module top_module (
	input a,
	input b,
	input c,
	input d,
	output out
);

assign out = ( ~c & ~d & (a | b) ) | ( ~c & d & a ) | ( c & b & d ) | ( c & ~b & ~d );

endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output out
);
    assign out = ( ~a & ~b & d ) | ( ~a & c ) | ( a & ~b & ~c ) | ( a & b & c ) | ( b & c & d );
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output out
);

assign out = (c & ~d & (a | b)) | (c & d & (a | ~b)) | (~c & d & (~a | b)) | (~c & ~d & (a | ~b));

endmodule

module top_module (
	input a,
	input b,
	input c,
	input d,
	output out
);

assign out = ( ~a & ~b & ~c & ~d ) | ( ~a & ~b & d ) | ( ~a & c & d ) | ( ~b & c & ~d ) | ( b & c & d ) | ( a & ~b & ~c );

endmodule

module top_module (
	input a,
	input b,
	input c,
	input d,
	output out
);
    assign out = (c ~^ d) & (a | b) | (c & ~d & a) | (b & ~a & d);
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output out
);
    assign out = (c & ~d & ~a) | (c & d & b) | (a & ~b & d) | (a & b & ~c) | (a & b & c);
endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output out
);
    assign out = (~c & ~d & (a | b)) |
                 (c & ~d & (b | ~a)) |
                 (c & d & (a | b)) |
                 (~b & d & (~a | c));
endmodule

module top_module (
	input a,
	input b,
	input c,
	input d,
	output out
);
	assign out = ( ~a & ~b & ~c & ~d ) | ( ~a & ~b & d ) | ( ~a & c & d ) | ( b & c ) | ( b & ~a & ~d );
endmodule

module top_module (
	input a,
	input b,
	input c,
	input d,
	output out
);

assign out = ( ~c & ~d & (a | b) ) | ( ~c & d & a ) | ( c & b & (a | ~b) ) | ( c & ~b & d );

endmodule

module top_module (
	input a,
	input b,
	input c,
	input d,
	output out
);

assign out = ( ~b & ~d ) | ( ~a & c & d ) | ( a & b & ~c ) | ( b & ~c & ~d );

endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output out
);
    assign out = (c & ~d & ~b & ~a) | (c & d & b & ~a) | (c & ~d & b & a) | (d & ~c & b & a) | (c & d & ~b & a);
endmodule

module top_module (
	input a,
	input b,
	input c,
	input d,
	output out
);

	assign out = ( ~a & ~b & ~c & d ) | ( ~a & b & ~c & d ) | ( ~a & ~b & c & ~d ) | ( a & b & ~c & ~d ) | ( a & ~b & c & d ) | ( a & b & c & ~d ) | ( a & b & c & d );

endmodule

module top_module (
    input a,
    input b,
    input c,
    input d,
    output out
);
    assign out = (c ~^ d) & (b | (a & (d | ~c))) | (a & b & ~c) | (~a & b & d);
endmodule

module top_module (
	input a,
	input b,
	input c,
	input d,
	output out
);
    assign out = (c ~^ d) & (a | b) | (c & d & ~b) | (~a & b & d);
endmodule

module top_module (
	input a,
	input b,
	input c,
	input d,
	output out
);
	assign out = ( ~b & ~d ) | ( ~a & ~c & d ) | ( b & c ) | ( a & ~b & d );
endmodule

module top_module (
	input a,
	input b,
	input c,
	input d,
	output out
);
    assign out = ( ~c & ~d & (a | b) ) | ( ~c & d & a ) | ( c & ~b & d ) | ( c & b & d );
endmodule


module top_module (
    input clk,
    input reset,
    input s,
    input w,
    output reg z
);

    typedef enum reg [1:0] {A, B} state_t; // State encoding
    state_t current_state, next_state;
    reg [2:0] w_count;

    always @(posedge clk) begin
        if (reset) begin
            current_state <= A;
            z <= 0;
            w_count <= 0;
        end else begin
            current_state <= next_state;
            if (current_state == B) begin
                if (w == 1) w_count <= w_count + 1;
                else w_count <= w_count; // Do not increment count when w is 0
            end else begin
                w_count <= 0; // Reset count in state A
            end

            if (next_state == B && w_count == 3) begin
                z <= (w_count == 2) ? 1 : 0;
            end else begin
                z <= 0; // Reset output in other conditions
            end
        end
    end

    always @* begin
        case (current_state)
            A: begin
                if (s) next_state = B; // Transition to state B
                else next_state = A;   // Remain in state A
            end
            B: begin
                if (w_count < 3) next_state = B; // Stay in state B
                else next_state = A;             // Return to state A after 3 cycles
            end
            default: next_state = A; // Default state
        endcase
    end
endmodule

module top_module (
    input clk,
    input reset,
    input s,
    input w,
    output reg z
);
    typedef enum reg [1:0] {A, B} state_t;
    state_t current_state, next_state;
    reg [1:0] w_count;

    always @(posedge clk) begin
        if (reset) begin
            current_state <= A;
            z <= 0;
            w_count <= 0;
        end else begin
            current_state <= next_state;
            if (current_state == B) begin
                z <= (w_count == 2);
            end
        end
    end

    always @* begin
        next_state = current_state;
        case (current_state)
            A: begin
                if (s == 1) begin
                    next_state = B;
                    w_count = 0;
                end
            end
            B: begin
                w_count = w_count + (w ? 1 : 0);
                // Stay in B for the next 2 cycles
                if (w_count == 2) begin
                    next_state = B;  // can keep counting in the next cycles
                } else if (w_count > 2) begin
                    w_count = 2;  // cap at 2
                end
            end
        endcase
    end
endmodule

module top_module (
	input clk,
	input reset,
	input s,
	input w,
	output reg z
);

typedef enum reg [1:0] {
	A = 2'b00,
	B = 2'b01
} state_t;

state_t current_state, next_state;
reg [1:0] count_w;

always @(posedge clk) begin
	if (reset) begin
		current_state <= A;
		count_w <= 0;
		z <= 0;
	end else begin
		current_state <= next_state;
	end
end

always @* begin
	next_state = current_state;
	case (current_state)
		A: begin
			count_w = 0;
			z = 0;
			if (s) begin
				next_state = B;
			end
		end
		B: begin
			if (count_w < 3) begin
				if (w) begin
					count_w = count_w + 1;
				end
			end else begin
				if (count_w == 2) begin
					z = 1;
				end else begin
					z = 0;
				end
				next_state = B; // Continue in state B
			end
		end
	endcase
end

endmodule

module top_module (
	input clk,
	input reset,
	input s,
	input w,
	output reg z
);

    typedef enum reg [1:0] {
        A = 2'b00,
        B = 2'b01,
        COUNT_0 = 2'b10,
        COUNT_1 = 2'b11
    } state_t;

    state_t current_state, next_state;
    reg [2:0] count_w; // Count number of w = 1 in 3 cycles

    always @(posedge clk) begin
        if (reset) begin
            current_state <= A;
            z <= 0;
            count_w <= 0;
        end else begin
            current_state <= next_state;
            if (current_state == B) begin
                count_w <= {count_w[1:0], w}; // Shift in new w value
            end
            if (next_state == COUNT_1) begin
                z <= (count_w[2] + count_w[1] + count_w[0] == 2) ? 1 : 0;
            end
        end
    end

    always @* begin
        case (current_state)
            A: begin
                if (s) begin
                    next_state = B;
                    count_w = 0; // Reset count when moving to B
                end else begin
                    next_state = A;
                end
            end

            B: begin
                next_state = COUNT_0;
            end

            COUNT_0: begin
                if (count_w == 3) begin
                    next_state = COUNT_1;
                end else begin
                    next_state = B;
                end
            end

            COUNT_1: begin
                next_state = B; // Return to B to check w again
            end

            default: next_state = A; // Default case
        endcase
    end

endmodule

module top_module (
	input clk,
	input reset,
	input s,
	input w,
	output reg z
);

    typedef enum reg [1:0] {
        STATE_A = 2'b00,
        STATE_B = 2'b01,
        COUNT_1 = 2'b10,
        COUNT_2 = 2'b11
    } state_t;

    state_t state, next_state;
    reg [1:0] count_w;

    always @(posedge clk) begin
        if (reset) begin
            state <= STATE_A;
            z <= 0;
            count_w <= 0;
        end else begin
            state <= next_state;
            if (next_state == COUNT_2) begin
                if (count_w == 2)
                    z <= 1;
                else
                    z <= 0;
            end
        end
    end

    always @(*) begin
        case (state)
            STATE_A: begin
                if (s)
                    next_state = STATE_B;
                else
                    next_state = STATE_A;
                count_w = 0;
            end

            STATE_B: begin
                next_state = COUNT_1;
                count_w = 0;
            end

            COUNT_1: begin
                count_w = (w) ? count_w + 1 : count_w;
                next_state = COUNT_2;
            end

            COUNT_2: begin
                count_w = (w) ? count_w + 1 : count_w;
                next_state = STATE_B;
            end

            default: next_state = STATE_A;
        endcase
    end

endmodule

module top_module (
	input clk,
	input reset,
	input s,
	input w,
	output reg z
);

	// State definitions
	parameter A = 1'b0, B = 1'b1;
	reg state, next_state;
	reg [2:0] count_w;

	// State transition
	always @(posedge clk) begin
		if (reset) begin
			state <= A;
			count_w <= 3'b000;
			z <= 0;
		end else begin
			state <= next_state;
			if (state == B) begin
				count_w <= {count_w[1:0], w}; // Shift register to count w
			end
		end
	end

	// Next state logic
	always @(*) begin
		next_state = state;
		case (state)
			A: begin
				if (s == 1)
					next_state = B;
			end
			B: begin
				if (count_w == 3'b110 || count_w == 3'b101 || count_w == 3'b011)
					z = 1;
				else
					z = 0;
			end
		endcase
	end

endmodule

module top_module (
	input clk,
	input reset,
	input s,
	input w,
	output reg z
);

    typedef enum reg [1:0] {
        A = 2'b00,
        B = 2'b01,
        COUNT_0 = 2'b10,
        COUNT_1 = 2'b11
    } state_t;

    state_t state, next_state;
    reg [1:0] w_counter;

    always @(posedge clk) begin
        if (reset) begin
            state <= A;
            z <= 0;
            w_counter <= 0;
        end else begin
            state <= next_state;
            if (state == B) begin
                z <= (w_counter == 2) ? 1 : 0;
            end else if (state == COUNT_1) begin
                w_counter <= 0; // Reset the counter after decision
            end
        end
    end

    always @(*) begin
        case (state)
            A: begin
                if (s) begin
                    next_state = B;
                end else begin
                    next_state = A;
                end
            end
            B: begin
                if (w) begin
                    w_counter = w_counter + 1;
                end
                if (w_counter == 3) begin
                    next_state = COUNT_1; // Move to counting state after 3 cycles
                end else begin
                    next_state = B;
                end
            end
            COUNT_1: begin
                next_state = B; // Go back to B to repeat the checking
            end
            default: begin
                next_state = A;
            end
        endcase
    end
endmodule

module top_module (
    input clk,
    input reset,
    input s,
    input w,
    output reg z
);

    typedef enum reg [1:0] {A, B} state_t;
    state_t current_state, next_state;
    reg [1:0] w_count;

    always @(posedge clk) begin
        if (reset) begin
            current_state <= A;
            z <= 0;
            w_count <= 0;
        end else begin
            current_state <= next_state;
            if (current_state == B) begin
                w_count <= {w_count[0], w}; // Shift in the new w value
                if (w_count == 2'b11) z <= 1; // If 1 is detected in two clock cycles
                else z <= 0;
            end
        end
    end

    always @(*) begin
        case (current_state)
            A: begin
                if (s) next_state = B;
                else next_state = A;
            end
            B: next_state = b; // Stay in state B while checking input w
            default: next_state = A;
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input s,
    input w,
    output reg z
);

    reg [1:0] state;
    reg [2:0] count_w;

    localparam A = 2'b00, B = 2'b01;

    always @(posedge clk or posedge reset) begin
        if (reset) begin
            state <= A;
            z <= 0;
            count_w <= 0;
        end else begin
            case (state)
                A: begin
                    if (s == 1) begin
                        state <= B;
                    end
                end

