            end
            FALL_LEFT: begin
                if (ground)
                    next_state = LEFT;
                else
                    next_state = FALL_LEFT;
            end
            FALL_RIGHT: begin
                if (ground)
                    next_state = RIGHT;
                else
                    next_state = FALL_RIGHT;
            end
            default: next_state = LEFT;
        endcase
    end

    // State flip-flops with asynchronous reset
    always @(posedge clk or posedge areset) begin
        if (areset)
            state <= LEFT;
        else
            state <= next_state;
    end

    // Output logic
    always @(*) begin
        walk_left = (state == LEFT);
        walk_right = (state == RIGHT);
        aaah = (state == FALL_LEFT) || (state == FALL_RIGHT);
    end

endmodule

module top_module (
	input clk,
	input areset,
	input bump_left,
	input bump_right,
	input ground,
	output walk_left,
	output walk_right,
	output aaah
);

    typedef enum logic [1:0] {
        LEFT = 2'b00,
        RIGHT = 2'b01,
        FALL_LEFT = 2'b10,
        FALL_RIGHT = 2'b11
    } state_t;

    state_t state, next_state;

    // State transition logic
    always @(*) begin
        case (state)
            LEFT: begin
                if (ground) begin
                    if (bump_left || bump_right)
                        next_state = RIGHT;
                    else
                        next_state = LEFT;
                end else begin
                    next_state = FALL_LEFT;
                end
            end
            RIGHT: begin
                if (ground) begin
                    if (bump_left || bump_right)
                        next_state = LEFT;
                    else
                        next_state = RIGHT;
                end else begin
                    next_state = FALL_RIGHT;
                end
            end
            FALL_LEFT: begin
                if (ground)
                    next_state = LEFT;
                else
                    next_state = FALL_LEFT;
            end
            FALL_RIGHT: begin
                if (ground)
                    next_state = RIGHT;
                else
                    next_state = FALL_RIGHT;
            end
            default: next_state = LEFT; // Default state for safety
        endcase
    end

    // State flip-flops with asynchronous reset
    always @(posedge clk or posedge areset) begin
        if (areset)
            state <= LEFT;
        else
            state <= next_state;
    end

    // Output logic
    assign walk_left  = (state == LEFT);
    assign walk_right = (state == RIGHT);
    assign aaah       = (state == FALL_LEFT || state == FALL_RIGHT);

endmodule

module top_module (
    input clk,
    input areset,
    input bump_left,
    input bump_right,
    input ground,
    output walk_left,
    output walk_right,
    output aaah
);

    typedef enum logic [1:0] {
        STATE_WALK_LEFT = 2'b00,
        STATE_WALK_RIGHT = 2'b01,
        STATE_FALL_LEFT = 2'b10,
        STATE_FALL_RIGHT = 2'b11
    } state_t;

    state_t current_state, next_state;

    always @(posedge clk or posedge areset) begin
        if (areset) begin
            current_state <= STATE_WALK_LEFT;
        end else begin
            current_state <= next_state;
        end
    end

    always @(*) begin
        case (current_state)
            STATE_WALK_LEFT: begin
                if (!ground)
                    next_state = STATE_FALL_LEFT;
                else if (bump_left || bump_right)
                    next_state = STATE_WALK_RIGHT;
                else
                    next_state = STATE_WALK_LEFT;
            end

            STATE_WALK_RIGHT: begin
                if (!ground)
                    next_state = STATE_FALL_RIGHT;
                else if (bump_left || bump_right)
                    next_state = STATE_WALK_LEFT;
                else
                    next_state = STATE_WALK_RIGHT;
            end

            STATE_FALL_LEFT: begin
                if (ground)
                    next_state = STATE_WALK_LEFT;
                else
                    next_state = STATE_FALL_LEFT;
            end

            STATE_FALL_RIGHT: begin
                if (ground)
                    next_state = STATE_WALK_RIGHT;
                else
                    next_state = STATE_FALL_RIGHT;
            end

            default: next_state = STATE_WALK_LEFT;
        endcase
    end

    assign walk_left = (current_state == STATE_WALK_LEFT);
    assign walk_right = (current_state == STATE_WALK_RIGHT);
    assign aaah = (current_state == STATE_FALL_LEFT) || (current_state == STATE_FALL_RIGHT);

endmodule

module top_module (
    input clk,
    input areset,
    input bump_left,
    input bump_right,
    input ground,
    output reg walk_left,
    output reg walk_right,
    output reg aaah
);

    // Define the states using an enumerated type
    typedef enum reg [1:0] {
        LEFT = 2'b00,
        RIGHT = 2'b01,
        FALL_LEFT = 2'b10,
        FALL_RIGHT = 2'b11
    } state_t;

    state_t state, next_state;

    // State transition logic
    always @(*) begin
        case (state)
            LEFT: begin
                if (!ground)
                    next_state = FALL_LEFT;
                else if (bump_left || bump_right)
                    next_state = RIGHT;
                else
                    next_state = LEFT;
            end
            RIGHT: begin
                if (!ground)
                    next_state = FALL_RIGHT;
                else if (bump_left || bump_right)
                    next_state = LEFT;
                else
                    next_state = RIGHT;
            end
            FALL_LEFT: begin
                if (ground)
                    next_state = LEFT;
                else
                    next_state = FALL_LEFT;
            end
            FALL_RIGHT: begin
                if (ground)
                    next_state = RIGHT;
                else
                    next_state = FALL_RIGHT;
            end
            default: next_state = LEFT;
        endcase
    end

    // Asynchronous reset and state update
    always @(posedge clk or posedge areset) begin
        if (areset)
            state <= LEFT;
        else
            state <= next_state;
    end

    // Output logic
    always @(*) begin
        case (state)
            LEFT: begin
                walk_left = 1;
                walk_right = 0;
                aaah = 0;
            end
            RIGHT: begin
                walk_left = 0;
                walk_right = 1;
                aaah = 0;
            end
            FALL_LEFT, FALL_RIGHT: begin
                walk_left = 0;
                walk_right = 0;
                aaah = 1;
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input areset,
    input bump_left,
    input bump_right,
    input ground,
    output reg walk_left,
    output reg walk_right,
    output reg aaah
);

    typedef enum logic [1:0] {
        LEFT = 2'b00,
        RIGHT = 2'b01,
        FALL_LEFT = 2'b10,
        FALL_RIGHT = 2'b11
    } state_t;

    state_t state, next_state;

    always_ff @(posedge clk or posedge areset) begin
        if (areset) begin
            state <= LEFT;
        end else begin
            state <= next_state;
        end
    end

    always_comb begin
        case (state)
            LEFT: begin
                if (!ground) begin
                    next_state = FALL_LEFT;
                end else if (bump_left) begin
                    next_state = RIGHT;
                end else begin
                    next_state = LEFT;
                end
            end

            RIGHT: begin
                if (!ground) begin
                    next_state = FALL_RIGHT;
                end else if (bump_right) begin
                    next_state = LEFT;
                end else begin
                    next_state = RIGHT;
                end
            end

            FALL_LEFT: begin
                if (ground) begin
                    next_state = LEFT;
                end else begin
                    next_state = FALL_LEFT;
                end
            end

            FALL_RIGHT: begin
                if (ground) begin
                    next_state = RIGHT;
                end else begin
                    next_state = FALL_RIGHT;
                end
            end

            default: next_state = LEFT;
        endcase
    end

    always_comb begin
        case (state)
            LEFT: begin
                walk_left = 1;
                walk_right = 0;
                aaah = 0;
            end

            RIGHT: begin
                walk_left = 0;
                walk_right = 1;
                aaah = 0;
            end

            FALL_LEFT, FALL_RIGHT: begin
                walk_left = 0;
                walk_right = 0;
                aaah = 1;
            end

            default: begin
                walk_left = 0;
                walk_right = 0;
                aaah = 0;
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input areset,
    input bump_left,
    input bump_right,
    input ground,
    output reg walk_left,
    output reg walk_right,
    output reg aaah
);

    typedef enum logic [1:0] {
        WALK_LEFT  = 2'b00,
        WALK_RIGHT = 2'b01,
        FALL_LEFT  = 2'b10,
        FALL_RIGHT = 2'b11
    } state_t;

    state_t state, next_state;

    always_ff @(posedge clk or posedge areset) begin
        if (areset) begin
            state <= WALK_LEFT;
        end else begin
            state <= next_state;
        end
    end

    always_comb begin
        // Default Outputs
        walk_left = 0;
        walk_right = 0;
        aaah = 0;

        case (state)
            WALK_LEFT: begin
                if (!ground) begin
                    next_state = FALL_LEFT;
                end else if (bump_left || bump_right) begin
                    next_state = WALK_RIGHT;
                end else begin
                    next_state = WALK_LEFT;
                end
                walk_left = 1;
            end

            WALK_RIGHT: begin
                if (!ground) begin
                    next_state = FALL_RIGHT;
                end else if (bump_left || bump_right) begin
                    next_state = WALK_LEFT;
                end else begin
                    next_state = WALK_RIGHT;
                end
                walk_right = 1;
            end

            FALL_LEFT: begin
                if (ground) begin
                    next_state = WALK_LEFT;
                end else begin
                    next_state = FALL_LEFT;
                end
                aaah = 1;
            end

            FALL_RIGHT: begin
                if (ground) begin
                    next_state = WALK_RIGHT;
                end else begin
                    next_state = FALL_RIGHT;
                end
                aaah = 1;
            end

            default: begin
                next_state = WALK_LEFT;
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input areset,
    input bump_left,
    input bump_right,
    input ground,
    output reg walk_left,
    output reg walk_right,
    output reg aaah
);

    typedef enum reg [1:0] {
        WALK_LEFT  = 2'b00,
        WALK_RIGHT = 2'b01,
        FALL_LEFT  = 2'b10,
        FALL_RIGHT = 2'b11
    } state_t;

    state_t state, next_state;

    // State transition logic
    always @(*) begin
        case (state)
            WALK_LEFT: begin
                if (!ground)
                    next_state = FALL_LEFT;
                else if (bump_left || (bump_left && bump_right))
                    next_state = WALK_RIGHT;
                else
                    next_state = WALK_LEFT;
            end

            WALK_RIGHT: begin
                if (!ground)
                    next_state = FALL_RIGHT;
                else if (bump_right || (bump_left && bump_right))
                    next_state = WALK_LEFT;
                else
                    next_state = WALK_RIGHT;
            end

            FALL_LEFT: begin
                if (ground)
                    next_state = WALK_LEFT;
                else
                    next_state = FALL_LEFT;
            end

            FALL_RIGHT: begin
                if (ground)
                    next_state = WALK_RIGHT;
                else
                    next_state = FALL_RIGHT;
            end

            default: next_state = WALK_LEFT;
        endcase
    end

    // State flip-flops with asynchronous reset
    always @(posedge clk or posedge areset) begin
        if (areset)
            state <= WALK_LEFT;
        else
            state <= next_state;
    end

    // Output logic
    always @(*) begin
        walk_left = (state == WALK_LEFT);
        walk_right = (state == WALK_RIGHT);
        aaah = (state == FALL_LEFT) || (state == FALL_RIGHT);
    end

endmodule

module top_module (
    input clk,
    input areset,
    input bump_left,
    input bump_right,
    input ground,
    output walk_left,
    output walk_right,
    output aaah
);

    typedef enum logic [1:0] {
        LEFT = 2'b00,
        RIGHT = 2'b01,
        FALL_LEFT = 2'b10,
        FALL_RIGHT = 2'b11
    } state_t;

    state_t state, next_state;

    always_ff @(posedge clk or posedge areset) begin
        if (areset)
            state <= LEFT;
        else
            state <= next_state;
    end

    always_comb begin
        case (state)
            LEFT: begin
                if (!ground)
                    next_state = FALL_LEFT;
                else if (bump_left)
                    next_state = RIGHT;
                else
                    next_state = LEFT;
            end
            RIGHT: begin
                if (!ground)
                    next_state = FALL_RIGHT;
                else if (bump_right)
                    next_state = LEFT;
                else
                    next_state = RIGHT;
            end
            FALL_LEFT: begin
                if (ground)
                    next_state = LEFT;
                else
                    next_state = FALL_LEFT;
            end
            FALL_RIGHT: begin
                if (ground)
                    next_state = RIGHT;
                else
                    next_state = FALL_RIGHT;
            end
            default: next_state = LEFT; // Reset state
        endcase
    end

    assign walk_left = (state == LEFT);
    assign walk_right = (state == RIGHT);
    assign aaah = !ground;

endmodule

module top_module (
    input clk,
    input areset,
    input bump_left,
    input bump_right,
    input ground,
    output reg walk_left,
    output reg walk_right,
    output reg aaah
);

    typedef enum reg [1:0] {
        LEFT = 2'd0,
        RIGHT = 2'd1,
        FALL_LEFT = 2'd2,
        FALL_RIGHT = 2'd3
    } state_t;

    state_t state, next_state;

    // State transition logic
    always @(*) begin
        case (state)
            LEFT: begin
                if (~ground)
                    next_state = FALL_LEFT;
                else if (bump_left)
                    next_state = RIGHT;
                else
                    next_state = LEFT;
            end
            RIGHT: begin
                if (~ground)
                    next_state = FALL_RIGHT;
                else if (bump_right)
                    next_state = LEFT;
                else
                    next_state = RIGHT;
            end
            FALL_LEFT: begin
                if (ground)
                    next_state = LEFT;
                else
                    next_state = FALL_LEFT;
            end
            FALL_RIGHT: begin
                if (ground)
                    next_state = RIGHT;
                else
                    next_state = FALL_RIGHT;
            end
            default: next_state = LEFT;
        endcase
    end

    // State flip-flops with asynchronous reset
    always @(posedge clk or posedge areset) begin
        if (areset)
            state <= LEFT;
        else
            state <= next_state;
    end

    // Output logic
    always @(*) begin
        walk_left = (state == LEFT);
        walk_right = (state == RIGHT);
        aaah = (state == FALL_LEFT) || (state == FALL_RIGHT);
    end

endmodule


module top_module (
    input [99:0] a,
    input [99:0] b,
    input sel,
    output [99:0] out
);
    assign out = sel ? b : a;
endmodule

module top_module (
    input [99:0] a,
    input [99:0] b,
    input sel,
    output [99:0] out
);
    assign out = (sel == 0) ? a : b;
endmodule


module top_module(
    input clk,
    input load,
    input ena,
    input [1:0] amount,
    input [63:0] data,
    output reg [63:0] q);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end
        else if (ena) begin
            case (amount)
                2'b00: q <= q << 1;
                2'b01: q <= q << 8;
                2'b10: q <= $signed(q) >>> 1;
                2'b11: q <= $signed(q) >>> 8;
                default: q <= q; // Default case not strictly necessary, but good practice
            endcase
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input ena,
    input [1:0] amount,
    input [63:0] data,
    output reg [63:0] q
);

always @(posedge clk) begin
    if (load) begin
        q <= data;
    end else if (ena) begin
        case (amount)
            2'b00: q <= q << 1;  // Shift left by 1 bit
            2'b01: q <= q << 8;  // Shift left by 8 bits
            2'b10: q <= {q[63], q[63:1]};  // Arithmetic Shift right by 1 bit
            2'b11: q <= {{8{q[63]}}, q[63:8]};  // Arithmetic Shift right by 8 bits
        endcase
    end
end