                B: begin
                    if (count_w < 3) begin
                        count_w <= count_w + 1;
                    end else begin
                        if (count_w == 2) begin
                            z <= 1;
                        end else begin
                            z <= 0;
                        end
                        count_w <= 0; // Reset count for the next sequence
                    end
                    if (w == 1) begin
                        count_w <= count_w + 1;
                    end
                end

                default: state <= A;
            endcase
        end
    end
endmodule

module top_module (
    input clk,
    input reset,
    input s,
    input w,
    output reg z
);

    typedef enum reg [1:0] {
        A = 2'b00,
        B = 2'b01,
        COUNT1 = 2'b10,
        COUNT2 = 2'b11
    } state_t;

    state_t current_state, next_state;
    reg [1:0] w_count;

    always @(posedge clk) begin
        if (reset) begin
            current_state <= A;
            z <= 0;
            w_count <= 0;
        end else begin
            current_state <= next_state;
        end
    end

    always @(*) begin
        next_state = current_state;
        case (current_state)
            A: begin
                if (s) begin
                    next_state = B;
                    w_count = 0;
                end
            end
            B: begin
                next_state = COUNT1;
            end
            COUNT1: begin
                if (w) w_count = w_count + 1;
                next_state = COUNT2;
            end
            COUNT2: begin
                if (w) w_count = w_count + 1;
                next_state = B; // Go back to B to check the next three cycles
                z = (w_count == 2);
                w_count = 0;
            end
        endcase
    end
endmodule

module top_module (
	input clk,
	input reset,
	input s,
	input w,
	output reg z
);

	typedef enum reg [1:0] {
		A = 2'b00,
		B = 2'b01,
		CHECK = 2'b10
	} state_t;

	state_t state, next_state;
	reg [2:0] count_w;

	always @(posedge clk) begin
		if (reset) begin
			state <= A;
			z <= 0;
			count_w <= 0;
		end else begin
			state <= next_state;
		end
	end

	always @(*) begin
		next_state = state;
		case (state)
			A: begin
				if (s) begin
					next_state = B;
					count_w = 0;
					z = 0;
				end
			end
			B: begin
				count_w = count_w + 1;
				if (count_w < 3) begin
					if (w) begin
						next_state = CHECK;
					end
				end else begin
					next_state = B;
					count_w = 0;
				end
			end
			CHECK: begin
				if (w) begin
					count_w = count_w + 1;
				end
				if (count_w == 2) begin
					z = 1;
				end else begin
					z = 0;
				end
				next_state = B; // go back to state B to check again
			end
		endcase
	end
endmodule

module top_module (
    input clk,
    input reset,
    input s,
    input w,
    output reg z
);

    reg [1:0] state, next_state;
    reg [2:0] count_w;

    localparam A = 2'b00, B = 2'b01;

    always @(posedge clk) begin
        if (reset)
            state <= A;
        else
            state <= next_state;
    end

    always @(*) begin
        case (state)
            A: begin
                if (s)
                    next_state = B;
                else
                    next_state = A;
                z = 0;
            end
            B: begin
                if (count_w == 3) begin
                    z = (count_w == 2) ? 1 : 0;
                    next_state = B; // stay in state B to keep checking
                    count_w = 0; // reset count for the next three cycles
                end else begin
                    z = 0;
                    next_state = B;
                end
            end
        endcase
    end

    always @(posedge clk) begin
        if (state == B) begin
            if (w)
                count_w = count_w + 1;
            else
                count_w = count_w; // Don't increment if w is 0
        end else begin
            count_w = 0; // reset count in state A
        end
    end

endmodule

module top_module (
	input clk,
	input reset,
	input s,
	input w,
	output reg z
);

	typedef enum reg [1:0] {A, B} state_t;
	state_t current_state, next_state;
	reg [2:0] w_count;

	always @(posedge clk) begin
		if (reset) begin
			current_state <= A;
			z <= 0;
			w_count <= 0;
		end else begin
			current_state <= next_state;
			if (current_state == B) begin
				if (w_count < 3) begin
					if (w) w_count <= w_count + 1;
				end else begin
					if (w_count == 2) z <= 1; else z <= 0;
					w_count <= 0;
				end
			end
		end
	end

	always @* begin
		case (current_state)
			A: begin
				if (s) next_state = B; else next_state = A;
			end
			B: begin
				next_state = B; // Remain in state B
			end
		endcase
	end

endmodule

module top_module (
    input clk,
    input reset,
    input s,
    input w,
    output reg z
);

    typedef enum reg [1:0] {A, B, CHECK} state_t;
    state_t current_state, next_state;

    reg [2:0] w_count;

    always @(posedge clk) begin
        if (reset) begin
            current_state <= A;
            w_count <= 3'b0;
            z <= 1'b0;
        end else begin
            current_state <= next_state;
            if (current_state == CHECK) begin
                z <= (w_count == 3'b010 || w_count == 3'b001 || w_count == 3'b100 || w_count == 3'b011 || w_count == 3'b110 || w_count == 3'b101) ? 1'b1 : 1'b0;
            end
        end
    end

    always @(*) begin
        case (current_state)
            A: begin
                if (s) begin
                    next_state = B;
                    w_count = 3'b0;
                end else begin
                    next_state = A;
                end
            end
            B: begin
                w_count = {w_count[1:0], w};
                if (w_count[2:0] == 3'b111 || w_count[2:0] == 3'b000) begin
                    next_state = B;  // Stay in B, continue counting
                end else begin
                    next_state = CHECK;  // Move to CHECK state
                end
            end
            CHECK: begin
                next_state = B;  // After CHECK, return to B to start counting again
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input reset,
    input s,
    input w,
    output reg z
);

    typedef enum reg [1:0] {
        A = 2'b00,
        B = 2'b01,
        COUNT = 2'b10,
        OUTPUT = 2'b11
    } state_t;

    state_t current_state, next_state;
    reg [1:0] count_w;

    always @(posedge clk or posedge reset) begin
        if (reset) begin
            current_state <= A;
            z <= 0;
            count_w <= 0;
        end else begin
            current_state <= next_state;
        end
    end

    always @(*) begin
        case (current_state)
            A: begin
                if (s) begin
                    next_state = B;
                    count_w = 0; // Reset count when transitioning to state B
                end else begin
                    next_state = A;
                end
                z = 0; // Output remains low in state A
            end

            B: begin
                next_state = COUNT;
                z = 0; // Output remains low while in state B
            end

            COUNT: begin
                if (count_w < 2) begin
                    if (w) begin
                        count_w = count_w + 1; // Count the number of cycles where w = 1
                    end
                end

                if (count_w == 2) begin
                    next_state = OUTPUT; // Transition to OUTPUT if we've counted 2 instances of w = 1
                end else begin
                    next_state = COUNT; // Stay in COUNT state if not enough counts
                end
                z = 0; // Output remains low while counting
            end

            OUTPUT: begin
                if (count_w == 2) begin
                    z = 1; // Set output z to 1 if we saw w = 1 exactly two times
                end else begin
                    z = 0; // Otherwise, set it back to 0
                end
                next_state = B; // Return to state B to continue checking w
            end

            default: begin
                next_state = A;
                z = 0;
            end
        endcase
    end

endmodule

module top_module (
	input clk,
	input reset,
	input s,
	input w,
	output reg z
);

    reg [1:0] state, next_state;
    reg [2:0] count_w1;

    localparam A = 2'b00, B = 2'b01;

    always @(posedge clk) begin
        if (reset) begin
            state <= A;
            count_w1 <= 0;
            z <= 0;
        end else begin
            state <= next_state;
            if (state == B) begin
                if (count_w1 < 3)
                    count_w1 <= count_w1 + (w ? 1 : 0);
                else begin
                    z <= (count_w1 == 2);
                    count_w1 <= (w ? 1 : 0);
                end
            end
        end
    end

    always @(*) begin
        case (state)
            A: begin
                if (s) begin
                    next_state = B;
                    count_w1 = 0;
                end else begin
                    next_state = A;
                end
            end
            B: begin
                next_state = B;
            end
            default: next_state = A;
        endcase
    end

endmodule

module top_module (
	input clk,
	input reset,
	input s,
	input w,
	output reg z
);

typedef enum logic [1:0] {
    A, // State A
    B  // State B
} state_t;

state_t state, next_state;
int count;

always_ff @(posedge clk) begin
    if (reset) begin
        state <= A;
        z <= 0;
        count <= 0;
    end else begin
        state <= next_state;
        if (state == B) begin
            if (count < 3) begin
                count <= count + 1;
            end else begin
                z <= (count == 2) ? 1 : 0;
                count <= 0;
            end
        end
    end
end

always_comb begin
    case (state)
        A: begin
            if (s == 1) begin
                next_state = B;
                count = 0; // reset count when transitioning to state B
            end else begin
                next_state = A;
            end
        end
        B: begin
            next_state = B; // stay in B to monitor w
        end
    endcase
end

endmodule

module top_module (
    input clk,
    input reset,
    input s,
    input w,
    output reg z
);

    typedef enum logic [1:0] {
        A = 2'b00,
        B = 2'b01
    } state_t;

    state_t current_state, next_state;
    reg [2:0] count_w;

    always_ff @(posedge clk or posedge reset) begin
        if (reset) begin
            current_state <= A;
            z <= 0;
            count_w <= 0;
        end else begin
            current_state <= next_state;
        end
    end

    always_ff @(posedge clk) begin
        if (current_state == B) begin
            if (count_w < 3) begin
                count_w <= count_w + 1;
            end else begin
                count_w <= 0;
                z <= (count_w == 2) ? 1 : 0;
            end
        end
    end

    always_comb begin
        case (current_state)
            A: begin
                if (s) begin
                    next_state = B;
                end else begin
                    next_state = A;
                end
            end
            B: begin
                if (count_w < 3) begin
                    z <= z; // Maintain current z value to facilitate checking
                end else begin
                    next_state = A; // Assuming we return to A after 3 cycles
                end
            end
            default: next_state = A;
        endcase
    end
endmodule

module top_module (
	input clk,
	input reset,
	input s,
	input w,
	output reg z
);
    typedef enum reg [1:0] {A, B, CHECK} state_t;
    state_t state, next_state;
    reg [2:0] count; // to count w=1 in the last three cycles

    always @(posedge clk or posedge reset) begin
        if (reset) begin
            state <= A;
            z <= 0;
            count <= 0;
        end else begin
            state <= next_state;
        end
    end

    always @(state or s or w) begin
        next_state = state;
        case (state)
            A: begin
                z = 0; // remain in A, output z = 0
                if (s) begin
                    next_state = B; // move to state B
                    count = 0; // reset count
                end
            end

            B: begin
                if (count < 3) begin
                    count = count + 1; // count the cycles
                    if (w) begin
                        z = 0; // temporarily set z to 0
                        if (count == 1) begin
                            next_state = CHECK; // after first cycle move to CHECK state
                        end
                    end
                end
            end