endmodule

module top_module(
	input clk,
	input load,
	input ena,
	input [1:0] amount,
	input [63:0] data,
	output reg [63:0] q);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else if (ena) begin
            case (amount)
                2'b00: q <= q << 1;        // Shift left by 1 bit
                2'b01: q <= q << 8;        // Shift left by 8 bits
                2'b10: q <= {q[63], q[63:1]}; // Arithmetic shift right by 1 bit
                2'b11: q <= {{8{q[63]}}, q[63:8]}; // Arithmetic shift right by 8 bits
                default: q <= q;
            endcase
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input ena,
    input [1:0] amount,
    input [63:0] data,
    output reg [63:0] q);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else if (ena) begin
            case (amount)
                2'b00: q <= q << 1;  // Shift left by 1 bit
                2'b01: q <= q << 8;  // Shift left by 8 bits
                2'b10: q <= {q[63], q[63:1]}; // Arithmetic right shift by 1 bit
                2'b11: q <= {{8{q[63]}}, q[63:8]}; // Arithmetic right shift by 8 bits
                default: q <= q; // default case to hold the value
            endcase
        end
    end
endmodule

module top_module(
    input clk,
    input load,
    input ena,
    input [1:0] amount,
    input [63:0] data,
    output reg [63:0] q);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end
        else if (ena) begin
            case (amount)
                2'b00: q <= q << 1;
                2'b01: q <= q << 8;
                2'b10: q <= {q[63], q[63:1]}; // Arithmetic right shift by 1
                2'b11: q <= {{8{q[63]}}, q[63:8]}; // Arithmetic right shift by 8
                default: q <= q;
            endcase
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input ena,
    input [1:0] amount,
    input [63:0] data,
    output reg [63:0] q);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else if (ena) begin
            case (amount)
                2'b00: q <= q << 1;
                2'b01: q <= q << 8;
                2'b10: q <= $signed(q) >>> 1;
                2'b11: q <= $signed(q) >>> 8;
                default: q <= q;  // Optional, for completeness
            endcase
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input ena,
    input [1:0] amount,
    input [63:0] data,
    output reg [63:0] q);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end
        else if (ena) begin
            case (amount)
                2'b00: q <= q << 1; // Shift left by 1 bit
                2'b01: q <= q << 8; // Shift left by 8 bits
                2'b10: q <= $signed(q) >>> 1; // Arithmetic shift right by 1 bit
                2'b11: q <= $signed(q) >>> 8; // Arithmetic shift right by 8 bits
            endcase
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input ena,
    input [1:0] amount,
    input [63:0] data,
    output reg [63:0] q);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else if (ena) begin
            case (amount)
                2'b00: q <= q << 1;
                2'b01: q <= q << 8;
                2'b10: q <= {q[63], q[63:1]}; // Arithmetic right shift by 1
                2'b11: q <= {{8{q[63]}}, q[63:8]}; // Arithmetic right shift by 8
            endcase
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input ena,
    input [1:0] amount,
    input [63:0] data,
    output reg [63:0] q
);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else if (ena) begin
            case (amount)
                2'b00: q <= q << 1;                // Shift left by 1 bit
                2'b01: q <= q << 8;                // Shift left by 8 bits
                2'b10: q <= $signed(q) >>> 1;      // Arithmetic shift right by 1 bit
                2'b11: q <= $signed(q) >>> 8;      // Arithmetic shift right by 8 bits
                default: q <= q;
            endcase
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input ena,
    input [1:0] amount,
    input [63:0] data,
    output reg [63:0] q);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end
        else if (ena) begin
            case (amount)
                2'b00: q <= q << 1;
                2'b01: q <= q << 8;
                2'b10: q <= {q[63], q[63:1]};
                2'b11: q <= {{8{q[63]}}, q[63:8]};
            endcase
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input ena,
    input [1:0] amount,
    input [63:0] data,
    output reg [63:0] q);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else if (ena) begin
            case (amount)
                2'b00: q <= q << 1;       // Shift left by 1 bit
                2'b01: q <= q << 8;       // Shift left by 8 bits
                2'b10: q <= q >>> 1;      // Arithmetic shift right by 1 bit
                2'b11: q <= q >>> 8;      // Arithmetic shift right by 8 bits
                default: q <= q;          // Default case to avoid latches, though not needed here
            endcase
        end
    end
endmodule

module top_module(
    input clk,
    input load,
    input ena,
    input [1:0] amount,
    input [63:0] data,
    output reg [63:0] q
);

always @(posedge clk) begin
    if (load) begin
        q <= data;
    end else if (ena) begin
        case (amount)
            2'b00: q <= q << 1;  // Shift left by 1 bit
            2'b01: q <= q << 8;  // Shift left by 8 bits
            2'b10: q <= {q[63], q[63:1]};  // Arithmetic shift right by 1 bit
            2'b11: q <= {{8{q[63]}}, q[63:8]};  // Arithmetic shift right by 8 bits
            default: q <= q; // No change by default
        endcase
    end
end

endmodule

module top_module(
    input clk,
    input load,
    input ena,
    input [1:0] amount,
    input [63:0] data,
    output reg [63:0] q);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else if (ena) begin
            case (amount)
                2'b00: q <= q << 1;
                2'b01: q <= q << 8;
                2'b10: q <= {q[63], q[63:1]}; // Arithmetic right shift by 1
                2'b11: q <= {{8{q[63]}}, q[63:8]}; // Arithmetic right shift by 8
                default: q <= q; // default case to handle any unexpected values
            endcase
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input ena,
    input [1:0] amount,
    input [63:0] data,
    output reg [63:0] q);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else if (ena) begin
            case (amount)
                2'b00: q <= q << 1;
                2'b01: q <= q << 8;
                2'b10: q <= {q[63], q[63:1]};
                2'b11: q <= {{8{q[63]}}, q[63:8]};
                default: q <= q;  // Default case to handle unexpected values
            endcase
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input ena,
    input [1:0] amount,
    input [63:0] data,
    output reg [63:0] q);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end
        else if (ena) begin
            case (amount)
                2'b00: q <= q << 1;
                2'b01: q <= q << 8;
                2'b10: q <= $signed(q) >>> 1;
                2'b11: q <= $signed(q) >>> 8;
                default: q <= q;
            endcase
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input ena,
    input [1:0] amount,
    input [63:0] data,
    output reg [63:0] q);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end else if (ena) begin
            case (amount)
                2'b00: q <= q << 1;
                2'b01: q <= q << 8;
                2'b10: q <= q >>> 1;
                2'b11: q <= q >>> 8;
            endcase
        end
    end

endmodule

module top_module(
    input clk,
    input load,
    input ena,
    input [1:0] amount,
    input [63:0] data,
    output reg [63:0] q
);
    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end
        else if (ena) begin
            case (amount)
                2'b00: q <= q << 1;       // Shift left by 1 bit
                2'b01: q <= q << 8;       // Shift left by 8 bits
                2'b10: q <= q >>> 1;      // Arithmetic shift right by 1 bit
                2'b11: q <= q >>> 8;      // Arithmetic shift right by 8 bits
                default: q <= q;
            endcase
        end
    end
endmodule

module top_module(
    input clk,
    input load,
    input ena,
    input [1:0] amount,
    input [63:0] data,
    output reg [63:0] q);

    always @(posedge clk) begin
        if (load) begin
            q <= data;
        end
        else if (ena) begin
            case (amount)
                2'b00: q <= q << 1;
                2'b01: q <= q << 8;
                2'b10: q <= q >>> 1;
                2'b11: q <= q >>> 8;
                default: q <= q; // Optional, in case no condition is met
            endcase
        end
    end

endmodule


module top_module (
    input [5:0] y,
    input w,
    output Y1,
    output Y3
);

    // For Y1: Corresponds to state B with one-hot encoding 000010
    // Transition to state B:
    // - From state A on input w == 1
    // - From state F on input w == 1
    assign Y1 = (y[0] & w) | (y[5] & w);

    // For Y3: Corresponds to state D with one-hot encoding 001000
    // Transition to state D:
    // - From state B on input w == 0
    // - From state C on input w == 0
    // - From state F on input w == 0
    // - From state E on input w == 0
    assign Y3 = (y[1] & ~w) | (y[2] & ~w) | (y[5] & ~w) | (y[4] & ~w);

endmodule

module top_module (
    input [5:0] y,
    input w,
    output Y1,
    output Y3
);

    assign Y1 = (y[0] & w) | (y[1] & ~w) | (y[4] & ~w);
    assign Y3 = (y[1] & ~w) | (y[2] & ~w) | (y[3] & ~w) | (y[5] & ~w);

endmodule

module top_module (
    input [5:0] y,
    input w,
    output Y1,
    output Y3
);

    // Y1 is the input for state flip-flop y[1] (state B)
    assign Y1 = (y[0] & w); // From A to B

    // Y3 is the input for state flip-flop y[3] (state D)
    assign Y3 = (y[1] & ~w) | // From B to D
                (y[2] & ~w) | // From C to D
                (y[5] & ~w);  // From F to D

endmodule

module top_module (
    input [5:0] y,
    input w,
    output Y1,
    output Y3
);

    // Signal Y1 corresponds to the B state in one-hot encoding
    // - Y1 (B state) is set when:
    //   1. The system is in state A (000001) and input w is 1.
    assign Y1 = y[0] & w;

    // Signal Y3 corresponds to the D state in one-hot encoding
    // - Y3 (D state) is set when:
    //   1. The system is in state B (000010) and input w is 0.
    //   2. The system is in state C (000100) and input w is 0.
    //   3. The system is in state F (100000) and input w is 0.
    assign Y3 = (y[1] & ~w) | (y[2] & ~w) | (y[5] & ~w);

endmodule

module top_module (
    input [5:0] y,
    input w,
    output Y1,
    output Y3
);
    assign Y1 = (y[0] & w) | (y[2] & ~w);
    assign Y3 = (y[1] & ~w) | (y[2] & ~w) | (y[5] & ~w) | (y[4] & ~w);

endmodule

module top_module (
    input [5:0] y,
    input w,
    output Y1,
    output Y3
);

    // Y1 is the input for state B (000010, y[1])
    assign Y1 = (y[0] & w) | (y[2] & ~w);

    // Y3 is the input for state D (001000, y[3])
    assign Y3 = (y[1] & ~w) | (y[2] & ~w) | (y[3] & ~w) | (y[5] & ~w);

endmodule

module top_module (
    input [5:0] y,
    input w,
    output Y1,
    output Y3
);
    assign Y1 = (y[0] & w) | (y[1] & ~w);
    assign Y3 = (y[1] & ~w) | (y[2] & ~w) | (y[5] & ~w);
endmodule

module top_module (
    input [5:0] y,
    input w,
    output Y1,
    output Y3
);

    // Intermediate states for clarity
    wire state_A = y[0];
    wire state_B = y[1];
    wire state_C = y[2];
    wire state_D = y[3];
    wire state_E = y[4];
    wire state_F = y[5];

    // Logic for Y1 and Y3 based on the state transitions
    assign Y1 = (state_A & w) | (state_D & w);
    assign Y3 = (state_B & ~w) | (state_C & ~w) | (state_F & ~w);

endmodule

module top_module (
	input [5:0] y,
	input w,
	output Y1,
	output Y3
);

    // State assignments:
    // y[5:0] = 000001(A), 000010(B), 000100(C), 001000(D), 010000(E), 100000(F)

    // Deriving Y1 (B) logic:
    // Y1 is active when transitioning to state B.
    // A --1--> B
    assign Y1 = y[0] & w;

    // Deriving Y3 (D) logic:
    // Y3 is active when transitioning to state D.
    // B --0--> D
    // C --0--> D
    // F --0--> D
    assign Y3 = (y[1] & ~w) | (y[2] & ~w) | (y[5] & ~w);

endmodule

module top_module (
	input [5:0] y,
	input w,
	output Y1,
	output Y3
);

    // Y1 is the input for state B (000010)
    // B transitions to C (000100) with w=1 or D (001000) with w=0
    assign Y1 = (y[0] & w) | (y[3] & ~w);

    // Y3 is the input for state D (001000)
    // D transitions to F (100000) with w=1 or A (000001) with w=0
    assign Y3 = (y[1] & ~w) | (y[2] & ~w);

endmodule

module top_module (
    input [5:0] y,
    input w,
    output Y1,
    output Y3
);

    // Y1 is the input for state B, and since we're using one-hot encoding:
    // B is 000010, meaning y[1] should be high for state B.
    assign Y1 = (y[0] && w) || (y[3] && !w); // A --1--> B, D --0--> B

    // Y3 is the input for state D, and since we're using one-hot encoding:
    // D is 001000, meaning y[3] should be high for state D.
    assign Y3 = (y[1] && !w) || (y[2] && !w) || (y[5] && !w); // B --0--> D, C --0--> D, F --0--> D

endmodule

module top_module (
	input [5:0] y,
	input w,
	output Y1,
	output Y3
);

    // Y1 is the input to the state flip-flop for state B.
    // It is set when the next state is B, which occurs on a transition to state B from state A on w = 1.
    assign Y1 = (y[0] & w);

    // Y3 is the input to the state flip-flop for state D.
    // It will be set if the current state is either B, C, D, or F and w = 0, or if the current state is C and w = 0.
    assign Y3 = (y[1] & ~w) | (y[2] & ~w) | (y[3] & ~w) | (y[5] & ~w);

endmodule

module top_module (
    input [5:0] y,
    input w,
    output Y1,
    output Y3
);

    assign Y1 = (y[0] & w) | (y[1] & ~w);
    assign Y3 = (y[1] & ~w) | (y[2] & ~w) | (y[3] & w);

endmodule

module top_module (
    input [5:0] y,
    input w,
    output Y1,
    output Y3
);

    // One-hot state: y[5:0] = 000001(A), 000010(B), 000100(C), 001000(D), 010000(E), 100000(F)
    // Finding Y1:
    // Y1 is 1 when the transition leads to state B, which occurs:
    // A (y[0]) with w=1: A --1--> B

    assign Y1 = y[0] & w;

    // Finding Y3:
    // Y3 is 1 when the transition leads to state D, which occurs:
    // B (y[1]) with w=0: B --0--> D
    // C (y[2]) with w=0: C --0--> D
    // F (y[5]) with w=0: F --0--> D
    assign Y3 = (y[1] & ~w) | (y[2] & ~w) | (y[5] & ~w);

endmodule

module top_module (
    input [5:0] y,
    input w,
    output Y1,
    output Y3
);

    // Y1 is the next state input for state B
    // B -> C on w=1, B -> D on w=0
    // The transition to state C occurs from B when w is 1
    // The transition to state D occurs from B or from C when w is 0
    assign Y1 = (y[0] & w) | (y[5] & w);

    // Y3 is the next state input for state D
    // D is reached from B on w=0, from C on w=0, from F on w=0
    // In one-hot encoding terms:
    // B (y[1]) and w=0 -> D; C (y[2]) and w=0 -> D; F (y[5]) and w=0 -> D
    assign Y3 = (y[1] & ~w) | (y[2] & ~w) | (y[5] & ~w);

endmodule


module top_module(
	input [2:0] vec,
	output [2:0] outv,
	output o2,
	output o1,
	output o0
);
    assign outv = vec;
    assign o2 = vec[2];
    assign o1 = vec[1];
    assign o0 = vec[0];
endmodule

module top_module(
	input [2:0] vec,
	output [2:0] outv,
	output o2,
	output o1,
	output o0
);
    assign outv = vec;
    assign o0 = vec[0];
    assign o1 = vec[1];
    assign o2 = vec[2];
endmodule

module top_module(
    input [2:0] vec,
    output [2:0] outv,
    output o2,
    output o1,
    output o0
);

    assign outv = vec;  // Output same vector
    assign o0 = vec[0]; // Split into separate 1-bit outputs
    assign o1 = vec[1];
    assign o2 = vec[2];

endmodule

module top_module(
    input [2:0] vec,
    output [2:0] outv,
    output o2,
    output o1,
    output o0
);