            CHECK: begin
                z = (count == 2) ? 1 : 0; // set z based on count of w=1
                next_state = B; // go back to B for next cycle
            end
        endcase
    end
endmodule

module top_module (
	input clk,
	input reset,
	input s,
	input w,
	output reg z
);

	typedef enum reg [1:0] {A, B} state_t;
	state_t state, next_state;
	reg [2:0] count; // Count the number of clock cycles with w = 1

	always @(posedge clk) begin
		if (reset) begin
			state <= A;
			count <= 0;
			z <= 0;
		end else begin
			state <= next_state;
			if (state == B) begin
				if (count < 3) begin
					if (w) count <= count + 1;
				end else begin
					z <= (count == 2) ? 1'b1 : 1'b0;
					count <= 0;
				end
			end
		end
	end

	always @* begin
		case (state)
			A: begin
				if (s)
					next_state = B;
				else
					next_state = A;
			end
			B: begin
				if (count < 3)
					next_state = B;
				else
					next_state = B; // Stay in B after counting
			end
		endcase
	end
endmodule


module top_module (
	input [7:0] in,
	output [31:0] out
);
    assign out = { {24{in[7]}}, in };
endmodule


module top_module (
    input clk,
    input resetn,
    input in,
    output out
);
    reg [3:0] shift_reg;

    always @(posedge clk) begin
        if (!resetn) begin
            shift_reg <= 4'b0000;
        end else begin
            shift_reg <= {shift_reg[2:0], in};
        end
    end

    assign out = shift_reg[3];
endmodule

module top_module (
    input clk,
    input resetn,
    input in,
    output out
);
    reg [3:0] shift_reg;

    always @(posedge clk) begin
        if (~resetn) begin
            shift_reg <= 4'b0000;
        end else begin
            shift_reg <= {shift_reg[2:0], in};
        end
    end

    assign out = shift_reg[3];
endmodule

module top_module (
    input clk,
    input resetn,
    input in,
    output out
);
    reg [3:0] shift_reg;

    always @(posedge clk) begin
        if (!resetn)
            shift_reg <= 4'b0000;
        else
            shift_reg <= {shift_reg[2:0], in};
    end

    assign out = shift_reg[3];
endmodule

module top_module (
	input clk,
	input resetn,
	input in,
	output out
);
	reg [3:0] shift_reg;
	assign out = shift_reg[3];

	always @(posedge clk) begin
		if (!resetn) begin
			shift_reg <= 4'b0000;
		end else begin
			shift_reg <= {shift_reg[2:0], in};
		end
	end
endmodule

module top_module (
	input clk,
	input resetn,
	input in,
	output out
);
	reg [3:0] shift_reg;

	always @(posedge clk) begin
		if (~resetn)
			shift_reg <= 4'b0000;
		else
			shift_reg <= {shift_reg[2:0], in};
	end

	assign out = shift_reg[3];
endmodule

module top_module (
    input clk,
    input resetn,
    input in,
    output out
);
    reg [3:0] shift_reg;

    always @(posedge clk) begin
        if (~resetn) begin
            shift_reg <= 4'b0000;
        end else begin
            shift_reg <= {shift_reg[2:0], in}; // Shift left and insert 'in'
        end
    end

    assign out = shift_reg[3]; // Output the most significant bit
endmodule


module top_module (
    input [3:0] in,
    output reg [1:0] pos
);
    always @(*) begin
        case (in)
            4'b0000: pos = 2'b00; // No input high
            4'b0001: pos = 2'b00; // Bit 0
            4'b0010: pos = 2'b01; // Bit 1
            4'b0100: pos = 2'b10; // Bit 2
            4'b1000: pos = 2'b11; // Bit 3
            4'b0011: pos = 2'b00; // Bit 0 or Bit 1
            4'b0110: pos = 2'b01; // Bit 1 or Bit 2
            4'b1100: pos = 2'b10; // Bit 2 or Bit 3
            4'b0101: pos = 2'b10; // Bit 2 or Bit 0
            4'b1001: pos = 2'b00; // Bit 0 or Bit 3
            4'b1010: pos = 2'b11; // Bit 3 or Bit 0
            4'b0111: pos = 2'b01; // Bit 1, Bit 2 or Bit 3
            4'b1110: pos = 2'b11; // Bit 3, Bit 2 or Bit 1
            4'b1101: pos = 2'b00; // Bit 0, Bit 3 or Bit 2
            4'b1011: pos = 2'b10; // Bit 2, Bit 3 or Bit 1
            4'b1111: pos = 2'b00; // All high, take the first: Bit 0
            default: pos = 2'b00; // Fallback case, should not be reached
        endcase
    end
endmodule

module top_module (
	input [3:0] in,
	output reg [1:0] pos
);
	always @(*) begin
		casex (in)
			4'b1xxx: pos = 2'd3; // in[3]
			4'b01xx: pos = 2'd2; // in[2]
			4'b001x: pos = 2'd1; // in[1]
			4'b0001: pos = 2'd0; // in[0]
			default: pos = 2'd0; // No input high
		endcase
	end
endmodule

module top_module (
	input [3:0] in,
	output reg [1:0] pos
);

	always @(*) begin
		case (in)
			4'b0001: pos = 2'd0;
			4'b0010: pos = 2'd1;
			4'b0100: pos = 2'd2;
			4'b1000: pos = 2'd3;
			default: pos = 2'b00;
		endcase
	end
endmodule

module top_module (
    input [3:0] in,
    output reg [1:0] pos
);

    always @(*) begin
        case (in)
            4'b0000: pos = 2'b00; // No input is high
            4'b0001: pos = 2'b00; // Output position of first '1'
            4'b0010: pos = 2'b01; // Output position of first '1'
            4'b0100: pos = 2'b10; // Output position of first '1'
            4'b1000: pos = 2'b11; // Output position of first '1'
            4'b0011: pos = 2'b00; // Output position of first '1'
            4'b0110: pos = 2'b01; // Output position of first '1'
            4'b1100: pos = 2'b10; // Output position of first '1'
            4'b0111: pos = 2'b00; // Output position of first '1'
            4'b1110: pos = 2'b01; // Output position of first '1'
            4'b1111: pos = 2'b00; // Output position of first '1'
            default: pos = 2'b00; // Default case to handle don't care
        endcase
    end

endmodule

module top_module (
    input [3:0] in,
    output reg [1:0] pos
);
    always @* begin
        case (in)
            4'b0001: pos = 2'd0;
            4'b0010: pos = 2'd1;
            4'b0100: pos = 2'd2;
            4'b1000: pos = 2'd3;
            4'b0011: pos = 2'd1; // First 1-bit is at position 1
            4'b0110: pos = 2'd2; // First 1-bit is at position 2
            4'b1100: pos = 2'd2; // First 1-bit is at position 2
            4'b1110: pos = 2'd2; // First 1-bit is at position 2
            4'b1111: pos = 2'd3; // First 1-bit is at position 3
            default: pos = 2'd0; // No 1 bits, output zero
        endcase
    end
endmodule

module top_module (
    input [3:0] in,
    output reg [1:0] pos
);
    always @(*) begin
        casez (in)
            4'b1??? : pos = 2'd3;
            4'b01?? : pos = 2'd2;
            4'b001? : pos = 2'd1;
            4'b0001 : pos = 2'd0;
            default : pos = 2'd0; // if none are high
        endcase
    end
endmodule

module top_module (
    input [3:0] in,
    output reg [1:0] pos
);
    always @* begin
        casez (in)
            4'b1??? : pos = 2'd0; // 1 at position 0
            4'b01?? : pos = 2'd1; // 1 at position 1
            4'b001? : pos = 2'd2; // 1 at position 2
            4'b0001 : pos = 2'd3; // 1 at position 3
            default : pos = 2'd0; // no bits are high
        endcase
    end
endmodule

module top_module (
	input [3:0] in,
	output reg [1:0] pos
);
	always @(*) begin
		casez (in)
			4'b1??? : pos = 2'd3; // highest
			4'b01?? : pos = 2'd2;
			4'b001? : pos = 2'd1;
			4'b0001 : pos = 2'd0;
			default : pos = 2'd0; // if all are 0
		endcase
	end
endmodule

module top_module (
	input [3:0] in,
	output reg [1:0] pos
);
	always @(*) begin
		case (in)
			4'b0000: pos = 2'b00; // If none of the input bits are high
			4'b0001: pos = 2'b00; // Position 0
			4'b0010: pos = 2'b01; // Position 1
			4'b0011: pos = 2'b01; // Position 1
			4'b0100: pos = 2'b10; // Position 2
			4'b0101: pos = 2'b10; // Position 2
			4'b0110: pos = 2'b10; // Position 2
			4'b0111: pos = 2'b10; // Position 2
			4'b1000: pos = 2'b11; // Position 3
			4'b1001: pos = 2'b11; // Position 3
			4'b1010: pos = 2'b11; // Position 3
			4'b1011: pos = 2'b11; // Position 3
			4'b1100: pos = 2'b11; // Position 3
			4'b1101: pos = 2'b11; // Position 3
			4'b1110: pos = 2'b11; // Position 3
			4'b1111: pos = 2'b11; // Position 3
			default: pos = 2'b00; // Default case (although not reachable)
		endcase
	end
endmodule

module top_module (
	input [3:0] in,
	output reg [1:0] pos
);

	always @* begin
		case (in)
			4'b0001: pos = 2'd0;
			4'b0010: pos = 2'd1;
			4'b0100: pos = 2'd2;
			4'b1000: pos = 2'd3;
			default: pos = 2'd0;
		endcase
	end

	always @* begin
		if (in == 4'b0000) begin
			pos = 2'd0;
		end
	end

endmodule

module top_module (
	input [3:0] in,
	output reg [1:0] pos
);
	always @* begin
		case (in)
			4'b0001: pos = 2'd0;
			4'b0010: pos = 2'd1;
			4'b0100: pos = 2'd2;
			4'b1000: pos = 2'd3;
			4'b0011: pos = 2'd1; // 0 or 1
			4'b0110: pos = 2'd2; // 0 or 2
			4'b1111: pos = 2'd3; // 1, 2, or 3
			default: pos = 2'd0; // none high
		endcase
	end
endmodule

module top_module (
	input [3:0] in,
	output reg [1:0] pos
);

	always @* begin
		casez (in)
			4'b1??? : pos = 2'd3; // bit 3
			4'b01?? : pos = 2'd2; // bit 2
			4'b001? : pos = 2'd1; // bit 1
			4'b0001 : pos = 2'd0; // bit 0
			default : pos = 2'd0; // none high
		endcase
	end

endmodule

module top_module (
    input [3:0] in,
    output reg [1:0] pos
);
    always @* begin
        casez (in)
            4'b1??? : pos = 2'd0; // in[3]
            4'b01?? : pos = 2'd1; // in[2]
            4'b001? : pos = 2'd2; // in[1]
            4'b0001 : pos = 2'd3; // in[0]
            default : pos = 2'd0; // all bits are 0
        endcase
    end
endmodule

module top_module (
	input [3:0] in,
	output reg [1:0] pos
);
	always @(*) begin
		if (in[3] == 1'b1)
			pos = 2'd3;
		else if (in[2] == 1'b1)
			pos = 2'd2;
		else if (in[1] == 1'b1)
			pos = 2'd1;
		else if (in[0] == 1'b1)
			pos = 2'd0;
		else
			pos = 2'd0; // If none are high, output zero
	end
endmodule

module top_module (
	input [3:0] in,
	output reg [1:0] pos
);

	always @* begin
		casez (in)
			4'b1??? : pos = 2'd3;
			4'b01?? : pos = 2'd2;
			4'b001? : pos = 2'd1;
			4'b0001 : pos = 2'd0;
			default : pos = 2'd0;
		endcase
	end
endmodule

module top_module (
    input [3:0] in,
    output reg [1:0] pos
);
    always @(*) begin
        case (in)
            4'b0001: pos = 2'd0;
            4'b0010: pos = 2'd1;
            4'b0100: pos = 2'd2;
            4'b1000: pos = 2'd3;
            4'b0011: pos = 2'd1; // First 1 at position 1
            4'b0110: pos = 2'd2; // First 1 at position 2
            4'b1100: pos = 2'd3; // First 1 at position 3
            4'b0111: pos = 2'd2; // First 1 at position 2
            4'b1110: pos = 2'd3; // First 1 at position 3
            4'b1111: pos = 2'd3; // First 1 at position 3
            default: pos = 2'd0;  // None of the input bits are high
        endcase
    end
endmodule

module top_module (
	input [3:0] in,
	output reg [1:0] pos
);
	always @(*) begin
		casez (in)
			4'b1??? : pos = 2'd0; // first bit
			4'b01?? : pos = 2'd1; // second bit
			4'b001? : pos = 2'd2; // third bit
			4'b0001 : pos = 2'd3; // fourth bit
			default : pos = 2'd0; // none are high
		endcase
	end
endmodule

module top_module (
    input [3:0] in,
    output reg [1:0] pos
);
    always @(*) begin
        casez (in)
            4'b1??? : pos = 2'b00; // position 0
            4'b01?? : pos = 2'b01; // position 1
            4'b001? : pos = 2'b10; // position 2
            4'b0001 : pos = 2'b11; // position 3
            default : pos = 2'b00; // no high bits
        endcase
    end
endmodule

module top_module (
    input [3:0] in,
    output reg [1:0] pos
);
    always @(*) begin
        casez (in)
            4'b1???: pos = 2'b00; // Output position 0
            4'b01??: pos = 2'b01; // Output position 1
            4'b001?: pos = 2'b10; // Output position 2
            4'b0001: pos = 2'b11; // Output position 3
            default: pos = 2'b00;  // Output 0 if no input is high
        endcase
    end
endmodule


module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);
    reg state; // 0 for OFF, 1 for ON

    always @(posedge clk or posedge areset) begin
        if (areset) begin
            state <= 0; // Reset to OFF state
        end else begin
            case (state)
                0: begin // OFF state
                    if (j == 1) state <= 1; // Transition to ON state
                end
                1: begin // ON state
                    if (k == 1) state <= 0; // Transition to OFF state
                end
            endcase
        end
    end

    always @(*) begin
        out = state; // Output is the current state
    end
endmodule

module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);

    typedef enum reg [1:0] {OFF, ON} state_t;
    state_t state, next_state;

    always @(posedge clk or posedge areset) begin
        if (areset) begin
            state <= OFF;
        end else begin
            state <= next_state;
        end
    end

    always @* begin
        case (state)
            OFF: begin
                out = 0;
                if (j) begin
                    next_state = ON;
                end else begin
                    next_state = OFF;
                end
            end
            ON: begin
                out = 1;
                if (k) begin
                    next_state = OFF;
                end else begin
                    next_state = ON;
                end
            end
            default: begin
                next_state = OFF;
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);

    typedef enum reg [1:0] {OFF, ON} state_t;
    state_t state, next_state;

    always @(posedge clk or posedge areset) begin
        if (areset) begin
            state <= OFF;
        end else begin
            state <= next_state;
        end
    end

    always @(*) begin
        case (state)
            OFF: begin
                out = 0;
                if (j)
                    next_state = ON;
                else
                    next_state = OFF;
            end
            ON: begin
                out = 1;
                if (k)
                    next_state = OFF;
                else
                    next_state = ON;
            end
            default: next_state = OFF;
        endcase
    end
endmodule

module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);

    typedef enum reg [1:0] {OFF, ON} state_t;
    state_t state, next_state;

    always @(posedge clk or posedge areset) begin
        if (areset)
            state <= OFF;
        else
            state <= next_state;
    end

    always @(*) begin
        case (state)
            OFF: begin
                out = 1'b0;
                if (j)
                    next_state = ON;
                else
                    next_state = OFF;
            end
            ON: begin
                out = 1'b1;
                if (k)
                    next_state = OFF;
                else
                    next_state = ON;
            end
            default: next_state = OFF; // default case
        endcase
    end
endmodule

module top_module (
	input clk,
	input j,
	input k,
	input areset,
	output reg out
);

	typedef enum reg [1:0] {OFF, ON} state_t;
	state_t current_state, next_state;

	// Asynchronous reset and state transition
	always @(posedge clk or posedge areset) begin
		if (areset) begin
			current_state <= OFF;
		end else begin
			current_state <= next_state;
		end
	end

	// Next state logic
	always @(*) begin
		case (current_state)
			OFF: begin
				if (j == 1)
					next_state = ON;
				else
					next_state = OFF;
			end
			ON: begin
				if (k == 1)
					next_state = OFF;
				else
					next_state = ON;
			end
		endcase
	end

	// Output logic
	always @(*) begin
		case (current_state)
			OFF: out = 0;
			ON: out = 1;
		endcase
	end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);

    typedef enum reg [1:0] {OFF, ON} state_t;
    state_t state, next_state;

    always @(posedge clk or posedge areset) begin
        if (areset) begin
            state <= OFF;
        end else begin
            state <= next_state;
        end
    end

    always @(*) begin
        case (state)
            OFF: begin
                out = 1'b0;
                if (j) next_state = ON;
                else next_state = OFF;
            end
            ON: begin
                out = 1'b1;
                if (k) next_state = OFF;
                else next_state = ON;
            end
            default: next_state = OFF;
        endcase
    end
endmodule

module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);

    typedef enum reg [1:0] {OFF, ON} state_type;
    state_type state, next_state;

    always @(posedge clk or posedge areset) begin
        if (areset) begin
            state <= OFF;
        end else begin
            state <= next_state;
        end
    end

    always @(*) begin
        case (state)
            OFF: begin
                out = 1'b0;
                if (j) next_state = ON;
                else next_state = OFF;
            end
            ON: begin
                out = 1'b1;
                if (k) next_state = OFF;
                else next_state = ON;
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);
    typedef enum reg [1:0] {OFF, ON} state_t;
    state_t current_state, next_state;

    always @(posedge clk or posedge areset) begin
        if (areset) begin
            current_state <= OFF;
        end else begin
            current_state <= next_state;
        end
    end

    always @(*) begin
        case (current_state)
            OFF: begin
                out = 0;
                if (j == 1) begin
                    next_state = ON;
                end else begin
                    next_state = OFF;
                end
            end
            ON: begin
                out = 1;
                if (k == 1) begin
                    next_state = OFF;
                end else begin
                    next_state = ON;
                end
            end
            default: next_state = OFF;
        endcase
    end
endmodule

module top_module (
	input clk,
	input j,
	input k,
	input areset,
	output reg out
);

	typedef enum reg [1:0] {OFF, ON} state_t;
	state_t state, next_state;

	always @(posedge clk or posedge areset) begin
		if (areset)
			state <= OFF;
		else
			state <= next_state;
	end

	always @* begin
		case (state)
			OFF: begin
				out = 0;
				if (j)
					next_state = ON;
				else
					next_state = OFF;
			end
			ON: begin
				out = 1;
				if (k)
					next_state = OFF;
				else
					next_state = ON;
			end
			default: next_state = OFF;
		endcase
	end
endmodule

module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);

    typedef enum logic [1:0] {OFF, ON} state_t;
    state_t current_state, next_state;

    always_ff @(posedge clk or posedge areset) begin
        if (areset) begin
            current_state <= OFF;
            out <= 0;
        end else begin
            current_state <= next_state;
        end
    end

    always_comb begin
        case (current_state)
            OFF: begin
                out = 0;
                if (j) begin
                    next_state = ON;
                end else begin
                    next_state = OFF;
                end
            end
            ON: begin
                out = 1;
                if (k) begin
                    next_state = OFF;
                end else begin
                    next_state = ON;
                end
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);

    reg state;

    localparam OFF = 1'b0, ON = 1'b1;

    always @(posedge clk or posedge areset) begin
        if (areset) begin
            state <= OFF;
            out <= 1'b0;
        end else begin
            case (state)
                OFF: begin
                    if (j) begin
                        state <= ON;
                        out <= 1'b1;
                    end else begin
                        state <= OFF;
                        out <= 1'b0;
                    end
                end
                ON: begin
                    if (k) begin
                        state <= OFF;
                        out <= 1'b0;
                    end else begin
                        state <= ON;
                        out <= 1'b1;
                    end
                end
            endcase
        end
    end
endmodule

module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);

    typedef enum reg [1:0] {OFF, ON} state_t;
    state_t state, next_state;

    always @(posedge clk or posedge areset) begin
        if (areset) begin
            state <= OFF;
            out <= 0;
        end else begin
            state <= next_state;
            out <= (state == ON) ? 1 : 0;
        end
    end

    always @(*) begin
        case (state)
            OFF: begin
                if (j)
                    next_state = ON;
                else
                    next_state = OFF;
            end
            ON: begin
                if (k)
                    next_state = OFF;
                else
                    next_state = ON;
            end
            default: next_state = OFF; // default state
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);
    typedef enum reg [1:0] {OFF, ON} state_t;
    state_t state, next_state;

    always @(posedge clk or posedge areset) begin
        if (areset) begin
            state <= OFF;
        end else begin
            state <= next_state;
        end
    end

    always @(*) begin
        case (state)
            OFF: begin
                out = 1'b0;
                if (j) begin
                    next_state = ON;
                end else begin
                    next_state = OFF;
                end
            end
            ON: begin
                out = 1'b1;
                if (k) begin
                    next_state = OFF;
                end else begin
                    next_state = ON;
                end
            end
            default: begin
                next_state = OFF;
            end
        endcase
    end
endmodule

module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);

    reg state; // 0: OFF, 1: ON

    always @(posedge clk or posedge areset) begin
        if (areset) begin
            state <= 0; // Reset to OFF state
            out <= 0;
        end else begin
            case (state)
                0: begin // OFF state
                    if (j) begin
                        state <= 1; // Transition to ON state
                        out <= 1;
                    end else begin
                        state <= 0; // Remain in OFF state
                        out <= 0;
                    end
                end
                1: begin // ON state
                    if (k) begin
                        state <= 0; // Transition to OFF state
                        out <= 0;
                    end else begin
                        state <= 1; // Remain in ON state
                        out <= 1;
                    end
                end
            endcase
        end
    end
endmodule

module top_module (
	input clk,
	input j,
	input k,
	input areset,
	output reg out
);

typedef enum reg [1:0] {OFF, ON} state_t;
state_t current_state, next_state;

always @(posedge clk or posedge areset) begin
	if (areset)
		current_state <= OFF;
	else
		current_state <= next_state;
end

always @(*) begin
	case (current_state)
		OFF: begin
			out = 1'b0;
			if (j == 1'b1)
				next_state = ON;
			else
				next_state = OFF;
		end
		ON: begin
			out = 1'b1;
			if (k == 1'b1)
				next_state = OFF;
			else
				next_state = ON;
		end
	endcase
end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);

    typedef enum logic [1:0] {
        OFF = 1'b0,
        ON  = 1'b1
    } state_t;

    state_t current_state, next_state;

    always_ff @(posedge clk or posedge areset) begin
        if (areset) begin
            current_state <= OFF;
        end else begin
            current_state <= next_state;
        end
    end