    assign outv = vec; // Output the same vector
    assign o0 = vec[0]; // Split vector into separate 1-bit outputs
    assign o1 = vec[1];
    assign o2 = vec[2];

endmodule

module top_module(
	input [2:0] vec,
	output [2:0] outv,
	output o2,
	output o1,
	output o0
);

	assign outv = vec;    // Output the same vector
	assign o2 = vec[2];   // Individual bits
	assign o1 = vec[1];
	assign o0 = vec[0];

endmodule

module top_module(
    input [2:0] vec,
    output [2:0] outv,
    output o2,
    output o1,
    output o0
);
    assign outv = vec;   // Output the same vector
    assign o0 = vec[0];  // Split the vector into individual bits
    assign o1 = vec[1];
    assign o2 = vec[2];
endmodule

module top_module(
	input [2:0] vec,
	output [2:0] outv,
	output o2,
	output o1,
	output o0
);

    assign outv = vec;   // Output the same vector
    assign o2 = vec[2];  // Split individual bits
    assign o1 = vec[1];
    assign o0 = vec[0];

endmodule

module top_module(
    input [2:0] vec,
    output [2:0] outv,
    output o2,
    output o1,
    output o0
);

    assign outv = vec;    // Output the same vector
    assign o2 = vec[2];   // Split vector into separate bits
    assign o1 = vec[1];
    assign o0 = vec[0];

endmodule


module top_module (
    input a,
    input b,
    input c,
    input d,
    output reg out
);
    always @(*) begin
        case ({c, d, a, b})
            4'b0001, 4'b0010, 4'b0100, 4'b0111,
            4'b1000, 4'b1011, 4'b1101, 4'b1110: out = 1;
            default: out = 0;
        endcase
    end
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output reg out
);
    always @(*) begin
        case ({c, d, a, b})
            4'b0001, 4'b0010, 4'b0111, 4'b1000,
            4'b1011, 4'b1101: out = 1;
            default: out = 0;
        endcase
    end
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output reg out
);
    always @(*) begin
        case ({c, d, a, b})
            4'b0001: out = 1;
            4'b0010: out = 1;
            4'b0100: out = 1;
            4'b0111: out = 1;
            4'b1000: out = 1;
            4'b1010: out = 1;
            4'b1101: out = 1;
            4'b1110: out = 1;
            default: out = 0;
        endcase
    end
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output reg out
);
    always @(*) begin
        case ({c, d})
            2'b00: out = b;
            2'b01: out = ~b;
            2'b11: out = b;
            2'b10: out = ~b;
            default: out = 0;
        endcase
    end
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output reg out
);

    always @(*) begin
        case ({c, d, a, b})
            4'b0001: out = 1;
            4'b0010: out = 1;
            4'b0100: out = 1;
            4'b0111: out = 1;
            4'b1001: out = 1;
            4'b1010: out = 1;
            4'b1101: out = 1;
            4'b1110: out = 1;
            default: out = 0;
        endcase
    end

endmodule

module top_module (
	input a,
	input b,
	input c,
	input d,
	output reg out
);
    always @(*) begin
        case ({c, d, a, b})
            4'b0001, 4'b0010, 4'b0100, 4'b0111, 4'b1010, 4'b1101: out = 1;
            default: out = 0;
        endcase
    end
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output reg out
);

    always @(*) begin
        case ({c, d, a, b})
            4'b0001, 4'b0010, 4'b0111, 4'b1000, 4'b1011, 4'b1100: out = 1'b1;
            default: out = 1'b0;
        endcase
    end

endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output reg out
);
    always @(*) begin
        case ({c, d, a, b})
            4'b0001, 4'b0010, 4'b0100, 4'b0101,
            4'b1010, 4'b1011, 4'b1101, 4'b1110: out = 1;
            default: out = 0;
        endcase
    end
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output reg out
);
    always @(*) begin
        case ({c, d, a, b})
            4'b0001, 4'b0011, 4'b0100, 4'b0110,
            4'b1001, 4'b1011, 4'b1100, 4'b1110: out = 1'b1;
            default: out = 1'b0;
        endcase
    end
endmodule

module top_module (
	input a,
	input b,
	input c,
	input d,
	output reg out
);

    always @(*) begin
        case ({c, d, a, b})
            4'b0001, 4'b0010, 4'b0111, 4'b1010: out = 1;
            default: out = 0;
        endcase
    end

endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output reg out
);
    always @(*) begin
        case ({c, d, a, b})
            4'b0001: out = 1;
            4'b0011: out = 1;
            4'b0100: out = 1;
            4'b0110: out = 1;
            4'b1001: out = 1;
            4'b1011: out = 1;
            4'b1100: out = 1;
            4'b1110: out = 1;
            default: out = 0;
        endcase
    end
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output reg out
);

always @(*) begin
    case ({c, d, a, b})
        4'b0001: out = 1;
        4'b0010: out = 1;
        4'b0100: out = 1;
        4'b0111: out = 1;
        4'b1001: out = 1;
        4'b1010: out = 1;
        4'b1100: out = 1;
        4'b1111: out = 1;
        default: out = 0;
    endcase
end

endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output reg out
);

    always @(*) begin
        case ({c, d, a, b})
            4'b0001, 4'b0010, 4'b0111, 4'b1000, 4'b1011, 4'b1100 : out = 1;
            default: out = 0;
        endcase
    end

endmodule


module top_module(
	input clk,
	input a,
	input b,
	output out_assign,
	output reg out_always_comb,
	output reg out_always_ff
);

    // XOR using assign statement
    assign out_assign = a ^ b;

    // XOR using combinational always block
    always @(*) begin
        out_always_comb = a ^ b;
    end

    // XOR using clocked always block
    always @(posedge clk) begin
        out_always_ff <= a ^ b;
    end

endmodule

module top_module(
    input clk,
    input a,
    input b,
    output out_assign,
    output reg out_always_comb,
    output reg out_always_ff
);

    // XOR using assign statement
    assign out_assign = a ^ b;

    // XOR using combinational always block
    always @(*) begin
        out_always_comb = a ^ b;
    end

    // XOR using clocked always block (with flip-flop)
    always @(posedge clk) begin
        out_always_ff <= a ^ b;
    end

endmodule

module top_module(
    input clk,
    input a,
    input b,
    output out_assign,
    output reg out_always_comb,
    output reg out_always_ff
);

    // Method 1: Using assign statement
    assign out_assign = a ^ b;

    // Method 2: Using a combinational always block
    always @(*) begin
        out_always_comb = a ^ b;
    end

    // Method 3: Using a clocked always block
    always @(posedge clk) begin
        out_always_ff <= a ^ b;
    end

endmodule

module top_module(
    input clk,
    input a,
    input b,
    output out_assign,
    output reg out_always_comb,
    output reg out_always_ff
);

    // XOR gate using an assign statement
    assign out_assign = a ^ b;

    // XOR gate using a combinational always block
    always @(*) begin
        out_always_comb = a ^ b;
    end

    // XOR gate using a clocked always block
    always @(posedge clk) begin
        out_always_ff <= a ^ b;
    end

endmodule

module top_module(
    input clk,
    input a,
    input b,
    output out_assign,
    output reg out_always_comb,
    output reg out_always_ff
);

    // Using an assign statement
    assign out_assign = a ^ b;

    // Using a combinational always block
    always @(*) begin
        out_always_comb = a ^ b;
    end

    // Using a clocked always block
    always @(posedge clk) begin
        out_always_ff <= a ^ b;
    end

endmodule

module top_module(
    input clk,
    input a,
    input b,
    output out_assign,
    output reg out_always_comb,
    output reg out_always_ff
);

    // XOR using an assign statement
    assign out_assign = a ^ b;

    // XOR using a combinational always block
    always @(*) begin
        out_always_comb = a ^ b;
    end

    // XOR using a clocked always block (with flip-flop)
    always @(posedge clk) begin
        out_always_ff <= a ^ b;
    end

endmodule

module top_module(
    input clk,
    input a,
    input b,
    output out_assign,
    output reg out_always_comb,
    output reg out_always_ff
);