    always_ff @(current_state, j, k) begin
        case (current_state)
            OFF: begin
                out = 1'b0;
                if (j == 1'b1) begin
                    next_state = ON;
                end else begin
                    next_state = OFF;
                end
            end
            ON: begin
                out = 1'b1;
                if (k == 1'b1) begin
                    next_state = OFF;
                end else begin
                    next_state = ON;
                end
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);

    typedef enum logic [1:0] {
        OFF = 2'b00,
        ON  = 2'b01
    } state_t;

    state_t current_state, next_state;

    always_ff @(posedge clk or posedge areset) begin
        if (areset)
            current_state <= OFF;
        else
            current_state <= next_state;
    end

    always_comb begin
        case (current_state)
            OFF: begin
                out = 1'b0;
                if (j)
                    next_state = ON;
                else
                    next_state = OFF;
            end
            ON: begin
                out = 1'b1;
                if (k)
                    next_state = OFF;
                else
                    next_state = ON;
            end
            default: begin
                next_state = OFF;
                out = 1'b0;
            end
        endcase
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input areset,
    output reg out
);

    typedef enum reg {OFF, ON} state_t;
    state_t current_state, next_state;

    always @(posedge clk or posedge areset) begin
        if (areset)
            current_state <= OFF;
        else
            current_state <= next_state;
    end

    always @(*) begin
        case (current_state)
            OFF: begin
                out = 0;
                if (j)
                    next_state = ON;
                else
                    next_state = OFF;
            end
            ON: begin
                out = 1;
                if (k)
                    next_state = OFF;
                else
                    next_state = ON;
            end
            default: next_state = OFF;
        endcase
    end

endmodule

module top_module (
	input clk,
	input j,
	input k,
	input areset,
	output reg out
);

	reg state; // 0 = OFF, 1 = ON

	always @(posedge clk or posedge areset) begin
		if (areset) begin
			state <= 1'b0; // Reset to OFF state
			out <= 1'b0;   // Output is 0 in OFF state
		end else begin
			case (state)
				1'b0: begin // OFF state
					if (j) begin
						state <= 1'b1; // Transition to ON state
						out <= 1'b1;   // Output is 1 in ON state
					end else begin
						state <= 1'b0; // Remain in OFF state
						out <= 1'b0;   // Output is 0
					end
				end
				1'b1: begin // ON state
					if (k) begin
						state <= 1'b0; // Transition to OFF state
						out <= 1'b0;   // Output is 0 in OFF state
					end else begin
						state <= 1'b1; // Remain in ON state
						out <= 1'b1;   // Output is 1
					end
				end
			endcase
		end
	end
endmodule

module top_module (
	input clk,
	input j,
	input k,
	input areset,
	output reg out
);

	typedef enum reg [1:0] {OFF, ON} state_t;
	state_t state, next_state;

	always @(posedge clk or posedge areset) begin
		if (areset) begin
			state <= OFF;
		end else begin
			state <= next_state;
		end
	end

	always @(*) begin
		case (state)
			OFF: begin
				out = 0;
				if (j) next_state = ON;
				else next_state = OFF;
			end
			ON: begin
				out = 1;
				if (k) next_state = OFF;
				else next_state = ON;
			end
		endcase
	end

endmodule


module top_module(
	output out);
	assign out = 0;
endmodule

module top_module(
	output out);
	assign out = 1'b0;
endmodule


module top_module(
	output one);

	assign one = 1'b1;

endmodule

module top_module(
	output one);

	assign one = 1;

endmodule


module top_module (
	input [99:0] in,
	output reg [99:0] out
);
	integer i;
	always @* begin
		for (i = 0; i < 100; i = i + 1) begin
			out[i] = in[99 - i];
		end
	end
endmodule


module top_module (
    input clk,
    input in,
    output logic out
);
    logic xor_output;

    // Two-input XOR
    assign xor_output = in ^ out;

    // D Flip-Flop
    always_ff @(posedge clk) begin
        out <= xor_output;
    end
endmodule

module top_module (
	input clk,
	input in,
	output logic out
);
    logic xor_out;

    assign xor_out = in ^ out;

    always_ff @(posedge clk) begin
        out <= xor_out;
    end
endmodule

module top_module (
    input clk,
    input in,
    output logic out
);
    logic xor_out;

    always_ff @(posedge clk) begin
        out <= xor_out;
    end

    assign xor_out = in ^ out;

endmodule

module top_module (
	input clk,
	input in,
	output logic out
);
    logic d;

    // Two-input XOR
    assign d = in ^ out;

    // D flip-flop
    always_ff @(posedge clk) begin
        out <= d;
    end
endmodule

module top_module (
    input clk,
    input in,
    output logic out
);
    logic d_ff_out;

    assign d = in ^ d_ff_out;

    always_ff @(posedge clk) begin
        d_ff_out <= d;
    end

    assign out = d_ff_out;

endmodule

module top_module (
    input clk,
    input in,
    output logic out
);
    logic d;

    // XOR operation
    assign d = in ^ out;

    // D flip-flop
    always_ff @(posedge clk) begin
        out <= d;
    end
endmodule

module top_module (
    input clk,
    input in,
    output logic out
);
    logic ff_out;

    always_ff @(posedge clk) begin
        ff_out <= in ^ ff_out;
    end

    assign out = ff_out;

endmodule

module top_module (
	input clk,
	input in,
	output logic out
);
    logic xor_out;

    // Two-input XOR of 'in' and 'out'
    assign xor_out = in ^ out;

    // D flip-flop triggered on positive edge of clk
    always_ff @(posedge clk) begin
        out <= xor_out;
    end
endmodule


module top_module(
    input clk,
    input areset,
    input load,
    input ena,
    input [3:0] data,
    output reg [3:0] q
);
    always @(posedge clk or posedge areset) begin
        if (areset) begin
            q <= 4'b0000;
        end else if (load) begin
            q <= data;
        end else if (ena) begin
            q <= {1'b0, q[3:1]};
        end
    end
endmodule

module top_module(
	input clk,
	input areset,
	input load,
	input ena,
	input [3:0] data,
	output reg [3:0] q);

	always @(posedge clk or posedge areset) begin
		if (areset) begin
			q <= 4'b0000;
		end else if (load) begin
			q <= data;
		end else if (ena) begin
			q <= {1'b0, q[3:1]}; // Right shift
		end
	end
endmodule

module top_module(
	input clk,
	input areset,
	input load,
	input ena,
	input [3:0] data,
	output reg [3:0] q);

	always @(posedge clk or posedge areset) begin
		if (areset) begin
			q <= 4'b0000;
		end else if (load) begin
			q <= data;
		end else if (ena) begin
			q <= {1'b0, q[3:1]};
		end
	end
endmodule

module top_module(
    input clk,
    input areset,
    input load,
    input ena,
    input [3:0] data,
    output reg [3:0] q
);

always @(posedge clk or posedge areset) begin
    if (areset) begin
        q <= 4'b0000;
    end else if (load) begin
        q <= data;
    end else if (ena) begin
        q <= {1'b0, q[3:1]}; // Shift right
    end
end

endmodule


module top_module (
    input x3,
    input x2,
    input x1,
    output f
);
    assign f = (x2 & ~x1) | (x2 & x1) | (x3 & x1);
endmodule

module top_module (
    input x3,
    input x2,
    input x1,
    output f
);
    assign f = ( ~x3 & x2 & ~x1 ) | ( ~x3 & x2 & x1 ) | ( x3 & ~x2 & x1 ) | ( x3 & x2 & x1 );
endmodule

module top_module (
    input x3,
    input x2,
    input x1,
    output f
);
    assign f = (x2 & ~x1) | (x2 & x1) | (x3 & x1) | (x3 & ~x2);
endmodule

module top_module (
	input x3,
	input x2,
	input x1,
	output f
);
	assign f = (~x3 & x2 & x1) | (~x3 & x2 & ~x1) | (x3 & ~x2 & x1);
endmodule

module top_module (
    input x3,
    input x2,
    input x1,
    output f
);
    assign f = (~x3 & x2 & x1) | (~x3 & x2 & ~x1) | (x3 & ~x2 & x1) | (x3 & x2 & x1);
endmodule

module top_module (
	input x3,
	input x2,
	input x1,
	output f
);
	assign f = (~x3 & x2 & ~x1) | (~x3 & x2 & x1) | (x3 & x2 & x1);
endmodule

module top_module (
    input x3,
    input x2,
    input x1,
    output f
);
    assign f = ( ~x3 & x2 & ~x1 ) | ( ~x3 & x2 & x1 ) | ( x3 & x2 & x1 ) | ( x3 & ~x2 & x1 );
endmodule

module top_module (
    input x3,
    input x2,
    input x1,
    output f
);

assign f = (~x3 & x2 & ~x1) | (~x3 & x2 & x1) | (x3 & ~x2 & x1) | (x3 & x2 & x1);

endmodule

module top_module (
	input x3,
	input x2,
	input x1,
	output f
);
	assign f = (~x3 & x2 & ~x1) | (~x3 & x2 & x1) | (x3 & x2 & x1) | (x3 & ~x2 & x1);
endmodule


module top_module(
    input clk,
    input [7:0] d,
    input areset,
    output reg [7:0] q
);

    always @(posedge clk or posedge areset) begin
        if (areset) begin
            q <= 8'b0;
        end else begin
            q <= d;
        end
    end

endmodule

module top_module(
	input clk,
	input [7:0] d,
	input areset,
	output reg [7:0] q);

	always @(posedge clk or posedge areset) begin
		if (areset) begin
			q <= 8'b0;
		end else begin
			q <= d;
		end
	end

endmodule

module top_module(
	input clk,
	input [7:0] d,
	input areset,
	output reg [7:0] q);

	always @(posedge clk or posedge areset) begin
		if (areset)
			q <= 8'b00000000;
		else
			q <= d;
	end

endmodule

module top_module(
    input clk,
    input [7:0] d,
    input areset,
    output reg [7:0] q
);

always @(posedge clk or posedge areset) begin
    if (areset)
        q <= 8'b0;
    else
        q <= d;
end

endmodule

module top_module(
	input clk,
	input [7:0] d,
	input areset,
	output reg [7:0] q);

	always @(posedge clk or posedge areset) begin
		if (areset) begin
			q <= 8'b00000000;
		end else begin
			q <= d;
		end
	end

endmodule


module top_module (
	input [99:0] in,
	output out_and,
	output out_or,
	output out_xor
);

	assign out_and = ∈
	assign out_or = |in;
	assign out_xor = ^in;

endmodule

module top_module (
    input [99:0] in,
    output out_and,
    output out_or,
    output out_xor
);
    assign out_and = ∈   // 100-input AND gate
    assign out_or = |in;    // 100-input OR gate