    // Using assign statement
    assign out_assign = a ^ b;

    // Using combinational always block
    always @(*) begin
        out_always_comb = a ^ b;
    end

    // Using clocked always block
    always @(posedge clk) begin
        out_always_ff <= a ^ b;
    end

endmodule

module top_module(
    input clk,
    input a,
    input b,
    output out_assign,
    output reg out_always_comb,
    output reg out_always_ff
);

    // XOR using an assign statement
    assign out_assign = a ^ b;

    // XOR using a combinational always block
    always @(*) begin
        out_always_comb = a ^ b;
    end

    // XOR using a clocked always block
    always @(posedge clk) begin
        out_always_ff <= a ^ b;
    end

endmodule

module top_module(
    input clk,
    input a,
    input b,
    output out_assign,
    output reg out_always_comb,
    output reg out_always_ff
);

    // Using an assign statement
    assign out_assign = a ^ b;

    // Using a combinational always block
    always @(*) begin
        out_always_comb = a ^ b;
    end

    // Using a clocked always block with a flip-flop
    always @(posedge clk) begin
        out_always_ff <= a ^ b;
    end

endmodule

module top_module(
	input clk,
	input a,
	input b,
	output out_assign,
	output reg out_always_comb,
	output reg out_always_ff
);

    // Using assign statement
    assign out_assign = a ^ b;

    // Using a combinational always block
    always @(*) begin
        out_always_comb = a ^ b;
    end

    // Using a clocked always block
    always @(posedge clk) begin
        out_always_ff <= a ^ b;
    end

endmodule


module top_module (
	input clk,
	input w,
	input R,
	input E,
	input L,
	output reg Q
);

always @(posedge clk) begin
    if (L) begin
        Q <= R;          // Load value R
    end else if (E) begin
        Q <= w;          // Shift w into the first stage
    end
end

endmodule

module top_module (
    input clk,
    input w,
    input R,
    input E,
    input L,
    output reg Q
);

    always @(posedge clk) begin
        if (L)
            Q <= R;
        else if (E)
            Q <= w;
    end

endmodule

module top_module (
    input clk,
    input w,
    input R,
    input E,
    input L,
    output reg Q
);

    always @(posedge clk) begin
        if (L)
            Q <= R; // Load R into Q when L is asserted
        else if (E)
            Q <= w; // Shift w into Q when E is enabled
    end

endmodule

module top_module (
	input clk,
	input w,
	input R,
	input E,
	input L,
	output reg Q
);

reg mux_out;

always @(*) begin
	if (L)
		mux_out = R;
	else if (E)
		mux_out = w;
	else
		mux_out = Q;
end

always @(posedge clk) begin
	Q <= mux_out;
end

endmodule

module top_module (
	input clk,
	input w,
	input R,
	input E,
	input L,
	output reg Q
);

always @(posedge clk) begin
	if (L)
		Q <= R;         // Load the value R into Q
	else if (E)
		Q <= w;         // Shift the value w into Q
end

endmodule

module top_module (
	input clk,
	input w,
	input R,
	input E,
	input L,
	output reg Q
);

always @(posedge clk) begin
    if (L) begin
        Q <= R; // Load value R when L is asserted
    end else if (E) begin
        Q <= w; // Shift value w when E is asserted
    end
    // If neither L nor E is asserted, Q retains its previous value
end

endmodule

module top_module (
    input clk,
    input w,
    input R,
    input E,
    input L,
    output reg Q
);

always @(posedge clk) begin
    if (L) begin
        Q <= R;
    end else if (E) begin
        Q <= w;
    end
end

endmodule

module top_module (
	input clk,
	input w,
	input R,
	input E,
	input L,
	output reg Q
);

always @(posedge clk) begin
	if (L) begin
		Q <= R;      // Load value R when L is asserted
	end else if (E) begin
		Q <= w;      // Shift in w when E is enabled
	end
end

endmodule

module top_module (
    input clk,
    input w,
    input R,
    input E,
    input L,
    output reg Q
);

    always @(posedge clk) begin
        if (L)
            Q <= R;        // Load value R
        else if (E)
            Q <= w;        // Shift value w
    end

endmodule


module top_module (
    input clk,
    input in,
    input reset,
    output reg out
);

    // State declarations
    typedef enum reg [1:0] {
        STATE_A = 2'b00,
        STATE_B = 2'b01,
        STATE_C = 2'b10,
        STATE_D = 2'b11
    } state_t;

    state_t current_state, next_state;

    // State transition on the clock's positive edge
    always @(posedge clk or posedge reset) begin
        if (reset) begin
            current_state <= STATE_A; // Reset to state A
        end else begin
            current_state <= next_state;
        end
    end

    // Next state logic
    always @(*) begin
        case (current_state)
            STATE_A: begin
                if (in)
                    next_state = STATE_B;
                else
                    next_state = STATE_A;
            end
            STATE_B: begin
                if (in)
                    next_state = STATE_B;
                else
                    next_state = STATE_C;
            end
            STATE_C: begin
                if (in)
                    next_state = STATE_D;
                else
                    next_state = STATE_A;
            end
            STATE_D: begin
                if (in)
                    next_state = STATE_B;
                else
                    next_state = STATE_C;
            end
            default: next_state = STATE_A; // Default state
        endcase
    end

    // Output logic
    always @(*) begin
        case (current_state)
            STATE_D: out = 1;
            default: out = 0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input in,
    input reset,
    output reg out
);

    typedef enum reg [1:0] {A = 2'b00, B = 2'b01, C = 2'b10, D = 2'b11} state_t;
    state_t current_state, next_state;

    // State transition
    always @(*) begin
        case (current_state)
            A: next_state = in ? B : A;
            B: next_state = in ? B : C;
            C: next_state = in ? D : A;
            D: next_state = in ? B : C;
            default: next_state = A;
        endcase
    end

    // State register (Sequential logic)
    always @(posedge clk or posedge reset) begin
        if (reset)
            current_state <= A;
        else
            current_state <= next_state;
    end

    // Output logic (Moore)
    always @(*) begin
        case (current_state)
            A, B, C: out = 0;
            D: out = 1;
            default: out = 0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input in,
    input reset,
    output reg out
);

    // State encoding
    typedef enum reg [1:0] {
        A = 2'b00,
        B = 2'b01,
        C = 2'b10,
        D = 2'b11
    } state_t;

    state_t current_state, next_state;

    // State transition logic
    always @(*) begin
        case (current_state)
            A: begin
                next_state = in ? B : A;
                out = 1'b0;
            end
            B: begin
                next_state = in ? B : C;
                out = 1'b0;
            end
            C: begin
                next_state = in ? D : A;
                out = 1'b0;
            end
            D: begin
                next_state = in ? B : C;
                out = 1'b1;
            end
            default: begin
                next_state = A;
                out = 1'b0;
            end
        endcase
    end

    // State flip-flops
    always @(posedge clk or posedge reset) begin
        if (reset) begin
            current_state <= A;
        end else begin
            current_state <= next_state;
        end
    end

endmodule

module top_module (
	input clk,
	input in,
	input reset,
	output reg out
);

    // Define state encoding
    typedef enum reg [1:0] {
        STATE_A = 2'b00,
        STATE_B = 2'b01,
        STATE_C = 2'b10,
        STATE_D = 2'b11
    } state_t;

    state_t state, next_state;

    // Sequential logic for state transitions
    always @(posedge clk or posedge reset) begin
        if (reset) begin
            state <= STATE_A;
        end else begin
            state <= next_state;
        end
    end