    // 100-input XOR gate
    integer i;
    always @(*) begin
        out_xor = 0;
        for(i = 0; i < 100; i = i + 1) begin
            out_xor = out_xor ^ in[i];
        end
    end
endmodule

module top_module (
    input [99:0] in,
    output out_and,
    output out_or,
    output out_xor
);

assign out_and = ∈      // 100-input AND
assign out_or = |in;       // 100-input OR
assign out_xor = ^in;      // 100-input XOR

endmodule

module top_module (
    input [99:0] in,
    output out_and,
    output out_or,
    output out_xor
);

assign out_and = ∈ // AND reduction
assign out_or = |in;  // OR reduction

assign out_xor = ^in; // XOR reduction

endmodule

module top_module (
	input [99:0] in,
	output out_and,
	output out_or,
	output out_xor
);

assign out_and = ∈          // 100-input AND gate
assign out_or = |in;           // 100-input OR gate
assign out_xor = ^in;          // 100-input XOR gate

endmodule

module top_module (
	input [99:0] in,
	output out_and,
	output out_or,
	output out_xor
);
	assign out_and = ∈   // AND operation
	assign out_or = |in;    // OR operation
	assign out_xor = ^in;   // XOR operation
endmodule

module top_module (
	input [99:0] in,
	output out_and,
	output out_or,
	output out_xor
);

assign out_and = ∈ // 100-input AND
assign out_or = |in;  // 100-input OR

wire [99:0] xor_temp;
genvar i;

generate
	for (i = 0; i < 99; i = i + 1) begin: xor_gen
		assign xor_temp[i] = in[i] ^ in[i+1];
	end
endgenerate

assign out_xor = xor_temp[0];
for (i = 1; i < 99; i = i + 1) begin: xor_final
	assign out_xor = out_xor ^ xor_temp[i];
end

endmodule

module top_module (
    input [99:0] in,
    output out_and,
    output out_or,
    output out_xor
);

assign out_and = ∈
assign out_or = |in;
assign out_xor = (^in);

endmodule


module top_module (
	input a,
	input b,
	output sum,
	output cout
);
	assign sum = a ^ b;
	assign cout = a & b;
endmodule

module top_module (
	input a,
	input b,
	output sum,
	output cout
);

assign sum = a ^ b;    // Sum is the XOR of the two inputs
assign cout = a & b;   // Carry out is the AND of the two inputs

endmodule

module top_module (
    input a,
    input b,
    output sum,
    output cout
);
    assign sum = a ^ b;  // Sum is the XOR of a and b
    assign cout = a & b; // Carry-out is the AND of a and b
endmodule

module top_module (
	input a,
	input b,
	output sum,
	output cout
);

	assign sum = a ^ b;  // Sum is the XOR of inputs a and b
	assign cout = a & b; // Carry-out is the AND of inputs a and b

endmodule

module top_module (
	input a,
	input b,
	output sum,
	output cout
);

	assign sum = a ^ b; // Sum is the XOR of inputs
	assign cout = a & b; // Carry-out is the AND of inputs

endmodule


module top_module (
    input cpu_overheated,
    output reg shut_off_computer,
    input arrived,
    input gas_tank_empty,
    output reg keep_driving
);

    always @(*) begin
        if (cpu_overheated)
            shut_off_computer = 1;
        else
            shut_off_computer = 0; // Add else to reset the output
    end

    always @(*) begin
        if (~arrived)
            keep_driving = ~gas_tank_empty;
        else
            keep_driving = 0; // Add else to reset the output when arrived
    end

endmodule

module top_module (
	input cpu_overheated,
	output reg shut_off_computer,
	input arrived,
	input gas_tank_empty,
	output reg keep_driving
);

	always @(*) begin
		if (cpu_overheated)
			shut_off_computer = 1;
		else
			shut_off_computer = 0; // Reset if not overheated
	end

	always @(*) begin
		if (~arrived)
			keep_driving = ~gas_tank_empty;
		else
			keep_driving = 0; // Stop driving if arrived
	end

endmodule

module top_module (
	input cpu_overheated,
	output reg shut_off_computer,
	input arrived,
	input gas_tank_empty,
	output reg keep_driving
);

	always @(*) begin
		if (cpu_overheated)
			shut_off_computer = 1;
		else
			shut_off_computer = 0; // Reset value when not overheated
	end

	always @(*) begin
		if (~arrived)
			keep_driving = ~gas_tank_empty;
		else
			keep_driving = 0; // Reset value when arrived
	end

endmodule

module top_module (
	input cpu_overheated,
	output reg shut_off_computer,
	input arrived,
	input gas_tank_empty,
	output reg keep_driving
);

	always @(*) begin
		if (cpu_overheated)
			shut_off_computer = 1;
		else
			shut_off_computer = 0; // Reset the output when not overheated
	end

	always @(*) begin
		if (~arrived)
			keep_driving = ~gas_tank_empty;
		else
			keep_driving = 0; // Stop driving when arrived
	end

endmodule

module top_module (
	input cpu_overheated,
	output reg shut_off_computer,
	input arrived,
	input gas_tank_empty,
	output reg keep_driving
);

	always @(*) begin
		if (cpu_overheated)
			shut_off_computer = 1;
		else
			shut_off_computer = 0; // Set to 0 when not overheated
	end

	always @(*) begin
		if (~arrived)
			keep_driving = ~gas_tank_empty;
		else
			keep_driving = 0; // Set to 0 when arrived
	end

endmodule

module top_module (
	input cpu_overheated,
	output reg shut_off_computer,
	input arrived,
	input gas_tank_empty,
	output reg keep_driving
);

	always @(*) begin
		if (cpu_overheated)
			shut_off_computer = 1;
		else
			shut_off_computer = 0; // Added to reset shut_off_computer when not overheating
	end

	always @(*) begin
		if (~arrived)
			keep_driving = ~gas_tank_empty;
		else
			keep_driving = 0; // Added to reset keep_driving when arrived
	end

endmodule

module top_module (
	input cpu_overheated,
	output reg shut_off_computer,
	input arrived,
	input gas_tank_empty,
	output reg keep_driving
);

    always @(*) begin
        if (cpu_overheated)
            shut_off_computer = 1;
        else
            shut_off_computer = 0; // Added to reset the output when not overheated
    end

    always @(*) begin
        if (~arrived)
            keep_driving = ~gas_tank_empty;
        else
            keep_driving = 0; // Added to reset the output when arrived
    end

endmodule

module top_module (
	input cpu_overheated,
	output reg shut_off_computer,
	input arrived,
	input gas_tank_empty,
	output reg keep_driving
);

	always @(*) begin
		if (cpu_overheated)
			shut_off_computer = 1;
		else
			shut_off_computer = 0;
	end

	always @(*) begin
		if (~arrived)
			keep_driving = ~gas_tank_empty;
		else
			keep_driving = 0;
	end

endmodule

module top_module (
	input cpu_overheated,
	output reg shut_off_computer,
	input arrived,
	input gas_tank_empty,
	output reg keep_driving
);

    always @(*) begin
        if (cpu_overheated)
            shut_off_computer = 1;
        else
            shut_off_computer = 0; // Ensure shutting off is reset
    end

    always @(*) begin
        if (~arrived)
            keep_driving = ~gas_tank_empty;
        else
            keep_driving = 0; // Stop driving if arrived
    end

endmodule

module top_module (
	input cpu_overheated,
	output reg shut_off_computer,
	input arrived,
	input gas_tank_empty,
	output reg keep_driving
);

	always @(*) begin
		if (cpu_overheated)
			shut_off_computer = 1;
		else
			shut_off_computer = 0; // Added else to reset shut_off_computer
	end

	always @(*) begin
		if (~arrived)
			keep_driving = ~gas_tank_empty;
		else
			keep_driving = 0; // Added else to reset keep_driving
	end

endmodule

module top_module (
    input cpu_overheated,
    output reg shut_off_computer,
    input arrived,
    input gas_tank_empty,
    output reg keep_driving
);

    always @(*) begin
        if (cpu_overheated)
            shut_off_computer = 1;
        else
            shut_off_computer = 0; // Ensure it's reset when not overheated
    end

    always @(*) begin
        if (~arrived)
            keep_driving = ~gas_tank_empty;
        else
            keep_driving = 0; // Ensure it's reset when arrived
    end

endmodule

module top_module (
	input cpu_overheated,
	output reg shut_off_computer,
	input arrived,
	input gas_tank_empty,
	output reg keep_driving
);

	always @(*) begin
        shut_off_computer = 0; // Default value
        if (cpu_overheated)
            shut_off_computer = 1;
    end

    always @(*) begin
        keep_driving = 0; // Default value
        if (~arrived)
            keep_driving = ~gas_tank_empty;
    end

endmodule

module top_module (
	input cpu_overheated,
	output reg shut_off_computer,
	input arrived,
	input gas_tank_empty,
	output reg keep_driving
);

	always @(*) begin
		if (cpu_overheated)
			shut_off_computer = 1;
		else
			shut_off_computer = 0; // Reset the signal if not overheated
	end

	always @(*) begin
		if (~arrived)
			keep_driving = ~gas_tank_empty;
		else
			keep_driving = 0; // Stop driving if arrived
	end

endmodule

module top_module (
	input cpu_overheated,
	output reg shut_off_computer,
	input arrived,
	input gas_tank_empty,
	output reg keep_driving
);

    always @(*) begin
        if (cpu_overheated)
            shut_off_computer = 1;
        else
            shut_off_computer = 0; // Added default assignment
    end

    always @(*) begin
        if (~arrived)
            keep_driving = ~gas_tank_empty;
        else
            keep_driving = 0; // Added default assignment
    end

endmodule

module top_module (
    input cpu_overheated,
    output reg shut_off_computer,
    input arrived,
    input gas_tank_empty,
    output reg keep_driving
);

    always @(*) begin
        if (cpu_overheated)
            shut_off_computer = 1;
        else
            shut_off_computer = 0; // Added condition to reset the output
    end

    always @(*) begin
        if (~arrived)
            keep_driving = ~gas_tank_empty;
        else
            keep_driving = 0; // Added condition to reset the output
    end

endmodule


module top_module (
	input clk,
	input j,
	input k,
	input reset,
	output reg out
);

	typedef enum reg [1:0] {OFF, ON} state_t;
	state_t state, next_state;

	always @(posedge clk or posedge reset) begin
		if (reset) begin
			state <= OFF;
		end else begin
			state <= next_state;
		end
	end

	always @(*) begin
		case (state)
			OFF: begin
				out = 0;
				if (j) next_state = ON;
				else next_state = OFF;
			end
			ON: begin
				out = 1;
				if (k) next_state = OFF;
				else next_state = ON;
			end
		endcase
	end

endmodule

module top_module (
	input clk,
	input j,
	input k,
	input reset,
	output reg out
);

	typedef enum reg [1:0] {OFF, ON} state_t;
	state_t current_state, next_state;

	// State transition logic
	always @(*) begin
		case (current_state)
			OFF: begin
				if (j == 1) begin
					next_state = ON;
				end else begin
					next_state = OFF;
				end
			end
			ON: begin
				if (k == 1) begin
					next_state = OFF;
				end else begin
					next_state = ON;
				end
			end
		endcase
	end

	// Output logic
	always @(*) begin
		case (current_state)
			OFF: out = 0;
			ON: out = 1;
		endcase
	end

	// State register
	always @(posedge clk) begin
		if (reset) begin
			current_state <= OFF;
		end else begin
			current_state <= next_state;
		end
	end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input reset,
    output reg out
);

    typedef enum logic [1:0] {OFF, ON} state_t;
    state_t current_state, next_state;

    always_ff @(posedge clk) begin
        if (reset) begin
            current_state <= OFF;
        end else begin
            current_state <= next_state;
        end
    end

    always_comb begin
        case (current_state)
            OFF: begin
                out = 0;
                if (j == 1) begin
                    next_state = ON;
                end else begin
                    next_state = OFF;
                end
            end
            ON: begin
                out = 1;
                if (k == 1) begin
                    next_state = OFF;
                end else begin
                    next_state = ON;
                end
            end
            default: begin
                next_state = OFF;
            end
        endcase
    end
endmodule

module top_module (
	input clk,
	input j,
	input k,
	input reset,
	output reg out
);

	typedef enum reg [1:0] {
		OFF = 2'b00,
		ON  = 2'b01
	} state_t;

	state_t current_state, next_state;

	// State transition
	always @(posedge clk or posedge reset) begin
		if (reset) begin
			current_state <= OFF;
		end else begin
			current_state <= next_state;
		end
	end

	// Next state logic
	always @(*) begin
		case (current_state)
			OFF: begin
				if (j)
					next_state = ON;
				else
					next_state = OFF;
			end
			ON: begin
				if (k)
					next_state = OFF;
				else
					next_state = ON;
			end
			default: next_state = OFF; // Default case to avoid latch
		endcase
	end

	// Output logic
	always @(*) begin
		case (current_state)
			OFF: out = 0;
			ON: out = 1;
			default: out = 0; // Default case
		endcase
	end

endmodule

module top_module (
	input clk,
	input j,
	input k,
	input reset,
	output reg out
);

	reg state; // 0 for OFF, 1 for ON

	always @(posedge clk) begin
		if (reset) begin
			state <= 0; // Reset to OFF
			out <= 0;
		end else begin
			case (state)
				0: begin // OFF state
					if (j == 1) begin
						state <= 1; // Transition to ON
					end
					out <= 0; // Output is 0 in OFF
				end
				1: begin // ON state
					if (k == 1) begin
						state <= 0; // Transition to OFF
					end
					out <= 1; // Output is 1 in ON
				end
			endcase
		end
	end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input reset,
    output reg out
);

    typedef enum logic [1:0] {OFF, ON} state_t;
    state_t current_state, next_state;

    always_ff @(posedge clk) begin
        if (reset) begin
            current_state <= OFF;
        end else begin
            current_state <= next_state;
        end
    end

    always_comb begin
        case (current_state)
            OFF: begin
                out = 0;
                if (j) begin
                    next_state = ON;
                end else begin
                    next_state = OFF;
                end
            end
            ON: begin
                out = 1;
                if (k) begin
                    next_state = OFF;
                end else begin
                    next_state = ON;
                end
            end
            default: begin
                next_state = OFF; // default state
            end
        endcase
    end

endmodule

module top_module (
	input clk,
	input j,
	input k,
	input reset,
	output reg out
);

typedef enum reg [1:0] {
	OFF = 1'b0,
	ON = 1'b1
} state_t;

state_t state, next_state;

always @(posedge clk) begin
	if (reset) begin
		state <= OFF;
	end else begin
		state <= next_state;
	end
end

always @* begin
	next_state = state; // default state remains the same
	case (state)
		OFF: begin
			if (j) begin
				next_state = ON;
			end
		end
		ON: begin
			if (k) begin
				next_state = OFF;
			end
		end
	endcase
end

always @(state) begin
	case (state)
		OFF: out = 1'b0;
		ON: out = 1'b1;
	endcase
end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input reset,
    output reg out
);

    typedef enum logic [0:0] {OFF, ON} state_t;
    state_t current_state, next_state;

    always_ff @(posedge clk) begin
        if (reset) begin
            current_state <= OFF;
        end else begin
            current_state <= next_state;
        end
    end

    always_comb begin
        case (current_state)
            OFF: begin
                out = 0;
                if (j == 1) begin
                    next_state = ON;
                end else begin
                    next_state = OFF;
                end
            end
            ON: begin
                out = 1;
                if (k == 1) begin
                    next_state = OFF;
                end else begin
                    next_state = ON;
                end
            end
            default: begin
                next_state = OFF;
            end
        endcase
    end

endmodule

module top_module (
	input clk,
	input j,
	input k,
	input reset,
	output reg out
);

typedef enum reg [1:0] {OFF, ON} state_t;
state_t current_state, next_state;

always @(posedge clk) begin
	if (reset) begin
		current_state <= OFF;
		out <= 0;
	end else begin
		current_state <= next_state;
		out <= (current_state == ON);
	end
end

always @(*) begin
	case (current_state)
		OFF: begin
			if (j == 0)
				next_state = OFF;
			else
				next_state = ON;
		end
		ON: begin
			if (k == 0)
				next_state = ON;
			else
				next_state = OFF;
		end
	endcase
end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input reset,
    output reg out
);

    typedef enum reg [1:0] {OFF, ON} state_t;
    state_t current_state, next_state;

    always @(posedge clk) begin
        if (reset) begin
            current_state <= OFF;
        end else begin
            current_state <= next_state;
        end
    end

    always @(*) begin
        case (current_state)
            OFF: begin
                out = 0;
                if (j) next_state = ON;
                else next_state = OFF;
            end
            ON: begin
                out = 1;
                if (k) next_state = OFF;
                else next_state = ON;
            end
            default: next_state = OFF;
        endcase
    end

endmodule

module top_module (
	input clk,
	input j,
	input k,
	input reset,
	output reg out
);

	typedef enum reg [1:0] {OFF, ON} state_t;
	state_t current_state, next_state;

	// State transition
	always @(posedge clk) begin
		if (reset) begin
			current_state <= OFF;
		end else begin
			current_state <= next_state;
		end
	end

	// Next state logic
	always @(*) begin
		case (current_state)
			OFF: begin
				if (j == 1)
					next_state = ON;
				else
					next_state = OFF;
			end
			ON: begin
				if (k == 1)
					next_state = OFF;
				else
					next_state = ON;
			end
			default: next_state = OFF;
		endcase
	end

	// Output logic
	always @(*) begin
		case (current_state)
			OFF: out = 0;
			ON: out = 1;
			default: out = 0;
		endcase
	end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input reset,
    output reg out
);

    typedef enum reg [1:0] {OFF, ON} state_t;
    state_t current_state, next_state;

    always @(posedge clk) begin
        if (reset) begin
            current_state <= OFF;
        end else begin
            current_state <= next_state;
        end
    end

    always @(*) begin
        case (current_state)
            OFF: begin
                out = 0;
                if (j) begin
                    next_state = ON;
                end else begin
                    next_state = OFF;
                end
            end
            ON: begin
                out = 1;
                if (k) begin
                    next_state = OFF;
                end else begin
                    next_state = ON;
                end
            end
            default: begin
                next_state = OFF;
            end
        endcase
    end

endmodule

module top_module (
	input clk,
	input j,
	input k,
	input reset,
	output reg out
);

	typedef enum reg [1:0] {OFF, ON} state_t;
	state_t state, next_state;

	always @(posedge clk) begin
		if (reset)
			state <= OFF;
		else
			state <= next_state;
	end

	always @* begin
		case (state)
			OFF: begin
				out = 1'b0;
				if (j)
					next_state = ON;
				else
					next_state = OFF;
			end
			ON: begin
				out = 1'b1;
				if (k)
					next_state = OFF;
				else
					next_state = ON;
			end
		endcase
	end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input reset,
    output reg out
);

    typedef enum reg [1:0] {OFF, ON} state_t;
    state_t current_state, next_state;

    always @(posedge clk) begin
        if (reset) begin
            current_state <= OFF;
        end else begin
            current_state <= next_state;
        end
    end

    always @(*) begin
        case (current_state)
            OFF: begin
                out = 1'b0;
                if (j) next_state = ON;
                else next_state = OFF;
            end
            ON: begin
                out = 1'b1;
                if (k) next_state = OFF;
                else next_state = ON;
            end
            default: next_state = OFF; // Default case for safety
        endcase
    end
endmodule

module top_module (
    input clk,
    input j,
    input k,
    input reset,
    output reg out
);

    reg state;
    parameter OFF = 1'b0, ON = 1'b1;

    always @(posedge clk) begin
        if (reset) begin
            state <= OFF;
            out <= 0;
        end else begin
            case (state)
                OFF: begin
                    if (j) begin
                        state <= ON;
                        out <= 1;
                    end else begin
                        state <= OFF;
                        out <= 0;
                    end
                end
                ON: begin
                    if (k) begin
                        state <= OFF;
                        out <= 0;
                    end else begin
                        state <= ON;
                        out <= 1;
                    end
                end
            endcase
        end
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input reset,
    output reg out
);

    typedef enum reg [1:0] {
        OFF = 2'b00,
        ON = 2'b01
    } state_t;

    state_t current_state, next_state;

    always @(posedge clk) begin
        if (reset) begin
            current_state <= OFF;
        end else begin
            current_state <= next_state;
        end
    end

    always @(*) begin
        case (current_state)
            OFF: begin
                out = 1'b0;
                if (j == 1'b1) begin
                    next_state = ON;
                end else begin
                    next_state = OFF;
                end
            end
            ON: begin
                out = 1'b1;
                if (k == 1'b1) begin
                    next_state = OFF;
                end else begin
                    next_state = ON;
                end
            end
            default: begin
                next_state = OFF;
            end
        endcase
    end

endmodule

module top_module (
	input clk,
	input j,
	input k,
	input reset,
	output reg out
);

typedef enum logic [1:0] {OFF, ON} state_t;
state_t state, next_state;

always_ff @(posedge clk) begin
	if (reset) begin
		state <= OFF;
	end else begin
		state <= next_state;
	end
end

always_comb begin
	case (state)
		OFF: begin
			if (j) begin
				next_state = ON;
				out = 0;
			end else begin
				next_state = OFF;
				out = 0;
			end
		end
		ON: begin
			if (k) begin
				next_state = OFF;
				out = 1;
			end else begin
				next_state = ON;
				out = 1;
			end
		end
		default: begin
			next_state = OFF;
			out = 0;
		end
	endcase
end

endmodule

module top_module (
	input clk,
	input j,
	input k,
	input reset,
	output reg out
);

typedef enum logic [1:0] {
    OFF = 1'b0,
    ON  = 1'b1
} state_t;

state_t state, next_state;

always @(posedge clk) begin
    if (reset) begin
        state <= OFF;
    end else begin
        state <= next_state;
    end
end

always @(*) begin
    case (state)
        OFF: begin
            out = 1'b0;
            if (j) begin
                next_state = ON;
            end else begin
                next_state = OFF;
            end
        end
        ON: begin
            out = 1'b1;
            if (k) begin
                next_state = OFF;
            end else begin
                next_state = ON;
            end
        end
        default: next_state = OFF;
    endcase
end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input reset,
    output reg out
);

    reg state;

    localparam OFF = 1'b0;
    localparam ON = 1'b1;

    always @(posedge clk) begin
        if (reset) begin
            state <= OFF;
            out <= 1'b0;
        end else begin
            case (state)
                OFF: begin
                    if (j) begin
                        state <= ON;
                        out <= 1'b1;
                    end else begin
                        state <= OFF;
                        out <= 1'b0;
                    end
                end