    // Combinational logic for next state and output
    always @(*) begin
        case (state)
            STATE_A: begin
                next_state = (in) ? STATE_B : STATE_A;
                out = 0;
            end
            STATE_B: begin
                next_state = (in) ? STATE_B : STATE_C;
                out = 0;
            end
            STATE_C: begin
                next_state = (in) ? STATE_D : STATE_A;
                out = 0;
            end
            STATE_D: begin
                next_state = (in) ? STATE_B : STATE_C;
                out = 1;
            end
            default: begin
                next_state = STATE_A;
                out = 0;
            end
        endcase
    end

endmodule

module top_module (
	input clk,
	input in,
	input reset,
	output reg out
);

    // State encoding
    typedef enum logic [1:0] {
        STATE_A = 2'b00,
        STATE_B = 2'b01,
        STATE_C = 2'b10,
        STATE_D = 2'b11
    } state_t;

    state_t state, next_state;

    // State transition logic
    always_comb begin
        case (state)
            STATE_A: next_state = in ? STATE_B : STATE_A;
            STATE_B: next_state = in ? STATE_B : STATE_C;
            STATE_C: next_state = in ? STATE_D : STATE_A;
            STATE_D: next_state = in ? STATE_B : STATE_C;
            default: next_state = STATE_A;
        endcase
    end

    // State flip-flops with synchronous reset
    always_ff @(posedge clk or posedge reset) begin
        if (reset)
            state <= STATE_A;
        else
            state <= next_state;
    end

    // Output logic
    always_comb begin
        case (state)
            STATE_A, STATE_B, STATE_C: out = 1'b0;
            STATE_D: out = 1'b1;
            default: out = 1'b0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input in,
    input reset,
    output reg out
);

    // State encoding
    typedef enum reg [1:0] {
        STATE_A = 2'b00,
        STATE_B = 2'b01,
        STATE_C = 2'b10,
        STATE_D = 2'b11
    } state_t;

    state_t current_state, next_state;

    // State transition logic
    always @(*) begin
        case (current_state)
            STATE_A: next_state = (in == 1'b0) ? STATE_A : STATE_B;
            STATE_B: next_state = (in == 1'b0) ? STATE_C : STATE_B;
            STATE_C: next_state = (in == 1'b0) ? STATE_A : STATE_D;
            STATE_D: next_state = (in == 1'b0) ? STATE_C : STATE_B;
            default: next_state = STATE_A; // Default case
        endcase
    end

    // Output logic
    always @(*) begin
        case (current_state)
            STATE_A: out = 1'b0;
            STATE_B: out = 1'b0;
            STATE_C: out = 1'b0;
            STATE_D: out = 1'b1;
            default: out = 1'b0; // Default case
        endcase
    end

    // State update logic
    always @(posedge clk or posedge reset) begin
        if (reset) begin
            current_state <= STATE_A; // Reset to state A
        end else begin
            current_state <= next_state;
        end
    end

endmodule

module top_module (
    input clk,
    input in,
    input reset,
    output reg out
);

    typedef enum logic [1:0] {
        A = 2'b00,
        B = 2'b01,
        C = 2'b10,
        D = 2'b11
    } state_t;

    state_t state, next_state;

    // State register
    always_ff @(posedge clk or posedge reset) begin
        if (reset) begin
            state <= A;
        end else begin
            state <= next_state;
        end
    end

    // Next state logic
    always_comb begin
        case (state)
            A: next_state = in ? B : A;
            B: next_state = in ? B : C;
            C: next_state = in ? D : A;
            D: next_state = in ? B : C;
            default: next_state = A;
        endcase
    end

    // Output logic
    always_comb begin
        case (state)
            A, B, C: out = 0;
            D: out = 1;
            default: out = 0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input in,
    input reset,
    output reg out
);

    // State encoding
    typedef enum logic [1:0] {
        A = 2'b00,
        B = 2'b01,
        C = 2'b10,
        D = 2'b11
    } state_t;

    state_t current_state, next_state;

    // State transition logic
    always @(*) begin
        case (current_state)
            A: next_state = in ? B : A;
            B: next_state = in ? B : C;
            C: next_state = in ? D : A;
            D: next_state = in ? B : C;
            default: next_state = A;
        endcase
    end

    // State flip-flops with synchronous reset
    always @(posedge clk) begin
        if (reset)
            current_state <= A;
        else
            current_state <= next_state;
    end

    // Output logic
    always @(*) begin
        case (current_state)
            D: out = 1;
            default: out = 0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input in,
    input reset,
    output reg out
);

    // State encoding
    typedef enum reg [1:0] {
        STATE_A = 2'd0,
        STATE_B = 2'd1,
        STATE_C = 2'd2,
        STATE_D = 2'd3
    } state_t;

    state_t current_state, next_state;

    // State transition logic
    always @(*) begin
        case (current_state)
            STATE_A: next_state = (in) ? STATE_B : STATE_A;
            STATE_B: next_state = (in) ? STATE_B : STATE_C;
            STATE_C: next_state = (in) ? STATE_D : STATE_A;
            STATE_D: next_state = (in) ? STATE_B : STATE_C;
            default: next_state = STATE_A; // Default state in case of an error
        endcase
    end

    // State flip-flops with synchronous reset
    always @(posedge clk) begin
        if (reset) begin
            current_state <= STATE_A;
        end else begin
            current_state <= next_state;
        end
    end

    // Output logic
    always @(*) begin
        case (current_state)
            STATE_A: out = 1'b0;
            STATE_B: out = 1'b0;
            STATE_C: out = 1'b0;
            STATE_D: out = 1'b1;
            default: out = 1'b0; // Default output in case of an error
        endcase
    end

endmodule

module top_module (
    input clk,
    input in,
    input reset,
    output reg out
);

    // State encoding
    typedef enum logic [1:0] {
        A = 2'b00,
        B = 2'b01,
        C = 2'b10,
        D = 2'b11
    } state_t;

    state_t current_state, next_state;

    // State transition logic
    always @(posedge clk or posedge reset) begin
        if (reset) begin
            current_state <= A;
        end else begin
            current_state <= next_state;
        end
    end

    // Next state logic
    always @(*) begin
        case (current_state)
            A: next_state = (in) ? B : A;
            B: next_state = (in) ? B : C;
            C: next_state = (in) ? D : A;
            D: next_state = (in) ? B : C;
            default: next_state = A; // Defensive coding (optional)
        endcase
    end

    // Output logic
    always @(*) begin
        case (current_state)
            A, B, C: out = 0;
            D: out = 1;
            default: out = 0; // Defensive coding (optional)
        endcase
    end

endmodule

module top_module (
    input clk,
    input in,
    input reset,
    output reg out
);

    // Define state encoding
    typedef enum reg [1:0] {A = 2'b00, B = 2'b01, C = 2'b10, D = 2'b11} state_t;
    state_t current_state, next_state;

    // State transition logic
    always @(*) begin
        case (current_state)
            A: begin
                if (in)
                    next_state = B;
                else
                    next_state = A;
                out = 0;
            end
            B: begin
                if (in)
                    next_state = B;
                else
                    next_state = C;
                out = 0;
            end
            C: begin
                if (in)
                    next_state = D;
                else
                    next_state = A;
                out = 0;
            end
            D: begin
                if (in)
                    next_state = B;
                else
                    next_state = C;
                out = 1;
            end
            default: begin
                next_state = A; // Default transition
                out = 0;
            end
        endcase
    end

    // Sequential logic for state update
    always @(posedge clk or posedge reset) begin
        if (reset)
            current_state <= A;
        else
            current_state <= next_state;
    end

endmodule

module top_module (
    input clk,
    input in,
    input reset,
    output reg out
);

    // State encoding
    typedef enum reg [1:0] {
        STATE_A = 2'b00,
        STATE_B = 2'b01,
        STATE_C = 2'b10,
        STATE_D = 2'b11
    } state_t;

    state_t current_state, next_state;

    // State transition logic
    always @(*) begin
        case (current_state)
            STATE_A: next_state = in ? STATE_B : STATE_A;
            STATE_B: next_state = in ? STATE_B : STATE_C;
            STATE_C: next_state = in ? STATE_D : STATE_A;
            STATE_D: next_state = in ? STATE_B : STATE_C;
            default: next_state = STATE_A;
        endcase
    end

    // Output logic
    always @(*) begin
        case (current_state)
            STATE_A, STATE_B, STATE_C: out = 1'b0;
            STATE_D: out = 1'b1;
            default: out = 1'b0;
        endcase
    end

    // State update logic
    always @(posedge clk or posedge reset) begin
        if (reset)
            current_state <= STATE_A;
        else
            current_state <= next_state;
    end

endmodule

module top_module (
    input clk,
    input in,
    input reset,
    output reg out
);

    // State encoding
    typedef enum reg [1:0] {
        STATE_A = 2'b00,
        STATE_B = 2'b01,
        STATE_C = 2'b10,
        STATE_D = 2'b11
    } state_t;

    state_t current_state, next_state;

    // State transition logic
    always @(*) begin
        case (current_state)
            STATE_A: begin
                next_state = (in) ? STATE_B : STATE_A;
                out = 1'b0;
            end
            STATE_B: begin
                next_state = (in) ? STATE_B : STATE_C;
                out = 1'b0;
            end
            STATE_C: begin
                next_state = (in) ? STATE_D : STATE_A;
                out = 1'b0;
            end
            STATE_D: begin
                next_state = (in) ? STATE_B : STATE_C;
                out = 1'b1;
            end
            default: begin
                next_state = STATE_A;
                out = 1'b0;
            end
        endcase
    end

    // State flip-flops
    always @(posedge clk or posedge reset) begin
        if (reset)
            current_state <= STATE_A;
        else
            current_state <= next_state;
    end

endmodule

module top_module (
    input clk,
    input in,
    input reset,
    output reg out
);

    typedef enum reg [1:0] {A = 2'b00, B = 2'b01, C = 2'b10, D = 2'b11} state_t;
    state_t state, next_state;

    always @(posedge clk or posedge reset) begin
        if (reset) begin
            state <= A;
        end else begin
            state <= next_state;
        end
    end

    always @(*) begin
        case (state)
            A: begin
                if (in)
                    next_state = B;
                else
                    next_state = A;
                out = 0;
            end
            B: begin
                if (in)
                    next_state = B;
                else
                    next_state = C;
                out = 0;
            end
            C: begin
                if (in)
                    next_state = D;
                else
                    next_state = A;
                out = 0;
            end
            D: begin
                if (in)
                    next_state = B;
                else
                    next_state = C;
                out = 1;
            end
            default: begin
                next_state = A;
                out = 0;
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input in,
    input reset,
    output reg out
);

    // State encoding
    typedef enum reg [1:0] {
        STATE_A = 2'b00,
        STATE_B = 2'b01,
        STATE_C = 2'b10,
        STATE_D = 2'b11
    } state_type;

    state_type current_state, next_state;

    // Sequential block for state transitions
    always @(posedge clk or posedge reset) begin
        if (reset)
            current_state <= STATE_A;
        else
            current_state <= next_state;
    end

    // Combinational block for next state logic and output logic
    always @(*) begin
        case (current_state)
            STATE_A: begin
                next_state = in ? STATE_B : STATE_A;
                out = 0;
            end
            STATE_B: begin
                next_state = in ? STATE_B : STATE_C;
                out = 0;
            end
            STATE_C: begin
                next_state = in ? STATE_D : STATE_A;
                out = 0;
            end
            STATE_D: begin
                next_state = in ? STATE_B : STATE_C;
                out = 1;
            end
            default: begin
                next_state = STATE_A;
                out = 0;
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input in,
    input reset,
    output reg out
);

    typedef enum reg [1:0] {
        A = 2'b00,
        B = 2'b01,
        C = 2'b10,
        D = 2'b11
    } state_t;

    state_t state, next_state;

    // State Transition
    always @(posedge clk or posedge reset) begin
        if (reset)
            state <= A;
        else
            state <= next_state;
    end

    // Next State Logic
    always @(*) begin
        case (state)
            A: next_state = (in) ? B : A;
            B: next_state = (in) ? B : C;
            C: next_state = (in) ? D : A;
            D: next_state = (in) ? B : C;
            default: next_state = A;
        endcase
    end

    // Output Logic
    always @(*) begin
        case (state)
            A: out = 0;
            B: out = 0;
            C: out = 0;
            D: out = 1;
            default: out = 0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input in,
    input reset,
    output reg out
);

    // State encoding
    typedef enum reg [1:0] {
        S_A = 2'b00,
        S_B = 2'b01,
        S_C = 2'b10,
        S_D = 2'b11
    } state_t;

    state_t current_state, next_state;

    // State transition
    always @(posedge clk or posedge reset) begin
        if (reset) begin
            current_state <= S_A;
        end else begin
            current_state <= next_state;
        end
    end

    // Next state logic
    always @(*) begin
        case (current_state)
            S_A: next_state = in ? S_B : S_A;
            S_B: next_state = in ? S_B : S_C;
            S_C: next_state = in ? S_D : S_A;
            S_D: next_state = in ? S_B : S_C;
            default: next_state = S_A;
        endcase
    end

    // Output logic
    always @(*) begin
        case (current_state)
            S_D: out = 1'b1;
            default: out = 1'b0;
        endcase
    end

endmodule

module top_module (
    input clk,
    input in,
    input reset,
    output reg out
);

    typedef enum reg [1:0] {
        A = 2'b00,
        B = 2'b01,
        C = 2'b10,
        D = 2'b11
    } state_t;

    state_t state, next_state;

    always @(posedge clk or posedge reset) begin
        if (reset) begin
            state <= A;
        end else begin
            state <= next_state;
        end
    end

    always @(*) begin
        case (state)
            A: begin
                next_state = in ? B : A;
                out = 0;
            end
            B: begin
                next_state = in ? B : C;
                out = 0;
            end
            C: begin
                next_state = in ? D : A;
                out = 0;
            end
            D: begin
                next_state = in ? B : C;
                out = 1;
            end
            default: begin
                next_state = A;
                out = 0;
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input in,
    input reset,
    output reg out
);

    typedef enum reg [1:0] {A = 2'b00, B = 2'b01, C = 2'b10, D = 2'b11} state_t;
    state_t current_state, next_state;

    // State transition logic
    always @(*) begin
        case (current_state)
            A: if (in == 1'b0) next_state = A; else next_state = B;
            B: if (in == 1'b0) next_state = C; else next_state = B;
            C: if (in == 1'b0) next_state = A; else next_state = D;
            D: if (in == 1'b0) next_state = C; else next_state = B;
            default: next_state = A; // default state
        endcase
    end

    // State flip-flops with synchronous reset
    always @(posedge clk or posedge reset) begin
        if (reset) begin
            current_state <= A;
        end else begin
            current_state <= next_state;
        end
    end

    // Output logic
    always @(*) begin
        case (current_state)
            A: out = 1'b0;
            B: out = 1'b0;
            C: out = 1'b0;
            D: out = 1'b1;
            default: out = 1'b0; // default output
        endcase
    end

endmodule

module top_module (
    input clk,
    input in,
    input reset,
    output reg out
);

    typedef enum reg [1:0] {
        A = 2'b00,
        B = 2'b01,
        C = 2'b10,
        D = 2'b11
    } state_t;

    state_t state, next_state;

    // State transition logic
    always @(*) begin
        case (state)
            A: next_state = (in == 1'b0) ? A : B;
            B: next_state = (in == 1'b0) ? C : B;
            C: next_state = (in == 1'b0) ? A : D;
            D: next_state = (in == 1'b0) ? C : B;
            default: next_state = A; // Default state
        endcase
    end

    // State flip-flops with synchronous reset
    always @(posedge clk) begin
        if (reset)
            state <= A;
        else
            state <= next_state;
    end

    // Output logic
    always @(*) begin
        case (state)
            A: out = 1'b0;
            B: out = 1'b0;
            C: out = 1'b0;
            D: out = 1'b1;
            default: out = 1'b0; // Default output
        endcase
    end

endmodule