                ON: begin
                    if (k) begin
                        state <= OFF;
                        out <= 1'b0;
                    end else begin
                        state <= ON;
                        out <= 1'b1;
                    end
                end

                default: begin
                    state <= OFF;
                    out <= 1'b0;
                end
            endcase
        end
    end

endmodule

module top_module (
    input clk,
    input j,
    input k,
    input reset,
    output reg out
);

    typedef enum logic [1:0] {OFF, ON} state_t;
    state_t state, next_state;

    always_ff @(posedge clk) begin
        if (reset) begin
            state <= OFF;
        end else begin
            state <= next_state;
        end
    end

    always_comb begin
        case (state)
            OFF: begin
                out = 1'b0;
                if (j) begin
                    next_state = ON;
                end else begin
                    next_state = OFF;
                end
            end
            ON: begin
                out = 1'b1;
                if (k) begin
                    next_state = OFF;
                end else begin
                    next_state = ON;
                end
            end
            default: begin
                next_state = OFF;
            end
        endcase
    end
endmodule


module top_module (
	input [4:0] a,
	input [4:0] b,
	input [4:0] c,
	input [4:0] d,
	input [4:0] e,
	input [4:0] f,
	output [7:0] w,
	output [7:0] x,
	output [7:0] y,
	output [7:0] z
);

	wire [29:0] concatenated;
	assign concatenated = {a, b, c, d, e, f};

	assign w = {concatenated[29:22], 2'b11}; // 8 bits from the upper part and two 1 bits
	assign x = {concatenated[21:14], 2'b11}; // 8 bits from the middle part and two 1 bits
	assign y = {concatenated[13:6], 2'b11};  // 8 bits from the lower part and two 1 bits
	assign z = {concatenated[5:0], 2'b11};   // Remaining bits and two 1 bits

endmodule

module top_module (
    input [4:0] a,
    input [4:0] b,
    input [4:0] c,
    input [4:0] d,
    input [4:0] e,
    input [4:0] f,
    output [7:0] w,
    output [7:0] x,
    output [7:0] y,
    output [7:0] z
);

    wire [29:0] concatenated_inputs;
    assign concatenated_inputs = {a, b, c, d, e, f};

    assign w = {concatenated_inputs[29:24], 2'b01}; // 8 bits from the highest input bits + 2 LSB
    assign x = {concatenated_inputs[23:16], 2'b01}; // next 8 bits + 2 LSB
    assign y = {concatenated_inputs[15:8], 2'b01};  // next 8 bits + 2 LSB
    assign z = {concatenated_inputs[7:0],  2'b01};  // last 8 bits + 2 LSB

endmodule

module top_module (
    input [4:0] a,
    input [4:0] b,
    input [4:0] c,
    input [4:0] d,
    input [4:0] e,
    input [4:0] f,
    output [7:0] w,
    output [7:0] x,
    output [7:0] y,
    output [7:0] z
);

    wire [29:0] concatenated_inputs;
    assign concatenated_inputs = {a, b, c, d, e, f};

    assign w = {concatenated_inputs[29:24], 2'b01};
    assign x = {concatenated_inputs[23:16], 2'b01};
    assign y = {concatenated_inputs[15:8], 2'b01};
    assign z = {concatenated_inputs[7:0], 2'b01};

endmodule

module top_module (
    input [4:0] a,
    input [4:0] b,
    input [4:0] c,
    input [4:0] d,
    input [4:0] e,
    input [4:0] f,
    output [7:0] w,
    output [7:0] x,
    output [7:0] y,
    output [7:0] z
);

    wire [29:0] concatenated;
    assign concatenated = {a, b, c, d, e, f};

    assign w = {concatenated[29:22], 2'b01};
    assign x = {concatenated[21:14], 2'b01};
    assign y = {concatenated[13:6], 2'b01};
    assign z = {concatenated[5:0], 2'b01};

endmodule

module top_module (
    input [4:0] a,
    input [4:0] b,
    input [4:0] c,
    input [4:0] d,
    input [4:0] e,
    input [4:0] f,
    output [7:0] w,
    output [7:0] x,
    output [7:0] y,
    output [7:0] z
);
    wire [29:0] concat_inputs;
    assign concat_inputs = {a, b, c, d, e, f};

    assign w = concat_inputs[29:22];
    assign x = concat_inputs[21:14];
    assign y = concat_inputs[13:6];
    assign z = {concat_inputs[5:0], 2'b11};

endmodule

module top_module (
	input [4:0] a,
	input [4:0] b,
	input [4:0] c,
	input [4:0] d,
	input [4:0] e,
	input [4:0] f,
	output [7:0] w,
	output [7:0] x,
	output [7:0] y,
	output [7:0] z
);

	wire [29:0] concatenated_inputs; // 30 bits for concatenation
	assign concatenated_inputs = {a, b, c, d, e, f}; // Concatenate inputs

	wire [31:0] full_output; // 32 bits for final output including 2 bits
	assign full_output = {concatenated_inputs, 2'b11}; // Append two 1 bits

	assign w = full_output[7:0];   // First 8 bits
	assign x = full_output[15:8];  // Second 8 bits
	assign y = full_output[23:16]; // Third 8 bits
	assign z = full_output[31:24]; // Fourth 8 bits

endmodule

module top_module (
	input [4:0] a,
	input [4:0] b,
	input [4:0] c,
	input [4:0] d,
	input [4:0] e,
	input [4:0] f,
	output [7:0] w,
	output [7:0] x,
	output [7:0] y,
	output [7:0] z
);

	wire [29:0] concatenated_inputs;
	assign concatenated_inputs = {a, b, c, d, e, f};

	assign w = {concatenated_inputs[29:22], 2'b01};
	assign x = {concatenated_inputs[21:14], 2'b01};
	assign y = {concatenated_inputs[13:6], 2'b01};
	assign z = {concatenated_inputs[5:0], 2'b01};

endmodule

module top_module (
    input [4:0] a,
    input [4:0] b,
    input [4:0] c,
    input [4:0] d,
    input [4:0] e,
    input [4:0] f,
    output [7:0] w,
    output [7:0] x,
    output [7:0] y,
    output [7:0] z
);
    wire [29:0] concatenated_inputs;

    assign concatenated_inputs = {a, b, c, d, e, f, 2'b11};

    assign w = concatenated_inputs[7:0];
    assign x = concatenated_inputs[15:8];
    assign y = concatenated_inputs[23:16];
    assign z = concatenated_inputs[31:24];
endmodule

module top_module (
	input [4:0] a,
	input [4:0] b,
	input [4:0] c,
	input [4:0] d,
	input [4:0] e,
	input [4:0] f,
	output [7:0] w,
	output [7:0] x,
	output [7:0] y,
	output [7:0] z
);

	wire [29:0] concatenated_inputs;
	assign concatenated_inputs = {a, b, c, d, e, f};

	assign w = {concatenated_inputs[29:22], 1'b1}; // 8 bits, LSB=1
	assign x = {concatenated_inputs[21:14], 1'b1}; // 8 bits, LSB=1
	assign y = concatenated_inputs[13:6];          // 8 bits
	assign z = concatenated_inputs[5:0];           // 6 bits + 2 LSB from w and x

endmodule

module top_module (
	input [4:0] a,
	input [4:0] b,
	input [4:0] c,
	input [4:0] d,
	input [4:0] e,
	input [4:0] f,
	output [7:0] w,
	output [7:0] x,
	output [7:0] y,
	output [7:0] z
);

	wire [29:0] concat_input;
	assign concat_input = {a, b, c, d, e, f};

	assign w = concat_input[29:22];
	assign x = concat_input[21:14];
	assign y = concat_input[13:6];
	assign z = {concat_input[5:0], 2'b11};

endmodule

module top_module (
	input [4:0] a,
	input [4:0] b,
	input [4:0] c,
	input [4:0] d,
	input [4:0] e,
	input [4:0] f,
	output [7:0] w,
	output [7:0] x,
	output [7:0] y,
	output [7:0] z
);

	wire [29:0] concat_in = {a, b, c, d, e, f};
	wire [31:0] concat_out = {concat_in, 2'b11};

	assign w = concat_out[31:24];
	assign x = concat_out[23:16];
	assign y = concat_out[15:8];
	assign z = concat_out[7:0];

endmodule

module top_module (
	input [4:0] a,
	input [4:0] b,
	input [4:0] c,
	input [4:0] d,
	input [4:0] e,
	input [4:0] f,
	output [7:0] w,
	output [7:0] x,
	output [7:0] y,
	output [7:0] z
);

	wire [29:0] concatenated;
	assign concatenated = {a, b, c, d, e, f}; // Concatenate inputs

	assign w = {concatenated[29:22], 2'b01}; // First 8 bits + 2 bits
	assign x = {concatenated[21:14], 2'b01}; // Next 8 bits + 2 bits
	assign y = {concatenated[13:6], 2'b01};   // Next 8 bits + 2 bits
	assign z = {concatenated[5:0], 2'b01};    // Last 6 bits + 2 bits

endmodule

module top_module (
	input [4:0] a,
	input [4:0] b,
	input [4:0] c,
	input [4:0] d,
	input [4:0] e,
	input [4:0] f,
	output [7:0] w,
	output [7:0] x,
	output [7:0] y,
	output [7:0] z
);

	wire [29:0] concatenated;

	assign concatenated = {a, b, c, d, e, f, 2'b11};

	assign w = concatenated[7:0];
	assign x = concatenated[15:8];
	assign y = concatenated[23:16];
	assign z = concatenated[31:24];

endmodule

module top_module (
    input [4:0] a,
    input [4:0] b,
    input [4:0] c,
    input [4:0] d,
    input [4:0] e,
    input [4:0] f,
    output [7:0] w,
    output [7:0] x,
    output [7:0] y,
    output [7:0] z
);

    wire [29:0] concat_inputs;
    assign concat_inputs = {a, b, c, d, e, f}; // Concatenate inputs

    assign w = {concat_inputs[29:24], 2'b01}; // Assign first 8 bits for w with two LSB as 1
    assign x = {concat_inputs[23:16], 2'b01}; // Assign next 8 bits for x with two LSB as 1
    assign y = {concat_inputs[15:8], 2'b01};  // Assign next 8 bits for y with two LSB as 1
    assign z = {concat_inputs[7:0], 2'b01};   // Assign last 8 bits for z with two LSB as 1

endmodule

module top_module (
	input [4:0] a,
	input [4:0] b,
	input [4:0] c,
	input [4:0] d,
	input [4:0] e,
	input [4:0] f,
	output [7:0] w,
	output [7:0] x,
	output [7:0] y,
	output [7:0] z
);
    wire [29:0] concat_input;
    assign concat_input = {a, b, c, d, e, f}; // Concatenate the 30 bits

    assign w = {concat_input[29:24]}; // Assign first 8 bits to w
    assign x = {concat_input[23:16]}; // Assign next 8 bits to x
    assign y = {concat_input[15:8]};  // Assign next 8 bits to y
    assign z = {concat_input[7:0], 2'b11}; // Assign last 8 bits to z with two 1 bits added

endmodule

module top_module (
    input [4:0] a,
    input [4:0] b,
    input [4:0] c,
    input [4:0] d,
    input [4:0] e,
    input [4:0] f,
    output [7:0] w,
    output [7:0] x,
    output [7:0] y,
    output [7:0] z
);
    wire [29:0] concatenated_inputs;

    assign concatenated_inputs = {a, b, c, d, e, f, 2'b11}; // Concatenate inputs and two 1s

    assign w = concatenated_inputs[7:0];   // Output w
    assign x = concatenated_inputs[15:8];  // Output x
    assign y = concatenated_inputs[23:16]; // Output y
    assign z = concatenated_inputs[31:24]; // Output z
endmodule

module top_module (
	input [4:0] a,
	input [4:0] b,
	input [4:0] c,
	input [4:0] d,
	input [4:0] e,
	input [4:0] f,
	output [7:0] w,
	output [7:0] x,
	output [7:0] y,
	output [7:0] z
);

	wire [29:0] concat_inputs;
	assign concat_inputs = {a, b, c, d, e, f};

	assign w = {concat_inputs[29:24]};
	assign x = {concat_inputs[23:16]};
	assign y = {concat_inputs[15:8]};
	assign z = {concat_inputs[7:0], 2'b11};

endmodule

module top_module (
	input [4:0] a,
	input [4:0] b,
	input [4:0] c,
	input [4:0] d,
	input [4:0] e,
	input [4:0] f,
	output [7:0] w,
	output [7:0] x,
	output [7:0] y,
	output [7:0] z
);

wire [29:0] concatenated;
assign concatenated = {a, b, c, d, e, f}; // Concatenate 5-bit inputs

assign w = {concatenated[29:22]}; // Get the first 8 bits
assign x = {concatenated[21:14]}; // Get the next 8 bits
assign y = {concatenated[13:6]};   // Get the next 8 bits
assign z = {concatenated[5:0], 2'b11}; // Get the last 6 bits and append 2'b11

endmodule